Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 12:19:34 Player: VR-DUX Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (129) 645 Value Destroyed (2453) 2453 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8018 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 795/850 Matter 132/300 Energy 136/160 System Corruption 8% Temperature Cool (12) Movement Flying (23) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (6) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Sensor Array Seismic Detector Mini Grenade Launcher Long-range Missile Launcher Long-range Missile Launcher Large Botcube Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Sensor Array Seismic Detector Mini Grenade Launcher Long-range Missile Launcher Long-range Missile Launcher Large Botcube [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 4 | . . . 1 . . . 3 . . Utility 4 | . . . 1 . . . 3 . . Weapon . | . . . . . . . . . . Parts Attached 105 | 3 17 . 28 28 1 8 13 1 6 Power 18 | . 4 . 6 6 . . 1 . 1 Engine 16 | . 4 . 5 6 . . 1 . . Core 2 | . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 38 | 2 4 . 10 11 . 5 6 . . Treads 23 | 1 4 . 8 9 . 1 . . . Leg . | . . . . . . . . . . Wheel 7 | 1 . . 1 1 . 4 . . . Hover . | . . . . . . . . . . Flight 8 | . . . 1 1 . . 6 . . Utility 27 | 1 5 . 6 3 . 2 6 . 4 Device 8 | 1 . . 2 1 . . 2 . 2 Storage 4 | . 3 . . . . . 1 . . Processor 2 | . . . . . . . 1 . 1 Hackware 3 | . . . . . . . 2 . 1 Protection 10 | . 2 . 4 2 . 2 . . . Artifact . | . . . . . . . . . . Weapon 22 | . 4 . 6 8 1 1 . 1 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | . 3 . 4 7 . . . . . Ballistic Cannon 3 | . . . 1 1 . . . 1 . Launcher 1 | . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 3 | . . . 1 . 1 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 21 | . . . 5 11 . . . 4 1 Power 4 | . . . 2 1 . . . 1 . Propulsion 6 | . . . 1 5 . . . . . Utility 6 | . . . 2 2 . . . 1 1 Weapon 5 | . . . . 3 . . . 2 . Highest Loss Streak 8 | . . . 2 8 . . . 4 1 To Critical Strikes 2 | . . . 1 1 . . . . . Average Backups 21 | 5 10 17 24 24 23 23 9 7 3 Power . | 1 1 2 1 1 . . . . . Propulsion 8 | 3 4 3 10 9 9 9 2 2 . Utility 6 | . 3 9 7 6 7 7 4 3 1 Weapon 5 | 1 1 2 4 6 7 6 2 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 37 | . 7 . 8 9 . 6 4 1 2 Power 4 | . 1 . . 1 . 1 1 . . Propulsion 10 | . 2 . 2 6 . . . . . Utility 8 | . 2 . 1 . . 2 2 1 . Weapon 15 | . 2 . 5 2 . 3 1 . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 98 98 99 87 88 88 79 Engine 10 | . 14 14 9 10 11 11 6 6 . Treads 21 | . 18 27 28 26 22 12 . . . Wheel 9 | . 9 . 4 6 11 20 3 . . Flight 1 | . . . . . . . 34 40 40 Device 9 | . 6 . 8 11 11 11 15 13 9 Storage 11 | . 14 14 11 11 11 11 6 6 6 Protection 10 | . 7 14 13 10 11 10 2 . . Ballistic Gun 14 | . 21 27 20 21 14 . . . . Impact Weapon 3 | . . . 1 . 6 11 6 4 . Peak Build Rating 51 | 7 8 8 19 19 17 19 50 48 51 Average Rating 15 | 6 7 8 15 16 16 17 45 45 45 On Entrance 17 | 6 7 8 8 15 16 15 19 48 34 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 12 89 90 98 99 95 91 29 31 29 Greatest Support 63 | 20 40 40 63 60 10 42 30 30 30 Greatest Overweight (x) 9 | . 5 2 9 9 9 9 . 1 1 Average Overweight (x) 3 | . . 2 3 6 9 3 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 15 15 Average Capacity 23 | 8 12 25 25 25 25 25 13 11 15 Most Carried 25 | 6 16 18 25 25 25 25 24 10 7 Average Carried 22 | 5 10 17 24 24 23 24 11 8 5 Final Capacity 25 | 8 25 25 25 25 25 25 10 15 15 Final Carried 25 | 5 16 18 25 23 25 25 10 5 7 Class Distribution -------------------- 45% | Mutant 40% | Scavenger-Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 3854 | 239 570 32 1319 1383 86 90 135 . . Remotely . | . . . . . . . . . . Salvage Created 4399 | 80 680 47 1674 1546 237 . 135 . . Parts 291 | 2 47 5 124 106 7 . . . . Haulers Intercepted 13 | . 2 . 6 5 . . . . . Recyclers Shooed 9 | . 2 1 1 4 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 77 | . 