Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 16:05:56 Player: Waste Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (148) 740 Value Destroyed (4414) 4414 Prototype IDs (22) 440 Alien Tech Used (8) 1600 Bonus (1746) 1746 TOTAL SCORE: 16440 Bonus ------- High Alert Combat Kills 446 Met Architect 300 Destroyed A2 1000 Cogmind --------- Core Integrity 0/1600 Matter 247/300 Energy 190/190 System Corruption 4% Temperature Cool (0) Movement Flying (92) Ox1 Location -1/Access_0 Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Impulse Thruster Array Cooled Q-thruster > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter Nanoactuators Microwarp Drive > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Light Quantum Reactor Experimental Shield Generator Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield Microwarp Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Cooled Impulse Thruster Impulse Thruster Array Advanced Reaction Control System Advanced Phase Shifter Improved Light Armor Plating Experimental Shield Generator Advanced System Shield Subatomic Replicator Null Cannon Fusion Bomb Launcher Enhanced Force Lance Enhanced Force Lance [Rating: 192] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Impulse Thruster Array Utility Advanced Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Microwarp Drive Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 2 . . . . . 2 . 2 . . . . . Utility 11 | . . . 2 2 2 2 1 . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 240 | 1 13 25 15 17 9 13 11 8 22 9 25 25 21 19 7 Power 25 | . 1 3 1 1 . . 2 1 2 2 2 . 4 4 2 Engine 3 | . 1 2 . . . . . . . . . . . . . Core 5 | . . 1 1 1 . . 1 . 1 . . . . . . Reactor 17 | . . . . . . . 1 1 1 2 2 . 4 4 2 Propulsion 42 | . 4 7 7 5 1 . . 2 2 3 1 2 4 3 1 Treads 18 | . 4 7 7 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 24 | . . . . 5 1 . . 2 2 3 1 2 4 3 1 Utility 107 | . 3 1 3 8 7 7 9 5 12 2 14 16 9 9 2 Device 71 | . 1 1 . 3 3 4 4 4 11 2 11 13 7 7 . Storage 3 | . 1 . . 1 . . . . . . 1 . . . . Processor 8 | . . . 2 2 2 1 1 . . . . . . . . Hackware 12 | . . . . 1 1 2 4 1 1 . . . 2 . . Protection 8 | . 1 . 1 1 1 . . . . . 1 1 . 1 1 Artifact 5 | . . . . . . . . . . . 1 2 . 1 1 Weapon 66 | 1 5 14 4 3 1 6 . . 6 2 8 7 4 3 2 Energy Gun 1 | . . 1 . . . . . . . . . . . . . Energy Cannon 19 | . 3 6 2 . 1 . . . 1 1 1 1 1 1 1 Ballistic Gun 5 | 1 2 1 . . . . . . 1 . . . . . . Ballistic Cannon 4 | . . 2 . . . 2 . . . . . . . . . Launcher 10 | . . 4 2 . . 2 . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . 3 . 2 . . 3 . 3 3 . . . Piercing Weapon 13 | . . . . . . . . . 1 1 4 1 3 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 3 . . 1 1 1 . 9 . 4 3 2 1 1 Parts Lost 39 | . 3 . 3 . 1 1 2 5 . . 1 4 4 . 15 Power 9 | . 1 . 1 . . . . 1 . . . 2 1 . 3 Propulsion 9 | . . . 2 . . . 1 1 . . 1 . . . 4 Utility 17 | . 1 . . . 1 1 1 3 . . . 1 2 . 7 Weapon 4 | . 1 . . . . . . . . . . 1 1 . 1 Highest Loss Streak 8 | . 1 . 2 . 1 1 2 3 . . 1 4 4 . 8 To Critical Strikes 2 | . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 90 | . 96 99 99 78 90 96 91 81 88 83 80 76 80 78 58 Engine 4 | . 13 9 6 . . . . . . . . . . . . Core 1 | . . 1 2 7 6 5 8 3 2 . . . . . . Reactor 2 | . . . . . . . 1 4 5 7 7 7 5 8 6 Treads 15 | . 16 44 36 . . . . . . . . . . . . Leg 1 | . 11 . . . . . . . . . . . . . . Flight 10 | . . . . 29 26 23 18 16 17 18 18 16 17 20 16 Device 11 | . 2 11 9 14 19 17 17 13 18 17 10 9 15 9 18 Storage 7 | . 14 11 9 7 6 5 5 4 . . 2 4 4 4 2 Processor 6 | . . . 10 14 13 16 12 9 9 8 8 8 8 8 8 Hackware 9 | . . . . 2 8 10 16 19 22 21 21 21 23 21 . Protection 3 | . 9 . 6 . 1 5 5 2 . . 3 2 . 4 . Energy Cannon 7 | . 15 15 17 . . . . . . 3 . . . . . Ballistic Gun 1 | . 