Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 22:45:17

Player: akira

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (46)      230
Value Destroyed (1939)     1939
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (585)                585
              TOTAL SCORE: 5474

 Bonus
-------
High Alert Combat Kills    85
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     244/300
Energy                     93/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -8/Garrison

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (4) ---
             Flight Unit
             Cesium-ion Thruster
>            --- UTILITY (4) ------
                 (None)
>            --- WEAPON (2) -------
             Gauss Rifle
>            --- INVENTORY (5) ----
  Reinforced Deuterium Engine
    Advanced Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Aluminum Leg
  Hardened Light Armor Plating
           Relay Coupler [NC]
  Advanced Beam Rifle
  Advanced Beam Rifle
  Advanced Beam Rifle
  Advanced Beam Rifle
  Enhanced Autogun
           Gauss Rifle
           Assault Cannon
           Mining Laser
[Rating: 47]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             99   | 6   5   4   1   1   28  54  
  Power                    11   | 1   1   .   .   .   3   6   
    Engine                 7    | 1   1   .   .   .   1   4   
    Core                   4    | .   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               33   | 2   4   1   .   .   13  13  
    Treads                 11   | 2   .   .   .   .   7   2   
    Leg                    14   | .   2   1   .   .   5   6   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 5    | .   2   .   .   .   .   3   
  Utility                  14   | 1   .   .   1   .   4   8   
    Device                 4    | .   .   .   1   .   1   2   
    Storage                5    | 1   .   .   .   .   1   3   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             3    | .   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   41   | 2   .   3   .   1   8   27  
    Energy Gun             16   | 1   .   1   .   .   4   10  
    Energy Cannon          8    | .   .   .   .   1   .   7   
    Ballistic Gun          11   | 1   .   .   .   .   1   9   
    Ballistic Cannon       3    | .   .   .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
Parts Lost                 27   | .   .   1   .   .   2   24  
  Power                    4    | .   .   .   .   .   .   4   
  Propulsion               14   | .   .   .   .   .   2   12  
  Utility                  7    | .   .   .   .   .   .   7   
  Weapon                   2    | .   .   1   .   .   .   1   
  Highest Loss Streak      8    | .   .   1   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  84  91  89  92  78  
  Engine                   7    | .   14  14  14  14  4   6   
  Core                     2    | .   .   .   .   .   4   2   
  Treads                   9    | .   10  .   .   .   13  10  
  Leg                      16   | .   15  28  28  28  18  9   
  Wheel                    1    | .   .   .   .   .   .   2   
  Flight                   1    | .   1   .   .   .   .   3   
  Device                   6    | .   .   .   6   14  9   5   
  Storage                  10   | .   14  14  14  14  9   8   
  Hackware                 10   | .   .   .   .   .   17  11  
  Energy Gun               10   | .   14  13  14  3   5   12  
  Energy Cannon            2    | .   .   .   .   10  .   2   
  Ballistic Gun            2    | .   14  4   .   .   3   1   
  Ballistic Cannon         1    | .   .   .   .   .   5   .   
  Special Weapon           1    | .   .   4   14  3   .   .   
Peak Build Rating          47   | 6   7   7   11  27  37  47  
  Average Rating           23   | 3   6   6   8   22  29  27  
  On Entrance              12   | .   6   6   7   11  27  33  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 14  14  14  14  29  34  48  
  Greatest Support         80   | 40  40  20  20  20  80  80  
  Greatest Overweight (x)  12   | .   .   .   .   1   2   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  
  Average Capacity         11   | 6   8   8   8   8   9   14  
  Most Carried             15   | 6   8   8   8   8   15  15  
  Average Carried          9    | 2   6   7   7   7   8   11  
  Final Capacity           15   | 8   8   8   8   8   15  5   
  Final Carried            14   | 4   7   8   8   7   14  2   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 32% | Mutant
 24% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar 
Matter Collected           1493 | 198 89  92  .   30  551 533 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1915 | .   149 127 .   .   776 863 
  Parts                    81   | .   12  4   .   .   31  34  
Haulers Intercepted        3    | .   .   .   .   .   3   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  41   | .   4   2   .   .   14  21  
  Melee                    2    | .   .   2   .   .   .   .   
  Guns                     25   | .   4   .   .   .   5   16  
  Cannons                  9    | .   .   .   .   .   9   .   
Classes Destroyed          11   | .   3   .   .   .   4   4   
  Hauler                   3    | .   .   .   .   .   3   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Swarmer                  7    | .   2   .   .   .   .   5   
  Saboteur                 1    | .   .   .   .   .   .   1   
  Grunt                    24   | .   2   2   .   .   12  8   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   .   .   2   
  Demolisher               1    | .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   1   2   
  Behemoth                 2    | .   .   .   .   .   .   2   
Best Kill Streak           4    | .   2   2   .   .   3   4   
  Combat Bots Only         4    | .   2   2   .   .   3   4   
Max Kills in Single Turn   1    | .   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        294  | .    22   12   .    .    68   192  
  Missed                   81   | .    6    1    .    .    22   52   
Damage Taken               3260 | .    189  169  .    .    709  2193 
  Core                     554  | .    37   40   .    .    104  373  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   78   | .    .    .    .    .    .    78   
Core Remaining (%)         84   | 100  .    .    .    69   .    .    
