Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 01:29:55

Player: golanco

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (105)     525
Value Destroyed (3852)     3852
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (687)                687
              TOTAL SCORE: 8364

 Bonus
-------
High Alert Combat Kills    291
Follower Combat Kills      121
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             29/700
Matter                     180/300
Energy                     290/290
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (2) ---
       Light Treads
>            --- UTILITY (6) ------
    Improved Heat Sink
    Improved Heat Sink
             Trap Scanner
    Hardened Light Armor Plating
>            --- WEAPON (3) -------
             Gauss Cannon
>            --- INVENTORY (5) ----
       Light Treads
       Light Treads
     Compact Matter Pod (150)
             System Shield
             Tractor Beam

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
          Micro Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Humpback
       Advanced Targeting Computer
       Hardened Light Armor Plating
                System Restoration Module
>               --- WEAPON -----------
       Advanced Beam Cannon
                Plasma Cannon
                Plasma Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Thermal Generator
       Improved Heat Sink
       Improved Heat Sink
                Humpback
  High-capacity Battery
        Compact Matter Pod
                Trap Scanner
                Trap Scanner
       Improved Targeting Computer
                Core Analyzer
                Armor Integrity Analyzer
                Energy Filter
                Particle Charger
                Particle Charger
                Cloak of Protection
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Shield Generator
                Hacking Suite
                Hacking Suite
                System Shield
   High-powered Tractor Beam
          Heavy Ion Cannon
       Advanced Assault Cannon
                Gauss Cannon
                Grenade Launcher
           Mini Grenade Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             81   | 6   8   1   1   .   29  36  
  Power                    14   | 1   1   .   .   .   3   9   
    Engine                 6    | 1   .   .   .   .   3   2   
    Core                   8    | .   1   .   .   .   .   7   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   3   .   .   .   3   4   
    Treads                 12   | 2   3   .   .   .   3   4   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | 1   3   .   1   .   15  14  
    Device                 15   | .   1   .   .   .   7   7   
    Storage                7    | 1   2   .   1   .   1   2   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   6   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   1   .   .   8   9   
    Energy Gun             2    | 1   .   .   .   .   1   .   
    Energy Cannon          10   | .   .   .   .   .   5   5   
    Ballistic Gun          3    | 1   1   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   2   
    Launcher               3    | .   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 18   | .   .   .   .   .   4   14  
  Power                    4    | .   .   .   .   .   1   3   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   6    | .   .   .   .   .   1   5   
  Highest Loss Streak      6    | .   .   .   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  100 90  85  89  91  
  Engine                   6    | .   5   .   .   .   8   8   
  Core                     5    | .   8   14  14  14  .   5   
  Treads                   19   | .   28  28  28  28  18  14  
  Device                   11   | .   8   14  5   .   12  15  
  Storage                  10   | .   18  14  14  14  10  6   
  Processor                5    | .   .   .   .   .   7   6   
  Protection               8    | .   .   .   .   .   13  7   
  Energy Cannon            13   | .   .   .   .   .   15  21  
  Ballistic Gun            6    | .   14  28  28  28  .   .   
Peak Build Rating          47   | 6   12  13  13  12  37  47  
  Average Rating           31   | 4   10  12  11  12  34  44  
  On Entrance              13   | .   6   12  13  12  12  37  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             251  | 13  38  30  209 209 231 251 
  Greatest Support         44   | 40  40  40  40  40  44  44  
  Greatest Overweight (x)  10   | 4   .   .   5   5   5   10  
  Average Overweight (x)   3    | .   .   .   1   5   5   5   
Largest Inventory Capacity 35   | 8   15  15  35  35  35  35  
  Average Capacity         32   | 7   13  15  27  35  35  34  
  Most Carried             35   | 2   15  15  19  20  35  35  
  Average Carried          28   | 1   11  14  15  19  32  32  
  Final Capacity           35   | 8   15  15  35  35  35  5   
  Final Carried            35   | 2   15  15  19  20  35  5   

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 30% | Hauler-Skirmisher
 10% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
     Hauler-Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1351 | 204  195  17   10   40   332  553  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4131 | .    565  .    .    35   1527 2004 
  Parts                    180  | .    38   .    .    4    60   78   
Haulers Intercepted        8    | .    2    .    .    .    4    2    
Recyclers Shooed           3    | .    1    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  73   | .   8   .   .   2   22  41  
  Guns                     10   | .   8   .   .   2   .   .   