17 3 29 28 . . . . . Guns 71 | . 17 3 28 23 . . . . . Cannons 6 | . . . 1 5 . . . . . Classes Destroyed 11 | 2 6 . 2 1 . . . . . Worker 10 | . 4 . 3 3 . . . . . Builder 9 | . 1 . 5 3 . . . . . Tunneler 2 | 1 . . . 1 . . . . . Hauler 13 | . 2 . 6 5 . . . . . Recycler 9 | 1 1 . 1 2 3 . 1 . . Operator 3 | . 1 . 1 1 . . . . . Watcher 6 | . . . 4 2 . . . . . Swarmer 31 | . 9 3 11 8 . . . . . Grunt 29 | . 8 . 10 11 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 16 | . . . 8 8 . . . . . Best Kill Streak 9 | 1 6 3 7 9 2 . 1 . . Combat Bots Only 4 | . 3 3 4 4 . . . . . Max Kills in Single Turn 2 | 1 1 1 2 2 1 . 1 . . Gunslinging 1 | . . . 1 1 . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 566 | . 105 20 197 209 . . . 2 33 Missed 171 | . 21 8 59 56 . . . . 27 Hits 395 | . 84 12 138 153 . . . 2 6 Melee 13 | . . . . 11 . . . 2 . Projectile 382 | . 84 12 138 142 . . . . 6 Critical Strikes 17 | . . . 6 9 . . . 2 . Damage Taken 4898 | . 859 95 1612 2138 . . . 79 115 Core 616 | . 186 26 117 232 . . . . 55 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 366 | . 90 . 276 . . . . . . Core Remaining (%) 42 | 100 . 15 . . . 12 . . . Volleys Fired 447 | 9 106 7 154 154 16 . . . 1 Largest 2 | 2 2 2 2 2 2 . . . 1 Hottest 100 | 70 100 40 56 56 46 . . . 30 Shots Fired 850 | 18 207 14 289 303 18 . . . 1 Gun 827 | 18 203 14 287 287 18 . . . . Cannon 18 | . . . 2 16 . . . . . Launcher 1 | . . . . . . . . . 1 Special 4 | . 4 . . . . . . . . Kinetic 799 | 9 166 14 289 303 18 . . . . Thermal 50 | 9 41 . . . . . . . . Explosive 1 | . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | 9 18 4 17 19 7 . . . . Robot Miss Streak 7 | 3 6 2 4 7 1 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 16 | . 4 1 7 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 501 | 11 113 9 170 183 14 . 1 . . Core Hits 188 | 3 45 3 70 63 4 . . . . Critical Kills 2 | . 1 . 1 . . . . . . Critical Parts Destroyed 6 | . . . 2 4 . . . . . Critical Strikes 14 | 1 5 . 3 5 . . . . . Burn 5 | 1 4 . . . . . . . . Destroy 8 | . 1 . 3 4 . . . . . Blast 1 | . . . . 1 . . . . . Melee Attacks 12 | . . . 3 1 1 . 7 . . Impact 12 | . . . 3 1 1 . 7 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7388 | 111 1275 118 2619 2931 210 . 124 . . Guns 6956 | 111 1259 118 2569 2689 210 . . . . Cannons 267 | . . . 47 220 . . . . . Explosions . | . . . . . . . . . . Melee 124 | . . . . . . . 124 . . Ramming 41 | . 16 . 3 22 . . . . . Kinetic 6920 | 36 1031 118 2616 2909 210 . . . . Thermal 303 | 75 228 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 124 | . . . . . . . 124 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 7 Average Corruption 7 | . . . . . . . . 7 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . . 5 Message Errors 2 | . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 85 | . . . . 21 . . 64 . . Projectiles 14 | . . . . 14 . . . . . Explosions . | . . . . . . . . . . Melee 71 | . . . . 7 . . 64 . . Knockbacks 2 | . . . . 1 . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic 1 | . . . . 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . 3 . . . . . . . . Shots . | . . . . . . . . . . Rammed 5 | . 4 . 1 . . . . . . Targets Rammed 6 | . 4 . 1 1 . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 234 | 80 205 . 88 34 10 . . 24 234 Average Temperature 40 | 34 48 . 22 11 6 . . 15 87 Received Heat Transfer 1578 | . 303 . 558 708 . . . . 9 Effects 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . 2 . . 4 . . Impact Corruptions 3 | . . . . 1 . . 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | 2 3 . . . . . . . . Heat Transferred 1258 | 296 962 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 69 | 100 100 100 77 24 100 . 100 100 100 Level 1 30 | . . . 22 75 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 355 | 5 147 75 279 355 124 . 11 . 190 Initial 124 | . . . . 