Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.14 @ 20:32:59 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (22) 110 Value Destroyed (181) 181 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1412) 1412 TOTAL SCORE: 7083 Bonus ------- Follower Combat Kills 212 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- VTOL Module Improved Transmission Jammer Long-range Proton Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Energy Well Improved Terrain Scan Processor Targeting Computer Advanced Melee Analysis Suite > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Hardened Heavy Armor Plating Phase Cannon Makeshift Hammer [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Wheel Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Energy Well Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Slots Evolved 10 | . . . 2 2 2 . . . . 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 . Utility 7 | . . . 2 2 . . . . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 60 | 7 3 6 10 7 4 3 4 . 7 4 1 4 . Power 7 | . 1 . 3 1 . . . . 1 1 . . . Engine 7 | . 1 . 3 1 . . . . 1 1 . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 13 | 2 . 2 3 . 1 1 . . 3 . . 1 . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 4 | 2 . . . . 1 1 . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight 8 | . . 2 3 . . . . . 3 . . . . Utility 22 | 2 . 2 2 3 3 1 1 . 1 3 1 3 . Device 10 | 1 . 2 . . 3 . . . . 1 . 3 . Storage 1 | . . . . . . . . . . 1 . . . Processor 4 | 1 . . . 1 . . 1 . . 1 . . . Hackware 2 | . . . 2 . . . . . . . . . . Protection 5 | . . . . 2 . 1 . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 18 | 3 2 2 2 3 . 1 3 . 2 . . . . Energy Gun 4 | 2 1 . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . 2 1 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 3 | . 1 . 1 . . . . . 1 . . . . Impact Weapon 4 | . . . . . . 1 2 . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . . . . Parts Lost 20 | . . . 2 3 1 3 1 . . 2 3 1 4 Power 2 | . . . 1 . . . . . . 1 . . . Propulsion 7 | . . . . 2 . 2 . . . 1 1 . 1 Utility 8 | . . . . . 1 1 1 . . . 1 1 3 Weapon 3 | . . . 1 1 . . . . . . 1 . . Highest Loss Streak 4 | . . . 1 2 1 3 1 . . 2 3 1 4 Average Slot Usage (%) 56 | . 89 99 81 56 26 36 24 15 47 47 30 30 21 Engine 4 | . 4 14 7 . . . . . 5 3 . . . Wheel 6 | . 28 15 . . 5 11 . . . . . . . Flight 8 | . . 11 21 12 . . . . 21 15 6 . . Device 8 | . 14 14 11 6 13 13 6 . . . . 15 13 Processor 12 | . 14 14 11 7 7 7 11 15 15 20 18 8 5 Hackware 2 | . . . 9 13 . . . . . . . . . Protection 1 | . . . . 12 . . . . . . 1 . . Energy Gun 1 | . 12 1 . . . . . . . . . . . Ballistic Gun 7 | . 14 26 12 4 . . . . . . . . . Special Weapon 1 | . 1 . 8 . . . . . 3 6 3 . . Naked Turns 34 | . . . . 34 . . . . . . . . . Heaviest Build 16 | 4 7 8 6 8 6 6 4 . 15 16 6 . . Greatest Support 21 | 3 20 20 8 8 3 16 3 3 15 15 10 21 12 Greatest Overweight (x) 2 | 1 1 1 1 2 1 1 1 . 2 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 3 4 4 4 4 4 4 4 4 Average Carried 3 | 3 3 4 4 2 2 3 3 4 3 3 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 1 3 4 4 4 4 4 3 4 4 Class Distribution -------------------- 65% | Mutant 16% | Scavenger-Mutant 10% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Matter Collected 975 | 336 50 212 50 85 . 80 57 . 70 35 . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 978 | 209 . 119 . . . 267 322 . . 61 . . . Parts 39 | 22 . 12 . . . . . . . 5 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Combat Hostiles Destroyed 7 | . . 6 . . . . . . . 1 . . . Guns 6 | . . 6 . . . . . . . . . . . Classes Destroyed 7 | 3 . 2 . . . . 1 . . 1 . . . Worker 2 | 2 . . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Swarmer 5 | . . 5 . . . . . . . . . . . Grunt 1 | . . 1 . . . . . . . . . . . Sentry 1 | . . . . . . . . . . 1 . . . Packrat 5 | . . . . . . 3 2 . . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . Best Kill Streak 6 | 6 . 3 . . . . . . . 1 . . . Combat Bots Only 3 | . . 3 . . . . . . . 