Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 19:51:42

Player: Olafz

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (90)      450
Value Destroyed (2931)     2931
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (545)                545
              TOTAL SCORE: 11906

 Bonus
-------
High Alert Combat Kills    45
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     46/300
Energy                     98/100
System Corruption          21%
Temperature                Cool (63)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
  Improved Reaction Control System
  Advanced Reaction Control System
           Vibroblade

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY ----------
  Experimental Power Amplifier
               Gravity Neutralizer
               Armor Integrity Analyzer
      Advanced ECM Suite
      Advanced Reaction Control System
      Advanced Phase Shifter
               Graphene Brace
      Improved Force Field
               Hacking Suite
      Improved Hacking Suite
>              --- WEAPON -----------
               Thunder Hammer
               Gravity Flail
               Plasma Lance
>              --- INVENTORY --------
         Light Quantum Reactor
               Impulse Thruster
               Field Propulsion Array
      Advanced Reaction Control System
[Rating: 161]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    Hacking Suite
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            AWS/Gauss
  Impact Weapon            Powered Hammer
  Slashing Weapon          Dual-blade Saw
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   2   1   .   .   2   .   
  Utility                  10   | .   .   .   .   .   2   2   .   .   1   2   1   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             129  | .   8   .   1   1   15  3   15  11  9   19  19  19  9   
  Power                    15   | .   2   .   .   .   3   .   1   2   .   1   2   3   1   
    Engine                 3    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   
    Core                   6    | .   1   .   .   .   3   .   .   1   .   1   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   1   .   .   1   3   1   
  Propulsion               53   | .   2   .   .   1   4   3   7   3   4   12  7   7   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   2   .   .   1   4   3   2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   .   .   .   .   5   3   4   10  .   .   1   
    Flight                 18   | .   .   .   .   .   .   .   .   .   .   2   7   7   2   
  Utility                  37   | .   2   .   .   .   5   .   6   2   4   4   6   5   3   
    Device                 18   | .   .   .   .   .   2   .   3   .   2   1   3   5   2   
    Storage                2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   
    Hackware               9    | .   1   .   .   .   .   .   1   .   2   3   1   .   1   
    Protection             4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | .   2   .   1   .   3   .   1   4   1   2   4   4   2   
    Energy Gun             7    | .   2   .   .   .   3   .   .   .   .   1   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   3   1   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   2   1   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   .   .   .   .   1   2   .   3   3   2   
Parts Lost                 50   | .   .   .   .   .   .   .   .   .   1   23  .   4   22  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Propulsion               18   | .   .   .   .   .   .   .   .   .   .   10  .   1   7   
  Utility                  19   | .   .   .   .   .   .   .   .   .   1   7   .   1   10  
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   4   .   2   2   
  Highest Loss Streak      19   | .   .   .   .   .   .   .   .   .   1   10  .   2   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   96  100 88  85  89  76  82  94  89  83  48  70  31  
  Core                     5    | .   8   14  14  14  9   7   .   .   .   1   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   5   5   2   .   7   3   
  Leg                      14   | .   28  28  28  28  27  23  11  .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   11  29  29  23  3   .   1   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   1   11  17  7   
  Device                   5    | .   .   .   .   .   10  7   9   6   5   2   8   17  10  
  Storage                  7    | .   14  14  14  14  9   7   7   6   5   4   .   .   .   
  Processor                2    | .   .   .   .   .   .   .   6   6   5   4   4   7   1   
  Hackware                 12   | .   10  14  14  14  9   7   8   13  11  23  6   8   2   
  Protection               2    | .   .   .   .   .   7   7   4   5   5   2   .   .   .   
  Energy Gun               7    | .   25  28  7   .   8   7   7   2   .   .   .   1   .   
  Ballistic Gun            4    | .   1   .   10  14  9   7   7   7   5   1   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   7   11  9   4   3   .   