12 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 6 8 5 4 6 . 2 3 . . . Piercing Weapon 1 | . . . . . . . . . 1 4 2 . 6 3 2 Peak Build Rating 192 | 6 8 19 32 35 49 66 79 117 152 168 183 192 190 183 163 Average Rating 75 | 6 7 15 28 29 43 59 73 106 132 155 168 176 171 170 131 On Entrance 84 | 6 6 8 19 32 35 49 66 79 100 144 168 176 151 157 163 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 74 | 10 52 57 65 15 18 27 31 31 32 43 62 64 73 74 69 Greatest Support 84 | 20 40 80 84 16 28 28 35 59 63 79 64 64 73 76 76 Greatest Overweight (x) 2 | . 2 . . . . 1 . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 8 8 8 8 5 15 15 15 15 15 Average Capacity 14 | 8 17 20 20 8 8 8 8 8 5 5 11 15 15 15 11 Most Carried 20 | 6 13 20 20 20 8 8 8 8 7 5 13 15 15 15 9 Average Carried 12 | 6 9 18 19 7 7 7 7 7 5 5 8 14 14 14 4 Final Capacity 20 | 8 20 20 20 8 8 8 8 8 5 5 15 15 15 15 5 Final Carried 20 | 6 13 20 20 7 8 8 8 8 5 5 11 13 15 9 2 Class Distribution -------------------- 32% | Mutant 24% | Wizard-Ninja 14% | Scavenger-Mutant 8% | Hacker-Scout 7% | Scout 4% | Hacker-Ninja 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Wizard-Ninja | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -2/Section 7 Wizard-Ninja | -1/Access Wizard-Sprinter | -1/Command Ninja | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 2888 | 200 310 567 243 . 269 249 61 97 . 75 308 374 114 . 21 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5576 | . 848 1325 1419 20 205 510 61 293 . 114 157 458 153 . 13 Parts 306 | . 49 62 87 2 12 20 7 7 . 11 14 25 10 . . Haulers Intercepted 14 | . 2 3 2 . 1 4 . 2 . . . . . . . Recyclers Shooed 5 | . 3 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 91 | . 14 30 30 . 1 5 . 1 . . 1 8 . . 1 Melee 7 | . . . . . 1 . . 1 . . 1 4 . . . Guns 12 | . 12 . . . . . . . . . . . . . . Cannons 40 | . 2 17 21 . . . . . . . . . . . . AOE 27 | . . 12 6 . . 5 . . . . . 4 . . . Classes Destroyed 17 | . 6 5 4 . 1 . . . . . 1 . . . . Worker 9 | . 2 3 3 . . 1 . . . . . . . . . Builder 2 | . . 1 1 . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 14 | . 2 3 2 . 1 4 . 2 . . . . . . . Recycler 6 | . 2 3 . . . . . . . . . 1 . . . Mechanic 2 | . . 1 . . . 1 . . . . . . . . . Operator 7 | . . 1 . 1 1 . 1 . . 1 2 . . . . Drone 1 | . . . . . . . . . . . 1 . . . . Watcher 17 | . 3 1 2 . 1 1 1 . . 2 2 . 4 . . Swarmer 28 | . 3 7 8 . . 5 . . . . . 5 . . . Grunt 35 | . 11 13 11 . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 18 | . . 9 8 . . . . . . . . 1 . . . Hunter 1 | . . . 1 . . . . . . . . . . . . Programmer 4 | . . . . . 1 . . 1 . . . 2 . . . Heavy 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 6 | . 5 5 5 1 2 6 1 1 . 2 1 6 1 . 1 Combat Bots Only 5 | . 3 4 4 . 1 5 . 1 . . 1 5 . . 1 Max Kills in Single Turn 4 | . 2 3 2 1 1 2 1 1 . 1 1 4 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 3 2 . . 2 . . . . . 4 . . . Melee 1 | . . . . . 1 . . 1 . . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 A2 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 719 | . 70 72 100 . 15 16 47 26 1 21 55 83 26 4 183 Missed 324 | . 18 11 34 . 6 5 32 8 . 12 34 38 13 3 110 Damage Taken 9304 | . 637 772 1234 20 152 209 295 419 22 173 449 1497 434 27 2964 Core 2656 | . 143 96 94 20 63 56 39 45 22 55 79 594 67 . 1283 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 50 | . 50 . . . . . . . . . . . . . . Regen/Repaired (Parts) 364 | . . . . . . . 1 . . 54 117 192 . . . Core Remaining (%) 81 | 100 42 76 82 97 92 94 96 . 94 . . 44 . . . Volleys Fired 254 | . 74 77 75 . 2 9 . . . 2 1 4 1 2 7 Largest 2 | . 2 2 2 . 1 1 . . . 1 1 1 1 1 1 Hottest 136 | . 120 136 136 . 85 43 . . . 130 130 130 130 130 130 Shots Fired 464 | . 147 145 144 . 2 9 . . . 2 1 4 1 2 7 Gun 125 | . 