Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:45:13 Player: Aa1k Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3127) 3127 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 6925 Bonus ------- High Alert Combat Kills 313 Follower Combat Kills 25 Entered Garrisons 200 Friendly Fire -120 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 166/170 System Corruption 3% Temperature Cool (2) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Heavy Laser Gatling Laser > --- INVENTORY (5) ---- Light Fission Core Improved Heat Sink Cooling System Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Heat Sink Disposable Heat Sink Small Storage Unit Particle Charger > --- WEAPON ----------- Heavy Laser Heavy Laser Proton Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Cooling System Proton Missile Launcher Proton Missile Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Hackware Hacking Suite Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . 2 . . Weapon 1 | . . 1 . . . . Parts Attached 101 | 7 13 11 18 20 13 19 Power 16 | 1 1 4 4 2 1 3 Engine 11 | 1 1 4 4 1 . . Core 4 | . . . . 1 1 2 Reactor 1 | . . . . . . 1 Propulsion 25 | 2 4 3 5 2 6 3 Treads 10 | . 2 2 4 2 . . Leg 7 | 2 2 1 . . . 2 Wheel . | . . . . . . . Hover 5 | . . . . . 5 . Flight 3 | . . . 1 . 1 1 Utility 20 | 1 2 . 4 6 4 3 Device 16 | . 2 . 3 5 3 3 Storage 3 | 1 . . 1 1 . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 40 | 3 6 4 5 10 2 10 Energy Gun 16 | 2 4 . 1 4 . 5 Energy Cannon 10 | . . 3 3 3 . 1 Ballistic Gun 9 | 1 2 1 1 . . 4 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . 3 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 5 2 1 . Parts Lost 14 | . 3 . 1 1 . 9 Power 1 | . 1 . . . . . Propulsion 5 | . 1 . 1 . . 3 Utility 1 | . . . . . . 1 Weapon 7 | . 1 . . 1 . 5 Highest Loss Streak 3 | . 2 . 1 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 90 96 86 98 88 51 Engine 15 | . 14 21 21 14 7 2 Core 1 | . . . . 3 7 3 Treads 12 | . 11 9 17 17 . . Leg 3 | . 14 12 . . . 7 Hover 3 | . . . . . 29 10 Device 16 | . 8 11 12 26 26 7 Storage 8 | . 14 11 9 8 . . Energy Gun 4 | . 13 6 . 4 . 6 Energy Cannon 13 | . . 20 22 16 . . Ballistic Gun 3 | . 14 3 3 . . 1 Launcher 3 | . . . . 5 14 3 Naked Turns 5 | . . . . . . 5 Heaviest Build 45 | 11 15 36 40 45 35 35 Greatest Support 42 | 20 40 40 40 42 36 36 Greatest Overweight (x) 4 | 3 4 1 1 2 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 7 7 5 5 Most Carried 8 | 4 8 8 8 8 8 5 Average Carried 6 | 2 4 7 7 7 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 8 8 5 3 Class Distribution -------------------- 49% | Mutant 43% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Matter Collected 1529 | 177 229 113 161 288 114 447 Remotely 183 | . . . . . . 183 Salvage Created 4259 | . 307 228 1338 1838 22 526 Parts 233 | . 18 11 77 100 3 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . 2 1 3 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 73 | . 7 3 20 30 . 13 Guns 12 | . 7 . . 2 . 3 Cannons 42 | . . 3 20 14 . 5 AOE 16 | . . . . 12 . 4 Classes Destroyed 10 | . 4 1 4 1 . . Worker 5 | . . . 1 4 . . Builder 6 | . . . 2 3 1 . Recycler 9 | . 1 1 5 2 . . Operator 1 | . . . 1 . . . Watcher 9 | . 1 1 2 5 . . Swarmer 16 | . 3 . . 7 . 6 Grunt 41 | . 4 2 14 15 . 6 Brawler 2 | . . . 1 1 . . Sentry 12 | . . 1 5 5 . 1 Specialist 2 | . . . . 2 . . Thug 1 | . . . . 1 . . Best Kill Streak 12 | . 5 3 9 12 1 5 Combat Bots Only 7 | . 4 2 6 7 . 5 Max Kills in Single Turn 4 | . 1 1 2 4 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Hostile Shots Fired 497 | . 65 11 91 120 10 200 Missed 152 | . 13 . 25 34 3 77 Damage Taken 4385 | . 502 155 784 1332 123 1489 Core 1070 | . 64 10 157 139 14 686 Absorbed by Shields 13 | . . . . . . 13 Regen/Repaired (Parts) 173 | . . . 42 131 . . Core Remaining (%) 76 | 100 74 . 58 74 . . Volleys Fired 224 | . 47 10 59 57 3 48 Largest 3 | . 2 3 3 3 2 2 Hottest 225 | . 90 225 225 203 78 149 Shots Fired 465 | . 94 22 118 163 6 62 Gun 160 | . 