Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.11 @ 14:29:44 Player: Ms. V3-11A Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (4128) 4128 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1109) 1109 TOTAL SCORE: 8107 Bonus ------- High Alert Combat Kills 313 Follower Combat Kills 116 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 148/300 Energy 174/275 System Corruption 3% Temperature Critical (537) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Pulse Rifle EM Pulse Cannon > --- INVENTORY (15) --- Improved Ion Engine Cryofiber Web Improved Heat Sink Coolant Injector Large Storage Unit Compact Battery (0) Medium Armor Plating Hacking Suite Relay Coupler [NC] (37) Relay Coupler [Grunt] (35) Relay Coupler [Sentry] (28) Relay Coupler [Sentry] (24) Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Beamcaster Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Compact Battery Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] EM Pulse Cannon Gauss Rifle Improved Grenade Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 66 | . 5 15 8 17 19 2 Power 7 | . . 3 1 1 2 . Engine 7 | . . 3 1 1 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | . . 5 1 5 4 . Treads . | . . . . . . . Leg 15 | . . 5 1 5 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | . 2 3 4 6 4 1 Device 6 | . 1 . 1 3 1 . Storage 1 | . 1 . . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 11 | . . 3 2 3 2 1 Artifact . | . . . . . . . Weapon 24 | . 3 4 2 5 9 1 Energy Gun 5 | . . . . . 5 . Energy Cannon 13 | . 3 4 2 2 1 1 Ballistic Gun 3 | . . . . 1 2 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . Corrupted Parts 4 | . 1 2 1 . . . System Corruption 10 | . 3 5 2 . . . Parts Lost 10 | . . 3 1 1 1 4 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . 1 1 . . 1 Weapon 4 | . . 2 . . . 2 Highest Loss Streak 4 | . . 2 1 1 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 93 97 100 98 88 Engine 10 | . 14 11 9 9 9 9 Leg 27 | . 28 30 27 27 25 21 Device 9 | . 10 11 8 9 9 9 Storage 10 | . 14 11 9 9 9 9 Processor 6 | . . . 6 9 9 9 Protection 7 | . . 8 9 9 9 7 Energy Gun 7 | . . . . . 21 19 Energy Cannon 14 | . 25 21 27 18 1 3 Ballistic Gun 3 | . 2 . . 8 3 . Naked Turns . | . . . . . . . Heaviest Build 50 | 14 34 44 47 50 47 44 Greatest Support 40 | 20 20 30 35 35 40 40 Greatest Overweight (x) 2 | . 1 2 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 8 8 15 15 15 15 15 Most Carried 15 | 5 9 15 15 15 15 15 Average Carried 13 | 3 5 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 8 15 14 15 15 13 Class Distribution -------------------- 31% | Scavenger-Tank 27% | Scavenger-Gunner 25% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Sto Matter Collected 1526 | 153 108 353 57 431 424 . Remotely . | . . . . . . . Salvage Created 4434 | . 431 1099 246 733 1603 322 Parts 234 | . 31 72 10 47 62 12 Haulers Intercepted 5 | . 1 2 . . 1 1 Recyclers Shooed 4 | . 1 . . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 85 | . 10 19 4 20 27 5 Guns 28 | . . . . 1 25 2 Cannons 47 | . 9 17 4 15 . 2 AOE 7 | . 1 1 . 4 1 . Classes Destroyed 12 | . 4 4 2 1 1 . Worker 3 | . . . . . 2 1 Builder 4 | . . 2 . . 2 . Tunneler 1 | . 1 . . . . . Hauler 5 | . 1 2 . . 1 1 Recycler 6 | . . 1 . . 4 1 Mechanic 1 | . . . 1 . . . Operator 1 | . . 1 . . . . Swarmer 17 | . 3 4 . 6 4 . Cutter 2 | . . . . 2 . . Grunt 41 | . 7 8 3 7 11 5 Sentry 20 | . . 7 . 4 9 . Hunter 5 | . . . 1 1 3 . Best Kill Streak 8 | . 3 5 2 4 7 8 Combat Bots Only 5 | . 3 5 1 4 5 5 Max Kills in Single Turn 3 | . 1 2 1 3 3 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 1 . 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Sto Damage Taken 2946 | . 180 568 147 540 851 660 Core 656 | . 23 52 39 119 129 294 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 129 | . . . . . 129 . Core Remaining (%) 92 | 100 90 87 . . . . Volleys Fired 172 | . 23 34 11 37 56 11 Largest 3 | . 2 2 3 3 3 3 Hottest 201 | . 112 136 192 159 201 189 Shots Fired 431 | . 42 66 33 97 169 24 Gun 220 | . 6 . . 29 168 17 Cannon 206 | . 36 66 33 63 1 7 Launcher 5 | . . . . 5 . . Special . | . . . . . . . Kinetic 67 | . 6 . . 29 32 . Thermal 249 | . . 10 22 63 137 17 Explosive 5 | . . . . 5 . . Electromagnetic 110 | . 36 56 11 . . 7 Robot Hit Streak 32 | . 12 16 13 12 32 25 Robot Miss Streak 4 | . 