125 . . . . . . . . . . . . . . Cannon 314 | . 22 134 138 . 2 2 . . . 2 1 3 1 2 7 Launcher 25 | . . 11 6 . . 7 . . . . . 1 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 170 | . 125 43 . . . 2 . . . . . . . . . Thermal 269 | . 22 91 138 . 2 . . . . 2 1 3 1 2 7 Explosive 25 | . . 11 6 . . 7 . . . . . 1 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 12 15 19 . . 2 . . . . . . . . 2 Robot Miss Streak 5 | . 3 5 2 . . 4 . . . . . 1 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 381 | . 93 94 101 2 13 22 2 14 . 3 15 9 8 . 5 Core Hits 188 | . 41 47 53 1 5 14 2 5 . 3 5 6 4 . 2 Critical Kills 5 | . . 1 3 . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . 4 . . . . . . . . . . . . . . Critical Strikes 21 | . 4 1 3 . 1 5 . 2 . 1 1 1 1 . 1 Meltdown 5 | . . 1 3 . . . . . . . . . . . 1 Destroy 4 | . 4 . . . . . . . . . . . . . . Sever 9 | . . . . . 1 5 . 2 . . . 1 . . . Impale 3 | . . . . . . . . . . 1 1 . 1 . . Melee Attacks 304 | . . . . 4 54 35 16 29 13 13 41 21 58 17 3 Impact . | . . . . . . . . . . . . . . . . Slashing 186 | . . . . 4 54 35 16 29 11 1 15 21 . . . Piercing 118 | . . . . . . . . . 2 12 26 . 58 17 3 Sneak Attacks 16 | . . . . 2 3 6 1 2 . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Follow-up Attacks 7 | . . . . . . 1 . . . . 3 . 3 . . Damage Inflicted 13105 | . 1113 2705 2683 166 613 1606 179 659 . 229 891 1451 504 . 306 Guns 852 | . 852 . . . . . . . . . . . . . . Cannons 4392 | . 231 1752 2103 . . . . . . . . . . . 306 Explosions 2404 | . . 861 467 . . 536 . . . . . 540 . . . Melee 5222 | . . . . 166 613 1070 179 659 . 229 891 911 504 . . Ramming 235 | . 30 92 113 . . . . . . . . . . . . Kinetic 1394 | . 852 542 . . . . . . . . . . . . . Thermal 3918 | . 231 1210 2103 . . 68 . . . . . . . . 306 Explosive 2336 | . . 861 467 . . 468 . . . . . 540 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 3867 | . . . . 166 613 1070 179 659 . . 269 911 . . . Piercing 1355 | . . . . . . . . . . 229 622 . 504 . . Highest Corruption 6 | . . 2 2 1 1 5 . 4 6 . 2 3 2 2 4 Average Corruption 2 | . . 2 2 1 1 5 . 2 4 . 2 2 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 85 | . . 12 27 1 1 9 . 2 5 . 7 11 1 6 3 Message Errors 19 | . . . 6 1 1 . . . 1 . 2 4 . 4 . Matter Fused 21 | . . 5 8 . . 2 . . 1 . 1 3 . 1 . Heat Flow Errors 9 | . . . 2 . . 2 . . 1 . 2 1 . . 1 Energy Discharges 7 | . . 1 1 . . 3 . 1 . . . 1 . . . Parts Rejected 3 | . . . . . . . . . . . . 1 1 . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 11 | . . 3 5 . . 1 . . . . . 1 . 1 . Data Loss (major) 6 | . . 1 1 . . . . . 1 . 2 . . . 1 Misfires 4 | . . 2 2 . . . . . . . . . . . . Alerts 2 | . . . . . . . . 1 1 . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 936 | . . 51 34 28 72 107 . 56 . . 173 349 66 . . Projectiles 61 | . . 41 20 . . . . . . . . . . . . Explosions 71 | . . 10 4 . . 32 . . . . . 25 . . . Melee 804 | . . . 10 28 72 75 . 56 . . 173 324 66 . . Knockbacks 7 | . 1 6 . . . . . . . . . . . . . Impact 2 | . 1 1 . . . . . . . . . . . . . Kinetic 4 | . . 4 . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 139 | . . 48 40 . . 51 . . . . . . . . . Shots 6 | . . 3 1 . . 2 . . . . . . . . . Rammed 23 | . 4 7 12 . . . . . . . . . . . . Targets Rammed 27 | . 5 9 13 . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . Crushed 3 | . . 2 1 . . . . . . . . . . . . Highest Temperature 325 | . 222 268 246 . 64 191 . . 137 128 325 288 68 188 168 Average Temperature 65 | . 46 25 52 . 33 85 . . 75 22 120 113 26 43 84 Received Heat Transfer 1308 | . 279 291 378 . 45 . 66 9 . 9 18 63 . 9 141 Effects 1 | . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . Robots Melted 5 | . . 1 3 . . . . . . . . . . . 1 Combat Hostiles 5 | . . 1 3 . . . . . . . . . . . 1 Parts Melted 13 | . 