Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 20:21:35 Player: Henotu Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (72) 360 Value Destroyed (2815) 2815 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 9739 Bonus ------- High Alert Combat Kills 44 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 202/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced VSS Leg Advanced Weight Redist. System Point Defense System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Antigrav System Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Target Analyzer Advanced System Shield > --- WEAPON ----------- Disruptor Cannon Phase Cannon Autogun Gauss Cannon Heavy Flak Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Neutrino Core Light Treads Wheel Wheel VTOL Module Nuclear Pulse Array Advanced Heat Sink Advanced Weight Redist. System Structural Scanner Point Defense System High-powered Shock Rifle Mass Driver [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Tesla Rifle Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 2 2 2 . . 2 . . . . 2 Power 2 | . . . . . . 1 . 1 . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . . . . Utility 4 | . . . . . . 1 . 1 . . . . . . . 2 Weapon 4 | . . 1 . . . . 1 . . . 2 . . . . . Parts Attached 118 | 6 3 4 2 4 1 1 10 17 22 3 30 6 1 . . 8 Power 15 | 1 . . 1 1 . . 1 4 1 . 6 . . . . . Engine 7 | 1 . . 1 1 . . 1 2 1 . . . . . . . Core 8 | . . . . . . . . 2 . . 6 . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 46 | 2 1 1 . 2 1 . 2 3 14 2 13 2 . . . 3 Treads 6 | . . . . . . . . . 5 . . . . . . 1 Leg 16 | . . . . 2 1 . 2 3 6 . . . . . . 2 Wheel 14 | 2 1 1 . . . . . . 3 2 5 . . . . . Hover 7 | . . . . . . . . . . . 7 . . . . . Flight 3 | . . . . . . . . . . . 1 2 . . . . Utility 21 | 1 1 1 . 1 . 1 4 3 . . 3 1 1 . . 4 Device 9 | . . . . . . 1 . 3 . . 1 . 1 . . 3 Storage 5 | 1 1 . . 1 . . 2 . . . . . . . . . Processor 3 | . . 1 . . . . 1 . . . 1 . . . . . Hackware 2 | . . . . . . . 1 . . . 1 . . . . . Protection 2 | . . . . . . . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 36 | 2 1 2 1 . . . 3 7 7 1 8 3 . . . 1 Energy Gun 8 | . . . . . . . . 3 2 . 2 1 . . . . Energy Cannon 6 | . . . . . . . 1 2 . . 3 . . . . . Ballistic Gun 5 | 2 . . . . . . 1 . 1 . 1 . . . . . Ballistic Cannon 7 | . 1 1 . . . . 1 . . . 2 1 . . . 1 Launcher 9 | . . 1 1 . . . . 2 3 1 . 1 . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . . . . Corrupted Parts 3 | . . . . . . . . . 2 1 . . . . . . System Corruption 15 | . . . . . . . . . 12 3 . . . . . . Parts Lost 71 | . 1 1 1 . . . 1 18 12 6 5 15 . . 4 7 Power 12 | . . 1 . . . . . 6 1 . 1 3 . . . . Propulsion 22 | . 1 . 1 . . . 1 3 4 2 2 4 . . 2 2 Utility 10 | . . . . . . . . 1 . 1 1 1 . . 2 4 Weapon 27 | . . . . . . . . 8 7 3 1 7 . . . 1 Highest Loss Streak 15 | . 1 1 2 . . . 1 9 7 5 4 15 . . 2 5 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 76 | . 88 91 88 87 98 84 93 86 60 38 69 83 28 . 18 12 Engine 5 | . 14 11 11 10 11 9 11 8 1 . . . . . . . Core 3 | . . . . . . . . 2 . . 4 14 . . . . Leg 9 | . . . . 1 31 27 27 23 14 . . . . . . . Wheel 5 | . 22 27 22 20 . . . . . 1 13 . . . . . Hover 3 | . . . . . . . . . . . 2 18 . . . . Device 4 | . . . . . . 3 1 7 13 7 10 4 2 . . 4 Storage 6 | . 22 13 11 11 11 9 6 6 6 6 5 4 . . . . Processor 4 | . . 8 11 11 11 9 6 3 . . . 4 . . . . Hackware 4 | . . . . . . . 5 6 6 6 4 5 5 . 5 2 Energy Gun 1 | . . . . . . . . 3 3 . 4 . . . . . Energy Cannon 3 | . . . . . . . 3 1 . . 7 8 . . . . Ballistic Gun 5 | . 17 11 11 11 11 9 6 3 2 1 3 3 . . . . Ballistic Cannon 7 | . 10 11 11 11 11 9 10 5 . . 7 9 2 . . 1 Launcher 4 | . . 9 11 11 11 9 7 8 5 . . 