114 124 . . . . Average 133 | 1 58 28 122 256 19 . 2 . 32 Influence Increases 2873 | 10 521 85 986 992 16 . 18 . 245 Destroy 0b10 Robot/C 1540 | . 340 60 580 560 . . . . . Destroy 0b10 Robot/NC 255 | 10 45 . 100 80 15 . 5 . . Destroy Leader 418 | . 64 10 180 164 . . . . . Successful Hack 75 | . 8 . 25 32 . . 10 . . Disable Machine 105 | . 30 15 30 30 . . . . . Destroy Structure 30 | . 4 . 11 6 1 . 3 . 5 Partial Spotted 60 | . . . 15 . . . . . 45 Lose Combat Pursuer 390 | . 30 . 45 120 . . . . 195 Influence Decreases 2693 | 10 521 85 715 944 335 . 18 . 65 Entered New Map 352 | . . . . 157 195 . . . . Time Decay 2177 | 10 521 85 665 683 140 . 18 . 55 Lost Part 164 | . . . 50 104 . . . . 10 Squads Dispatched 13 | . 2 . 3 6 . . . . 2 Investigation 4 | . 2 . 1 . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 2 . . . . . 1 Assault . | . . . . . . . . . . Garrison 6 | . . . . 6 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 14 | . 1 . 4 7 . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 174 | . 35 3 62 41 . . 3 5 25 Peak Tracking Total 11 | . 5 3 7 7 . . 3 5 11 Tactical Retreats 12 | . 1 . 1 7 . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 6 | . 2 . . 2 . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 7 | . 2 1 2 2 . . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 47 | . 8 . 9 15 4 7 1 . 3 Terminals 22 | . 5 . 5 11 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 7 | . 1 . 2 2 . . 1 . 1 Recycling Units 8 | . 2 . 2 1 2 . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 166 | . 19 . 23 31 27 56 2 . 8 Successful 117 | . 7 . 15 11 26 56 1 . 1 Failed 49 | . 12 . 8 20 1 . 1 . 7 Catastrophic 7 | . 3 . 1 1 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 34 | . 12 . 11 6 1 . . . 4 Terminals 51 | . 13 . 13 21 . . . . 4 Fabricators . | . . . . . . . . . . Repair Stations 17 | . 2 . 7 5 . . 2 . 1 Recycling Units 16 | . 4 . 3 3 3 . . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 95 | . 3 . 5 7 24 56 . . . Record 79 | . . . . . 24 55 . . . Robot Analysis 4 | . 1 . 2 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 4 | . . . . 4 . . . . . Branch Access Points 3 | . . . 2 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . 2 . 6 2 . . 1 . . Scan Component 7 | . 1 . 3 2 . . 1 . . Repair 4 | . 1 . 3 . . . . . . Recycling Unit Hacks 7 | . 2 . 2 1 1 . . . 1 Retrieve Components 7 | . 2 . 2 1 1 . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 1 1 . . . . Terminals 2 | . . . 1 1 . . . . . Assimilate 1 | . . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . Reject 2 | . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 34 | . 8 . 7 14 1 . 1 . 3 Full Trace Events 3 | . . . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . 3 . . . . . . Time 122 | . 26 . 96 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 39 | . 18 . 11 6 1 . . . 3 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 11426 | 16 766 . 3043 2848 856 3579 101 27 190 Sensors 264 | . . . . . . . 91 27 146 Structural 10422 | . . . 2987 2848 856 3579 101 27 24 Seismic 875 | 16 766 . 56 . . . . . 37 Robot Analysis Total 4 | . 1 . 2 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 13848 | 83 1751 245 4133 2848 856 3579 104 27 222 Spaces Moved 7188 | 15 989 69 1559 1005 381 2372 158 79 561 Core . | . . . . . . . . . . Treads 1649 | . 312 69 902 355 . 11 . . . Legs 6 | 6 . . . . . . . . . Wheels 4735 | 9 677 . 657 650 381 2361 . . . Hover . | . . . . . . . . . . Flight 798 | . . . . . . . 158 79 561 Fastest Speed 23 | 100 100 320 175 215 215 120 24 23 23 Average Speed 165 | 108 136 320 222 228 215 149 26 24 26 Slowest Speed 480 | 120 240 320 480 480 215 400 28 93 98 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . . . . . . 2 6 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 3 84 17 96 89 89 94 7 78 21 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . Scrap Searched 4 | . . . . . . 4 . . . Spaces Dug 10 | . 