1 2 10 . . . . . . . . . . . . Heat Transferred 6624 | . 481 2220 3774 . . 50 . . . . . . . . 99 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 828 | . 274 624 828 287 477 412 454 442 259 315 353 590 471 468 . Initial 353 | . . 25 263 172 140 42 107 231 150 81 96 117 353 172 . Average 301 | . 109 320 593 201 227 218 288 296 169 194 219 321 291 322 . Maximum Alert Level 3 | . 1 2 3 1 2 2 2 2 1 1 1 2 2 2 . Low Security (%) 33 | 100 83 33 . 35 33 45 28 . 70 53 49 26 10 7 . Level 1 38 | . 16 21 18 64 59 39 48 82 29 46 50 36 77 63 . Level 2 22 | . . 44 53 . 7 15 22 17 . . . 36 12 29 . Level 3 4 | . . . 28 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 2 4 2 7 . 6 1 2 4 1 3 6 . . Investigation 10 | . 1 . 1 1 1 . 3 . . 1 . . 2 . . Extermination 10 | . . . . . 1 . 1 . 1 1 1 2 3 . . Reinforcement 22 | . 3 2 3 1 5 . 2 1 1 2 . 1 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . 1 . 1 . . . . . 1 . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 21 | . 2 5 6 . 1 . 1 1 . . . 3 1 1 . Communications Jammed 53 | . . . . . . 2 11 7 . 2 17 9 4 1 . Distress Signals 44 | . . . . . . . 11 7 . 2 10 9 4 1 . Times Spotted 337 | . 29 41 45 7 24 11 31 10 7 11 21 39 22 8 31 Peak Tracking Total 22 | . 5 5 6 4 7 4 9 6 6 5 4 16 7 6 22 Tactical Retreats 48 | . 3 2 5 1 5 1 7 2 . 2 7 7 1 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . 5 1 2 1 . . 1 . 1 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 23 | . . 4 3 1 . 2 . . 5 . 5 2 . . 1 Max in Single Turn 1 | . . 1 1 1 . 1 . . 1 . 1 1 . . 1 Garrison Access 6 | . . . 1 1 . 1 . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 104 | . 4 5 12 5 12 6 5 3 8 10 10 8 12 4 . Terminals 79 | . 4 5 10 3 11 2 2 2 6 6 7 7 10 4 . Fabricators 6 | . . . . 1 . 1 . 1 1 1 . . 1 . . Repair Stations 6 | . . . . . . 1 3 . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . 1 . . . 1 1 1 1 . . . Garrison Access 7 | . . . 1 1 . 2 . . . 1 1 . 1 . . Total Hacks 276 | . 15 15 31 11 37 11 12 9 23 22 28 22 28 12 . Successful 163 | . 3 7 16 5 17 2 6 5 17 17 22 17 19 10 . Failed 113 | . 12 8 15 6 20 9 6 4 6 5 6 5 9 2 . Catastrophic 22 | . 1 3 3 2 4 1 2 1 . 2 . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 179 | . 15 15 20 3 29 . 12 2 18 10 15 17 16 7 . Terminals 224 | . 15 15 28 4 34 4 9 8 20 13 19 21 22 12 . Fabricators 17 | . . . . 6 . 1 . 1 2 3 . . 4 . . Repair Stations 10 | . . . . . . 2 3 . . 2 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 2 . 3 . . . 1 3 5 1 . . . Garrison Access 10 | . . . 1 1 . 4 . . . 1 1 . 2 . . Terminal Hacks 51 | . 3 1 5 . 2 . 1 4 4 6 4 5 10 6 . Record 1 | . . . . . . . . . . . . . 1 . . Part Schematic 3 | . . . . . . . . 1 1 . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . 1 . 1 3 . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . 1 . . 1 . . Terminal Index 7 | . . . 1 . 1 . . . 1 1 1 1 1 . . Fabricator Index 4 | . . . . . . . . . . 1 . 1 1 1 . Alert Level 4 | . . . . . . . . 2 1 . 1 . . . . Unreport Threat 6 | . . . 3 . 1 . . . 1 1 . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . 1 . Recall Extermination 4 | . . . . . . . . . . 1 1 . 2 . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . Registered Prototypes 2 | . . . . . . . . . . . . 1 . 1 . Zone Layout 3 | . . . . . . . . . . . . 1 . 2 . Fabricator Hacks 11 | . . . . 3 . 1 . 1 1 2 . . 3 . . Network Status 4 | . . . . 1 . 1 . 1 1 . . . . . . Load Schematic 4 | . . . . 1 . . . . . 1 . . 2 . . Build 3 | . . . . 1 . . . . . 1 . . 1 . . Repair Station Hacks 4 | . . . . . . . . . . 2 2 . . . . Scan Component 2 | . . . . . . . . . . 1 1 . . . . Repair 2 | . . . . . . . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 2 . 2 . . . 1 2 5 . . . . Insert Component 7 | . . . 1 . 1 . . . 1 1 3 . . . . Analyze 5 | . . . 1 . 