Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 06:51:09 Player: Steve the JanitorBot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (2901) 2901 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 6539 Bonus ------- High Alert Combat Kills 263 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 65/100 System Corruption 7% Temperature Cool (15) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VTOL Module Improved VTOL Module (fused) > --- UTILITY (4) ------ System Restoration Module > --- WEAPON (6) ------- Flak Gun > --- INVENTORY (5) ---- Large Matter Pod (0) Large Matter Pod (14) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Heavy Laser Autogun Minigun Enhanced Autogun Improved Light Cannon > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Large Matter Pod Large Matter Pod Large Matter Pod Large Matter Pod Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 4 | . . 2 . 2 . . Parts Attached 105 | 6 18 18 2 14 29 18 Power 16 | 1 2 1 . 5 5 2 Engine 9 | 1 2 1 . 3 2 . Core 7 | . . . . 2 3 2 Reactor . | . . . . . . . Propulsion 22 | 2 8 3 . 1 6 2 Treads 3 | . . . . . 3 . Leg . | . . . . . . . Wheel 10 | 2 2 3 . 1 2 . Hover 7 | . 6 . . . 1 . Flight 2 | . . . . . . 2 Utility 26 | 1 3 5 . 2 5 10 Device 9 | . . . . 1 2 6 Storage 8 | 1 2 2 . . 1 2 Processor 1 | . . . . 1 . . Hackware 3 | . 1 . . . 2 . Protection 5 | . . 3 . . . 2 Artifact . | . . . . . . . Weapon 41 | 2 5 9 2 6 13 4 Energy Gun 6 | 1 . 1 . . 3 1 Energy Cannon 3 | . . 1 . 1 1 . Ballistic Gun 17 | 1 . 4 2 3 6 1 Ballistic Cannon 10 | . 1 3 . 1 3 2 Launcher 4 | . 4 . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 27 | . 1 6 . 3 4 13 Power 5 | . . 1 . 1 1 2 Propulsion 6 | . 1 3 . . . 2 Utility 5 | . . . . 1 . 4 Weapon 11 | . . 2 . 1 3 5 Highest Loss Streak 8 | . 1 4 . 2 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 93 96 100 95 95 72 Engine 5 | . 13 10 11 7 2 . Core 3 | . . . . 1 6 4 Treads 4 | . . . . . 8 11 Wheel 10 | . 12 13 22 18 9 . Hover 3 | . 14 7 . . . . Device 4 | . . . . 3 8 7 Storage 10 | . 17 11 11 9 9 5 Protection 3 | . . 10 11 3 . 6 Energy Gun 5 | . 1 . . . 9 9 Energy Cannon 2 | . . . . 2 4 . Ballistic Gun 21 | . . 24 33 33 24 15 Ballistic Cannon 8 | . 3 10 11 5 10 5 Launcher 4 | . 21 7 . . . . Impact Weapon 1 | . . . . 9 1 . Naked Turns . | . . . . . . . Heaviest Build 56 | 13 23 41 41 49 52 56 Greatest Support 40 | 26 32 32 32 32 40 40 Greatest Overweight (x) 8 | 1 5 8 1 1 2 5 Average Overweight (x) 1 | . . . 1 1 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 6 9 11 15 15 14 13 Most Carried 15 | 5 10 14 15 15 15 15 Average Carried 12 | 1 8 10 14 14 13 12 Final Capacity 15 | 8 10 15 15 15 15 5 Final Carried 15 | 1 10 13 15 13 15 3 Class Distribution -------------------- 26% | Scavenger-Executioner 25% | Executioner 14% | Mutant 10% | Scavenger-Tank 6% | Bomber 6% | Scavenger-Gunner 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Executioner | -8/Materials Scavenger-Executioner | -8/Storage Executioner | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 3719 | 206 231 528 40 806 1644 264 Remotely . | . . . . . . . Salvage Created 3602 | . 338 418 39 717 1707 383 Parts 211 | . 20 37 6 49 91 8 Haulers Intercepted 7 | . 2 . . 2 3 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 73 | . 10 13 3 11 29 7 Guns 38 | . . 3 3 7 21 4 Cannons 26 | . 1 10 . 4 8 3 AOE 9 | . 9 . . . . . Classes Destroyed 12 | . 5 3 . 2 . 2 Worker 12 | . 2 4 . 2 4 . Builder 3 | . . . . 1 2 . Hauler 7 | . 2 . . 2 3 . Recycler 3 | . . 1 . . 1 1 Operator 1 | . 1 . . . . . Watcher 8 | . 3 . . 3 2 . Swarmer 20 | . . 10 3 2 4 1 Grunt 32 | . 10 1 . 3 14 4 Brawler 1 | . . . . . . 1 Sentry 17 | . . 2 . 4 11 . Hunter 2 | . . . . 2 . . Programmer 1 | . . . . . . 1 Best Kill Streak 10 | . 4 8 3 6 10 3 Combat Bots Only 8 | . 3 8 3 3 8 2 Max Kills in Single Turn 3 | . 3 1 1 2 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 474 | . 23 85 17 73 108 168 Missed 130 | . 10 23 3 21 29 44 Damage Taken 4890 | . 214 623 112 621 1220 2100 Core 1130 | . 56 128 7 56 166 717 Absorbed by Shields . | . . . . . . . Redirected to Shielding 32 | . . 32 . . . . Regen/Repaired (Parts) 236 | . . . . . 236 . Core Remaining (%) 75 | 100 77 . 66 . 59 . Volleys Fired 226 | . 25 53 11 43 65 29 Largest 6 | . 2 4 4 5 6 6 Hottest 254 | . 70 95 95 178 254 244 Shots Fired 864 | . 36 149 39 197 344 99 Gun 612 | . 3 115 33 161 223 77 Cannon 237 | . 18 34 6 36 121 22 Launcher 15 | . 