3 . 3 . 1 . 3 . . Terrain Destroyed 15 | . 3 . 3 . 1 . 3 . 5 Melee 7 | . . . 3 . 1 . 3 . . Projectile 3 | . 3 . . . . . . . . AOE 5 | . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total 8276 | 66 1191 80 1930 1264 402 2419 214 82 628 Wait 272 | 37 34 1 106 10 . 4 19 4 57 Move 7165 | 14 988 68 1558 1004 380 2371 158 75 549 Hop 7 | . . . . . . . . 1 6 Pick Up 77 | 1 17 2 25 17 1 9 2 . 3 Fast Attach 54 | 1 7 . 18 13 1 10 . 2 2 Attach 40 | 2 2 . 9 11 . . 11 . 5 Detach 8 | . . . 2 1 1 . 1 . 3 Swap 66 | . 16 2 19 20 1 3 4 . 1 Drop 121 | 2 17 . 35 32 1 21 12 . 1 Fire 447 | 9 106 7 154 154 16 . . . 1 Melee 12 | . . . 3 1 1 . 7 . . Ram 3 | . 3 . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . 1 . 1 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 84 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 16) 552 | -10/Materials | Discovered new exit (range 14) 652 | -10/Materials | Repaired Assault Rifle 731 | -10/Materials | Build established: Scavenger-Mutant 889 | -10/Materials | Discovered new exit (range 7) 965 | -10/Materials | Discovered new exit (range 12) 1142 | -10/Materials | Core integrity fell below 50% 1156 | -10/Materials | Build established: Mutant 1208 | -10/Materials | Discovered new exit (range 10) 1835 | -10/Materials | Entered Mines 1842 | -10/Mines | Discovered new exit (range 14) 1846 | -10/Mines | Core integrity fell below 20% 2080 | -10/Mines | Entered Materials 2080 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2525 | -9/Materials | Discovered new exit (range 13) 2630 | -9/Materials | Identified exit to Mines 2630 | -9/Materials | Identified exit to Storage 3035 | -9/Materials | Build established: Scavenger-Mutant 3072 | -9/Materials | Discovered new exit (range 13) 3323 | -9/Materials | Repaired Hrd. Light Armor Plating 3363 | -9/Materials | Build established: Mutant 3637 | -9/Materials | Discovered new exit (range 14) 3920 | -9/Materials | Repaired Imp. Treads 3954 | -9/Materials | Repaired Hvy. Assault Rifle 4099 | -9/Materials | Discovered new exit (range 3) 4166 | -9/Materials | Build established: Scavenger-Mutant 4663 | -9/Materials | Build established: Mutant 6193 | -9/Materials | Build established: Scavenger-Mutant 6213 | -9/Materials | Entered Storage 6292 | -9/Storage | Garrison activated, responded to threat 6379 | -9/Storage | Core integrity fell below 50% 6382 | -9/Storage | Lost 8 parts (1p3n2u2w) 6636 | -9/Storage | Garrison activated, responded to threat 6949 | -9/Storage | Learned location of Armory (-3) 7209 | -9/Storage | Used back door to open Recycling access 7209 | -9/Storage | Discovered new exit (range 4) 8123 | -9/Storage | Discovered new exit (range 16) 8272 | -9/Storage | Identified exit to Recycling 8469 | -9/Storage | Core integrity fell below 20% 9061 | -9/Storage | Entered Recycling 9615 | -9/Recycling | Discovered new exit (range 7) 9662 | -9/Recycling | Scanned before Scraplab entrance 9881 | -9/Recycling | Discovered new exit (range 11) 9887 | -9/Recycling | Entered Scraplab 9917 | -9/Recycling | Entered Scraptown 10383 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10453 | -9/Scraptown | Discovered new exit (range 5) 10572 | -9/Scraptown | Build established: Mutant 10618 | -9/Scraptown | Visited SPCMW 10665 | -9/Scraptown | Visited Fellowship of the Rings 10703 | -9/Scraptown | Visited The Evicted 11034 | -9/Scraptown | Visited Comm Corps 11150 | -9/Scraptown | Visited Spacefarers 11318 | -9/Scraptown | Visited Symbiants 11365 | -9/Scraptown | Visited Cyclists 11433 | -9/Scraptown | Visited UFD Registry 11472 | -9/Scraptown | Registered with UFD as "Protosink" 11505 | -9/Scraptown | Entered Cyclist Reading Room 11589 | -9/Scraptown | Visited Research Penetration Think Tank 11675 | -9/Scraptown | Visited Science Guys 11752 | -9/Scraptown | Visited LU-1G1's Boring Crew 11785 | -9/Scraptown | Visited Chapter 10 11859 | -9/Scraptown | Visited