1 . . . . 1 2 . . . . Garrison Access Hacks 6 | . . . 1 1 . 1 . . . 1 1 . 1 . . Seal Access 6 | . . . 1 1 . 1 . . . 1 1 . 1 . . Unauthorized Hacks 79 | . . 6 8 1 13 . 5 . 11 4 10 12 5 4 . Terminals 73 | . . 6 8 1 13 . 2 . 11 3 10 11 4 4 . Track 3 | . . . . . . . . . 1 . . 1 . 1 . Assimilate 8 | . . . . . 4 . . . . . 2 1 1 . . Botnet 31 | . . 3 3 . 3 . 2 . 4 3 3 4 3 3 . Operators 2 | . . . . . . . . . 1 . . 1 . . . Skim 29 | . . 3 5 1 6 . . . 5 . 5 4 . . . Fabricators 2 | . . . . . . . . . . 1 . . 1 . . Prioritize 2 | . . . . . . . . . . 1 . . 1 . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . Patch 3 | . . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . 1 2 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 83 | . 4 4 10 4 12 5 2 3 7 7 6 5 10 4 . Full Trace Events 8 | . 3 . . 1 1 . . . . 1 . . 2 . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . 1 . . 1 1 1 2 . . . . Parts Built 4 | . . . . 1 . . . . . 2 . . 1 . . Authchips . | . . . . . . . . . . . . . . . . Time 138 | . . . . 99 . . . . . 18 . . 21 . . Total Part Build Rating 16 | . . . . 2 . . . . . 6 . . 8 . . Parts Repaired 2 | . . . . . . . . . . 1 1 . . . . Time 79 | . . . . . . . . . . 34 45 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . . . . 1 1 . . . . Part Schematics Acquired 4 | . . . 1 . 1 . . . . 1 1 . . . . Parts Damaged 2 | . . . . . . . . . . 1 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 7 | . . . . . 3 . . . . . 2 1 1 . . Largest Group 2 | . . . . . 2 . . . . . 1 1 1 . . Highest-Rated Group 52 | . . . . . 52 . . . . . 45 26 45 . . Highest-Rated Ally 45 | . . . . . 26 . . . . . 45 26 45 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 11282 | 2 1538 1887 1846 282 767 451 304 438 277 394 899 571 1050 343 233 Spaces Moved 17207 | 1 605 933 980 873 2064 998 766 1013 562 891 1800 1399 2577 739 1006 Core . | . . . . . . . . . . . . . . . . Treads 2255 | . 342 933 980 . . . . . . . . . . . . Legs 264 | 1 263 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 13922 | . . . . 873 2064 998 766 1013 562 891 1800 1173 2577 739 466 Fastest Speed 23 | 120 120 160 155 27 28 29 29 32 32 29 30 36 28 24 23 Average Speed 52 | 120 205 160 156 27 28 29 30 34 33 31 33 36 32 30 28 Slowest Speed 320 | 120 320 160 162 28 29 90 34 37 37 32 110 39 42 31 97 Overloaded Moves 129 | . . . . . . . . . . . . . . 1 128 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 93 | . . . . 6 16 1 10 11 3 2 . 5 32 4 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . 1 . 1 . Microwarps 88 | . . . . . . . . . . . . 20 . . 68 Exploration Rate (%) 49 | 2 97 73 78 22 57 30 32 30 59 27 94 68 48 27 54 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 153 | . . . . 1 39 6 14 10 5 10 12 9 30 15 2 Terrain Destroyed 393 | . . 61 30 1 40 124 14 10 5 10 12 36 30 16 4 Melee 145 | . . . . 1 38 5 14 10 5 8 11 8 29 14 2 Projectile 17 | . . 2 . . 2 2 . . . 2 1 3 1 2 2 AOE 231 | . . 59 30 . . 117 . . . . . 25 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total 17996 | 1 758 1181 1138 915 2151 1095 797 1050 634 974 2018 1268 2649 818 549 Wait 503 | . 48 102 43 . 21 36 7 5 14 55 125 4 18 25 . Move 16336 | . 604 932 979 860 2032 995 746 992 555 886 1799 1182 2517 730 527 Hop 84 | . . . . 6 15 1 9 9 3 2 . 5 27 4 3 Pick Up 89 | . 9 15 5 4 8 3 2 3 7 3 10 7 8 5 . Fast Attach 85 | . 8 6 3 3 4 4 4 3 18 6 8 10 6 . 2 Attach 81 | . 3 2 3 12 4 5 4 1 4 . 7 8 8 14 6 Detach 33 | . . 1 . 4 2 3 1 . . . 7 6 3 6 . Swap 79 | 1 2 17 9 2 1 4 3 4 . 3 10 10 7 6 . Drop 140 | . 5 20 8 20 8 3 5 4 23 4 14 11 5 9 1 Fire 254 | . 74 77 75 . 2 9 . . . 2 1 4 1 2 7 Melee 285 | . . . . 4 54 32 16 29 10 13 37 21 49 17 3 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . Crush 26 | . 