Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.03 @ 20:56:26 Player: PerrySimm Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1346) 1346 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4541 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 160/160 System Corruption 0% Temperature Critical (778) Movement Hovering (300) Ox4 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Airjet Airjet Gravmag System Gravmag System > --- UTILITY (6) ------ Small Storage Unit Large Storage Unit > --- WEAPON (2) ------- Flail Flail > --- INVENTORY (15) --- Light Ion Engine Airjet Gravmag System Gravmag System Gravmag System Gravmag System Large Matter Pod (20) Signal Interpreter Signal Interpreter Hacking Suite Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Large Storage Unit > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Airjet Gravmag System Gravmag System Gravmag System Gravmag System Large Matter Pod Signal Interpreter Signal Interpreter Hacking Suite Advanced Assault Cannon Mini Grenade Launcher Flail Flail [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 41 | 6 4 1 12 . 18 Power 4 | 1 . . 1 . 2 Engine 3 | 1 . . 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 . . 6 . 7 Treads 5 | 2 . . 3 . . Leg 4 | . . . 3 . 1 Wheel . | . . . . . . Hover 6 | . . . . . 6 Flight . | . . . . . . Utility 8 | 1 2 1 2 . 2 Device . | . . . . . . Storage 4 | 1 2 . . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 14 | 2 2 . 3 . 7 Energy Gun 3 | 2 . . 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon 5 | . . . 1 . 4 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . . 2 . 13 Power 3 | . . . 1 . 2 Propulsion 6 | . . . . . 6 Utility 3 | . . . . . 3 Weapon 3 | . . . 1 . 2 Highest Loss Streak 12 | . . . 1 . 12 To Critical Strikes . | . . . . . . Average Backups 11 | 2 9 14 14 14 13 Power 2 | . 2 3 2 2 1 Propulsion 2 | 1 2 3 2 2 2 Utility 4 | . 2 5 6 6 4 Weapon 2 | . 2 2 3 4 4 Tool/Special . | . . . . . . Unused Backups 14 | . . 2 3 . 9 Power 1 | . . . . . 1 Propulsion 8 | . . 2 2 . 4 Utility 4 | . . . 1 . 3 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 97 84 93 84 61 Engine 8 | . 14 11 8 7 1 Treads 21 | . 28 22 28 30 6 Leg 1 | . . . 3 . 1 Hover 3 | . . . . . 13 Storage 19 | . 25 22 18 15 14 Processor 3 | . . 7 6 . . Protection 4 | . . . 9 15 4 Energy Gun 1 | . 2 . 2 . . Energy Cannon 2 | . . . 3 7 3 Ballistic Gun 13 | . 25 22 10 . . Ballistic Cannon 2 | . . . 1 7 6 Peak Build Rating 30 | 6 10 13 23 23 30 Average Rating 15 | 4 9 11 19 23 21 On Entrance 12 | . 6 10 13 23 23 Avg Prop Armor Cover (%) 8 | . . . 8 . 6 Naked Turns . | . . . . . . Heaviest Build 66 | 14 34 34 43 43 66 Greatest Support 83 | 40 40 40 83 83 83 Greatest Overweight (x) 10 | 1 . . . . 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 15 Most Carried 15 | 5 12 15 15 14 15 Average Carried 11 | 2 9 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 12 15 14 14 14 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1290 | 233 122 327 249 . 359 Remotely . | . . . . . . Salvage Created 1114 | . 122 310 319 . 363 Parts 51 | . 8 18 15 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 29 | . 2 7 6 . 14 Guns 14 | . 2 7 5 . . Cannons 8 | . . . 1 . 7 AOE 6 | . . . . . 6 Classes Destroyed 7 | . 2 1 1 . 3 Worker 1 | . . 1 . . . Watcher 1 | . 1 . . . . Grunt 23 | . 2 7 4 . 10 Brawler 1 | . . . . . 1 Sentry 2 | . . . 2 . . Specialist 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 5 | . 1 3 1 . 5 Combat Bots Only 5 | . 1 3 1 . 5 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 251 | . 12 35 41 . 163 Missed 74 | . 1 12 12 . 49 Hits 177 | . 11 23 29 . 114 Melee 1 | . . . . . 1 Projectile 176 | . 11 23 29 . 113 Critical Strikes 7 | . . 1 2 . 4 Actively Blocked 2 | . . . . . 2 Damage Taken 3394 | . 128 217 378 . 2671 Core 867 | . 44 24 67 . 732 Absorbed by Shields . | . . . . . . Redirected to Shielding 109 | . . . 7 . 102 Ignored by Resistances 851 | . 36 68 104 . 643 Core Remaining (%) 90 | 100 82 94 87 . . Volleys Fired 101 | . 10 27 24 . 