94 . 2 35 . 29 Cannon 263 | . . 22 116 102 . 23 Launcher 42 | . . . . 26 6 10 Special . | . . . . . . . Kinetic 59 | . 38 . 2 . . 19 Thermal 360 | . 52 22 116 137 . 33 Explosive . | . . . . . . . Electromagnetic 46 | . 4 . . 26 6 10 Robot Hit Streak 10 | . 7 6 9 10 6 7 Robot Miss Streak 8 | . 6 3 3 8 1 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 249 | . 52 12 62 81 5 37 Core Hits 139 | . 18 6 32 58 4 21 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . 2 . . 3 . 1 Burn 3 | . 2 . . 1 . . Meltdown 2 | . . . . 2 . . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6866 | . 586 300 1749 2860 44 1327 Guns 1342 | . 581 . . 300 . 461 Cannons 3669 | . . 300 1721 1335 . 313 Explosions 1816 | . . . 7 1212 44 553 Melee . | . . . . . . . Ramming 39 | . 5 . 21 13 . . Kinetic 529 | . 184 . . . . 345 Thermal 4837 | . 384 300 1721 1876 . 556 Explosive 7 | . . . 7 . . . Electromagnetic 1454 | . 13 . . 971 44 426 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 1 3 3 Average Corruption 2 | . . . . 1 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . 2 11 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 123 | . . . 10 104 . 9 Projectiles 17 | . . . 10 . . 7 Explosions 106 | . . . . 104 . 2 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 162 | . . . . 124 19 19 Shots 9 | . . . . 7 1 1 Rammed 9 | . . . 5 4 . . Targets Rammed 12 | . 3 . 5 4 . . Kicked 3 | . 3 . . . . . Crushed . | . . . . . . . Highest Temperature 585 | . 339 326 393 150 185 585 Average Temperature 135 | . 145 152 123 48 94 190 Received Heat Transfer 1747 | . 186 90 417 567 . 487 Effects 16 | . 1 2 5 . . 8 Shutdowns 5 | . . . 3 . . 2 Energy Bleed 2 | . 1 1 . . . . Interference 2 | . . 1 . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . 1 . . 1 Damage (minor) 3 | . . . 1 . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . . . 5 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 12 | . . 1 4 5 . 2 Heat Transferred 8381 | . 1176 444 2553 3286 . 922 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . . . 8 . 2 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Peak Influence 845 | . 226 179 554 845 416 757 Initial 384 | . . 13 75 196 384 291 Average 340 | . 99 88 388 393 396 581 Maximum Alert Level 3 | . 1 . 2 3 2 3 Low Security (%) 30 | 100 98 100 12 10 . . Level 1 32 | . 1 . 32 58 40 17 Level 2 33 | . . . 54 23 59 74 Level 3 3 | . . . . 7 . 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 4 . 6 6 . . Investigation 5 | . 2 . 2 1 . . Extermination . | . . . . . . . Reinforcement 9 | . 2 . 2 5 . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Distress Signals 6 | . 2 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 14 5 27 37 1 31 Peak Tracking Total 14 | . 6 3 5 5 1 14 Tactical Retreats 10 | . . . . 1 1 8 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Traps Triggered 7 | . 2 . . 1 . 4 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Disabled 14 | . . 1 5 7 . 1 Max in Single Turn 3 | . . 1 1 3 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Accessed 13 | . 3 1 5 2 2 . Terminals 9 | . 3 1 4 . 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 28 | . 5 3 10 7 3 . Successful 13 | . 1 2 4 5 1 . Failed 15 | . 4 1 6 2 2 . Catastrophic 5 | . 1 . 4 . . . Database Lockouts . | . . . . . . . Manual 6 | . 3 2 1 . . . Terminals 15 | . 5 3 6 . 1 . Fabricators . | . . . . . . . Repair Stations 11 | . . . 4 7 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 4 | . 1 2 1 . . . Open Door 1 | . . . 1 . . . Fabricator Index 1 | . . 1 . . . . Repair Station Index 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 3 5 . . Scan Component 5 | . . . 2 3 . . Repair 3 | . . . 1 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 4 2 2 . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 2 . . Time 114 | . . . 44 70 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 1 . . Highest-Rated Group 62 | . . . 62 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 8 | . . . 