Volleys Fired              183  | .    16   2    .    .    70   95   
  Largest                  2    | .    2    2    .    .    2    2    
  Hottest                  151  | .    60   60   .    .    122  151  
Shots Fired                297  | .    32   4    .    .    100  161  
  Gun                      219  | .    32   4    .    .    46   137  
  Cannon                   77   | .    .    .    .    .    53   24   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    1    .    
  Kinetic                  101  | .    16   2    .    .    65   18   
  Thermal                  178  | .    .    .    .    .    35   143  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          18   | .    16   2    .    .    .    .    
  Robot Hit Streak         26   | .    6    1    .    .    13   26   
  Robot Miss Streak        9    | .    5    1    .    .    5    9    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    
Shots Hit Robots           183  | .    18   8    .    .    65   92   
  Core Hits                73   | .    8    4    .    .    34   27   
  Critical Kills           3    | .    .    .    .    .    .    3    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         15   | .    .    .    .    .    2    13   
    Burn                   10   | .    .    .    .    .    .    10   
    Meltdown               3    | .    .    .    .    .    .    3    
    Blast                  2    | .    .    .    .    .    2    .    
Melee Attacks              7    | .    .    7    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 7    | .    .    7    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4227 | .    234  139  .    .    1442 2412 
  Guns                     2438 | .    234  23   .    .    531  1650 
  Cannons                  1447 | .    .    .    .    .    911  536  
  Explosions               226  | .    .    .    .    .    .    226  
  Melee                    116  | .    .    116  .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1418 | .    127  23   .    .    1102 166  
  Thermal                  2586 | .    .    .    .    .    340  2246 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          107  | .    107  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 116  | .    .    116  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    6    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    .    .    .    78   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        413  | .    81   9    .    .    42   413  
  Average Temperature      75   | .    41   9    .    .    22   90   
  Received Heat Transfer   1332 | .    99   114  .    .    423  696  
  Effects                  4    | .    .    .    .    .    .    4    
    Shutdowns              2    | .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              5    | .    .    .    .    .    .    5    
  Combat Hostiles          5    | .    .    .    .    .    .    5    
  Parts Melted             13   | .    .    .    .    .    .    13   
  Heat Transferred         4824 | .    .    .    .    .    629  4195 
Parts Sabotaged            4    | .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             682  | .   132 96  .   .   200 682 
  Initial                  59   | .   .   51  .   .   .   59  
  Average                  218  | .   65  81  .   .   97  366 
Maximum Alert Level        2    | .   .   .   .   .   1   2   
  Low Security (%)         60   | 100 100 100 .   100 96  21  
  Level 1                  16   | .   .   .   .   .   3   31  
  Level 2                  22   | .   .   .   .   .   .   46  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           2    | .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   5   2   .   .   26  29  
  Peak Tracking Total      6    | .   3   2   .   .   4   6   
  Tactical Retreats        8    | .   1   .   .   .   5   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            4    | .   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          2    | .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          5    | .   1   .   1   .   2   1   
  Terminals                3    | .   1   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                10   | .   4   .   1   .   4   1   
  Successful               7    | .   2   .   1   .   3   1   
  Failed                   3    | .   2   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   3   .   1   .   2   .   
  Terminals                8    | .   4   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             6    | .   2   .   1   .   2   1   
  Robot Analysis           2    | .   1   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      82   | .   .   82  82  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       2    | .   1   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               4596 | 85   183  374  282  216  1359 2097 
Spaces Moved               2069 | 47   79   244  227  132  622  718  
  Core                     47   | 3    .    .    .    .    .    44   
  Treads                   580  | 44   31   .    .    .    259  246  
  Legs                     1180 | .    48   244  227  132  363  166  
  Wheels                   216  | .    .    .    .    .    .    216  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   46   | .    .    .    .    .    .    46   
  Fastest Speed            34   | 50   120  120  120  120  120  34   
  Average Speed            150  | 152  135  120  120  162  146  174  
  Slowest Speed            650  | 160  160  120  120  190  260  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 6    21   63   43   36   28   38   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    
Terrain Destroyed          93   | .    .    .    .    .    45   48   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    10   .    