40 Largest 2 | . 2 2 2 . 2 Hottest 120 | . 46 46 117 . 120 Shots Fired 190 | . 20 54 45 . 71 Gun 117 | . 20 54 43 . . Cannon 62 | . . . 2 . 60 Launcher 11 | . . . . . 11 Special . | . . . . . . Kinetic 169 | . 20 54 44 . 51 Thermal 10 | . . . 1 . 9 Explosive 11 | . . . . . 11 Electromagnetic . | . . . . . . Robot Hit Streak 31 | . 7 21 24 . 31 Robot Miss Streak 2 | . 1 2 2 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 157 | . 16 43 39 . 59 Core Hits 63 | . 5 13 15 . 30 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 5 | . 1 1 1 . 2 Destroy 3 | . 1 1 1 . . Blast 2 | . . . . . 2 Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3826 | . 244 674 608 . 2300 Guns 1481 | . 244 674 563 . . Cannons 1445 | . . . 45 . 1400 Explosions 837 | . . . . . 837 Melee 63 | . . . . . 63 Ramming . | . . . . . . Kinetic 2696 | . 244 674 584 . 1194 Thermal 230 | . . . 24 . 206 Explosive 837 | . . . . . 837 Electromagnetic . | . . . . . . Impact 63 | . . . . . 63 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles 4 | . . . . . 4 Explosions . | . . . . . . Melee 4 | . . . . . 4 Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage 38 | . . . . . 38 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 778 | . 4 19 45 . 778 Average Temperature 181 | . 3 9 16 . 285 Received Heat Transfer 783 | . 93 159 288 . 243 Effects 14 | . . . . . 14 Shutdowns 2 | . . . . . 2 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 450 | . . . 50 . 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 1 | . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 75 Level 1 5 | . . . . . 24 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 256 | . 40 79 56 . 256 Initial 18 | . . 3 18 . . Average 31 | . 6 44 12 . 87 Influence Increases 835 | . 87 213 174 . 361 Destroy 0b10 Robot/C 580 | . 40 140 120 . 280 Destroy 0b10 Robot/NC 10 | . 5 5 . . . Destroy Leader 112 | . 12 30 30 . 40 Successful Hack 45 | . 30 8 7 . . Destroy Structure 28 | . . . 2 . 26 Lose Combat Pursuer 60 | . . 30 15 . 15 Influence Decreases 579 | . 78 169 227 . 105 Entered New Map 41 | . . 6 35 . . Time Decay 419 | . 78 163 178 . . Lost Part 119 | . . . 14 . 105 Squads Dispatched 4 | . . 2 . . 2 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 3 10 14 . 16 Peak Tracking Total 5 | . 2 4 3 . 5 Tactical Retreats 4 | . . 2 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 4 | . . 2 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 19 | . 6 5 6 2 . Terminals 15 | . 5 4 5 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 62 | . 26 13 20 3 . Successful 31 | . 13 6 9 3 . Failed 31 | . 13 7 11 . . Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual 31 | . 20 4 7 . . Terminals 51 | . 21 12 17 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 5 1 . 2 . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 11 5 6 1 . Part Schematic 5 | . 5 . . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 3 | . . 1 2 . . Terminal Index 3 | . 1 1 1 . . Alert Level 2 | . 1 . 1 . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 1 . 2 . Report Inventory 3 | . 1 1 . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer 3 | . . . 3 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 6 4 6 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 5 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 1 . . 1 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 710 | . . 294 416 . . Optics 710 | . . 294 416 . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 2120 | 214 391 419 588 66 442 Spaces Moved 983 | 76 201 201 287 42 176 Core 23 | 13 . . . . 10 Treads 820 | 63 201 201 287 42 26 Legs 15 | . . . . . 15 Wheels . | . . . . . . Hover 125 | . . . . . 125 Flight . | . . . . . . Fastest Speed 48 | 50 160 160 160 160 48 Average Speed 154 | 145 160 160 160 160 138 Slowest Speed 550 | 160 160 160 160 160 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 6 35 28 26 1 87 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . . . . . 43 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 41 | . . . . . 