Naked Turns                44   | .   .   .   .   .   .   .   .   .   .   .   .   .   44  
Heaviest Build             68   | 11  31  31  35  35  47  47  55  46  41  41  32  67  68  
  Greatest Support         72   | 20  20  20  20  23  51  66  66  50  72  72  45  72  72  
  Greatest Overweight (x)  14   | .   1   1   1   1   .   .   14  .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  10  10  10  5   5   5   
  Average Capacity         11   | .   9   15  15  15  15  15  13  10  10  9   5   5   5   
  Most Carried             15   | .   9   9   13  15  15  15  15  10  10  10  5   5   5   
  Average Carried          9    | .   7   9   11  14  14  15  13  9   9   7   2   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  10  10  10  5   5   5   5   
  Final Carried            15   | 6   9   9   13  15  15  15  9   10  10  5   5   5   4   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 26% | Hacker-Mutant
 11% | Mutant
 10% | Hacker-Sprinter
  9% | Tank

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
             Tank | -8/Materials
             Tank | -7/Factory
 Scavenger-Mutant | -7/DSF
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
           Mutant | -3/Research
  Hacker-Sprinter | -2/Research
           Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           1192 | 200  74   41   27   3    120  .    267  139  122  117  15   53   14   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3090 | .    312  41   38   116  1054 .    556  70   134  520  15   155  79   
  Parts                    205  | .    37   5    .    8    57   .    33   5    8    33   2    12   5    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  71   | .   11  3   1   3   22  .   10  1   2   14  .   2   2   
  Melee                    16   | .   .   .   .   .   .   .   .   .   2   11  .   2   1   
  Guns                     52   | .   11  3   1   3   22  .   10  1   .   1   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          15   | .   5   .   .   1   4   .   2   .   .   1   .   1   1   
  Worker                   4    | .   .   .   .   .   1   .   .   1   .   .   1   .   1   
  Builder                  4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   .   .   2   .   .   .   1   1   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   6   3   .   .   3   .   4   .   .   10  .   1   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    28   | .   5   .   1   2   13  .   3   .   2   2   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   4   .   .   1   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           8    | .   4   3   1   3   6   .   4   1   2   8   1   1   1   
  Combat Bots Only         8    | .   3   3   1   3   5   .   4   1   2   8   .   1   1   
Max Kills in Single Turn   2    | .   1   2   1   1   2   .   2   1   1   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        808  | .    43   4    .    15   44   .    53   54   11   227  4    117  236  
  Missed                   312  | .    12   .    .    4    14   .    16   21   5    73   1    68   98   
Damage Taken               9627 | .    347  37   .    128  391  .    643  184  113  2964 77   1241 3502 
  Core                     3172 | .    61   8    .    12   21   .    150  50   38   1055 .    163  1614 
  Absorbed by Shields      165  | .    .    .    .    .    .    .    .    61   .    .    .    11   93   
  Ignored by Resistances   93   | .    .    .    .    .    .    .    .    .    .    .    .    93   .    
  Regen/Repaired (Parts)   24   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   
Core Remaining (%)         80   | 100  .    .    .    67   96   .    78   94   96   8    100  88   .    
Volleys Fired              106  | .    35   3    .    .    26   .    18   11   1    7    .    5    .    
  Largest                  2    | .    2    2    .    .    1    .    2    1    1    1    .    1    .    
  Hottest                  130  | .    130  130  .    .    69   .    93   30   30   81   .    65   .    
Shots Fired                271  | .    67   6    4    17   104  .    49   11   1    7    .    5    .    
  Gun                      271  | .    67   6    4    17   104  .    49   11   1    7    .    5    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  151  | .    9    .    4    17   78   .    31   11   1    .    .    .    .    
  Thermal                  120  | .    58   6    .    .    26   .    18   .    .    7    .    5    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    7    4    6    8    16   .    16   10   3    5    .    2    .    
  Robot Miss Streak        11   | .    11   8    .    2    4    .    5    1    .    3    .    3    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    1    .    .    .    .    .    .    
  Autonomous               114  | .    .    .    4    17   78   .    15   .    .    .    .    .    .    
Shots Hit Robots           265  | .    50   4    4    13   84   .    32   11   10   34   3    12   8    
  Core Hits                173  | .    53   6    1    4    55   .    21   4    5    14   3    6    1    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Critical Strikes         10   | .    2    .    .    .    1    .    2    .    .    1    1    2    1    
    Burn                   3    | .    2    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              152  | .    .    .    .    .    .    .    .    1    9    80   4    38   20   
  Impact                   66   | .    .    .    .    .    .    .    .    .    .    44   .    3    19   
  Slashing                 13   | .    .    .    .    .    .    .    .    .    .    .    4    8    1    
  Piercing                 73   | .    .    .    .    .    .    .    .    1    9    36   .    27   .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    1    1    .    1    2    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        21   | .    .    .    .    .    .    .    .    .    1    14   1    2    3    
Damage Inflicted           7517 | .    578  31   114  433  2456 .    829  293  372  1351 107  499  454  
  Guns                     4791 | .    578  31   114  426  2445 .    829  216  21   72   .    59   .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2702 | .    .    .    .    .    .    .    .    77   351  1279 107  440  448  
  Ramming                  24   | .    .    .    .    7    11   .    .    .    .    .    .    .    6    
  Kinetic                  3591 | .    31   .    114  426  2142 .    641  216  21   .    .    .    .    
