Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 17:22:31 Player: V1-Dll Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (3160) 3160 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 7133 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 315 Registered with UFD 300 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 85/150 System Corruption 57% Temperature Cool (0) Movement Core (500) Ox9 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Improved Grenade Launcher Voltaic Drivehammer > --- INVENTORY (5) ---- Microactuators Actuator Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Microactuators Reaction Control System > --- WEAPON ----------- LU-1G1's Laser Shovel Spear Spear Spear > --- INVENTORY -------- Light Angular Momentum Engine Improved Flight Unit Cesium-ion Thruster Improved VTOL Module Advanced Sensor Array Improved Melee Analysis Suite Microactuators Actuator Array Improved Grenade Launcher Voltaic Drivehammer [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Improved Treads Leg Improved Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Microactuators Device Microactuators Storage Medium Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Spear Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon LU-1G1's Laser Shovel Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . 1 . . . . Weapon 2 | . . . . 2 . . . Parts Attached 50 | 6 8 . 10 14 2 1 9 Power 5 | 1 1 . 1 1 . . 1 Engine 4 | 1 1 . . 1 . . 1 Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 2 . 4 4 1 . 3 Treads 3 | . . . 3 . . . . Leg 5 | 2 2 . 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . 4 1 . 3 Utility 15 | 1 2 . 3 4 1 1 3 Device 5 | . . . . 2 1 1 1 Storage 4 | 1 1 . 1 . . . 1 Processor 5 | . 1 . 1 2 . . 1 Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 14 | 2 3 . 2 5 . . 2 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon 3 | . 2 . 1 . . . . Launcher 2 | . 1 . . 1 . . . Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . . 4 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 27 | . 1 . 5 3 2 . 16 Power 4 | . 1 . 1 1 . . 1 Propulsion 8 | . . . . 1 1 . 6 Utility 8 | . . . 2 . 1 . 5 Weapon 7 | . . . 2 1 . . 4 Highest Loss Streak 4 | . 1 . 2 1 2 . 4 To Critical Strikes 1 | . . . 1 . . . . Average Backups 8 | . 6 10 12 8 4 5 7 Power 1 | . . 1 1 1 1 1 . Propulsion 2 | . 1 3 3 2 1 2 2 Utility 2 | . 2 4 2 2 1 1 3 Weapon 2 | . 2 2 4 1 . 1 1 Tool/Special . | . . . . . . . . Unused Backups 22 | . 4 . 4 12 1 . 1 Power 2 | . . . 1 1 . . . Propulsion 4 | . . . . 4 . . . Utility 6 | . 2 . 1 1 1 . 1 Weapon 10 | . 2 . 2 6 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 88 100 95 90 89 90 82 Engine 7 | . 11 14 3 3 9 9 8 Core 2 | . . . 7 5 . . . Treads 8 | . . . 25 12 . . . Leg 8 | . 28 28 7 . . . . Flight 10 | . . . . 14 26 27 23 Device 7 | . . . . 9 17 21 15 Storage 8 | . 14 14 11 4 . . 8 Processor 7 | . 6 14 17 4 9 6 . Protection 1 | . . . 1 4 . . . Energy Gun 1 | . 7 . . . . . . Ballistic Gun 2 | . 6 . 2 . . . . Ballistic Cannon 8 | . 12 28 19 . . . . Piercing Weapon 13 | . . . . 30 26 27 22 Peak Build Rating 44 | 6 13 13 23 43 42 38 44 Average Rating 25 | 4 8 13 19 37 38 37 34 On Entrance 21 | . 6 13 13 23 39 38 38 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 12 23 23 47 48 21 16 27 Greatest Support 69 | 20 26 26 69 69 18 17 17 Greatest Overweight (x) 4 | . . . . 1 4 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 5 5 10 Average Capacity 9 | 6 8 10 13 9 5 5 9 Most Carried 15 | 2 10 10 15 14 5 5 10 Average Carried 8 | . 6 10 12 8 4 4 7 Final Capacity 15 | 8 10 10 15 5 5 5 5 Final Carried 14 | 2 10 10 14 4 5 5 2 Class Distribution -------------------- 61% | Mutant 30% | Gladiator 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -8/Storage Sprinter | -8/Recycling Gladiator | -8/Scraptown Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Matter Collected 1616 | 202 369 . 