4 2 1 1 2 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 292 | . 28 48 27 47 123 19 Core Hits 160 | . 15 27 10 33 62 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 2 . . . 7 2 Burn 9 | . . . . . 7 2 Corrupt 2 | . 2 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7503 | . 647 1364 612 1287 2911 682 Guns 2962 | . 21 . . 161 2498 282 Cannons 3513 | . 593 1245 603 906 20 146 Explosions 969 | . 29 116 . 220 350 254 Melee . | . . . . . . . Ramming 59 | . 4 3 9 . 43 . Kinetic 627 | . 21 . . 161 445 . Thermal 4221 | . 29 327 350 906 2073 536 Explosive 220 | . . . . 220 . . Electromagnetic 2376 | . 593 1034 253 . 350 146 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 5 2 2 3 3 Average Corruption 2 | . 3 4 2 2 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 87 | . 10 3 5 25 42 2 Message Errors 24 | . 4 2 1 7 9 1 Matter Fused 18 | . 1 1 . 7 9 . Heat Flow Errors 10 | . . . . 3 7 . Energy Discharges 10 | . 2 . 3 2 3 . Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 12 | . 1 . 1 2 8 . Data Loss (major) 2 | . . . . 1 1 . Misfires 5 | . . . . 1 4 . Alerts 5 | . 1 . . 2 1 1 Overload Shots . | . . . . . . . Overflow Damage 8 | . . 8 . . . . Projectiles 1 | . . 1 . . . . Explosions 7 | . . 7 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 96 | . . 37 . 34 . 25 Shots 4 | . . 2 . 1 . 1 Rammed . | . . . . . . . Targets Rammed 10 | . 1 1 1 . 7 . Kicked 10 | . 1 1 1 . 7 . Crushed . | . . . . . . . Highest Temperature 594 | . 228 135 317 594 362 580 Average Temperature 116 | . 73 26 128 144 116 316 Received Heat Transfer 1374 | . 105 234 90 216 432 297 Effects 22 | . . . . 10 2 10 Shutdowns 3 | . . . . 1 1 1 Energy Bleed 1 | . . . . 1 . . Interference 8 | . . . . 4 1 3 Matter Decay 5 | . . . . 2 . 3 Damage (minor) 1 | . . . . 1 . . Damage (core) 4 | . . . . 1 . 3 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 1 . . 1 . Combat Hostiles 1 | . . 1 . . . . Parts Fried 12 | . 2 4 . . 6 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 11 | . 1 . . 1 9 . Heat Transferred 8118 | . 50 470 629 1478 4551 940 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 2 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Peak Influence 1030 | . 278 491 349 1030 718 200 Initial 432 | . . 18 176 86 432 111 Average 391 | . 110 142 303 574 487 132 Maximum Alert Level 3 | . 1 2 1 3 3 1 Low Security (%) 25 | 100 82 72 11 6 . 94 Level 1 28 | . 17 20 88 26 27 5 Level 2 30 | . . 6 . 24 65 . Level 3 14 | . . . . 42 7 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 2 1 . 7 1 Investigation 4 | . 1 . 1 . 2 . Extermination . | . . . . . . . Reinforcement 5 | . . 2 . . 2 1 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Sto Distress Signals 8 | . 1 5 . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 20 26 8 21 43 7 Peak Tracking Total 8 | . 5 7 3 4 5 8 Tactical Retreats 7 | . 2 2 2 . 1 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Traps Triggered 9 | . 1 . . 6 2 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Sto Machines Disabled 13 | . 2 1 . 5 5 . Max in Single Turn 2 | . 1 1 . 1 2 . Garrison Relay 3 | . . . . 3 . . Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Sto Machines Accessed 19 | . 5 1 4 2 7 . Terminals 13 | . 4 1 3 2 3 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 55 | . 10 3 10 5 27 . Successful 33 | . 7 2 3 2 19 . Failed 22 | . 3 1 7 3 8 . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual 10 | . 7 2 . . 1 . Terminals 32 | . 9 3 8 5 7 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 5 | . 1 . . . 4 . Scanalyzers 13 | . . . . . 13 . Garrison Access 2 | . . . 2 . . . Terminal Hacks 15 | . 6 2 2 2 3 . Robot Schematic 2 | . 2 . . . . . Robot Analysis 4 | . 2 2 . . . . Prototype ID Bank 2 | . 1 . . . 1 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Garrison Registry 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . 1 . Retrieve Components 2 | . 1 . . . 1 . Scanalyzer 13 | . . . . . 13 . Insert Component 6 | . . . . . 6 . Analyze 7 | . . . . . 7 . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 15 | . 3 1 4 2 5 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 51 | . . . . . 51 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . 8 . . . 9 . Parts Scanalyzed 6 | . . . . . 6 . Part Schematics Acquired 6 | . . . . . 6 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Sto Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 12 | . . . . 