  Cannons                  44   | .   .   .   .   .   19  25  
  AOE                      13   | .   .   .   .   .   .   13  
Classes Destroyed          16   | .   6   .   .   1   5   4   
  Worker                   7    | .   1   .   .   1   1   4   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   .   4   2   
  Recycler                 6    | .   .   .   .   .   2   4   
  Mechanic                 3    | .   .   .   .   .   1   2   
  Operator                 3    | .   1   .   .   .   1   1   
  Watcher                  3    | .   2   .   .   .   .   1   
  Swarmer                  5    | .   .   .   .   2   .   3   
  Grunt                    42   | .   8   .   .   .   16  18  
  Brawler                  2    | .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   5   .   
  Specialist               4    | .   .   .   .   .   .   4   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               12   | .   .   .   .   .   .   12  
Best Kill Streak           14   | .   3   .   .   2   4   14  
  Combat Bots Only         9    | .   2   .   .   2   3   9   
Max Kills in Single Turn   6    | .   2   .   .   1   2   6   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        419   | .    40   2    .    6    129  242  
  Missed                   113   | .    11   .    .    1    40   61   
Damage Taken               5469  | .    361  17   .    32   1647 3412 
  Core                     1148  | .    59   .    .    12   406  671  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   98    | .    .    .    .    .    98   .    
Core Remaining (%)         65    | 100  .    .    .    71   26   .    
Volleys Fired              225   | .    50   .    .    5    85   85   
  Largest                  3     | .    2    .    .    2    2    3    
  Hottest                  228   | .    70   .    .    40   160  228  
Shots Fired                486   | .    100  .    .    10   160  216  
  Gun                      110   | .    100  .    .    10   .    .    
  Cannon                   367   | .    .    .    .    .    160  207  
  Launcher                 9     | .    .    .    .    .    .    9    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  98    | .    50   .    .    10   2    36   
  Thermal                  379   | .    50   .    .    .    158  171  
  Explosive                9     | .    .    .    .    .    .    9    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    10   .    .    5    20   17   
  Robot Miss Streak        3     | .    2    .    .    1    3    3    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    
Shots Hit Robots           314   | .    62   .    .    5    114  133  
  Core Hits                175   | .    30   .    .    4    43   98   
  Critical Kills           5     | .    .    .    .    .    3    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         9     | .    4    .    .    .    3    2    
    Burn                   4     | .    4    .    .    .    .    .    
    Meltdown               5     | .    .    .    .    .    3    2    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           9752  | .    738  1    .    90   3084 5839 
  Guns                     815   | .    735  .    .    80   .    .    
  Cannons                  6501  | .    .    .    .    .    3052 3449 
  Explosions               2328  | .    .    .    .    .    .    2328 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  108   | .    3    1    .    10   32   62   
  Kinetic                  997   | .    269  .    .    80   42   606  
  Thermal                  7009  | .    466  .    .    .    3010 3533 
  Explosive                1638  | .    .    .    .    .    .    1638 
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    4    
  Average Corruption       2     | .    .    .    .    .    .    2    
  Corruption Purged        4     | .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    .    25   
    Message Errors         4     | .    .    .    .    .    .    4    
    Matter Fused           6     | .    .    .    .    .    .    6    
    Heat Flow Errors       4     | .    .    .    .    .    .    4    
    Energy Discharges      1     | .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Parts Fused            3     | .    .    .    .    .    .    3    
    Data Loss (minor)      3     | .    .    .    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            227   | .    .    .    .    .    29   198  
  Projectiles              77    | .    .    .    .    .    29   48   
  Explosions               144   | .    .    .    .    .    .    144  
  Melee                    6     | .    .    .    .    .    .    6    
Knockbacks                 5     | .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      237   | .    .    .    .    .    .    237  
  Shots                    3     | .    .    .    .    .    .    3    
  Rammed                   14    | .    1    2    .    3    4    4    
Targets Rammed             16    | .    1    2    .    3    5    5    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    1    1    
Highest Temperature        681   | .    203  .    .    .    681  592  
  Average Temperature      156   | .    57   .    .    .    162  175  
  Received Heat Transfer   1641  | .    228  .    .    .    738  675  
  Effects                  60    | .    .    .    .    .    22   38   
    Shutdowns              13    | .    .    .    .    .    3    10   
    Energy Bleed           8     | .    .    .    .    .    3    5    
    Interference           19    | .    .    .    .    .    7    12   
    Matter Decay           1     | .    .    .    .    .    1    .    
