Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 21:14:13 Player: Johge Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (2348) 2348 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 6354 Bonus ------- High Alert Combat Kills 61 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 84/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Reinforced Ion Engine Deuterium Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Sensor Array Light Armor Plating Particle Gun Particle Gun Heavy Particle Gun Heavy Laser Gatling Laser Plasma Cannon Flak Gun Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Matter Pod Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Gatling Laser > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Sensor Array Light Armor Plating Improved Medium Armor Plating Particle Gun Particle Gun Heavy Particle Gun Gatling Laser Gatling Laser Plasma Cannon Minigun Flak Gun Grenade Launcher Datajack [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 1 . . 2 Weapon . | . . . . . . . . Parts Attached 43 | 6 . 2 7 2 11 7 8 Power 8 | 1 . . 3 1 2 1 . Engine 8 | 1 . . 3 1 2 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 . . 3 . 4 3 2 Treads 13 | 2 . . 3 . 3 3 2 Leg 1 | . . . . . 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 . 1 . . 3 1 3 Device 2 | . . 1 . . 1 . . Storage 4 | 1 . . . . 2 1 . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 12 | 2 . 1 1 1 2 2 3 Energy Gun 7 | 1 . 1 . . 2 2 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 3 | 1 . . . 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . 1 . Parts Lost 24 | . . . 4 . 3 2 15 Power 4 | . . . 1 . 1 . 2 Propulsion 9 | . . . 2 . . 2 5 Utility 4 | . . . . . . . 4 Weapon 7 | . . . 1 . 2 . 4 Highest Loss Streak 7 | . . . 2 . 3 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 85 99 67 81 96 98 81 Engine 15 | . 14 14 10 18 17 18 11 Treads 28 | . 28 28 14 27 32 34 21 Leg 1 | . . . . . 2 . . Device 9 | . . 13 11 9 9 9 5 Storage 15 | . 14 14 11 9 16 18 14 Processor 1 | . . . . . . . 12 Energy Gun 11 | . 14 14 8 . 7 17 10 Energy Cannon 2 | . . . 7 9 5 . . Ballistic Gun 4 | . 14 14 3 9 5 . 1 Peak Build Rating 35 | 6 6 10 14 20 21 28 35 Average Rating 19 | 4 6 9 11 19 20 24 28 On Entrance 13 | . 6 6 10 14 20 21 27 Naked Turns . | . . . . . . . . Heaviest Build 70 | 14 14 16 20 29 68 70 70 Greatest Support 80 | 40 40 40 60 60 80 80 80 Greatest Overweight (x) 5 | . . . 5 . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 Average Capacity 14 | 6 8 8 8 8 14 20 20 Most Carried 20 | 3 4 6 8 7 10 20 19 Average Carried 9 | 1 1 5 7 6 7 15 17 Final Capacity 20 | 8 8 8 8 8 20 20 20 Final Carried 19 | 1 4 6 8 6 9 19 16 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Matter Collected 974 | 231 . 206 113 . 364 60 . Remotely . | . . . . . . . . Salvage Created 2627 | . . 222 337 . 1381 296 391 Parts 119 | . . 10 18 . 54 27 10 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 47 | . . 5 5 . 21 8 8 Guns 31 | . . 5 2 . 12 8 4 Cannons 10 | . . . 2 . 8 . . AOE 2 | . . . . . . . 2 Classes Destroyed 8 | . . 1 3 . 3 . 1 Worker 1 | . . . . . . . 1 Hauler 2 | . . . 2 . . . . Watcher 3 | . . . 1 . . 2 . Swarmer 7 | . . . . . 3 4 . Grunt 28 | . . 5 2 . 13 2 6 Brawler 5 | . . . . . 4 . 1 Duelist 2 | . . . . . 1 1 . Sentry 5 | . . . 3 . . 1 1 Best Kill Streak 8 | . . 3 2 . 6 2 8 Combat Bots Only 6 | . . 3 1 . 6 2 4 Max Kills in Single Turn 2 | . . 1 1 . 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Hostile Shots Fired 392 | . . 27 41 . 113 41 170 Missed 90 | . . 7 9 . 31 9 34 Damage Taken 4683 | . . 284 443 . 1309 396 2251 Core 1030 | . . . 72 . 137 111 710 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 52 | . . . 52 . . . . Core Remaining (%) 84 | 100 . 100 82 . . 54 . Volleys Fired 219 | . . 19 26 . 112 34 28 Largest 2 | . . 2 2 . 2 2 2 Hottest 160 | . . 85 133 . 134 149 160 Shots Fired 408 | . . 38 49 . 211 62 48 Gun 310 | . . 38 39 . 125 62 46 Cannon 96 | . . . 10 . 86 . . Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 131 | . . 19 16 . 83 . 13 Thermal 275 | . . 