Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 00:14:13 Player: odium reigns Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (81) 405 Value Destroyed (2520) 2520 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4636 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Flail > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Matter Pod Improved Terrain Scanner Backup Plating I > --- WEAPON ----------- Light Cannon Concussive RPG > --- INVENTORY -------- Light Ion Engine Advanced Treads Advanced Treads Small Laser Concussive RPG [Rating: 22] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Matter Pod Processor Transport Network Coupler Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 89 | 8 17 49 15 Power 16 | 1 2 9 4 Engine 9 | 1 2 5 1 Core 7 | . . 4 3 Reactor . | . . . . Propulsion 24 | 3 3 11 7 Treads 8 | . . 7 1 Leg 11 | 1 . 4 6 Wheel 3 | 2 1 . . Hover . | . . . . Flight 2 | . 2 . . Utility 21 | 2 4 12 3 Device 6 | 2 1 3 . Storage 3 | . 1 1 1 Processor 4 | . 1 3 . Hackware . | . . . . Protection 8 | . 1 5 2 Artifact . | . . . . Weapon 28 | 2 8 17 1 Energy Gun 7 | . 2 5 . Energy Cannon 1 | . . 1 . Ballistic Gun 10 | 2 4 4 . Ballistic Cannon 1 | . 1 . . Launcher 7 | . 1 5 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 34 | . 6 10 18 Power 7 | . . 4 3 Propulsion 11 | . 2 1 8 Utility 9 | . 2 4 3 Weapon 7 | . 2 1 4 Highest Loss Streak 13 | . 6 4 13 To Critical Strikes . | . . . . Average Backups 4 | . 4 4 5 Power . | . . . . Propulsion . | . . . . Utility 1 | . 2 . 3 Weapon 2 | . 1 2 2 Tool/Special . | . . . . Unused Backups 15 | 2 3 6 4 Power 1 | . . 1 . Propulsion 5 | 2 1 2 . Utility 7 | . 2 1 4 Weapon 1 | . . 1 . Tool/Special 1 | . . 1 . Average Slot Usage (%) 85 | . 93 86 67 Engine 10 | . 14 8 9 Core 6 | . . 11 2 Treads 10 | . . 17 6 Leg 2 | . . 3 7 Wheel 6 | . 21 . . Hover 1 | . 2 . . Device 10 | . 22 6 . Storage 4 | . . 6 6 Processor 3 | . 1 3 6 Protection 5 | . 2 6 6 Energy Gun 6 | . 2 8 4 Energy Cannon 2 | . . 4 . Ballistic Gun 10 | . 19 4 12 Launcher 2 | . 2 2 3 Peak Build Rating 22 | 9 13 22 21 Average Rating 13 | 4 9 15 14 On Entrance 8 | . 9 9 14 Naked Turns . | . . . . Heaviest Build 62 | 8 13 24 62 Greatest Support 44 | 20 20 44 42 Greatest Overweight (x) 19 | . 3 4 19 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 5 5 5 20 Average Capacity 6 | 5 5 5 15 Most Carried 8 | 4 5 5 8 Average Carried 4 | . 4 4 5 Final Capacity 20 | 5 5 5 20 Final Carried 5 | . 3 5 3 Class Distribution -------------------- 54% | Mutant 33% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2346 | 332 547 882 585 Remotely . | . . . . Salvage Created 2670 | 66 416 1304 884 Parts 167 | 5 31 90 41 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 60 | 1 11 29 19 Guns 40 | 1 10 16 13 Cannons 9 | . 1 8 . AOE 10 | . . 4 6 Classes Destroyed 13 | 2 5 5 1 Worker 4 | . 1 2 1 Builder 4 | . 1 3 . Tunneler 1 | 1 . . . Hauler 3 | . . 2 1 Mechanic 1 | . 1 . . Operator 2 | . . 2 . Watcher 6 | . 2 3 1 Swarmer 7 | . 3 4 . Grunt 39 | 1 8 15 15 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 10 | . . 8 2 Hunter 2 | . . . 2 Best Kill Streak 9 | 2 3 9 6 Combat Bots Only 6 | 1 3 5 6 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 515 | 5 55 225 230 Missed 138 | 1 20 59 58 Hits 377 | 4 35 166 172 Melee 10 | . . 10 . Projectile 367 | 4 35 156 172 Critical Strikes 20 | . . 5 15 Actively Blocked 1 | . . . 1 Damage Taken 5315 | 44 781 2297 2193 Core 1027 | 21 76 377 553 Absorbed by Shields . | . . . . Redirected to Shielding 51 | . . 11 40 Regen/Repaired (Parts) 84 | . . 84 . Core Remaining (%) 52 | 91 61 5 . Volleys Fired 246 | 7 49 133 57 Largest 3 | 2 2 2 3 Hottest 124 | 40 53 124 109 Shots Fired 463 | 14 95 211 143 Gun 374 | 14 86 145 129 Cannon 63 | . 5 58 . Launcher 26 | . 4 8 14 Special . | . . . . Kinetic 285 | 14 90 87 94 Thermal 152 | . 1 116 35 Explosive 26 | . 4 8 14 Electromagnetic . | . . . . Robot Hit Streak 34 | 4 6 34 15 Robot Miss Streak 7 | 2 4 7 3 Penetration Max . | . . . . Secondary Targets 7 | . . 3 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 274 | 9 47 128 90 Core Hits 145 | 4 25 60 56 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 1 | . . 