    Short Circuit          4     | .    .    .    .    .    .    4    
    Damage (minor)         5     | .    .    .    .    .    4    1    
    Damage (major)         4     | .    .    .    .    .    1    3    
    Damage (core)          6     | .    .    .    .    .    3    3    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    .    .    1    
Robots Melted              7     | .    .    .    .    .    4    3    
  Combat Hostiles          6     | .    .    .    .    .    3    3    
  Parts Melted             47    | .    5    .    .    .    19   23   
  Heat Transferred         12970 | .    1665 .    .    .    5937 5368 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             924  | .   223 110 .   80  550 924 
  Initial                  249  | .   .   43  .   .   .   249 
  Average                  177  | .   78  55  .   13  169 279 
Maximum Alert Level        3    | .   1   .   .   .   2   3   
  Low Security (%)         57   | 100 95  100 .   100 59  28  
  Level 1                  29   | .   4   .   .   .   28  48  
  Level 2                  10   | .   .   .   .   .   11  16  
  Level 3                  2    | .   .   .   .   .   .   6   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          28   | .   2   .   .   .   9   17  
  Investigation            6    | .   1   .   .   .   4   1   
  Extermination            10   | .   .   .   .   .   .   10  
  Reinforcement            7    | .   1   .   .   .   2   4   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   1   .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              108  | .   16  4   .   2   29  57  
  Peak Tracking Total      11   | .   3   3   .   2   3   11  
  Tactical Retreats        12   | .   1   .   .   .   9   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          16   | .   .   .   .   .   4   12  
  Max in Single Turn       6    | .   .   .   .   .   1   6   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          21   | .   4   .   1   .   9   7   
  Terminals                10   | .   4   .   .   .   4   2   
  Fabricators              4    | .   .   .   .   .   .   4   
  Repair Stations          3    | .   .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                51   | .   16  .   1   .   25  9   
  Successful               25   | .   7   .   1   .   15  2   
  Failed                   26   | .   9   .   .   .   10  7   
    Catastrophic           6    | .   2   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   1   .   1   .   2   .   
  Terminals                27   | .   16  .   .   .   9   2   
  Fabricators              6    | .   .   .   .   .   .   6   
  Repair Stations          8    | .   .   .   .   .   7   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   7   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             12   | .   7   .   1   .   3   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Assault Status           1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   
  Insert Component         3    | .   .   .   .   .   3   .   
  Analyze                  4    | .   .   .   .   .   4   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   .   .   .   7   6   
  Full Trace Events        5    | .   1   .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   
  Time                     82   | .   .   .   .   .   82  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   3   .   2   .   .   
  Largest Group            3    | .   .   3   1   3   3   .   
  Highest-Rated Group      65   | .   .   40  16  65  65  .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   17  .   1   9   .   
  Total Damage             298  | .   .   142 .   15  141 .   
  Kills                    7    | .   .   5   .   1   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               17449 | 95   636  788  836  2111 7363 5620 
Spaces Moved               3597  | 51   278  420  286  372  1259 931  
  Core                     18    | 18   .    .    .    .    .    .    
  Treads                   3579  | 33   278  420  286  372  1259 931  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  560  545  545  
  Average Speed            447   | 166  160  160  288  560  546  547  
  Slowest Speed            945   | 250  160  160  560  560  560  945  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 5    58   71   68   82   89   25   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    
Scrap Searched             3     | .    .    1    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          100   | .    .    .    .    .    26   74   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               34    | .    .    .    .    .    26   8    
  AOE                      66    | .    .    .    .    .    .    66   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      4481 | 58   379  536  302  380  1570 1256 
  Wait                     377  | .    19   106  .    .    114  138  
  Move                     3591 | 50   277  419  285  371  1258 931  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  126  | 2    16   4    13   1    45   45   
  Fast Attach              19   | 6    2    .    1    .    6    4    
  Attach                   19   | .    .    .    .    .    8    11   
  Detach                   3    | .    .    .    .    .    2    1    
  Swap                     43   | .    6    1    .    .    15   21   
  Drop                     62   | .    8    4    3    .    32   15   
  Fire                     225  | .    50   .    .    5    85   85   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    16   | .    1    2    .    3    5    5    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 16)