575 309 99 42 20 Remotely . | . . . . . . . . Salvage Created 3419 | . 406 . 862 1215 772 164 . Parts 220 | . 27 . 56 72 52 13 . Haulers Intercepted 10 | . 1 . 3 2 4 . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Combat Hostiles Destroyed 81 | . 15 . 32 21 10 3 . Melee 22 | . . . . 14 5 3 . Guns 5 | . 3 . 2 . . . . Cannons 36 | . 6 . 30 . . . . AOE 18 | . 6 . . 7 5 . . Classes Destroyed 12 | . 5 . 3 2 2 . . Worker 3 | . . . . 2 1 . . Tunneler 1 | . . . . 1 . . . Hauler 10 | . 1 . 3 2 4 . . Recycler 3 | . . . 1 1 1 . . Operator 4 | . . . . . 4 . . Watcher 5 | . 2 . . 2 1 . . Swarmer 17 | . 3 . 14 . . . . Grunt 39 | . 11 . 10 13 5 . . Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . . . 1 . . Sentry 21 | . . . 7 7 4 3 . Subdweller 1 | . 1 . . . . . . Best Kill Streak 9 | . 4 . 6 9 9 3 . Combat Bots Only 6 | . 4 . 6 4 4 3 . Max Kills in Single Turn 5 | . 3 . 2 5 3 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . 3 2 . . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Hostile Shots Fired 214 | . 44 . 95 51 20 4 . Missed 73 | . 11 . 23 25 13 1 . Hits 141 | . 33 . 72 26 7 3 . Melee 2 | . . . 1 1 . . . Projectile 139 | . 33 . 71 25 7 3 . Critical Strikes 4 | . . . 2 1 1 . . Damage Taken 3345 | . 431 . 772 416 141 42 1543 Core 755 | . 93 . 103 190 46 14 309 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 388 | . . . 388 . . . . Core Remaining (%) 78 | 100 . 62 74 . . . . Volleys Fired 114 | . 35 . 64 8 7 . . Largest 2 | . 2 . 2 1 1 . . Hottest 80 | . 80 . 66 36 36 . . Shots Fired 212 | . 70 . 127 8 7 . . Gun 36 | . 27 . 9 . . . . Cannon 156 | . 38 . 118 . . . . Launcher 20 | . 5 . . 8 7 . . Special . | . . . . . . . . Kinetic 176 | . 49 . 127 . . . . Thermal 16 | . 16 . . . . . . Explosive 20 | . 5 . . 8 7 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | . 7 . 33 7 8 . . Robot Miss Streak 3 | . 3 . 3 . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 224 | . 44 . 91 56 27 6 . Core Hits 141 | . 28 . 38 39 33 3 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . . 7 6 1 . . Blast 7 | . . . 7 . . . . Impale 7 | . . . . 6 1 . . Melee Attacks 122 | . . . . 69 42 8 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 122 | . . . . 69 42 8 3 Sneak Attacks 12 | . . . . 7 4 1 . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks 24 | . . . . 16 7 1 . Damage Inflicted 7788 | . 1141 . 2100 2691 1643 213 . Guns 282 | . 183 . 99 . . . . Cannons 2591 | . 600 . 1991 . . . . Explosions 1968 | . 355 . . 899 714 . . Melee 2934 | . . . . 1792 929 213 . Ramming 13 | . 3 . 10 . . . . Kinetic 2749 | . 659 . 2090 . . . . Thermal 124 | . 124 . . . . . . Explosive 1968 | . 355 . . 899 714 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 2934 | . . . . 1792 929 213 . Highest Corruption 45 | . . . 7 . . . 45 Average Corruption 19 | . . . 7 . . . 34 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . 11 . . . 14 Message Errors 4 | . . . 3 . . . 1 Matter Fused 3 | . . . 1 . . . 2 Heat Flow Errors 7 | . . . 4 . . . 3 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . 1 . . . 3 Data Loss (major) 4 | . . . 1 . . . 3 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 167 | . 1 . 41 100 25 . . Projectiles 42 | . 1 . 41 . . . . Explosions 36 | . . . . 20 16 . . Melee 89 | . . . . 80 9 . . Knockbacks 19 | . 6 . 13 . . . . Impact . | . . . . . . . . Kinetic 15 | . 5 . 10 . . . . Secondary 4 | . 1 . 3 . . . . Self-Inflicted Damage 40 | . . . . . 40 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 4 | . 2 . 2 . . . . Kicked 4 | . 2 . 2 . . . . Crushed . | . . . . . . . . Highest Temperature 263 | . 120 . 200 13 40 . 263 Average Temperature 36 | . 31 . 28 5 14 . 120 Received Heat Transfer 717 | . 213 . 