1 . . . Max Kills in Single Turn 1 | 1 . 1 . . . 1 1 . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Damage Taken 4368 | . . 107 170 526 312 181 467 . 71 161 1180 127 1066 Core 2743 | . . 5 46 336 90 43 436 . 17 22 747 84 917 Absorbed by Shields 147 | . . 45 . . . . . . . . 49 . 53 Core Remaining (%) 58 | 100 . 98 88 38 . . . . 16 . 9 . . Volleys Fired 44 | 16 2 21 4 . . . . . . 1 . . . Largest 2 | 2 1 2 1 . . . . . . 1 . . . Hottest 100 | 70 100 70 100 . . . . . . . . . . Shots Fired 81 | 32 2 42 4 . . . . . . 1 . . . Gun 74 | 32 . 42 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 7 | . 2 . 4 . . . . . . 1 . . . Kinetic 48 | 16 . 32 . . . . . . . . . . . Thermal 32 | 16 2 10 4 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 5 | 5 . 5 . . . . . . . 1 . . . Robot Miss Streak 5 | 4 . 5 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 48 | 15 . 23 . . . 3 6 . . 1 . . . Core Hits 23 | 11 . 8 . . . . . . . . 1 1 2 Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 11 | . . . . . . 3 7 . 1 . . . . Impact 11 | . . . . . . 3 7 . 1 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 3 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1163 | 167 . 194 . . . 377 397 . . . 1 9 18 Guns 361 | 167 . 194 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 774 | . . . . . . 377 397 . . . . . . Ramming 28 | . . . . . . . . . . . 1 9 18 Kinetic 173 | 42 . 131 . . . . . . . . . . . Thermal 188 | 125 . 63 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 774 | . . . . . . 377 397 . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 6 6 . . 2 2 Average Corruption 4 | . . . . . . 1 6 6 6 . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 12 | . . . . . . 1 6 . 5 . . . . Message Errors 3 | . . . . . . 1 . . 2 . . . . Matter Fused 2 | . . . . . . . 2 . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . . . . 3 . 2 . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 499 | . . . . . . 235 264 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 499 | . . . . . . 235 264 . . . . . . Knockbacks 2 | . . . . . . 2 . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . . . . . . 4 9 Shots . | . . . . . . . . . . . . . . Rammed 11 | . . . . . 1 . . . . . 2 2 6 Targets Rammed 11 | . . . . . 1 . . . . . 2 2 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 269 | 40 . 160 269 . . . . . . . . . . Average Temperature 55 | 18 . 80 73 . . . . . . . . . . Received Heat Transfer 648 | . . . 63 162 54 90 24 . 18 66 33 . 138 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions 25 | . . . . . . 7 18 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 555 | 370 . 185 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Peak Influence 166 | 40 40 164 135 53 38 . . . . 166 119 62 36 Average Influence 72 | 19 31 110 111 42 25 . . . . 117 115 58 22 Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 3 | . 1 . 1 . . . . . . 1 . . . Investigation 1 | . . . . . . . . . . 1 . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Distress Signals 4 | . . . 1 2 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 118 | . 1 11 12 9 10 4 9 . 9 9 17 5 22 Peak Tracking Total 21 | . 1 3 6 10 10 4 5 . 4 9 19 4 21 Tactical Retreats 8 | . . 1 2 . . . 3 . . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Traps Triggered 3 | . . . 1 . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Machines Disabled 1 | . . . . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Machines Accessed 13 | . 1 . 3 1 . . 1 4 . 2 . 1 . Terminals 5 | . 1 . 2 1 . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . Total Hacks 55 | . 3 . 10 1 . . 7 29 . 4 . 1 . Successful 45 | . 1 . 8 1 . . 3 29 . 2 . 1 . Failed 10 | . 2 . 2 . . . 4 . . 2 . . . Catastrophic 1 | . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . 3 . 5 1 . . 6 . 1 . . . . Terminals 18 | . 3 . 7 1 . . 7 . . . . . . Fabricators 3 | . . . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . Terminal Hacks 33 | . . . 2 . . . 2 29 . . . . . Record 12 | . . . . . . . 