    96 | -11/Scrapyard | Entered Materials
   131 | -10/Materials | Identified exit to Mines
   305 | -10/Materials | Build established: Mutant
   732 | -10/Materials | Entered Mines
   754 | -10/Mines     | Met a Derelict bent on vengeance
   796 | -10/Mines     | Assembled infested the area
  1109 | -10/Mines     | Discovered new exit (range 8)
  1192 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1393 | -10/Mines     | Learned Materials emergency access door positions
  1395 | -10/Mines     | Discovered new exit (range 6)
  1513 | -10/Mines     | Discovered new exit (range 5)
  1520 | -10/Mines     | Entered Exiles
  1520 | -10/Exiles    | Accompanied by 1 ally
  1560 | -10/Exiles    | Met 8R-AWN
  1586 | -10/Exiles    | Met EX-HEX
  1631 | -10/Exiles    | Met EX-BIN
  1648 | -10/Exiles    | Aligned with FarCom system
  1650 | -10/Exiles    | Given EX-Vault access code
  1687 | -10/Exiles    | Opened EX-Vault
  1703 | -10/Exiles    | Found Cloak of Protection
  1741 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1788 | -10/Exiles    | Met EX-DEC
  2120 | -10/Exiles    | Build established: Hauler-Mutant
  2289 | -10/Exiles    | Discovered new exit (range 14)
  2356 | -10/Exiles    | Left Exiles lab with Cloak of Protection
  2356 | -10/Exiles    | Entered Mines
  2356 | -9/Mines      | Accompanied by 1 ally
  2984 | -9/Mines      | Discovered new exit (range 9)
  3559 | -9/Mines      | Discovered new exit (range 5)
  3839 | -9/Mines      | Found a hidden stash of uninstalled traps
  4467 | -9/Mines      | Entered Materials
  4467 | -8/Materials  | Accompanied by 3 allies
  4467 | -8/Materials  | Evolved 4 slots: Utility x4
  4472 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  5947 | -8/Materials  | Met 7R-MNS
  6004 | -8/Materials  | Garrison activated, responded to threat
  6332 | -8/Materials  | Discovered new exit (range 3)
  6931 | -8/Materials  | Repaired Plasma Cannon
  7417 | -8/Materials  | Core integrity fell below 50%
  9891 | -8/Materials  | Repaired Imp. Heat Sink
 11191 | -8/Materials  | Discovered new exit (range 10)
 11830 | -8/Materials  | Entered Factory
 11830 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 11831 | -7/Factory    | Caught up to 7R-MNS
 12133 | -7/Factory    | Build established: Hauler-Skirmisher
 13273 | -7/Factory    | Cargo convoy interrupted
 13315 | -7/Factory    | Destroyed 9 combat bots
 17030 | -7/Factory    | First assault squad dispatched
 17085 | -7/Factory    | Core integrity fell below 50%
 17099 | -7/Factory    | Core integrity fell below 20%
 17121 | -7/Factory    | Destroyed 7 combat bots
 17432 | -7/Factory    | Garrison activated, responded to threat
 17450 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  F002. Dispatching Investigation squad.
17424_ Hvy. Ion Cannon destroyed.
17424_ Critical hit (Burn: +37).
17426_ Plasma Cannon destroyed.
17426_ Critical hit (Burn: +37).
17426_ Adv. Treads destroyed.
17427_ Slug penetrates Wall.
17427_ Adv. Assault Cannon destroyed.
17428_ G-47 Trooper suffers critical hit (Burn).
17432_ G-47 Trooper calls for garrison
  reinforcements.
17432_ ALERT: Activating Garrison Access F004.
17433_ Mic. Nuclear Core destroyed.
17436_ P-60 Hacker resets G-47 Trooper, system
  corruption cleaned.
17436_ G-47 Trooper destroyed.
17444_ Slug penetrates P-60 Hacker.
17444_ Humpback destroyed.
17448_ Slug penetrates P-60 Hacker.
17448_ P-60 Hacker destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #               " #??????????????????????????????? |
| #            !  " ##?????????????????????????????? |
| #                  #?????????????????????????????? |
| #!              ##############???????????????????? |
| #               +     =       #??????????????????? |
| #               #          #?????????????????????? |
| #               #  """   ! #?????????????????????? |
| #               #  """ !*!*#?????????????????????? |
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| #               ;   %%!!!!!#?????????????????????? |
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|            # ####  "F[g!#????????????????????????? |
|   """    = ###??#  """!!#????????????????????????? |
|   ""       ##???#   ""  #????????????????????????? |
|   """      ######!      #????????????????????????? |
|    "   "" %    = %=             ?????????????????? |
|    "    == !%   #+##+##          #???????????????? |
|        ""%% *   #%????#          #???????????????? |
|       [         # ?????  g          ?????????????? |
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|       %         #???????^       ^  ??????????????? |
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| " """ """ """   #???????  """ """"???????????????? |
| " """ """ """   #???????  "T  ""?????????????????? |
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|   ???  ??  ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          26
Energy Capacity            445
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
    Plasma Cannon | -8/Materials | Scanalyzed
         Humpback | -8/Materials | Scanalyzed
 Particle Charger | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreShadeCharge
  Manual?         0
Play Time         01:00:08
  Cumulative      73.1 hours
  Start           2025.04.07 @ 22:06:17
  End             2025.04.08 @ 01:29:55
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           176
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cfd947fe-bf65-407e-b08a-f9e0ad496ba1