Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.02 @ 06:45:28 Player: viper Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (53) 265 Value Destroyed (2452) 2452 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (941) 941 TOTAL SCORE: 8278 Bonus ------- Follower Combat Kills 320 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -179 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Large Matter Pod Improved Sensor Array Targeting Computer Core Shielding Propulsion Shielding Improved Utility Shielding > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Minigun Minigun Minigun Minigun [Rating: 62] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Minigun Energy Gun Storm Laser Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Slots Evolved 9 | . 1 . 2 . . . 6 . . . . . . Power 2 | . . . . . . . 2 . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 5 | . 1 . 2 . . . 2 . . . . . . Weapon 2 | . . . . . . . 2 . . . . . . Parts Attached 60 | 7 3 3 6 . 2 1 4 5 1 5 . . 23 Power 13 | 1 . 1 . . 1 . 1 1 1 2 . . 5 Engine 8 | 1 . 1 . . 1 . 1 1 . 1 . . 2 Core 3 | . . . . . . . . . 1 . . . 2 Reactor 2 | . . . . . . . . . . 1 . . 1 Propulsion 15 | 2 . 2 . . 1 1 . . . 1 . . 8 Treads . | . . . . . . . . . . . . . . Leg 15 | 2 . 2 . . 1 1 . . . 1 . . 8 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 8 | 2 1 . 2 . . . 2 . . . . . 1 Device 2 | . . . . . . . 1 . . . . . 1 Storage 2 | 1 . . 1 . . . . . . . . . . Processor 1 | . 1 . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 3 | 1 . . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 2 2 . 4 . . . 1 4 . 2 . . 9 Energy Gun 6 | 1 2 . . . . . 1 . . 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 16 | 1 . . 4 . . . . 4 . 1 . . 6 Ballistic Cannon 2 | . . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . Parts Lost 20 | . . . 1 . . . . 1 . . 2 . 16 Power 5 | . . . . . . . . 1 . . . . 4 Propulsion 3 | . . . . . . . . . . . . . 3 Utility 6 | . . . . . . . . . . . 2 . 4 Weapon 6 | . . . 1 . . . . . . . . . 5 Highest Loss Streak 12 | . . . 1 . . . . 1 . . 2 . 12 Average Slot Usage (%) 90 | . 100 100 100 100 100 100 72 85 97 97 75 . 69 Engine 9 | . 12 12 10 10 10 10 9 13 12 8 6 . 5 Core 2 | . . . . . . . . . 4 6 6 . 7 Reactor 1 | . . . . . . . . . . 3 6 . 3 Leg 16 | . 25 25 20 20 20 20 12 12 12 12 12 . 11 Device 3 | . . . . . . . 6 6 6 6 6 . 5 Storage 14 | . 12 12 20 20 20 20 12 12 12 12 12 . 12 Processor 7 | . 12 12 10 10 10 10 6 6 6 6 3 . . Protection 16 | . 12 12 20 20 20 20 18 18 18 18 15 . 11 Energy Gun 5 | . 20 25 2 . . . 6 2 . . 6 . 4 Ballistic Gun 12 | . 3 . 17 20 20 20 . 12 25 21 . . 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 65 | 18 20 24 29 29 29 24 50 59 49 65 64 63 63 Greatest Support 40 | 20 20 25 25 25 35 40 40 40 40 40 40 40 40 Greatest Overweight (x) 4 | 4 . 1 1 1 1 . 1 1 1 1 1 1 3 Average Overweight (x) . | . . . 1 1 . . . 1 1 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 3 7 8 7 7 8 8 8 7 4 7 7 7 7 Average Carried 5 | 1 5 7 6 7 7 8 4 4 4 4 6 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 7 8 7 7 8 8 4 4 4 6 7 7 . Class Distribution -------------------- 49% | Messiah-Tank 28% | Hacker-Mutant 20% | Messiah-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Tank | -6/Garrison Messiah-Tank | -6/Factory Messiah-Tank | -6/Lower Caves Messiah-Tank | -6/Lower Caves Messiah-Tank | -6/Data Miner Messiah-Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Matter Collected 1413 | 228 52 200 182 5 20 58 40 77 . 257 . . 294 Remotely . | . . . . . . . . . . . . . . Salvage Created 2513 | . . 