207 198 81 18 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 370 | . 370 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . . 2 2 2 2 . Low Security (%) 58 | 100 100 100 33 72 . 3 . Level 1 29 | . . . 57 10 57 66 . Level 2 11 | . . . 8 17 42 30 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 622 | . 199 21 497 615 622 431 . Initial 252 | . . 21 . 130 252 199 . Average 177 | . 34 2 243 173 396 337 . Influence Increases 3382 | . 444 . 985 849 790 314 . Destroy 0b10 Robot/C 1780 | . 280 . 640 420 380 60 . Destroy 0b10 Robot/NC 140 | . 15 . 20 40 65 . . Destroy Leader 450 | . 66 . 166 118 100 . . Allied During Kill 101 | . . . . . 101 . . Successful Hack 105 | . 20 . 47 12 12 14 . Select Force Hacks 360 | . 30 . 60 . 30 240 . Disable Machine 45 | . . . 15 15 15 . . Destroy Structure 146 | . 33 . 7 49 57 . . Partial Spotted 60 | . . . . 30 30 . . Lose Combat Pursuer 195 | . . . 30 165 . . . Influence Decreases 3382 | . 390 54 676 559 877 573 253 Entered New Map 1125 | . . 33 . 179 347 313 253 Time Decay 1347 | . 230 21 476 350 160 110 . Lost Part 110 | . 10 . 50 30 20 . . Lost Ally 200 | . . . . . 200 . . Purge Threat 600 | . 150 . 150 . 150 150 . Squads Dispatched 8 | . 1 . 4 . 3 . . Investigation 5 | . 1 . 2 . 2 . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 2 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Distress Signals 6 | . 1 . 2 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 23 . 38 31 25 2 . Peak Tracking Total 9 | . 5 . 8 9 8 2 6 Tactical Retreats 7 | . . . 2 5 . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Disabled 9 | . . . 1 1 1 . 6 Max in Single Turn 1 | . . . 1 1 1 . 1 Garrison Access 2 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Accessed 57 | . 9 . 13 9 7 16 3 Terminals 35 | . 8 . 9 7 5 6 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 12 | . 1 . 2 . 1 8 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 169 | . 30 . 43 23 23 39 11 Successful 100 | . 16 . 29 7 11 26 11 Failed 68 | . 13 . 14 16 12 13 . Catastrophic 5 | . . . 3 1 1 . . Database Lockouts 1 | . 1 . . . . . . Manual 110 | . 16 . 22 20 21 31 . Terminals 117 | . 29 . 28 20 19 21 . Fabricators . | . . . . . . . . Repair Stations 10 | . . . 8 2 . . . Recycling Units 16 | . 1 . 2 . 2 11 . Scanalyzers 5 | . . . 5 . . . . Garrison Access 3 | . . . . 1 2 . . Terminal Hacks 38 | . 10 . 6 . 2 9 11 Record 17 | . . . . . . 7 10 Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 4 | . 1 . 1 . 1 1 . Locate Traps 5 | . 3 . 2 . . . . Hauler Manifests 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . Scan Component 3 | . . . 3 . . . . Repair 3 | . . . 3 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 5 | . . . 5 . . . . Retrieve Study 5 | . . . 5 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 48 | . 6 . 12 6 7 17 . Terminals 36 | . 5 . 10 6 6 9 . Botnet 13 | . . . 4 3 2 4 . Skim 23 | . 5 . 6 3 4 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . 1 . 2 . 1 8 . Tunnel 12 | . 1 . 2 . 1 8 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . . 3 . . Used 1 | . . . . . 1 . . Hacking Detections 38 | . 7 . 10 8 7 6 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 4 . . . . Parts Repaired 3 | . . . 3 . . . . Time 96 | . . . 96 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 173 | . . . . . 173 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders . | . . . . . . . . Ally Attacks 97 | . . . . . 97 . . Total Damage 1099 | . . . . . 1099 . . Kills 11 | . . . . . 11 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Active Infowar (turns) 43 | . . . . . . . 43 Sensors 43 | . . . . . . . 43 Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Turns Passed 5076 | 62 969 227 1268 794 323 233 1200 Spaces Moved 4526 | 46 685 190 595 923 483 685 919 Core 6 | 5 . . . . 1 . . Treads 622 | . . . 