4 9 13 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 8) 321 | -10/Materials | Build established: Mutant 476 | -10/Materials | Core integrity fell below 50% 696 | -10/Materials | Discovered new exit (range 13) 1088 | -10/Materials | Discovered new exit (range 14) 1305 | -10/Materials | Discovered new exit (range 6) 1461 | -10/Materials | Discovered new exit (range 16) 1541 | -10/Materials | Entered another Materials area 1541 | -9/Materials | Evolved 2 slots: Propulsion x2 2797 | -9/Materials | Build established: Scavenger-Mutant 2898 | -9/Materials | Discovered new exit (range 13) 3096 | -9/Materials | Discovered new exit (range 6) 3428 | -9/Materials | Entered another Materials area 3428 | -8/Materials | Evolved 2 slots: Utility x2 3840 | -8/Materials | Discovered new exit (range 15) 4214 | -8/Materials | Discovered new exit (range 7) 4392 | -8/Materials | Discovered new exit (range 6) 4418 | -8/Materials | Build established: Mutant 4776 | -8/Materials | Discovered new exit (range 7) 5126 | -8/Materials | Learned 2 Storage zone layouts 5186 | -8/Materials | Learned Factory non-interactive machine intel 5234 | -8/Materials | Learned location of 1 exit from Extension 5274 | -8/Materials | Learned location of 1 exit from Recycling 5274 | -8/Materials | Entered Factory 5274 | -7/Factory | Evolved 2 slots: Utility x2 5275 | -7/Factory | Loaded intel: 240 non-interactive machine locations 5471 | -7/Factory | Fabricated Imp. Flight Unit? 5531 | -7/Factory | Discovered new exit (range 20) 5556 | -7/Factory | Identified exit to Factory 5556 | -7/Factory | Entered another Factory area 5556 | -6/Factory | Evolved 2 slots: Utility x2 5715 | -6/Factory | Spotted B-75 Beast 5870 | -6/Factory | Hacking Suite fried by hacking feedback 5906 | -6/Factory | Search patrols dispatched 6015 | -6/Factory | Learned location of 1 exit from Upper Caves 6074 | -6/Factory | Learned Extension terminal intel 6121 | -6/Factory | Learned 2 Lower Caves zone layouts 6165 | -6/Factory | Build established: Scout 6194 | -6/Factory | Discovered new exit (range 8) 6197 | -6/Factory | Identified exit to Factory 6204 | -6/Factory | Learned Extension stockpile data 6223 | -6/Factory | Discovered new exit (range 6) 6227 | -6/Factory | Identified exit to Lower Caves 6258 | -6/Factory | Learned location of Warlord (-4) 6323 | -6/Factory | Entered another Factory area 6323 | -5/Factory | Evolved 2 slots: Utility x2 6497 | -5/Factory | Discovered new exit (range 21) 6537 | -5/Factory | Discovered new exit (range 5) 6538 | -5/Factory | Identified exit to Factory 6774 | -5/Factory | Entered another Factory area 6774 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7045 | -4/Factory | Identified exit to Research 7052 | -4/Factory | Search patrols dispatched 7078 | -4/Factory | Entered Research 7078 | -3/Research | Evolved 2 slots: Propulsion x2 7240 | -3/Research | Identified exit to Testing 7269 | -3/Research | Build established: Hacker-Scout 7374 | -3/Research | Spotted B-86 Titan 7410 | -3/Research | Lost 3 parts (1n2u) 7468 | -3/Research | Found Fusion Bomb Launcher 7516 | -3/Research | Entered Testing 7571 | -3/Testing | Found Prototype Hackware 7571 | -3/Testing | Identified Exp. Hacking Suite 7597 | -3/Testing | Found Prototype Device 7597 | -3/Testing | Identified AEGIS Remote Shield 7621 | -3/Testing | Spotted Striker 7668 | -3/Testing | Found Prototype Energy Cannon 7668 | -3/Testing | Identified Null Cannon 7690 | -3/Testing | Found Prototype Processor 7693 | -3/Testing | Identified Exp. Terrain Scan Processor 7729 | -3/Testing | Found Prototype Ballistic Gun 7729 | -3/Testing | Identified Hyp. Multirail 7788 | -3/Testing | Discovered new exit (range 19) 7793 | -3/Testing | Identified exit to Research 7793 | -3/Testing | Entered