Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 13:19:11 Player: microsand Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1104) 1104 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3019 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Sensor Array Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Small Storage Unit Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Cannon Mining Laser [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 31 | 9 8 5 9 Power 5 | 2 2 1 . Engine 4 | 2 2 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 . . 5 Device 2 | 1 . . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware 3 | . . . 3 Protection 1 | . . . 1 Artifact . | . . . . Weapon 16 | 3 6 4 3 Energy Gun 10 | 2 2 4 2 Energy Cannon 3 | . 3 . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . 2 3 . Parts Lost 18 | . . 1 17 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 5 | . . 1 4 Weapon 9 | . . . 9 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Backups 6 | 1 7 7 3 Power . | . 1 . . Propulsion 1 | . 1 1 . Utility 1 | . . 2 . Weapon 3 | . 3 3 3 Tool/Special . | . . . . Unused Backups 12 | . 4 8 . Power . | . . . . Propulsion 4 | . 1 3 . Utility 2 | . . 2 . Weapon 6 | . 3 3 . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 100 96 78 Engine 7 | . 14 2 . Core 3 | . . 8 7 Leg 22 | . 28 22 9 Device 11 | . 14 11 6 Storage 10 | . 14 11 . Hackware 4 | . . . 19 Energy Gun 9 | . . 15 22 Energy Cannon 22 | . 27 25 7 Peak Build Rating 33 | 7 14 23 33 Average Rating 17 | 5 13 20 26 On Entrance 10 | . 7 14 22 Naked Turns 4 | . . . 4 Heaviest Build 28 | 15 22 28 24 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | . 1 1 3 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 5 8 8 5 Most Carried 8 | 3 8 8 6 Average Carried 6 | 1 7 7 3 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 8 7 . Class Distribution -------------------- 55% | Mutant 24% | Gunner 16% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 659 | 290 103 94 172 Remotely . | . . . . Salvage Created 1610 | 206 700 186 518 Parts 100 | 17 44 19 20 Haulers Intercepted . | . . . . Recyclers Shooed 3 | 1 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 15 2 8 Guns 7 | . . 2 5 Cannons 18 | . 15 . 3 Classes Destroyed 10 | 3 4 2 1 Worker 2 | 1 1 . . Builder 1 | . 1 . . Tunneler 5 | 5 . . . Recycler 4 | 1 2 . 1 Operator 1 | . . 1 . Watcher 5 | . 2 3 . Swarmer 5 | . 5 . . Grunt 15 | . 10 . 5 Sentry 4 | . . 2 2 Heavy 1 | . . . 1 Best Kill Streak 4 | 4 3 1 3 Combat Bots Only 3 | . 3 1 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 96 | . 40 4 52 Missed 16 | . 12 . 4 Hits 80 | . 28 4 48 Projectile 80 | . 28 4 48 Critical Strikes 4 | . . . 4 Actively Blocked 1 | . . . 1 Damage Taken 2218 | 18 288 129 1783 Core 644 | . 36 33 575 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . . 50 Regen/Repaired (Parts) 90 | . . . 90 Core Remaining (%) 92 | 100 85 91 . Volleys Fired 103 | 14 43 7 39 Largest 4 | 2 2 4 4 Hottest 290 | 90 136 258 290 Shots Fired 225 | 28 85 28 84 Gun 103 | 28 . 14 61 Cannon 111 | . 84 14 13 Launcher . | . . . . Special 11 | . 1 . 10 Kinetic 10 | . . . 10 Thermal 192 | 14 85 28 65 Explosive . | . . . . Electromagnetic 23 | 14 . . 9 Robot Hit Streak 9 | 3 6 5 9 Robot Miss Streak 6 | 2 5 4 6 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 88 | 14 37 9 28 Core Hits 56 | 8 22 7 19 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1989 | 200 843 182 764 Guns 944 | 179 . 160 605 Cannons 990 | . 843 21 126 Explosions 54 | 21 . . 33 Melee . | . . . . Ramming 1 | . . 1 . Kinetic . | . . . . Thermal 1695 | 72 843 181 599 Explosive . | . . . . Electromagnetic 293 | 128 . . 165 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 20 | . 2 2 20 Average Corruption 3 | . 2 1 13 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . 6 . 3 Message Errors 2 | . 1 . 1 Matter Fused 3 | . 3 . . Heat Flow Errors 2 | . 1 . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 11 | . 11 . . Projectiles 11 | . 11 . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 38 | 19 . . 19 Shots 2 | 1 . . 1 Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 663 | 102 408 369 663 Average Temperature 158 | 35 118 128 272 Received Heat Transfer 555 | . 114 18 423 Effects 31 | . 1 . 30 Shutdowns 4 | . 1 . 3 Energy Bleed 2 | . . . 2 Interference 4 | . . . 4 Matter Decay 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 5 | . . . 5 Damage (major) 9 | . . . 9 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | 1 . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 3 . 1 Heat Transferred 3134 | 198 1517 333 1086 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 1 . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 124 | 10 124 44 92 Initial 44 | . 3 44 5 Average 23 | 1 41 5 14 Influence Increases 886 | 35 470 91 290 Destroy 0b10 Robot/C 500 | . 300 40 160 Destroy 0b10 Robot/NC 90 | 35 30 20 5 Destroy Leader 130 | . 64 26 40 Successful Hack 14 | . 12 2 . Disable Machine 90 | . 30 . 60 Destroy Structure 17 | . 