425 197 . . . Legs 1086 | 41 685 190 170 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2812 | . . . . 726 482 685 919 Fastest Speed 32 | 50 120 120 105 34 32 32 32 Average Speed 87 | 112 120 120 147 61 34 32 109 Slowest Speed 275 | 120 120 120 160 160 250 32 275 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 24 | . . . . 22 . 2 . Potential Cave-ins 71 | . . . . . . . 71 Cave-ins Triggered 11 | . . . . . . . 11 Exploration Rate (%) 66 | 4 97 62 70 58 70 98 72 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 13 | . 1 . 2 . 2 8 . Known Exits Taken 3 | . 1 . . 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . Scrap Searched 7 | . . 1 . . . . 6 Spaces Dug 54 | . . . . 2 1 . 51 Terrain Destroyed 222 | . 37 . 3 73 59 . 50 Melee 3 | . . . . 2 1 . . Projectile 4 | . 1 . 3 . . . . AOE 165 | . 36 . . 71 58 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total 5371 | 53 762 189 862 1093 614 693 1105 Wait 512 | . 11 . 164 87 82 . 168 Move 4466 | 45 684 189 594 878 482 680 914 Hop 24 | . . . . 22 . 2 . Pick Up 51 | 2 12 . 16 11 4 1 5 Fast Attach 22 | 6 4 . 6 5 . . 1 Attach 29 | . . . 6 11 3 1 8 Detach 5 | . . . . 4 1 . . Swap 11 | . 5 . 1 2 2 . 1 Drop 41 | . 9 . 9 21 1 1 . Fire 114 | . 35 . 64 8 7 . . Melee 82 | . . . . 44 30 5 3 Ram . | . . . . . . . . Kick 4 | . 2 . 2 . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire 5 | . . . . . 2 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Central database locked down 432 | -10/Materials | Discovered new exit (range 4) 504 | -10/Materials | Discovered new exit (range 10) 584 | -10/Materials | Discovered new exit (range 14) 763 | -10/Materials | Derelicts attacked the area 771 | -10/Materials | Discovered new exit (range 10) 787 | -10/Materials | Identified exit to Mines 1032 | -10/Materials | Entered Mines 1065 | -10/Mines | Met a Derelict bent on vengeance 1126 | -10/Mines | Learned Materials terminal intel 1235 | -10/Mines | Found a hidden stash of uninstalled traps 1248 | -10/Mines | Discovered new exit (range 9) 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1260 | -9/Materials | Loaded intel: 12 terminal locations 1411 | -9/Materials | Discovered new exit (range 16) 2021 | -9/Materials | Discovered new exit (range 16) 2342 | -9/Materials | Learned Storage security intel 2383 | -9/Materials | Discovered new exit (range 16) 2419 | -9/Materials | Identified exit to Mines 2447 | -9/Materials | Repaired Imp. Treads 2481 | -9/Materials | Repaired Imp. Treads 2514 | -9/Materials | Repaired Imp. Treads 2527 | -9/Materials | Entered another Materials area 2527 | -8/Materials | Evolved 2 slots: Weapon x2 2802 | -8/Materials | Discovered new exit (range 11) 2902 | -8/Materials | Discovered new exit (range 15) 3213 | -8/Materials | Build established: Gladiator 3215 | -8/Materials | Discovered new exit (range 15) 3290 | -8/Materials | Identified exit to Factory 3311 | -8/Materials | Identified exit to Storage 3321 | -8/Materials | Entered Storage 3322 | -8/Storage | Identified exit to Recycling 3407 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3594 | -8/Storage | Lost 10 allies 3634 | -8/Storage | Used back door to open Recycling access 3644 | -8/Storage | Entered Recycling 3701 | -8/Recycling | Discovered new exit (range 5) 3702 | -8/Recycling | Identified exit to Factory 3868 | -8/Recycling | Scanned before Scraplab entrance 3874 | -8/Recycling | Build established: Sprinter 3874 | -8/Recycling | Entered Scraplab 3877 | -8/Recycling | Discovered new exit (range 2) 3877 | -8/Recycling | Entered Scraptown 4104 | -8/Scraptown | Discovered exit to Factory (range 13) 4166 | -8/Scraptown | Visited Shadow of the Wyrm 4176 | -8/Scraptown | Build established: Gladiator 4190 | -8/Scraptown | Visited The Evicted 4202 | -8/Scraptown | Visited