Research 7793 | -2/Research | Evolved 2 slots: Propulsion x2 7868 | -2/Research | Spotted B-90 Cyclops 7881 | -2/Research | Build established: Wizard-Ninja 7963 | -2/Research | Identified exit to Quarantine 8026 | -2/Research | Fabricated Imp. Light Armor Plating (x2) 8145 | -2/Research | Repaired Mic. Antimatter Reactor 8187 | -2/Research | Entered Quarantine 8191 | -2/Quarantine | Cryocooling Duct disabled 8206 | -2/Quarantine | Ambient heat levels rising (+20) 8206 | -2/Quarantine | Non-combat units ordered to evacuate 8280 | -2/Quarantine | Found Prototype Device 8280 | -2/Quarantine | Identified Beam Splitter 8283 | -2/Quarantine | Found Prototype Device 8283 | -2/Quarantine | Identified Exp. Shield Generator 8524 | -2/Quarantine | Found Alien Slashing Weapon 8545 | -2/Quarantine | Identified Sigix Broadsword 8569 | -2/Quarantine | Found Alien Artifact 8628 | -2/Quarantine | Discovered new exit (range 3) 8628 | -2/Quarantine | Identified exit to Access 8658 | -2/Quarantine | Found Alien Artifact 8668 | -2/Quarantine | Identified Core Reset Matrix 8668 | -2/Quarantine | Identified Subatomic Replicator 8700 | -2/Quarantine | Learned Research stockpile data 8727 | -2/Quarantine | Repaired Broken Exp. Shield Generator 8771 | -2/Quarantine | Found Alien Artifact 8771 | -2/Quarantine | Identified Phase Redirector 8842 | -2/Quarantine | Identified exit to Section 7 8899 | -2/Quarantine | Learned Access garrison access intel 8979 | -2/Quarantine | Learned Section 7 garrison access intel 9025 | -2/Quarantine | Learned location of 3 exits from Research 9028 | -2/Quarantine | Spotted Fortress 9082 | -2/Quarantine | Learned Research recycling unit intel 9086 | -2/Quarantine | Entered Section 7 9088 | -2/Section 7 | Loaded intel: 1 garrison access location 9174 | -2/Section 7 | Found Alien Artifact 9174 | -2/Section 7 | Identified Microwarp Drive 9190 | -2/Section 7 | Spotted B-90 Cyclops 9250 | -2/Section 7 | Found Alien Artifact 9250 | -2/Section 7 | Identified Integrated Mediator 9250 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 9260 | -2/Section 7 | Spotted S7 Guard 9591 | -2/Section 7 | Spotted Alpha 7 9592 | -2/Section 7 | Spotted Alpha 7 9598 | -2/Section 7 | Spotted B-99 Colossus 9621 | -2/Section 7 | Spotted Executioner 9621 | -2/Section 7 | Spotted Executioner 9627 | -2/Section 7 | Used Subatomic Replicator to create Alien Artifact 9629 | -2/Section 7 | Found Alien Artifact 9629 | -2/Section 7 | Identified Transdimensional Reconstructor 9629 | -2/Section 7 | Warped through subspace 9655 | -2/Section 7 | Core integrity fell below 50% 9657 | -2/Section 7 | Entered Access 9657 | -1/Access | Evolved 2 slots: Utility x2 9658 | -1/Access | Loaded intel: 5 garrison access locations 9662 | -1/Access | Lost 4 parts (2p1u1w) 9907 | -1/Access | Search patrols dispatched 9979 | -1/Access | Identified exit to Command 10220 | -1/Access | Fabricated Adv. Powered Armor (x1) 10547 | -1/Access | Spotted B-99 Colossus 10707 | -1/Access | Entered Command 10729 | -1/Command | Lost 4 parts (1p2u1w) 10979 | -1/Command | Build established: Wizard-Sprinter 11016 | -1/Command | Identified Supercharged TR 11016 | -1/Command | Warped through subspace to slip node 11016 | -1/Command | Discovered new exit (range 3) 11050 | -1/Command | Identified exit to Access_0 11050 | -1/Command | Entered Access_0 11051 | -1/Access_0 | Met Architect 11096 | -1/Access_0 | A6 warped into view 11120 | -1/Access_0 | Subspace Access Node disabled 11138 | -1/Access_0 | A5 warped into view 11169 | -1/Access_0 | Lost 6 parts (2p1n3u) 11191 | -1/Access_0 | Destroyed A2 11193 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 11219 | -1/Access_0 | Core integrity fell below 50% 11220 | -1/Access_0 | A4 warped into view 11223 | -1/Access_0 | Singularity Gate disabled 11243 | -1/Access_0 | Lost 8 parts (1p2n4u1w) 11247 | -1/Access_0 | Core integrity fell below 20% 11278 | -1/Access_0 | Found Alien Artifact 11278 | -1/Access_0 | Identified Integrated Reactor 11278 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 11283 | -1/Access_0 | Core destroyed Last Messages --------------- 11260_ HV Slug penetrates Wall. 11261_ System corrupted: Heat flow error (+248). 