4 3 10 Lose Combat Pursuer 45 | . 30 . 15 Influence Decreases 886 | 30 368 184 304 Entered New Map 74 | . 2 63 9 Time Decay 689 | 30 366 111 182 Lost Part 123 | . . 10 113 Squads Dispatched 7 | . 4 1 2 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 23 6 10 Peak Tracking Total 4 | . 3 2 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 3 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 2 . 4 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 8 1 2 Terminals 8 | . 7 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 29 | . 22 3 4 Successful 18 | . 12 3 3 Failed 11 | . 10 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 23 | . 21 . 2 Terminals 23 | . 21 . 2 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . 1 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Robot Analysis 1 | . 1 . . Level Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 7 . 1 Terminals 8 | . 7 . 1 Botnet 8 | . 7 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 7 | . 5 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 30 | . . . 30 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2923 | 83 1505 814 521 Sensors 521 | . . . 521 Seismic 2402 | 83 1505 814 . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3347 | 313 1505 820 709 Spaces Moved 1405 | 170 643 376 216 Core 19 | 9 . . 10 Treads . | . . . . Legs 1386 | 161 643 376 206 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 100 Average Speed 177 | 116 186 190 174 Slowest Speed 200 | 120 190 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 4 | . . . 4 Cave-ins Triggered 8 | . . . 8 Exploration Rate (%) 37 | 6 85 35 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . . 9 Terrain Destroyed 18 | 5 . . 13 Melee . | . . . . Projectile 9 | . . . 9 AOE 9 | 5 . . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2052 | 256 863 470 463 Wait 424 | 55 138 48 183 Move 1402 | 169 642 375 216 Hop . | . . . . Pick Up 49 | 9 18 16 6 Fast Attach . | . . . . Attach 24 | 7 1 4 12 Detach 1 | . . . 1 Swap 19 | 2 9 4 4 Drop 29 | . 12 15 2 Fire 103 | 14 43 7 39 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 314 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 14) 1549 | -10/Materials | Discovered new exit (range 16) 1699 | -10/Materials | Discovered new exit (range 11) 1735 | -10/Materials | Identified exit to Materials 1819 | -10/Materials | Entered another Materials area 1819 | -9/Materials | Evolved 2 slots: Weapon x2 2122 | -9/Materials | Build established: Gunner 2618 | -9/Materials | Discovered new exit (range 9) 2639 | -9/Materials | Entered another Materials area 2639 | -8/Materials | Evolved 2 slots: Utility x2 2786 | -8/Materials | Repaired Adv. Beam Rifle 2942 | -8/Materials | Build established: Hacker-Skirmisher 3204 | -8/Materials | Core integrity fell below 50% 3226 | -8/Materials | Discovered new exit (range 8) 3262 | -8/Materials | Lost 9 parts (1p1n2u5w) 3296 | -8/Materials | Crushed by falling debris 3296 | -8/Materials | Core integrity fell below 20% 3296 | -8/Materials | System corruption reached 10% 3309 | -8/Materials | Crushed by falling debris 3318 | -8/Materials | Crushed by falling debris 3332 | -8/Materials | Crushed by falling debris 3334 | -8/Materials | Crushed by falling debris 3336 | -8/Materials | Crushed by falling debris 3345 | -8/Materials | Crushed by falling debris 3349 | -8/Materials | Crushed by falling debris 3349 | -8/Materials | Smashed by cave-in Last Messages --------------- 03318_ Crushed by falling debris. 03318_ Hvy. EM Shotgun destroyed. 03318_ System corrupted by crushing effect (+2). 03318_ Hacking Suite destroyed. 03318_ System corrupted by crushing effect (+1). 03332_ The unstable cave ceiling collapses. 03332_ Crushed by falling debris. 03334_ The unstable cave ceiling collapses. 03334_ Crushed by falling debris. 03334_ Aluminum Leg destroyed. 03334_ System corrupted by crushing effect (+1). 03336_ GQUGC QMULTU=KMO 7I=DMYN3D RTX 03336_ The unstable cave ceiling collapses. 03336_ Crushed by falling debris. 03345_ The unstable cave ceiling collapses. 03345_ Crushed by falling debris. 03345_ Hvy. Assault Rifle destroyed. 03345_ System corrupted by crushing effect (+5). 03349_ The unstable cave ceiling collapses. 03349_ Crushed by falling debris. 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" #????????????? | | ??????????# != #####@#!% "" #????????????? | | ??????????# !! #???###= "" S" #????????????? | | ??????????# ! #?????# """ #????????????? | | ??????????# ! #?????# || #????????????? | | ??????????# #?????# || #????????????? | | ??????????# #?????# || #????????????? | | ??????????###########?????###########????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 30 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Rifle | 18% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed StorageMiniNanoactuators Manual? 0 Play Time 00:24:18 Cumulative 10.4 hours Start 2025.10.07 @ 12:55:11 End 2025.10.07 @ 13:19:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3218362e-2004-492f-a352-74f8fab68373