  Thermal                  1200 | .    547  31   .    .    303  .    188  .    .    72   .    59   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1040 | .    .    .    .    .    .    .    .    .    .    573  .    63   404  
  Slashing                 297  | .    .    .    .    .    .    .    .    .    .    .    107  146  44   
  Piercing                 1365 | .    .    .    .    .    .    .    .    77   351  706  .    231  .    
Highest Corruption         21   | .    .    .    .    .    .    .    .    .    .    2    .    2    21   
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    1    .    1    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    .    .    .    .    8    .    1    7    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    3    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    .    2    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            228  | .    .    .    .    .    .    .    .    .    .    98   .    .    130  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    228  | .    .    .    .    .    .    .    .    .    .    98   .    .    130  
Knockbacks                 7    | .    .    .    .    1    .    .    .    .    .    5    .    1    .    
  Impact                   6    | .    .    .    .    1    .    .    .    .    .    4    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             6    | .    .    .    .    2    2    .    .    .    .    .    .    .    2    
  Kicked                   4    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        445  | .    445  225  .    .    104  .    135  .    4    303  .    158  165  
  Average Temperature      92   | .    131  114  .    .    42   .    70   .    4    64   .    47   114  
  Received Heat Transfer   1030 | .    138  .    .    66   180  .    126  56   54   286  18   45   61   
  Effects                  5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    .    .    1    .    .    4    
  Impact Corruptions       6    | .    .    .    .    .    .    .    .    .    .    3    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2257 | .    1026 40   .    .    562  .    444  .    .    111  .    74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Peak Influence             564  | .   361 146 .   79  543 246 416 268 204 290 83  564 295 
  Initial                  246  | .   .   76  .   .   30  246 175 218 130 99  51  46  228 
  Average                  206  | .   154 145 .   73  294 246 333 222 144 154 62  293 218 
Maximum Alert Level        2    | .   1   .   .   .   2   1   2   1   1   1   .   2   1   
  Low Security (%)         57   | .   85  100 .   100 20  .   13  .   88  84  100 34  31  
  Level 1                  32   | .   14  .   .   .   56  100 44  100 11  15  .   31  68  
  Level 2                  10   | .   .   .   .   .   23  .   42  .   .   .   .   33  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Squads Dispatched          24   | .   2   .   .   .   4   .   1   .   1   6   .   6   4   
  Investigation            4    | .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Reinforcement            15   | .   2   .   .   .   2   .   1   .   1   1   .   5   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Distress Signals           8    | .   1   .   .   .   1   .   .   .   .   .   .   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   20  1   .   3   24  .   11  1   3   31  2   44  34  
  Peak Tracking Total      14   | .   4   1   .   3   3   .   4   1   2   11  1   11  14  
  Tactical Retreats        22   | .   1   .   .   .   1   .   .   .   .   3   .   11  6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Traps Triggered            9    | .   .   .   .   .   .   .   1   1   .   1   3   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Machines Accessed          18   | .   2   .   1   .   3   2   .   .   3   4   1   1   1   
  Terminals                12   | .   2   .   .   .   3   1   .   .   2   3   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Total Hacks                51   | .   7   .   1   .   14  2   .   .   7   14  1   2   3   
  Successful               28   | .   2   .   1   .   7   2   .   .   4   9   1   .   2   
  Failed                   23   | .   5   .   .   .   7   .   .   .   3   5   .   2   1   
    Catastrophic           6    | .   2   .   .   .   1   .   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   7   .   1   .   9   .   .   .   1   8   1   .   .   
  Terminals                41   | .   7   .   .   .   14  1   .   .   5   13  1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Terminal Hacks             12   | .   .   .   1   .   4   1   .   .   1   5   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   2   .   .   .   1   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   .   .   3   .   .   .   1   3   1   .   .   
  Terminals                10   | .   2   .   .   .   3   .   .   .   1   3   1   .   .   