4 4 . . Total Damage 108 | . . . 86 22 . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Turns Passed 4369 | 69 578 383 1131 1430 311 467 Spaces Moved 2466 | 42 288 184 447 549 573 383 Core 40 | 21 2 . . . . 17 Treads 1189 | . 108 85 447 549 . . Legs 465 | 21 178 99 . . . 167 Wheels . | . . . . . . . Hover 757 | . . . . . 573 184 Flight 15 | . . . . . . 15 Fastest Speed 35 | 50 120 120 160 157 48 35 Average Speed 134 | 130 139 175 192 201 48 80 Slowest Speed 330 | 200 250 190 240 330 112 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 43 17 76 44 12 35 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . . 6 40 47 . 11 Melee . | . . . . . . . Projectile 53 | . . 6 28 19 . . AOE 51 | . . . 12 28 . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Total 3095 | 52 378 234 604 741 605 481 Wait 155 | . 17 . 55 83 . . Move 2461 | 41 288 183 446 548 572 383 Hop . | . . . . . . . Pick Up 40 | 4 4 10 6 11 3 2 Fast Attach 55 | 6 6 5 8 13 3 14 Attach 27 | . 5 2 4 2 9 5 Detach 20 | . 4 4 2 1 5 4 Swap 19 | 1 2 4 6 5 1 . Drop 73 | . 3 16 13 17 9 15 Fire 224 | . 47 10 59 57 3 48 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush 9 | . . . 5 4 . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 4) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 916 | -9/Materials | Discovered new exit (range 15) 1031 | -9/Materials | Entered Storage 1364 | -9/Storage | Repaired Broken Cooling System 2022 | -9/Storage | Build established: Gunner 2032 | -9/Storage | Discovered new exit (range 8) 2140 | -9/Storage | Met a pair of Derelict thieves 2162 | -9/Storage | Entered Materials 2162 | -8/Materials | Accompanied by 1 ally 2162 | -8/Materials | Evolved 2 slots: Utility x2 2497 | -8/Materials | Repaired Sml. Storage Unit 3028 | -8/Materials | Repaired Broken Disposable Heat Sink 3356 | -8/Materials | Destroyed 7 combat bots 3541 | -8/Materials | Discovered new exit (range 8) 3592 | -8/Materials | Entered Factory 3592 | -7/Factory | Evolved 2 slots: Propulsion x2 3899 | -7/Factory | Identified exit to Garrison 3903 | -7/Factory | Entered Garrison 3917 | -7/Garrison | Build established: Mutant 3946 | -7/Garrison | Triggered checkpoint 4026 | -7/Garrison | Triggered checkpoint 4044 | -7/Garrison | Lost 3 parts (1n2w) 4106 | -7/Garrison | Core integrity fell below 50% 4116 | -7/Garrison | Lost 3 parts (1n1u1w) 4130 | -7/Garrison | Core integrity fell below 20% 4164 | -7/Garrison | Lost 3 parts (1n2w) 4369 | -7/Garrison | Triggered checkpoint 4370 | -7/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- Acquired 68 matter. Acquired Lgt. Antimatter Reactor. Dropped Lgt. Nuclear Core. Dropped Gatling Laser. Dropped Hvy. Laser. Dropped Gauss Rifle. Acquired Gatling Laser. Acquired Hvy. Laser. Acquired Lgt. Fission Core. System corrupted: Matter fused (-5). Acquired Imp. Heat Sink. Dropped Nuclear Core. Dropped Hvy. Ion Engine. Acquired 110 matter. Triggered Alarm Trap. An alarm sounds. System corrupted: IFF burst signal emitted. System corrupted: Heat flow error (+217). Beams of light sweep through the air. An alarm sounds. 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[#??????????????????? | | ?????????????" =#??????????????????? | | ?????????????" =#??????????????????? | | ?????????????# ## ## ###????###???????????? | | ????????????##^ ## ## ######## ########????? | | ?????????? c " # | | ?????????? c ######????? | | ?????????? ^ c + ???????? | | ???????????######## g""############# ##????????? | | ??????????????????# ??????????????# #?????????? | | ??????????????????##???????????????# ^#?????????? | | ???????????????????????????????????#^ #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ##????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 50 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed MicroCoilCarapace Manual? 0 Play Time 00:54:41 Cumulative 6.1 hours Start 2024.04.01 @ 19:49:49 End 2024.04.01 @ 20:45:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4e7dc63-6832-46cf-adb1-6d5141b76c51