15 . . . . . Special . | . . . . . . . Kinetic 702 | . 18 149 39 184 243 69 Thermal 147 | . 3 . . 13 101 30 Explosive 15 | . 15 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 6 11 4 6 9 9 Robot Miss Streak 10 | . 5 8 4 7 10 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 397 | . 15 84 16 81 152 49 Core Hits 196 | . 26 33 7 38 77 15 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 7 | . 1 . . 2 3 1 Destroy 2 | . . . . 1 1 . Blast 5 | . 1 . . 1 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7466 | . 1284 886 136 1214 2936 1010 Guns 3858 | . . 606 100 825 1668 659 Cannons 2529 | . 212 273 36 389 1268 351 Explosions 1072 | . 1072 . . . . . Melee . | . . . . . . . Ramming 7 | . . 7 . . . . Kinetic 4778 | . 212 879 136 1014 1793 744 Thermal 1609 | . . . . 200 1143 266 Explosive 1072 | . 1072 . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 2 2 . . 10 Average Corruption 4 | . . 2 2 . . 7 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 25 | . . 6 2 . . 17 Message Errors 7 | . . 3 1 . . 3 Matter Fused 3 | . . 1 1 . . 1 Heat Flow Errors 8 | . . 1 . . . 7 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (major) 1 | . . 1 . . . . Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 49 | . 14 . . . 12 23 Projectiles 28 | . . . . . 5 23 Explosions 21 | . 14 . . . 7 . Melee . | . . . . . . . Knockbacks 14 | . 1 1 2 2 6 2 Impact . | . . . . . . . Kinetic 14 | . 1 1 2 2 6 2 Secondary . | . . . . . . . Self-Inflicted Damage 124 | . 54 3 . . 67 . Shots 4 | . 3 . . . 1 . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 982 | . 50 469 337 514 519 982 Average Temperature 184 | . 20 127 151 226 134 311 Received Heat Transfer 1446 | . 90 99 . 252 423 582 Effects 58 | . . 3 . 11 4 40 Shutdowns 9 | . . . . 3 . 6 Energy Bleed 8 | . . . . 1 1 6 Interference 10 | . . . . 5 1 4 Matter Decay 5 | . . 1 . 1 . 3 Short Circuit 5 | . . 1 . 1 . 3 Damage (minor) 7 | . . 1 . . 2 4 Damage (major) 11 | . . . . . . 11 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 3145 | . . . . 296 2331 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Peak Influence 665 | . 456 373 203 446 665 367 Initial 267 | . . 107 118 78 119 267 Average 326 | . 234 219 165 238 469 261 Maximum Alert Level 2 | . 2 1 1 2 2 1 Low Security (%) 29 | 100 43 45 53 35 12 28 Level 1 39 | . 41 54 46 57 17 71 Level 2 31 | . 14 . . 6 70 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 4 . . 2 4 4 Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 6 | . 3 . . 2 1 . Assault 1 | . . . . . 1 . Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 5 | . 1 2 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 13 19 3 20 35 16 Peak Tracking Total 8 | . 3 7 3 6 8 7 Tactical Retreats 6 | . . 1 1 1 . 3 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 7 | . 3 1 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 7 | . 4 1 . . 2 . Max in Single Turn 2 | . 1 1 . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 17 | . 3 2 . 1 11 . Terminals 14 | . 3 2 . 1 8 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 10 5 . 2 30 . Successful 30 | . 7 4 . 1 18 . Failed 17 | . 3 1 . 1 12 . Catastrophic 3 | . . . . . 3 . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 38 | . 10 5 . 2 21 . Fabricators . | . . . . . . . Repair Stations 8 | . . . . . 8 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 7 4 . 1 10 . Record 5 | . 1 2 . . 2 . Part Schematic 2 | . . . . . 2 . Prototype ID Bank 3 | . 1 1 . . 1 . Open Door 2 | . . . . . 2 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . 2 . . . . . Recycling Unit Index 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 1 | . . . . . 1 . Extermination Status 1 | . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . . . 8 . Scan Component 4 | . . . . . 4 . Repair 4 | . . . . . 4 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 1 . . 8 . Full Trace Events 5 | . . . . . 5 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 3 . Time 128 | . . . . . 128 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 7 | . . . . . . 7 Drone Recoveries 6 | . . . . . . 6 Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 4280 | 37 507 799 173 468 1739 557 Spaces Moved 2254 | 32 360 464 117 256 782 243 Core 15 | 13 1 1 . . . . Treads 407 | . . . . . 268 139 Legs . | . . . . . . . Wheels 1423 | 19 183 334 117 256 514 . Hover 305 | . 176 129 . . . . Flight 104 | . . . . . . 