    Botnet                 10   | .   2   .   .   .   3   .   .   .   1   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   3   .   .   .   1   2   .   1   1   
  Full Trace Events        6    | .   2   .   .   .   2   .   .   .   .   1   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   117 .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     40   | .   .   .   .   .   .   .   .   .   .   .   .   .   40  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               5162 | .    507  293  869  168  685  47   250  193  375  725  145  529  376  
Spaces Moved               5155 | 1    264  150  456  82   466  34   187  306  515  847  140  1236 471  
  Core                     99   | .    .    .    .    .    .    .    1    .    .    .    .    .    98   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1510 | 1    264  150  456  82   466  34   57   .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2058 | .    .    .    .    .    .    .    129  306  515  847  68   .    193  
  Flight                   1488 | .    .    .    .    .    .    .    .    .    .    .    72   1236 180  
  Fastest Speed            28   | 120  120  190  190  190  120  120  52   44   44   43   28   28   29   
  Average Speed            76   | 120  132  190  190  190  120  128  83   45   45   51   51   30   52   
  Slowest Speed            750  | 120  190  190  190  190  120  130  750  48   50   70   70   34   111  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    50   39   83   16   43   1    93   9    12   21   4    34   22   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    .    1    1    .    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 37   | .    .    .    .    .    .    .    .    .    .    9    .    21   7    
Terrain Destroyed          96   | .    .    .    .    14   43   .    1    .    .    9    .    22   7    
  Melee                    37   | .    .    .    .    .    .    .    .    .    .    9    .    21   7    
  Projectile               59   | .    .    .    .    14   43   .    1    .    .    .    .    1    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  Acc  
Total                      6051 | .    360  152  460  94   578  41   255  347  644  1024 203  1322 571  
  Wait                     330  | .    30   .    .    7    37   .    .    .    97   74   12   10   63   
  Move                     5142 | .    263  149  455  81   465  33   186  305  514  846  139  1235 471  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | .    10   .    2    2    12   1    8    5    5    9    4    6    4    
  Fast Attach              60   | .    3    .    1    .    2    .    10   8    2    8    12   10   4    
  Attach                   39   | .    1    .    .    .    4    .    2    3    3    8    7    6    5    
  Detach                   23   | .    1    .    2    .    2    .    6    3    1    1    3    2    2    
  Swap                     30   | .    4    .    .    1    9    3    3    .    4    3    .    3    .    
  Drop                     101  | .    13   .    .    1    19   4    22   8    9    7    4    11   3    
  Fire                     106  | .    35   3    .    .    26   .    18   11   1    7    .    5    .    
  Melee                    124  | .    .    .    .    .    .    .    .    1    8    61   3    34   17   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     4    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    .    .    .    3    .    .    19   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 8)
  504 | -10/Materials | Build established: Scavenger-Mutant
  508 | -10/Materials | Entered Mines
  793 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  793 | -10/Mines     | Discovered new exit (range 5)
  801 | -10/Mines     | Entered Exiles
  801 | -10/Exiles    | Found Exiles lab destroyed
 1031 | -10/Exiles    | Opened EX-Vault
 1038 | -10/Exiles    | Found Prototype Ballistic Gun
 1038 | -10/Exiles    | Identified AWS/Gauss
 1636 | -10/Exiles    | Discovered new exit (range 15)
 1670 | -10/Exiles    | Entered Mines
 1762 | -9/Mines      | Learned Materials trap positions
 1764 | -9/Mines      | Discovered new exit (range 13)
 1838 | -9/Mines      | Entered Materials
 1838 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1839 | -8/Materials  | Loaded intel: 23 trap records
 2389 | -8/Materials  | Build established: Tank
 2462 | -8/Materials  | Discovered new exit (range 15)
 2523 | -8/Materials  | Entered Factory
 2523 | -7/Factory    | Evolved 2 slots: Utility x2
 2570 | -7/Factory    | Identified exit to DSF
 2570 | -7/Factory    | Entered DSF
 2584 | -7/DSF        | Additional patrols routed to DSF
 2614 | -7/DSF        | Discovered new exit (range 15)
 2682 | -7/DSF        | Found Prototype Device
 2714 | -7/DSF        | Sterilization system engaged
 2734 | -7/DSF        | Ambient heat levels rising (+10)
 2749 | -7/DSF        | Ambient heat levels rising (+10)
 2764 | -7/DSF        | Ambient heat levels rising (+10)
 2779 | -7/DSF        | Ambient heat levels rising (+10)
 2794 | -7/DSF        | Ambient heat levels rising (+10)
 2809 | -7/DSF        | Ambient heat levels rising (+10)