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1388 | 180 253 246 372 41 296 Wait 169 | 90 23 10 35 . 11 Move 978 | 75 200 200 286 41 176 Hop . | . . . . . . Pick Up 39 | 9 12 6 4 . 8 Fast Attach 14 | . . . 8 . 6 Attach 23 | 6 3 1 3 . 10 Detach 6 | . 1 . 2 . 3 Swap 9 | . 1 . 1 . 7 Drop 18 | . 3 2 9 . 4 Fire 101 | . 10 27 24 . 40 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 26 | . . . . . 26 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 215 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 449 | -10/Materials | Identified exit to Mines 462 | -10/Materials | Discovered new exit (range 6) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Utility x2 857 | -9/Materials | Identified exit to Materials 1025 | -9/Materials | Entered another Materials area 1025 | -8/Materials | Evolved 2 slots: Propulsion x2 1589 | -8/Materials | Discovered new exit (range 16) 1613 | -8/Materials | Entered Factory 1613 | -7/Factory | Evolved 2 slots: Utility x2 1677 | -7/Factory | Identified exit to DSF 1679 | -7/Factory | Entered DSF 1707 | -7/DSF | Additional patrols routed to DSF 1841 | -7/DSF | Lost 12 parts (2p6n3u1w) 2016 | -7/DSF | Sterilization system engaged 2018 | -7/DSF | Core integrity fell below 50% 2036 | -7/DSF | Ambient heat levels rising (+10) 2051 | -7/DSF | Ambient heat levels rising (+10) 2066 | -7/DSF | Ambient heat levels rising (+10) 2081 | -7/DSF | Ambient heat levels rising (+10) 2096 | -7/DSF | Ambient heat levels rising (+10) 2111 | -7/DSF | Ambient heat levels rising (+10) 2112 | -7/DSF | Discovered new exit (range 16) 2114 | -7/DSF | Core integrity fell below 20% 2122 | -7/DSF | Core melted Last Messages --------------- 02114_ Overheating: Core damaged (-133). 02115_ A-02 Transporter heat damages Ion Engine, Weight Redist. System, Transport Network Coupler. 02116_ Overheating: Matter decay (-22). 02116_ A-02 Transporter heat damages Ion Engine, Med. Storage Unit, Lgt. Treads. 02117_ Overheating: Gravmag System damaged (-31). 02117_ Overheating: Flail damaged (-62). 02117_ Overheating: Airjet damaged (-16). 02117_ Overheating: Sml. Storage Unit damaged (-57). 02118_ Power failure, Lgt. Nuclear Core shutdown. 02119_ Gravmag System broken. 02119_ Overheating: Short circuit. 02121_ Airjet broken. 02121_ Overheating: Short circuit. 02122_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ?????##########????????????????????? | | ###### #????????????????????? | | ==#=== ##???????????????????? | | = ##???????????????????? | | ! = ##???????????????????? | | ] # # = # ###??????????????????? | | # ## ## ##?????????????????? | | ####### #?????????????????? | | ?????# ##?????????????????? | | ?????## #?????????????????? | | ??????# # #### #?????????????????? | | ??????#! #?????????????????? | | ??????#! = # ##????????????????? | | ??????# #????????????????? | | ####### ###############??????? | | [[#!!!### ###!!!# ## #??????? | | [[#!!!## ##!!!# ## #??????? | | % ^^ #??????? | | % ^ #??????? | | %% = #??????? | | ]]#!!!## = ##!!!# ## !!#??????? | | ]]#!!!### ###!!!# % ## !!#??????? | | ######### ############ ###??????? | | ??????#!! **#??????#== =#???????? | | ??????#!! **#??????#== =#???????? | | ??????#!! **#??????#== @=#???????? | | ??????### ###??????### ##???????? | | ??????# #??????? ????????? | | ??????# #??????# ????????? | | ??????# #??????### ##???????? | | ??????### ###????????# #????????? | | ????????# #??????????x "????????? | | ??????# ??????? "????????? | | ??????# ??? <"????????? | | ??????#!!!!!!!# # ##""""????????? | | ??????#!!!!!!!#?###???#""""????????? | | ??????#########???????##"#?????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods That Tickles Challenges ------------ None Game ------ Seed MeleeFocalConstruct Manual? 0 Play Time 00:48:54 Cumulative 138.3 hours Start 2026.09.03 @ 19:48:59 End 2026.09.03 @ 20:56:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 4 Adventurer 87 Explorer 2 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6daec1b-6351-48b3-a073-9e8fb06fd570