Infowarlord's Domain 11902 | -9/Scraptown | Visited DA-N13 Charitable Foundation 11918 | -9/Scraptown | Found DCF Scrap (28 items) 12003 | -9/Scraptown | Visited Botcube Research 12016 | -9/Scraptown | Found Lrg. Botcube 12140 | -9/Scraptown | Visited Junk Repository 12208 | -9/Scraptown | Build established: Derelict-Mutant 12315 | -9/Scraptown | Visited Scrapoid Research Area 12342 | -9/Scraptown | Visited Derelict Rescue Squad 12355 | -9/Scraptown | Found DRS Beacon 12489 | -9/Scraptown | Found Exp. Signal Interpreter 12624 | -9/Scraptown | Discovered new exit (range 4) 13430 | -9/Scraptown | Met Optimus 13430 | -9/Scraptown | Accepted into 0bPrime 13496 | -9/Scraptown | Entered Factory 13496 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 13600 | -6/Factory | Sucked down chute 13600 | -6/Factory | Entered Waste 13602 | -6/Waste | Spotted C-40 Crusher 13607 | -6/Waste | Spotted C-40 Crusher 13610 | -6/Waste | Spotted C-40 Crusher 13615 | -6/Waste | EMP discharged 13615 | -6/Waste | Spotted C-40 Crusher 13615 | -6/Waste | Spotted C-40 Crusher 13615 | -6/Waste | Discovered new exit (range 10) 13615 | -6/Waste | Spotted C-40 Crusher 13619 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13623 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13626 | -6/Waste | Identified exit to Factory 13627 | -6/Waste | Entered Factory 13654 | -6/Factory | Lost 4 parts (1p1u2w) 13849 | -6/Factory | Discovered new exit (range 16) 13849 | -6/Factory | Self-destructed Last Messages --------------- lockdown mode. 13785_ System corrupted: Energy discharge (-42). 13792_ K-01 Serf cleans the Nuclear Reactor. 13814_ S-27 Virus destroyed. 13819_ System Shield destroyed. 13833_ K-01 Serf collects debris. 13833_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13838_ System corrupted: Matter fused (-5). 13838_ O-16 Technician uses terminal to summon reinforcements. 13838_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 13838_ O-16 Technician locks terminal. 13849_ EXIT=FOUND 13849_ Triggered Proton Bomb Trap. 13849_ A bubble of electromagnetic force engulfs the area. 13849_ Door malfunctions. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????# """ """ """ """ ?? | | ?????????????????????????# """ """ """ """ #? | | ?????????????????????????# """ """ """ """ ?? | | ?????????????????????????# ???# | | ?????????????????????????# ????? | | ?????????????????????????# ?? ??????# | | ?????????????????##########+######+###?????# | | ?????????????????# #?????# | | ?????????????????# #?????# | | ?????????????????# #?????# | | ?????????????????# #?????# | | ?????????????????# #?????# | | ?????????????????# ######### #?????# | | ?????????????????# #???????# ######## | | ?????????????????# #???????# !! | | ?????????????????# ###?????# !! | | ?????????????????# T#?????# ! | | ????????########## ""#?????# | | ????????# # ###?????# | | ????????#! 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"?? | | ?????????????????# #??????????????? ???? | | ?????????????????# ??????????????? ???? | | ?????????????????# ""???????????????????? | | ?????????????????# ##???????????????????? | | ?????????????????#g ????????????????????? | | ?????????????????# gg ????????????????????? | | ?????????????????# ????????????????????? | | ?????????????????# ????????????????????? | | ?????????????????# < ???????????????????? | | ?????????????????? ?????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 10% | -10/Materials Hrd. Light Armor Plating | 34% | -9/Materials Imp. Treads | 40% | -9/Materials Hvy. Assault Rifle | 42% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed DataIntegratedTorch Manual? 0 Play Time 01:45:27 Cumulative 56.7 hours Start 2025.07.27 @ 00:01:34 End 2025.07.27 @ 12:19:34 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 51 Gallery% 25 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5f9cd55-7eb7-41ba-8228-bc27cfd32f55