 2820 | -7/DSF        | Entered Factory
 2820 | -6/Factory    | Evolved 2 slots: Propulsion x2
 2918 | -6/Factory    | Discovered new exit (range 11)
 3013 | -6/Factory    | Entered another Factory area
 3013 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3035 | -5/Factory    | Build established: Hacker-Mutant
 3255 | -5/Factory    | Fabricated Imp. Gyrokinetic Inverter (x2)
 3381 | -5/Factory    | Discovered new exit (range 6)
 3388 | -5/Factory    | Entered another Factory area
 3388 | -4/Factory    | Evolved 2 slots: Utility x2
 3768 | -4/Factory    | Identified exit to Research
 3872 | -4/Factory    | Garrison activated, responded to threat
 3878 | -4/Factory    | Lost 10 parts (1p7n2u)
 3896 | -4/Factory    | Destroyed 8 combat bots
 4096 | -4/Factory    | Core integrity fell below 50%
 4109 | -4/Factory    | Core integrity fell below 20%
 4113 | -4/Factory    | Entered Research
 4113 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 4143 | -3/Research   | Lost 10 parts (1p2n4u3w)
 4250 | -3/Research   | Discovered new exit (range 3)
 4258 | -3/Research   | Entered another Research area
 4258 | -2/Research   | Evolved 2 slots: Propulsion x2
 4276 | -2/Research   | Found Prototype Device
 4276 | -2/Research   | Identified Adv. EM Disruption Field
 4503 | -2/Research   | Build established: Hacker-Sprinter
 4772 | -2/Research   | Found Prototype Slashing Weapon
 4781 | -2/Research   | Discovered new exit (range 8)
 4783 | -2/Research   | Spotted B-90 Cyclops
 4787 | -2/Research   | Search patrols dispatched
 4787 | -2/Research   | Entered Access
 4787 | -1/Access     | Evolved 2 slots: Utility x2
 4792 | -1/Access     | Imp. Hacking Suite fried by hacking feedback
 4832 | -1/Access     | Repaired Gravity Neutralizer
 4899 | -1/Access     | Identified Vibroblade
 4975 | -1/Access     | Spotted B-99 Colossus
 4981 | -1/Access     | Found Prototype Device
 4981 | -1/Access     | Identified Exp. Actuator Array
 5006 | -1/Access     | Core integrity fell below 50%
 5008 | -1/Access     | System corruption reached 10%
 5037 | -1/Access     | Lost 19 parts (3p6n8u2w)
 5102 | -1/Access     | Core integrity fell below 20%
 5163 | -1/Access     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
ALERT: Hostiles spotted, dispatching reinforcements to Terminal A020.
O-24 Administrator locks terminal.
ALERT: Security rotation in progress.
Acquired Cmb. Linear Gravjet.
System corrupted: Energy discharge (-26).
P-80 Master resets R-10 Processor, system corruption cleaned.
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+2).
System corrupted: Substantial component data lost.
Acquired Hacking Suite.
System corrupted: IFF burst signal emitted.
V20PXCGZM3LVMZ,>USESLS N9AFLK<W2//61
Hacking Suite destroyed.
W-44 Eye sends out distress signal.
O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007.
System corrupted: Heat flow error (+202).
Cmb. Linear Gravjet destroyed.
Door malfunctions.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????########+### |
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| ??????????????????????????????????????#            |
| ?????????????? ???????????????????????#            |
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| ????????????         ??#  """""    ???#            |
| ????????????          ?#  ""T""  ?????#            |
| ???????????           ?#   o   ???????#            |
| ??????????             ?     ?????????#            |
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| ???????????????#       k             p      #????? |
| ???????????????#                     p      #????? |
| ???????????????#     g b                    #????? |
| ???????????????+      g         w           #????? |
| ???????????????#      g  @   w              #????? |
| ???????????????#                    p       #????? |
| ???????????????#                    p       #????? |
| ???????????????###########+##########       #????? |
| ????????????????????????????????????#       #????? |
| ????????????????????????????????????#       #????? |
| ????????????????????????????????????#      H/ ???? |
| ????????????????????????????????????#       # ???? |
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| ?????????????????????????????????????     ???????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          61
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Power Amplification        40
Additional Mass Support    12
Armor Coverage             225
Resistance: EM             50
Phase Shifting             15
Evasion (%)                90
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          40
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Gyrokinetic Inverter | x2 | -5/Factory | Preloaded, Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonHardcellRecalibrator
  Manual?         0
Play Time         01:45:22
  Cumulative      63.2 hours
  Start           2024.04.16 @ 17:20:17
  End             2024.04.16 @ 19:51:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           134
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          45
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c74f6e14-25aa-4dd5-af64-bdf5b0a9cb23