1 11 . . . . . Part Schematic 8 | . . . . . . . 1 7 . . . . . Robot Schematic 8 | . . . . . . . . 8 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . . 1 . 1 . Unauthorized Hacks 14 | . 2 . 8 2 . . 2 . . . . . . Terminals 6 | . 1 . 3 1 . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 5 | . 1 . 2 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . 1 . . 1 . . . Full Trace Events 3 | . 1 . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . 1 7 . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Total Allies 5 | . . 3 1 . . . . . 1 . . . . Largest Group 3 | . . 3 1 . . . . . 1 . . . . Highest-Rated Group 94 | . . 40 10 . . . . . 94 . . . . Highest-Rated Ally 94 | . . 16 10 . . . . . 94 . . . . Total Orders 1 | . . . 1 . . . . . . . . . . GOTO 1 | . . . 1 . . . . . . . . . . Ally Attacks 30 | . . 16 . . . . . . 14 . . . . Total Damage 658 | . . 186 . . . . . . 472 . . . . Kills 8 | . . 2 . . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Turns Passed 2137 | 123 186 311 188 223 86 143 262 51 217 131 77 104 35 Spaces Moved 2879 | 87 180 385 280 239 121 145 327 102 483 235 109 137 49 Core 1183 | 87 69 . 1 106 121 142 327 102 53 . 55 92 28 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 245 | . 111 131 . . . 3 . . . . . . . Hover 66 | . . . . . . . . . . . . 45 21 Flight 1385 | . . 254 279 133 . . . . 430 235 54 . . Fastest Speed 34 | 50 80 37 37 37 50 50 50 50 34 34 37 40 40 Average Speed 51 | 55 87 51 37 46 63 72 72 50 36 40 43 46 45 Slowest Speed 150 | 100 100 120 120 150 100 100 100 50 150 117 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 13 | . . 4 3 1 . . . . 1 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 18 80 25 28 6 34 63 75 63 9 36 3 26 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . 1 1 . . . . . . Spaces Dug 6 | . 2 . 4 . . . . . . . . . . Terrain Destroyed 6 | . 2 . 4 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 6 | . 2 . 4 . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Total 3406 | 135 204 455 345 354 127 179 346 101 521 265 139 174 61 Wait 334 | 9 13 44 49 94 . 26 . . 26 25 18 30 . Move 2843 | 86 179 376 273 236 121 144 326 101 480 227 108 137 49 Hop 13 | . . 4 3 1 . . . . 1 4 . . . Pick Up 27 | 11 4 . 1 1 2 1 3 . 3 . . 1 . Fast Attach 41 | 4 . 3 7 7 4 2 2 . 4 4 . 4 . Attach 11 | 3 1 . . . . 1 2 . 3 . 1 . . Detach 10 | 1 . . . 4 . 1 1 . 1 1 1 . . Swap 8 | . 2 3 3 . . . . . . . . . . Drop 40 | 5 3 4 5 11 . 1 5 . 2 3 1 . . Fire 44 | 16 2 21 4 . . . . . . 1 . . . Melee 11 | . . . . . . 3 7 . 1 . . . . Ram 10 | . . . . . . . . . . . 2 2 6 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 8 . 6 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison -5/Factory -5/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 373 | -10/Mines | Learned location of Storage (-8) 419 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 452 | -10/Mines | Learned Materials security intel 619 | -10/Mines | Discovered new exit (range 6) 621 | -10/Mines | Entered Materials 621 | -9/Materials | Evolved 2 slots: Utility x2 626 | -9/Materials | Identified exit to Mines 747 | -9/Materials | Discovered new exit (range 16) 809 | -9/Materials | Entered another Materials area 809 | -8/Materials | Evolved 2 slots: Utility x2 980 | -8/Materials | Core integrity fell below 50% 1018 | -8/Materials | Discovered new exit (range 15) 1032 | -8/Materials | Entered Factory 1032 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1117 | -7/Factory | Discovered new exit (range 2) 1118 | -7/Factory | Entered Lower Caves 1258 | -7/Lower Caves | Discovered new exit (range 7) 1261 | -7/Lower Caves | Entered another Lower Caves area 1263 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1275 | -7/Lower Caves | Lost 3 parts (2n1u) 1293 | -7/Lower Caves | Learned location of 1 exit from Factory 1460 | -7/Lower Caves | Core integrity fell below 50% 1519 | -7/Lower Caves | Core integrity fell below 20% 1520 | -7/Lower Caves | Discovered new exit (range 7) 1523 | -7/Lower Caves | Entered Data Miner 1523 | -7/Data Miner | Discovered new exit (range 6) 1533 | -7/Data Miner | Met Data Miner 1543 | -7/Data Miner | Learned location of Section 7 (-2) 1543 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1558 | -7/Data Miner | Received God Mode back door access code from Data Miner 1574 | -7/Data Miner | Entered Proximity Caves 1579 | -6/Proximity Caves | Escorted by Enhanced Grunt 1667 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 1670 | -6/Proximity Caves | Found Prototype Special Weapon 1672 | -6/Proximity Caves | Identified Molecular Deconstructor 1778 | -6/Proximity Caves | Discovered new exit (range 15) 1783 | -6/Proximity Caves | Learned Factory stockpile data 1791 | -6/Proximity Caves | Entered Factory 1791 | -6/Factory | Evolved 2 slots: Utility x2 1792 | -6/Factory | Identified exit to Lower Caves 1888 | -6/Factory | Incoming investigation squad redirected 1922 | -6/Factory | Identified exit to Garrison 1922 | -6/Factory | Entered Garrison 1924 | -6/Garrison | Installed Relay Interface Framework 1970 | -6/Garrison | Triggered checkpoint 1981 | -6/Garrison | Core integrity fell below 50% 1992 | -6/Garrison | Core integrity fell below 20% 1994 | -6/Garrison | Discovered new exit (range 12) 1999 | -6/Garrison | Entered Factory 1999 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2001 | -5/Factory | Lost 3 parts (1n1u1w) 2103 | -5/Factory | Identified exit to Garrison 2103 | -5/Factory | Entered Garrison 2128 | -5/Garrison | Core integrity fell below 50% 2130 | -5/Garrison | Spotted B-75 Beast 2132 | -5/Garrison | Triggered checkpoint 2134 | -5/Garrison | Triggered checkpoint 2137 | -5/Garrison | Core integrity fell below 20% 2138 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02113_ Linear Gravjet destroyed. 02114_ Slammed into S-27 Virus. 02119_ S-27 Virus destroyed. 02119_ Adv. Weight Redist. System destroyed. 02119_ Triggered Stasis Trap. 02119_ A bubble of rippling energy engulfs the area. 02119_ Field strength at 94. 02120_ Field strength at 88. 02121_ Field strength at 78. 02122_ Field strength at 67. 02123_ Field strength at 49. 02124_ Field strength at 34. 02125_ Field strength at 13. 02126_ Stasis field depleted. 02132_ Beams of light sweep through the air. An alarm sounds. 02134_ Knocked back. Garrison Door opened remotely. 02136_ Adv. Weight Redist. System destroyed. Garrison Door opened remotely. 02137_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #? ? ???????????????????????????? | | ?????????????# ^## " "######????????????????????? | | ?????????????# ##???????????????????? | | ?????????????# ???????????????????? | | ?????????????# ???????????????????? | | ?????????????# g ## #? #????????????????????? | | ???????????### g## ## ###??????????????????? | | ???????????# #??????????????????? | | ???????????# s #??????????????????? | | ???????????# b B #??????????????????? | | ???????????? s ???????????????????? | | ?????????????# ## ## ss#????????????????????? | | ???########### b ## ## ############?????????? | | ???# s g #?????????? | | ???# s g g #?????????? | | ???# ######## @g g #?????????? | | ???# #??????###### ###########???????????????? | | ???# #???????????# #?????????????????????????? | | ???# #???????????######?????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# [#??????????????????????????????????????????? | | ???# %#??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | #### #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ### ###??????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# ????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Hcp. Storage Unit | -7/Lower Caves | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed GhostChargeProjector Manual? 0 Play Time 00:43:56 Cumulative 123.5 hours Start 2019.11.14 @ 19:49:05 End 2019.11.14 @ 20:32:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 155 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71a3010a-51b1-4a55-90c5-38140380c801