11261_ Microwarped (distance 6). 11262_ Microwarped (distance 4). 11263_ Microwarped (distance 15). 11264_ Microwarped (distance 9). 11265_ Microwarped (distance 2). 11266_ Microwarped (distance 4). 11267_ Microwarped (distance 2). 11268_ Microwarped (distance 3). 11269_ Microwarped (distance 4). 11270_ Microwarped (distance 10). 11273_ Workstation disabled. 11278_ Acquired Alien Artifact. 11278_ Identified Integrated Reactor. 11278_ Integrated Reactor installed, core energy generation increased (+10). 11281_ Quantum Shear penetrates Wall. 11281_ Microwarped (distance 9). 11283_ Microwarped (distance 8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ??????????????????????" ""???????????????????????? | | ????????????????????#""" "??##???????????????????? | | ????????????????????# "?# #???????????????????? | | ?????????????????#### ## #???????????????????? | | ???????????????### # @ #????????????????????? | | ???????????????# ; #????????????????????? | | ??????????????# #???????????? ?????? | | ??????????????## #???????? ???????? | | ???????????????##0;# ##????# ???????????? | | ????????????????# ## #### ???????????????? | | ????????????????# ?## ???????????????????? | | ????????????????#???### #??????????????????????? | | ??????????????????????### #??????????????????????? | | ???????????????## ####### #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #### #####??????????????????????? | | ??????????????????### #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# ###??????????????????????????? | | ??????????????????# #????????????????????????????? | | ???????? ???????### #????????????????????????????? | | ???????? #??????# #????????????????????????????? | | ???????? #??????# ###????????????????????????????? | | ???????? ##?????# #??????????????????????????????? | | ???????? ??????# #????????#?????????????????????? | | ?###???? ??# #?# #??????????????????????????????? | | # #???? ???# #??????????????????????????????? | | ?#### ##????# #??????????????????????????????? | | ???# #????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 45 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 Armor Coverage 400 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 89 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 58 Defensive Hacking 28 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Gui. Micro-nuke Launcher | -3/Research | Hacked Adv. Powered Armor | -3/Testing | Hacked Adv. Reaction Control System | -2/Research | Scanalyzed Adv. Phase Shifter | -2/Quarantine | Hacked Exp. Shield Generator | -2/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Light Armor Plating | x2 | -2/Research Adv. Powered Armor | x1 | -1/Access Alien Tech Used ----------------- Sigix Broadsword Phase Redirector Microwarp Drive Integrated Mediator Subatomic Replicator Transdimensional Reconstructor Supercharged TR Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed GhostHoverLaser Manual? 0 Play Time 02:25:00 Cumulative 303.1 hours Start 2024.08.31 @ 16:50:40 End 2024.09.01 @ 16:05:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 378 Adventurer 0 Explorer 0 Win Type - Total 19 Types 9/1/5/1/1/0/0/1/1 Lore% 81 Gallery% 81 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1e2d7b1-afce-4907-9a94-9a503c461114