342 452 . . 88 72 483 . 257 212 . 607 Parts 93 | . . 13 16 . . 7 2 28 . 7 6 . 14 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 48 | . . 7 7 . . 1 1 13 . 4 4 . 11 Guns 44 | . . 6 7 . . 1 1 13 . 4 3 . 9 Cannons 2 | . . . . . . . . . . . . . 2 AOE 1 | . . 1 . . . . . . . . . . . Classes Destroyed 9 | . . 3 1 . . 1 1 1 . . 1 . 1 Hauler 1 | . . . 1 . . . . . . . . . . Recycler 2 | . . 1 1 . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . 1 Swarmer 16 | . . 2 . . . . . 9 . . 2 . 3 Grunt 25 | . . 5 7 . . 1 . 2 . 4 . . 6 Sentry 3 | . . . . . . . 1 1 . . 1 . . Hunter 2 | . . . . . . . . 1 . . . . 1 Programmer 2 | . . . . . . 1 . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 6 | . . 3 6 . . 1 1 3 . 2 2 . 4 Combat Bots Only 4 | . . 2 4 . . 1 1 3 . 2 2 . 4 Max Kills in Single Turn 2 | . . 2 2 . . 1 1 1 . 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Damage Taken 3325 | . . 167 61 . . 145 23 347 . 162 611 . 1809 Core 897 | . . 31 . . . 12 . 16 . 11 249 . 578 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 . 87 . . . 97 . . . . . . . Volleys Fired 109 | . . 14 17 . . 6 1 20 . 11 7 . 33 Largest 4 | . . 2 2 . . 2 1 4 . 4 1 . 4 Hottest 250 | . . 90 50 . . 50 250 250 . 250 250 . 250 Shots Fired 209 | . . 28 34 . . 12 1 35 . 38 7 . 54 Gun 199 | . . 28 34 . . 12 1 35 . 38 7 . 44 Cannon 10 | . . . . . . . . . . . . . 10 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 144 | . . . 34 . . 12 . 20 . 36 . . 42 Thermal 37 | . . . . . . . 1 15 . 2 7 . 12 Explosive . | . . . . . . . . . . . . . . Electromagnetic 28 | . . 28 . . . . . . . . . . . Robot Hit Streak 37 | . . 33 37 . . 7 5 21 . 26 12 . 16 Robot Miss Streak 8 | . . 2 1 . . 1 1 6 . 2 5 . 8 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . . . 2 . . 1 . . . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 . . . 1 . . 1 Shots Hit Robots 171 | . . 23 27 . . 10 1 22 . 33 7 . 48 Core Hits 120 | . . 18 12 . . 4 3 28 . 14 11 . 30 Critical Hits 1 | . . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5186 | . . 483 466 . . 198 120 1081 . 766 666 . 1406 Guns 4861 | . . 413 466 . . 198 120 1081 . 766 635 . 1182 Cannons 219 | . . . . . . . . . . . . . 219 Explosions 70 | . . 70 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 36 | . . . . . . . . . . . 31 . 5 Kinetic 1986 | . . . 466 . . 198 . 89 . 558 . . 675 Thermal 2751 | . . 70 . . . . 120 992 . 208 635 . 726 Explosive . | . . . . . . . . . . . . . . Electromagnetic 413 | . . 413 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 2 2 4 Average Corruption 2 | . . . . . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . 1 . 10 Message Errors 5 | . . . . . . . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . 26 . . . . . . . . 11 . 1 Shots 1 | . . 1 . . . . . . . . . . . Rammed 13 | . . . . . . . . . . . 6 . 7 Targets Rammed 14 | . . . . . . . . . . . 7 . 7 Kicked 1 | . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 711 | . . 183 24 . . 16 128 711 . 508 702 . 569 Average Temperature 208 | . . 72 8 . . 8 68 238 . 211 280 . 242 Received Heat Transfer 1026 | . . 99 36 . . . 18 54 . 84 24 . 711 Effects 83 | . . . . . . . . 24 . 6 16 . 37 Shutdowns 40 | . . . . . . . . 10 . 4 6 . 20 Energy Bleed 7 | . . . . . . . . 3 . 1 1 . 2 Interference 7 | . . . . . . . . 3 . . 3 . 1 Matter Decay 5 | . . . . . . . . 3 . . . . 2 Short Circuit 6 | . . . . . . . . . . . 1 . 5 Damage (minor) 5 | . . . . . . . . 1 . 1 1 . 2 Damage (major) 9 | . . . . . . . . 4 . . 2 . 3 Damage (core) 4 | . . . . . . . . . . . 2 . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 16 | . . . . . . 1 3 2 . 1 6 . 3 Heat Transferred 3764 | . . 100 . . . . 175 1264 . 300 900 . 1025 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Peak Influence 530 | . 15 132 264 72 . . 49 530 206 . . . . Average Influence 156 | . 14 75 110 72 . . 38 338 206 . . . . Maximum Alert Level 2 | . . . 1 . . . . 2 1 . . . . Low Security (%) 69 | 100 100 100 85 100 . . 100 22 . . . . . Level 1 16 | . . . 14 . . . . 28 100 . . . . Level 2 14 | . . . . . . . . 49 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 3 | . . . 2 . . . . . . . . . 1 Investigation 1 | . . . 1 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Distress Signals 1 | . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 63 | . . 8 10 . . 3 2 16 . 4 5 . 15 Peak Tracking Total 8 | . . 2 3 . . 3 2 5 . 2 4 . 8 Tactical Retreats 1 | . . . . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Machines Disabled 2 | . . . . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . Garrison Relay 2 | . . . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Machines Accessed 6 | . 2 1 2 . . . 1 . . . . . . Terminals 4 | . 2 . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 18 | . 8 1 8 . . . 1 . . . . . . Successful 12 | . 5 1 5 . . . 1 . . . . . . Failed 6 | . 3 . 3 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 16 | . 8 . 8 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 11 | . 5 1 5 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 3 | . . . 3 . . . . . . . . . . Surveillance Status 2 | . 2 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . 2 . 2 . . . 1 . . . . . . Full Trace Events 4 | . 2 . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 . . . . . Machine Destruction 6 | . . . . . . . . 6 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Total Allies 7 | . . 3 . . 4 . . . . . . . . Largest Group 6 | . . 3 3 2 6 6 5 5 . . . . . Highest-Rated Group 179 | . . 40 40 24 179 179 171 171 . . . . . Highest-Rated Ally 40 | . . 16 16 16 40 40 40 40 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 92 | . . 5 33 . . 26 . 28 . . . . . Total Damage 1193 | . . 52 309 . . 396 . 436 . . . . . Kills 9 | . . 1 1 . . 2 . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . 3 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Turns Passed 6185 | 60 165 668 307 90 1198 536 143 659 127 729 517 8 978 Spaces Moved 3667 | 42 83 468 161 61 788 391 90 296 77 416 299 6 489 Core 16 | 14 . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . Legs 3651 | 28 83 468 161 61 788 391 90 296 77 416 299 6 487 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 130 130 130 160 160 160 160 160 120 Average Speed 147 | 113 120 125 150 150 144 130 149 160 160 160 160 160 166 Slowest Speed 250 | 250 120 150 150 150 150 130 160 160 160 160 160 160 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 13 89 25 23 86 57 3 58 2 63 49 22 57 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . . . . . Scrap Searched 15 | . . . . 1 5 2 . . . 2 3 . 2 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 9 | . . 8 . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . 1 AOE 8 | . . 8 . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Total 4193 | 51 147 521 198 60 847 409 96 430 80 459 313 5 577 Wait 298 | . 57 31 11 . 52 11 . 102 3 22 . . 9 Move 3651 | 41 82 467 160 60 787 390 89 292 76 415 298 5 489 Hop . | . . . . . . . . . . . . . . Pick Up 15 | 3 5 2 2 . 1 . . . . . 1 . 1 Fast Attach 25 | 7 . 1 2 . . . 1 1 1 1 . . 11 Attach 22 | . 1 . 