1 . Smash 1 | . . 1 . Melee Attacks 13 | . . 12 1 Impact 8 | . . 7 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5867 | 88 899 2725 2155 Guns 3337 | 88 690 1205 1354 Cannons 618 | . 52 566 . Explosions 1685 | . 157 763 765 Melee 214 | . . 178 36 Ramming 13 | . . 13 . Kinetic 2661 | 88 742 896 935 Thermal 1538 | . . 1119 419 Explosive 1441 | . 157 519 765 Electromagnetic . | . . . . Impact 214 | . . 178 36 Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . 15 1 . Average Corruption 3 | . 15 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . 12 8 . Message Errors 5 | . 3 2 . Matter Fused 2 | . 2 . . Heat Flow Errors 3 | . 2 1 . Energy Discharges 1 | . 1 . . Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Misfires 2 | . 2 . . Alerts 2 | . 1 1 . Misdirections 1 | . 1 . . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 151 | . 5 145 1 Projectiles . | . . . . Explosions 119 | . 5 113 1 Melee 32 | . . 32 . Knockbacks 5 | . 1 3 1 Impact 1 | . . . 1 Kinetic 4 | . 1 3 . Secondary . | . . . . Self-Inflicted Damage 210 | . 130 47 33 Shots 8 | . 4 2 2 Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 501 | 6 276 501 360 Average Temperature 137 | 6 70 144 142 Received Heat Transfer 2172 | 24 186 864 1098 Effects 23 | . . 20 3 Shutdowns 5 | . . 5 . Energy Bleed 3 | . . 3 . Interference 9 | . . 6 3 Matter Decay 1 | . . 1 . Short Circuit 2 | . . 2 . Damage (major) 3 | . . 3 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 1 | . . 1 . Impact Corruptions 4 | . . 4 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2946 | . . 2021 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 71 | 100 100 66 31 Level 1 28 | . . 33 68 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 402 | 20 93 383 402 Initial 160 | . 3 7 160 Average 116 | 4 28 127 268 Influence Increases 1970 | 25 411 958 576 Destroy 0b10 Robot/C 1200 | 20 220 580 380 Destroy 0b10 Robot/NC 105 | 5 25 60 15 Destroy Leader 308 | . 54 160 94 Successful Hack 47 | . 22 25 . Disable Machine 105 | . 15 75 15 Destroy Structure 115 | . 15 58 42 Partial Spotted 30 | . 30 . . Lose Combat Pursuer 60 | . 30 . 30 Influence Decreases 1684 | 20 398 596 670 Entered New Map 233 | . 2 11 220 Time Decay 1127 | 20 342 495 270 Lost Part 324 | . 54 90 180 Squads Dispatched 14 | . 2 4 8 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 7 | . 1 2 4 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . 1 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 89 | 1 21 38 29 Peak Tracking Total 6 | 1 5 6 6 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts 1 | . . 1 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 1 5 1 Max in Single Turn 2 | . 1 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 7 6 1 Terminals 10 | . 5 4 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 52 | . 29 19 4 Successful 39 | . 21 15 3 Failed 13 | . 8 4 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 36 | . 20 12 4 Fabricators . | . . . . Repair Stations 7 | . 3 4 . Recycling Units 6 | . 6 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 26 | . 14 9 3 Record 12 | . 11 1 . Prototype ID Bank 2 | . . 2 . Alert Level 8 | . 3 2 3 Locate Traps 1 | . . 1 . Investigation Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 1 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Refit 1 | . 1 . . Recycling Unit Hacks 6 | . 6 . . Recycle Component 2 | . 2 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 6 4 1 Full Trace Events 6 | . 3 2 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 76 | . . 76 . Parts Recycled 2 | . 2 . . Recycled Matter 93 | . 93 . . Retrieved Matter 93 | . 93 . . Retrieved Components 7 | . 7 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 2 | . . 2 . parse_system 1 | . . 1 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2428 | 19 1081 1094 234 Sensors 710 | . 710 . . Terrain 1510 | 19 919 572 . Structural 343 | . . 343 . Seismic 125 | 2 123 . . T.N.C. 620 | . . 386 234 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3726 | 134 1085 1915 592 Spaces Moved 2211 | 121 1047 884 159 Core 107 | 31 51 6 19 Treads 774 | . . 695 79 Legs 234 | . . 173 61 Wheels 934 | 90 844 . . Hover 150 | . 