  AOE                      83   | .    .    .    .    .    35   48   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Total                      3218 | 58   121  307  237  135  966  1394 
  Wait                     738  | .    15   48   8    .    219  448  
  Move                     2064 | 46   78   243  226  131  622  718  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  52   | 6    5    1    1    1    15   23   
  Fast Attach              15   | 4    .    1    .    .    5    5    
  Attach                   41   | 2    .    1    1    1    6    30   
  Detach                   7    | .    .    .    .    .    1    6    
  Swap                     43   | .    5    2    .    .    17   19   
  Drop                     31   | .    2    2    1    2    11   13   
  Fire                     183  | .    16   2    .    .    70   95   
  Melee                    7    | .    .    7    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            37   | .    .    .    .    .    .    37   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   86 | -11/Scrapyard | Entered Materials
  102 | -10/Materials | Identified exit to Mines
  269 | -10/Materials | Entered Mines
  293 | -10/Mines     | Discovered new exit (range 10)
  307 | -10/Mines     | Build established: Mutant
  473 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  626 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  626 | -10/Mines     | Discovered new exit (range 5)
  643 | -10/Mines     | Entered Exiles
  643 | -10/Exiles    | Accompanied by 3 allies
  673 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  681 | -10/Exiles    | Met 8R-AWN
  702 | -10/Exiles    | Met EX-HEX
  740 | -10/Exiles    | Met EX-BIN
  757 | -10/Exiles    | Aligned with FarCom system
  758 | -10/Exiles    | Given EX-Vault access code
  788 | -10/Exiles    | Opened EX-Vault
  796 | -10/Exiles    | Found YOLO Cannon
  820 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  908 | -10/Exiles    | Discovered new exit (range 14)
  925 | -10/Exiles    | Left Exiles lab with YOLO Cannon
  925 | -10/Exiles    | Entered Mines
 1122 | -9/Mines      | Discovered new exit (range 11)
 1141 | -9/Mines      | Entered Materials
 1141 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1439 | -8/Materials  | Build established: Hacker-Mutant
 2500 | -8/Materials  | Identified exit to Garrison
 2500 | -8/Materials  | Entered Garrison
 2505 | -8/Garrison   | Build established: Scavenger-Mutant
 2898 | -8/Garrison   | Triggered checkpoint
 2951 | -8/Garrison   | Garrison Relay disabled
 3076 | -8/Garrison   | Triggered checkpoint
 3146 | -8/Garrison   | Lost 3 parts (3n)
 3503 | -8/Garrison   | Spotted B-75 Beast
 3503 | -8/Garrison   | Spotted B-75 Beast
 3510 | -8/Garrison   | Destroyed B-75 Beast
 3514 | -8/Garrison   | Destroyed B-75 Beast
 3675 | -8/Garrison   | Lost 8 parts (1p6n1u)
 3900 | -8/Garrison   | Triggered checkpoint
 3915 | -8/Garrison   | Core integrity fell below 50%
 3928 | -8/Garrison   | Triggered checkpoint
 3985 | -8/Garrison   | Lost 8 parts (2p1n5u)
 4199 | -8/Garrison   | Build established: Mutant
 4466 | -8/Garrison   | Triggered checkpoint
 4530 | -8/Garrison   | Build established: Scavenger-Mutant
 4532 | -8/Garrison   | Discovered new exit (range 10)
 4573 | -8/Garrison   | YOLO Cannon suddenly exploded
 4574 | -8/Garrison   | Core integrity fell below 20%
 4597 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
04532_ EXIT=FOUND
04543_ Slug penetrates Wall. <x2>
04573_ YOLO Cannon suddenly explodes.
04573_ Lgt. Nuclear Core destroyed.
04573_ Flight Unit destroyed.
04573_ Lrg. Storage Unit destroyed.
04573_ Core damaged (-80).
04583_ E-15 Imp springs to life. <x4>
04587_ E-15 Imp destroyed.
[Achievement: Oh No You Don't!]
04588_ Com. Wheel blown off. <x2>
04588_ Hvy. Plasma Cannon blown off.
04588_ Adv. Beam Rifle blown off.
04588_ E-15 Imp destroyed.
04590_ Acquired Cesium-ion Thruster.
04592_ Acquired 20 matter.
04592_ S-10 Pest springs to life.
04595_ Acquired Adv. Beam Rifle.
04596_ Slug penetrates S-10 Pest.
04596_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
|                     +????????????????????????????? |
|            ^        #????????+???????????????????? |
|                     #????????????????????????????? |
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| ????????????????#   #????????????????????????????? |
| ????????????????#   #########  ####+?????????????? |
| ????????????????+                   #????????????? |
| ????????????????+                     ???????????? |
| ????????????????#   ###T########???+?????????????? |
| ????????????????#   #??##????????????????????????? |
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| ????????????????#   #???????????    #????????????? |
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| ????????????????#   ######????      #????????????? |
| ????????????????#   #    #??? s     #????????????? |
| ????????????????#   ;;;;]####s   e  #????????????? |
| ????????????????+      [=@ %s%*            #?????? |
| ????????????????#   ;;;;[#####    ###????????????? |
| ????????????????#   ;    #??????###??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             15
Resistance: EX             25
Evasion (%)                62
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              VisualSuspensionCompanion
  Manual?         0
Play Time         00:49:57
  Cumulative      40.4 hours
  Start           2024.11.24 @ 21:55:42
  End             2024.11.24 @ 22:45:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          23
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          27%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8cd0699b-f1b7-461f-98ba-61eb1e1ab5f1