3 . . . 3 4 . 1 . . 10 Detach 9 | . . . . . . . 2 1 . 4 . . 2 Swap 13 | . 2 2 1 . 2 1 . . . 3 . . 2 Drop 27 | . . 4 2 . 5 1 . . . 2 . . 13 Fire 109 | . . 14 17 . . 6 1 20 . 11 7 . 33 Melee . | . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . 7 Kick 7 | . . . . . . . . . . . 7 . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / Low x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 195 | -10/Materials | Identified exit to Mines 195 | -10/Materials | Discovered exit to Mines (range 7) 226 | -10/Materials | Entered Mines 227 | -10/Mines | Learned location of Storage (-7) 304 | -10/Mines | Build established: Hacker-Mutant 459 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 597 | -10/Mines | Learned Materials stockpile data 655 | -10/Mines | Identified exit to Materials 655 | -10/Mines | Discovered exit to Materials (range 7) 708 | -10/Mines | Learned Materials interactive machine intel 801 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 894 | -10/Mines | Entered Materials 894 | -9/Materials | Accompanied by 3 allies 894 | -9/Materials | Evolved 2 slots: Utility x2 895 | -9/Materials | Loaded intel: 18 interactive machine locations 1011 | -9/Materials | Identified exit to Mines 1201 | -9/Materials | Entered Mines 1201 | -9/Mines | Accompanied by 2 allies 1202 | -9/Mines | Assembled infested the area 1266 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1274 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1291 | -9/Mines | Entered Zion 1291 | -7/Zion | Accompanied by 2 allies 1440 | -7/Zion | Learned location of 1 exit from Proximity Caves 1563 | -7/Zion | Found Prototype Energy Gun 1789 | -7/Zion | Imprinted 1792 | -7/Zion | Declared Zion's savior 1877 | -7/Zion | Learned 8 Factory zone layouts 2078 | -7/Zion | Build established: Messiah-Mutant 2421 | -7/Zion | Identified exit to Proximity Caves 2421 | -7/Zion | Discovered exit to Proximity Caves (range 10) 2489 | -7/Zion | Entered Proximity Caves 2489 | -6/Proximity Caves | Accompanied by 6 allies 2490 | -6/Proximity Caves | Identified exit to Factory 2737 | -6/Proximity Caves | Learned 12 Factory zone layouts 3025 | -6/Proximity Caves | Entered Factory 3025 | -6/Factory | Accompanied by 5 allies 3025 | -6/Factory | Evolved 6 slots: Power x2, Utility x2, Weapon x2 3026 | -6/Factory | Identified exit to Lower Caves 3027 | -6/Factory | Identified exit to Factory 3029 | -6/Factory | Identified Storm Laser 3163 | -6/Factory | Identified exit to Garrison 3168 | -6/Factory | Entered Garrison 3168 | -6/Garrison | Accompanied by 5 allies 3219 | -6/Garrison | Triggered checkpoint 3238 | -6/Garrison | Triggered checkpoint 3268 | -6/Garrison | Triggered checkpoint 3308 | -6/Garrison | Triggered checkpoint 3334 | -6/Garrison | Build established: Messiah-Tank 3423 | -6/Garrison | Identified exit to Factory 3423 | -6/Garrison | Discovered exit to Factory (range 8) 3454 | -6/Garrison | Triggered checkpoint 3551 | -6/Garrison | Garrison Relay disabled 3608 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3726 | -6/Garrison | Triggered checkpoint 3744 | -6/Garrison | Garrison Relay disabled 3790 | -6/Garrison | Discovered exit to Factory (range 12) 3816 | -6/Garrison | Attempted to install RIF, but system incompatible 3819 | -6/Garrison | Attempted to install RIF, but system incompatible 3827 | -6/Garrison | Entered Factory 3922 | -6/Factory | Discovered exit to Lower Caves (range 16) 3954 | -6/Factory | Entered Lower Caves 4544 | -6/Lower Caves | Learned Factory emergency access door positions 