140 10 . Flight 12 | . 12 . . Fastest Speed 50 | 50 76 76 120 Average Speed 117 | 72 83 144 230 Slowest Speed 1000 | 80 280 250 1000 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 35 | 7 75 43 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 113 | . 19 52 42 Melee . | . . . . Projectile 1 | . . 1 . AOE 112 | . 19 51 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2904 | 159 1169 1312 264 Wait 154 | . 17 137 . Move 2208 | 120 1046 883 159 Hop . | . . . . Pick Up 81 | 10 18 40 13 Fast Attach 28 | . 5 16 7 Attach 46 | 13 5 17 11 Detach 10 | 6 . 3 1 Swap 44 | . 11 27 6 Drop 71 | 3 18 41 9 Fire 246 | 7 49 133 57 Melee 13 | . . 12 1 Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 135 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 3) 325 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 992 | -10/Materials | Identified exit to Materials 1019 | -10/Materials | Crushed by falling debris 1019 | -10/Materials | System corruption reached 10% 1050 | -10/Materials | Lost 6 parts (2n2u2w) 1220 | -10/Materials | Entered another Materials area 1220 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2332 | -9/Materials | Repaired Adv. Treads 2370 | -9/Materials | Repaired Adv. Treads 2415 | -9/Materials | Discovered new exit (range 8) 2695 | -9/Materials | Core integrity fell below 50% 2723 | -9/Materials | Lost 4 parts (2p1n1u) 2997 | -9/Materials | Build established: Scavenger-Mutant 3112 | -9/Materials | Core integrity fell below 20% 3112 | -9/Materials | Discovered new exit (range 13) 3135 | -9/Materials | Entered another Materials area 3135 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3329 | -8/Materials | Garrison activated, responded to threat 3379 | -8/Materials | Lost 3 parts (2n1w) 3631 | -8/Materials | Garrison activated, responded to threat 3650 | -8/Materials | Core integrity fell below 50% 3713 | -8/Materials | Core integrity fell below 20% 3721 | -8/Materials | Lost 13 parts (2p5n3u3w) 3727 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Imp. Medium Laser destroyed. Acquired Lgt. Nuclear Core. G-47 Trooper calls for garrison reinforcements. ALERT: Activating Garrison Access M001. S-10 Pest emerges from the garrison. Imp. Assault Rifle destroyed. Acquired 10 matter. Weapon Shielding destroyed. Aluminum Leg destroyed. Imp. Assault Rifle destroyed. Critical hit (Burn: +37). Aluminum Leg destroyed. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. K-01 Serf destroyed. Lgt. Armor Plating destroyed. S-10 Pest knocked back. Aluminum Leg destroyed. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####?????????????????????????????????? | | ???????????# #???????????????????????????? ### | | ???????????# #???????????????????????????? | | ???????????# #?????????????########??????# | | ???????????+ #?????????????# #?????## | | ???????????# ###########??## """ #???"?# | | ???????????# # T #??# """ #??""?# | | ???????????# # #???# """ #??""?+ | | ???????????# # #???# [ #??? # | | ???????????# # #???# %[ #???###! | | ???????????# # """ """ #???####+#######% [[ | | ???????????# + """ """ #????# % ! =[ | | ???????????# # """ """ ###### % = ! %*%[ | | ???????????# # / %!] !! 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""""" ? ### ?????????????? | | ??????????????""""" ]] ??# ?????????????? | | ?????????????????"" ]] ???# ??????????????? | | ????????????????? ???? ??????????????? | | ?????????????????? ??? ????????????????? | | ????????????????? ?????????????????????? | | ???????????????????#### ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 415 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 50% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness Let's See Who's Tougher Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Shopping List Storm Trooper System Compromised Troublemaker Uninvited Guest Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed EnergyMatterBallwheel Manual? 0 Play Time 02:21:48 Cumulative 2.3 hours Start 2025.08.28 @ 15:20:04 End 2025.08.29 @ 00:14:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 60% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: f65605bd-30ad-4bf6-bf13-8e87aa8ed0dc