12 . . Machine Destruction 12 | . . . . 12 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Sto Total Allies 5 | . . . . 5 . . Largest Group 5 | . . . . 5 5 . Highest-Rated Group 96 | . . . . 96 96 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 29 | . . . . 11 18 . Total Damage 510 | . . . . 218 292 . Kills 7 | . . . . 3 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Robot Analysis Total 4 | . 2 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Sto Turns Passed 5733 | 3 870 777 406 1599 2026 52 Spaces Moved 2610 | 1 590 310 147 721 832 9 Core . | . . . . . . . Treads . | . . . . . . . Legs 2610 | 1 590 310 147 721 832 9 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 190 190 190 190 190 Average Speed 175 | 120 122 191 190 190 190 190 Slowest Speed 260 | 120 190 260 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 1 81 26 20 74 75 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 108 | . 3 3 . 100 . 2 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 108 | . 3 3 . 100 . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Sto Total 3430 | 4 692 428 249 880 1152 25 Wait 437 | . 63 51 74 40 208 1 Move 2605 | . 589 309 147 720 831 9 Hop . | . . . . . . . Pick Up 37 | . 7 9 2 9 9 1 Fast Attach 22 | . 4 5 3 2 8 . Attach 11 | . . 5 3 1 . 2 Detach 4 | . . 2 2 . . . Swap 33 | . 1 5 2 14 11 . Drop 58 | 4 4 7 4 16 22 1 Fire 172 | . 23 34 11 37 56 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick 10 | . 1 1 1 . 7 . Crush . | . . . . . . . Escape Stasis 20 | . . . . 20 . . Rewire 21 | . . . . 21 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 569 | -10/Materials | Discovered new exit (range 16) 731 | -10/Materials | Discovered new exit (range 14) 838 | -10/Materials | Discovered new exit (range 5) 874 | -10/Materials | Entered another Materials area 874 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -9/Materials | Discovered new exit (range 15) 1651 | -9/Materials | Entered another Materials area 1651 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1937 | -8/Materials | Build established: Scavenger-Tank 2026 | -8/Materials | Discovered new exit (range 16) 2056 | -8/Materials | Identified exit to Garrison 2057 | -8/Materials | Entered Garrison 2088 | -8/Garrison | Triggered checkpoint 2124 | -8/Garrison | Triggered checkpoint 2202 | -8/Garrison | Triggered checkpoint 2438 | -8/Garrison | Phase Generator disabled 2460 | -8/Garrison | Spotted B-75 Beast 2460 | -8/Garrison | Spotted B-75 Beast 2538 | -8/Garrison | Triggered checkpoint 2584 | -8/Garrison | Triggered checkpoint 2613 | -8/Garrison | Triggered checkpoint 2655 | -8/Garrison | Discovered new exit (range 9) 2710 | -8/Garrison | Triggered checkpoint 2820 | -8/Garrison | Discovered new exit (range 69) 2820 | -8/Garrison | Discovered new exit (range 27) 2820 | -8/Garrison | Discovered new exit (range 29) 2958 | -8/Garrison | Rescued a captive Derelict 2964 | -8/Garrison | Rescued a captive Derelict 2983 | -8/Garrison | Garrison Relay disabled 3126 | -8/Garrison | Garrison Relay disabled 3484 | -8/Garrison | Garrison Relay disabled 3527 | -8/Garrison | Installed Relay Interface Framework 3656 | -8/Garrison | Entered Materials 3656 | -8/Materials | Accompanied by 5 allies 3723 | -8/Materials | Repaired Adv. Beam Cannon 3788 | -8/Materials | Identified exit to Storage 4234 | -8/Materials | Build established: Scavenger-Gunner 5416 | -8/Materials | Garrison activated, responded to threat 5433 | -8/Materials | Core integrity fell below 50% 5638 | -8/Materials | Discovered new exit (range 15) 5682 | -8/Materials | Entered Storage 5732 | -8/Storage | Core integrity fell below 20% 5735 | -8/Storage | Core destroyed Last Messages --------------- 05729_ U-05 Engineer lays Concrete. 05729_ Pulse Rifle destroyed. 05730_ Dropped Com. Battery. 05731_ Overheating: Core damaged (-99). 05731_ Extracted 200 energy. 05731_ R-06 Scavenger collects Prototype Energy Gun. 05731_ U-05 Engineer lays Concrete. 05731_ Acquired Com. Battery. 05731_ G-50 Soldier misfires. 05732_ Overheating: Core damaged (-77). 05732_ U-05 Engineer lays Concrete. 05732_ G-47 Trooper destroyed. 05733_ Overheating: System interference. 05733_ Imp. Heat Sink temporarily disabled. 05733_ Adv. Targeting Computer temporarily disabled. 05733_ U-05 Engineer lays Concrete. 05734_ TN