4636 | -6/Lower Caves | Identified exit to Lower Caves 4636 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 4683 | -6/Lower Caves | Entered another Lower Caves area 4776 | -6/Lower Caves | Spotted B-75 Beast 4798 | -6/Lower Caves | Destroyed B-75 Beast 4967 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5175 | -6/Lower Caves | Identified exit to Data Miner 5175 | -6/Lower Caves | Discovered exit to Data Miner (range 16) 5200 | -6/Lower Caves | Entered Data Miner 5200 | -6/Data Miner | Identified exit to Proximity Caves 5200 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 5208 | -6/Data Miner | Entered Proximity Caves 5565 | -5/Proximity Caves | Core integrity fell below 50% 5610 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 6121 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6167 | -5/Proximity Caves | Core integrity fell below 20% 6186 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06165_ Adv. Assault Cannon destroyed. 06168_ Flexi-carbon Leg destroyed. 06169_ Slammed into Y-72 Warden. 06171_ Slug penetrates Wall. 06171_ Slammed into Y-72 Warden. 06174_ Penetrated by Slug. 06174_ Slug penetrates Wall. 06176_ Slammed into G-50 Soldier. 06177_ Imp. Utility Shielding destroyed. 06177_ Penetrated by Slug. 06177_ Slug penetrates Wall. 06179_ Slammed into G-50 Soldier. 06179_ Destabilizing: Short circuit. 06179_ Broken Imp. Heat Sink permanently disabled. 06180_ Lrg. Matter Pod destroyed. 06181_ Slammed into G-50 Soldier. 06181_ Destabilizing: System corrupted (+2). 06182_ Slammed into G-50 Soldier. 06182_ Destabilizing: Core damaged (-34). 06183_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | #????##### ####?????????????????????? | | #????????# ## ##????????????????????? | | # ##???????# ### #????????????????????? | | # #???????# ### #????????????????????? | | #???????# ### #????????????????????? | | #??????# ### #????????????????????? | | ##??????# ##?# #????????????????????? | | ##??????####??# ##????????????????????? | | # ## #????????????##### ##?????????????????????? | | ##?# #????????????????####??????????????????????? | | ???# #???????????????####???????????????????????? | | ???# #??????????????## #???????????????????????? | | ??## ##?#####???????# ##????? ????????????????? | | ??# ### ###?????# #????? #??????????????? | | ??# ##????# #???? #??????????????? | | ??# #????## #???# ??????????????? | | ??# #?????# #?## ??????????????? | | ??## ### #??#### ## ???????????????? | | ???# ###?# ##?## ## ????????????????? | | ???####??## ##?## ## ?????????????????? | | ????????## #?## ### g ??????????????????? | | ??????### ### ### ???????????????????? | | ??????# ## ## #????????????????????? | | ??????# ### #????????????????????? | | ??????### #######Y% #????????????????????? | | ????????## ###???## @! ##???????????????????? | | ?????????## ##??###= *%%%##??????????????????? | | ????####### #### = = #??????????????????? | | ### #; #??????????????????? | | % ### #??????????????????? | | ## ######;# ##?? #??????????????????? | | #???## #####???# ## ###???##??????????????????? | | ???????###???????##?####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 47 Energy Capacity 420 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleMakeshiftFlail Manual? 0 Play Time 00:39:07 Cumulative 750.8 hours Start 2020.02.01 @ 21:10:18 End 2020.02.02 @ 06:45:28 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 575 Rogue 62 Adventurer 0 Explorer 513 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b1d7a22-86e3-4ab7-af58-865206fadee6