Comm Corps 4267 | -8/Scraptown | Visited IN-MT5's Study 4293 | -8/Scraptown | Visited Cyclists 4316 | -8/Scraptown | Visited Cave Peace 4360 | -8/Scraptown | Visited Fellowship of the Rings 4523 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4594 | -8/Scraptown | Visited UFD Registry 4594 | -8/Scraptown | Registered with UFD as "Matterforce" 4619 | -8/Scraptown | Visited LU-1G1's Boring Crew 4692 | -8/Scraptown | Attacked by Scraptown defenders 4699 | -8/Scraptown | Found Prototype Special Weapon 4699 | -8/Scraptown | Identified LU-1G1's Laser Shovel 4787 | -8/Scraptown | Found Voltaic Drivehammer 4834 | -8/Scraptown | Crushed by falling debris 4835 | -8/Scraptown | Core integrity fell below 50% 4835 | -8/Scraptown | System corruption reached 10% 4865 | -8/Scraptown | Lost 4 parts (1n1u2w) 4874 | -8/Scraptown | Crushed by falling debris 4875 | -8/Scraptown | Core integrity fell below 20% 4898 | -8/Scraptown | Crushed by falling debris 4912 | -8/Scraptown | Crushed by falling debris 4913 | -8/Scraptown | System corruption reached 30% 4913 | -8/Scraptown | Crushed by falling debris 4934 | -8/Scraptown | Crushed by falling debris 4965 | -8/Scraptown | Lost 4 parts (2n2w) 4980 | -8/Scraptown | Crushed by falling debris 4999 | -8/Scraptown | Crushed by falling debris 5011 | -8/Scraptown | Crushed by falling debris 5034 | -8/Scraptown | Crushed by falling debris 5078 | -8/Scraptown | Crushed by falling debris 5078 | -8/Scraptown | Smashed by cave-in Last Messages --------------- 05011_ Crushed by falling debris. 05011_ Lgt. Deuterium Engine destroyed. 05011_ System corrupted by crushing effect (+1). 05020_ System corrupted: IFF burst signal emitted. 05034_ The unstable cave ceiling collapses. 05034_ Crushed by falling debris. 05036_ System corrupted: Matter fused (-10). 05053_ System corrupted: Component data lost. 05078_ The unstable cave ceiling collapses. 05078_ Crushed by falling debris. 05078_ Imp. Flight Unit destroyed. 05078_ System corrupted by crushing effect (+3). 05078_ Adv. Sensor Array destroyed. 05078_ System corrupted by crushing effect (+5). 05078_ Med. Storage Unit destroyed. 05078_ System corrupted by crushing effect (+1). 05078_ Imp. Melee Analysis Suite destroyed. 05078_ System corrupted by crushing effect (+3). 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" #????????????????????? | | ????????????? "##" """ " #????????????????????? | | ?????????????????#" #????????????????????? | | ?????????????????#" """ #????????????????????? | | ??????????????????#######"###??????????????????? | | ???????????????????????#" ""#??????????????????? | | ???????????????????????#" ""#??????????????????? | | ???????????????????????#" ""#??????????????????? | | ???????????????????????#" !"#??????????????????? | | ???????????????????????#" "#??????????????????? | | ???????????????????????#"! "#??????????????????? | | ???????????????????????#" !"#??????????????????? | | ???????????????????????#"! "#??????????????????? | | ???????????????????????##"###??????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Melee Speed Boost 40 Evasion (%) 71 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 3% | -9/Materials Imp. Treads | 8% | -9/Materials Imp. Treads | 38% | -9/Materials Studied --------- Imp. Light Cannon | -9/Materials | Hacked Autogun | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Into The Breach Plot Armor This Is My Hole Challenges ------------ None Game ------ Seed ChipIonicFemtoactuators Manual? 0 Play Time 01:21:49 Cumulative 339.3 hours Start 2026.07.23 @ 15:59:00 End 2026.07.23 @ 17:22:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 119 Adventurer 74 Explorer 0 Win Type - Total 17 Types 14/0/0/3/0/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d797992-48de-4a10-9aa1-7070603478b8