19 33 . 128 62 33 Explosive 2 | . . . . . . . 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | . . 8 5 . 28 7 17 Robot Miss Streak 7 | . . 1 2 . 5 7 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 277 | . . 29 30 . 147 36 35 Core Hits 125 | . . 14 11 . 55 21 24 Critical Kills 3 | . . . . . 3 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 1 . 4 1 . Burn 3 | . . . 1 . 1 1 . Meltdown 2 | . . . . . 2 . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5076 | . . 390 510 . 2509 716 951 Guns 3451 | . . 378 408 . 1180 716 769 Cannons 1431 | . . . 102 . 1329 . . Explosions 182 | . . . . . . . 182 Melee . | . . . . . . . . Ramming 12 | . . 12 . . . . . Kinetic 1359 | . . 168 145 . 886 . 160 Thermal 3523 | . . 210 365 . 1623 716 609 Explosive 182 | . . . . . . . 182 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 2 . . . 3 Average Corruption 1 | . . . 2 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . 2 . . . 2 Matter Fused 2 | . . . 1 . . . 1 Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . . . 25 . . Projectiles 25 | . . . . . 25 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . 17 Shots 1 | . . . . . . . 1 Rammed 3 | . . 2 . . . 1 . Targets Rammed 3 | . . 2 . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 818 | . . 117 160 . 375 339 818 Average Temperature 151 | . . 44 49 . 87 86 388 Received Heat Transfer 2253 | . . 192 189 . 603 99 1170 Effects 36 | . . . . . 1 1 34 Shutdowns 8 | . . . . . 1 . 7 Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 4 | . . . . . . 1 3 Damage (minor) 2 | . . . . . . . 2 Damage (major) 13 | . . . . . . . 13 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . 1 . 3 . 2 Combat Hostiles 5 | . . . 1 . 2 . 2 Parts Melted 14 | . . 1 4 . 3 2 4 Heat Transferred 7552 | . . 592 851 . 3145 1615 1349 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Peak Influence 770 | . . 130 205 86 770 392 325 Initial 375 | . . . . 86 55 375 176 Average 267 | . . 70 130 86 429 310 198 Maximum Alert Level 3 | . . . 1 . 3 1 1 Low Security (%) 39 | 100 100 100 80 100 8 . 61 Level 1 44 | . . . 19 . 45 99 38 Level 2 15 | . . . . . 43 . . Level 3 . | . . . . . 2 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . 1 . . . 3 Investigation 2 | . . . . . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Distress Signals 4 | . . . 1 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . . 6 6 . 18 17 11 Peak Tracking Total 6 | . . 2 1 . 5 4 6 Tactical Retreats 6 | . . . . . 1 5 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Disabled 4 | . . . 1 . 2 1 . Max in Single Turn 1 | . . . 1 . 1 1 . Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Accessed 13 | . 2 . 1 1 2 3 4 Terminals 8 | . 2 . . . 2 2 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 26 | . 4 . 2 1 3 9 7 Successful 12 | . 1 . 2 1 2 6 . Failed 14 | . 3 . . . 1 3 7 Catastrophic 5 | . 1 . . . . 1 3 Database Lockouts . | . . . . . . . . Manual 6 | . 2 . . . . 4 . Terminals 18 | . 4 . . . 3 7 4 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . 2 2 Garrison Access 1 | . . . . 1 . . . Terminal Hacks 7 | . 1 . . . 2 4 . Emergency Access Points 2 | . . . . . 1 1 . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . Security Stations 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . 1 1 . 3 4 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 13 | . . . 13 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . Machine Destruction 8 | . . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Turns Passed 3511 | 82 88 487 394 31 1235 754 440 Spaces Moved 1587 | 52 54 247 172 18 543 347 154 Core 24 | 14 . . 10 . . . . Treads 1563 | 38 54 247 162 18 543 347 154 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 Average Speed 164 | 130 160 160 168 160 160 178 164 Slowest Speed 300 | 160 160 160 300 160 160 243 243 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 12 55 25 5 48 43 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . . . . . . 7 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 7 | . . . . . . . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total 2076 | 66 56 300 230 20 700 414 290 Wait 160 | 2 . 24 13 . 16 9 96 Move 1581 | 51 53 246 171 18 542 346 154 Hop . | . . . . . . . . Pick Up 57 | 7 3 5 10 . 14 14 4 Fast Attach . | . . . . . . . . Attach 29 | 6 . 1 5 2 6 2 7 Detach . | . . . . . . . . Swap 14 | . . 1 2 . 5 5 1 Drop 13 | . . 2 3 . 5 3 . Fire 219 | . . 19 26 . 112 34 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 2 . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 12) 171 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 629 | -10/Mines | Discovered new exit (range 8) 632 | -10/Mines | Learned Materials terminal intel 648 | -10/Mines | Learned location of Storage (-7) 658 | -10/Mines | Entered Materials 658 | -9/Materials | Evolved 2 slots: Propulsion x2 659 | -9/Materials | Loaded intel: 12 terminal locations 803 | -9/Materials | Discovered new exit (range 7) 914 | -9/Materials | Repaired Ion Engine 922 | -9/Materials | Discovered new exit (range 3) 1052 | -9/Materials | Entered another Materials area 1052 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1083 | -8/Materials | Identified exit to Garrison 1083 | -8/Materials | Entered Garrison 1093 | -8/Garrison | Triggered checkpoint 1129 | -8/Garrison | Triggered checkpoint 1183 | -8/Garrison | Triggered checkpoint 1253 | -8/Garrison | Installed Relay Interface Framework 1282 | -8/Garrison | Build established: Scavenger-Mutant 1739 | -8/Garrison | Triggered checkpoint 1771 | -8/Garrison | Triggered checkpoint 1842 | -8/Garrison | Lost 3 parts (1p2w) 1989 | -8/Garrison | Triggered checkpoint 2022 | -8/Garrison | Garrison Relay disabled 2036 | -8/Garrison | Garrison Relay disabled 2089 | -8/Garrison | Discovered new exit (range 12) 2166 | -8/Garrison | Learned Materials security intel 2318 | -8/Garrison | Entered Materials 3065 | -8/Materials | Discovered new exit (range 4) 3072 | -8/Materials | Entered Factory 3072 | -7/Factory | Evolved 2 slots: Utility x2 3422 | -7/Factory | Core integrity fell below 50% 3426 | -7/Factory | Lost 7 parts (1p3n1u2w) 3485 | -7/Factory | Core integrity fell below 20% 3493 | -7/Factory | Lost 7 parts (1p1n3u2w) 3512 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Rnf. Ion Engine destroyed. K-01 Serf collects debris. Broken Arm. Treads destroyed. Minigun destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Lrg. Matter Pod destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. System corrupted: Energy discharge (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ??????????????????############ ##????????????????? | | ??????????????????# #????????????????? | | ??????????????????# """"""""" ###############??? | | ??????????????????# % ## #??? | | ??????????????????# "" "" !! ## #??? | | ??????????????????# ""S"" ! ## #?## | | ??????????????????# """" ## #?# | | ??????????????????# ! ##! #?# | | ??????????????????#######@=####### ! ! #?# | | ??????????????????????# %%= ??# #?# | | ??????????????????#####p !! # = # """ #?# | | ??????????????????+ % ? # """"" #?# | | ??????????????????##### g !??# """"" ! #?# | | ??????????????????##### # !=?# #?# | | ??????????????????#T"##%= ###### #?# | | ?????????###+###### "##%% ##T ########/######### | | ????? %==[ ^ | | ????? [%=% | | ????? * | | ?????? | | ?????? | | ???????#####+#############+############/######## | | ?????????????????????# #?# ## | | ?????????????????????# !#?# ## | | ?????????????????????# #?# ## | | ?????????????????????# """ """ #?# ## | | ?????????????????????# """ """ #?# ## | | ?????????????????????# """ F" #?# ## | | ?????????????????????# "" #?# ## | | ?????????????????????# ] #?# ## | | ?????????????????????###########?# ## | | ?????????????????????????????????# ## | | ?????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Rnf. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed RestorationElectronWheel Manual? 0 Play Time 00:29:56 Cumulative 31.3 hours Start 2025.03.14 @ 20:45:18 End 2025.03.14 @ 21:14:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 049f282d-d70c-4d8e-9a3a-a1a79a4fd8d6