104 Fastest Speed 32 | 50 90 100 115 105 90 32 Average Speed 135 | 76 108 128 115 110 156 163 Slowest Speed 450 | 100 300 450 115 115 330 382 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . . 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 78 43 34 25 91 5 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 108 | . 84 . . 5 18 1 Melee . | . . . . . . . Projectile 11 | . . . . 5 5 1 AOE 97 | . 84 . . . 13 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 3043 | 43 436 584 135 354 1140 351 Wait 310 | . 16 17 3 24 200 50 Move 2242 | 31 359 463 116 255 781 237 Hop 3 | . . . . . . 3 Pick Up 95 | 6 15 21 2 7 39 5 Fast Attach 17 | 1 3 2 . 4 4 3 Attach 43 | 5 4 9 . 4 8 13 Detach 3 | . . . . . 1 2 Swap 45 | . 11 7 2 6 17 2 Drop 58 | . 3 11 1 11 25 7 Fire 226 | . 25 53 11 43 65 29 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 14) 191 | -10/Materials | Discovered new exit (range 3) 323 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 476 | -10/Materials | Discovered new exit (range 15) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Weapon x2 868 | -9/Materials | Destroyed 8 combat bots 868 | -9/Materials | Lost 4 parts (2n2w) 1024 | -9/Materials | Identified exit to Mines 1344 | -9/Materials | Entered Mines 1386 | -9/Mines | Build established: Scavenger-Tank 1387 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1499 | -9/Mines | Discovered new exit (range 7) 1517 | -9/Mines | Entered Materials 1517 | -8/Materials | Evolved 2 slots: Weapon x2 1626 | -8/Materials | Discovered new exit (range 11) 1869 | -8/Materials | Discovered new exit (range 5) 1985 | -8/Materials | Entered Storage 2077 | -8/Storage | Repaired Lgt. Cannon 2117 | -8/Storage | Repaired Minigun 2252 | -8/Storage | Garrison activated, responded to threat 2332 | -8/Storage | Destroyed 8 combat bots 2428 | -8/Storage | Build established: Scavenger-Executioner 2554 | -8/Storage | Repaired Minigun 3185 | -8/Storage | First assault squad dispatched 3247 | -8/Storage | Build established: Executioner 3686 | -8/Storage | Discovered new exit (range 16) 3724 | -8/Storage | Entered Factory 3724 | -7/Factory | Evolved 2 slots: Utility x2 3986 | -7/Factory | Garrison activated, responded to threat 4030 | -7/Factory | Core integrity fell below 50% 4058 | -7/Factory | Lost 4 parts (1p3w) 4059 | -7/Factory | System corruption reached 10% 4193 | -7/Factory | Core integrity fell below 20% 4223 | -7/Factory | Lost 8 parts (1p2n3u2w) 4281 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04192_ K-01 Serf collects debris. 04192_ G-47 Trooper destroyed. 04195_ K-01 Serf collects debris. 04197_ Dropped Lrg. Storage Unit. 04198_ K-01 Serf collects debris. 04203_ Acquired Imp. Medium Armor Plating. 04211_ Acquired System Restoration Module. 04212_ J1EFKOMJ3WNJ<|SNCLA JWH1,ZBTGFRJ/HBMNV&Z 04220_ System Restoration Module purges 1% system corruption (9%). 04229_ System Restoration Module purges 1% system corruption (8%). 04233_ 9D%OS0CR ,U PCYU&G&67BPRMC2 VGQHXL1WJ 04233_ Dropped Drone Bay. 04251_ System corrupted: Heat flow error (+242). 04258_ Acquired Flak Gun. 04260_ Dropped Imp. Medium Armor Plating. 04266_ System corrupted: Imp. VTOL Module fused. 04267_ System Restoration Module purges 1% system corruption (7%). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ????????????#### ?????????????????????????####### | | ???????????? ????????????????????????# | | ???????????? ????????#+#????????????# | | ??????????? ######## ############## """" | | ??????????? g + """" | | ???????????? ######## """" | | ????????????????# #??????# """" | | ????????????????# @ w #??????####### | | ????????????????# ######+######## #????????????? | | ?????????????????????????# #?# #????????????? | | ?????????????????????????#! #?# #????????????? | | ?????????????????????????# """ #?# #????????????? | | ?????????????????????????# """ #?# #????????????? | | ?????????????????????????#! """ #?? ????????????? | | ?????????????????????????# #??##????????????? | | ?????????????????????????########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Matter Filter | -8/Storage | Hacked Adv. Sensor Array | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Made in Tau Ceti IV Risk Taker System Compromised Troublemaker Challenges ------------ None Game ------ Seed DirtyCloakingWell Manual? 0 Play Time 01:17:06 Cumulative 4.1 hours Start 2024.05.04 @ 18:23:20 End 2024.05.05 @ 06:51:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84088adb-933f-4c6d-96d3-a40fbd6a7747