1 . . . . Naked Turns 27 | . . . . . . . . . . . . . . . . 27 Heaviest Build 99 | 11 17 18 16 21 21 22 98 82 69 55 91 99 16 8 8 19 Greatest Support 100 | 26 26 36 20 60 77 77 95 100 65 40 46 38 17 17 17 36 Greatest Overweight (x) 28 | . 1 . . 1 . . 1 1 3 2 15 28 . . . 6 Average Overweight (x) . | . . . . . . . . . . 1 2 1 . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 10 10 25 20 20 20 20 20 5 5 5 5 Average Capacity 15 | 6 8 8 8 8 10 10 18 20 20 20 20 17 5 5 5 5 Most Carried 20 | 4 8 8 8 10 9 10 20 19 12 5 16 14 5 5 5 4 Average Carried 10 | 1 6 7 7 7 9 9 14 16 8 4 10 12 5 5 5 2 Final Capacity 20 | 8 8 8 8 10 10 10 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 4 8 8 7 9 9 10 20 13 5 2 14 5 5 5 5 3 Class Distribution -------------------- 43% | Skirmisher 28% | Mutant 16% | Scavenger-Executioner 6% | Executioner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Matter Collected 2382 | 222 156 82 24 . 71 1 418 321 295 18 406 338 20 . 10 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2565 | . 245 112 25 . . . 633 717 251 15 168 298 . . . 101 Parts 129 | . 12 16 6 . . . 31 29 4 1 12 12 . . . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 5 3 . 5 . . 1 . Prevented 16 | . . . . . . . . . 4 . . 7 . . 5 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 59 | . 7 3 4 . . . 10 16 4 2 6 5 . . . 2 Guns 9 | . 3 . . . . . 1 2 1 . 1 1 . . . . Cannons 23 | . 4 . 1 . . . 6 2 . 1 5 2 . . . 2 AOE 26 | . . 3 3 . . . 3 12 3 . . 2 . . . . Classes Destroyed 12 | . 1 4 . . . . 3 2 . . . 1 . . . 1 Worker 4 | . . . . . . . 2 2 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . Recycler 6 | . . 1 . . . . 4 1 . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . Swarmer 20 | . . 3 4 . . . . 7 . 2 4 . . . . . Grunt 30 | . 7 . . . . . 8 6 4 . . 4 . . . 1 Duelist 1 | . . . . . . . . . . . . 1 . . . . Sentry 1 | . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . 2 . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . Programmer 4 | . . . . . . . 2 . . . 2 . . . . . Best Kill Streak 12 | . 3 5 4 . . . 4 12 2 2 4 3 . . . 1 Combat Bots Only 10 | . 3 3 4 . . . 3 10 2 2 4 3 . . . 1 Max Kills in Single Turn 5 | . 1 5 3 . . . 2 5 1 1 1 2 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . 1 3 1 . . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 760 | . 26 11 6 . . 2 40 112 69 57 44 96 . . 92 205 Missed 255 | . 8 5 1 . . 1 14 29 21 11 10 23 . . 53 79 Damage Taken 10178 | . 230 66 76 . . 45 798 2466 939 675 634 1545 . . 680 2024 Core 2984 | . 21 20 24 . . . 233 359 133 104 119 368 . . 442 1161 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 33 | . . . . . . . . . . . 33 . . . . . Core Remaining (%) 68 | 100 91 . . . 89 100 66 . . 29 . . . . 7 . Volleys Fired 124 | . 22 2 2 . . . 27 15 18 6 11 9 . . . 12 Largest 6 | . 2 3 3 . . . 4 4 3 2 6 5 . . . 1 Hottest 355 | . 55 89 89 . . . 160 193 108 120 355 252 . . . 61 Shots Fired 315 | . 44 6 6 . . . 91 48 30 11 28 39 . . . 12 Gun 108 | . 27 2 2 . . . 27 17 15 5 5 8 . . . . Cannon 147 | . 17 2 2 . . . 54 13 . . 23 24 . . . 12 Launcher 54 | . . 2 2 . . . 10 18 15 . . 7 . . . . Special 6 | . . . . . . . . . . 6 . . . . . . Kinetic 204 | . 44 4 4 . . . 59 23 10 5 19 24 . . . 12 Thermal 19 | . . . . . . . . 1 2 6 4 6 . . . . Explosive 27 | . . 2 2 . . . 10 8 5 . . . . . . . Electromagnetic 65 | . . . . . . . 22 16 13 . 5 9 . . . . Robot Hit Streak 9 | . 5 2 2 . . . 9 9 7 7 6 8 . . . 5 Robot Miss Streak 11 | . 4 5 2 . . . 7 7 4 1 7 11 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 179 | . 25 3 2 . . . 51 26 19 10 14 20 . . . 9 Core Hits 173 | . 15 6 3 . . . 44 46 14 5 16 17 . . . 7 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 3 | . 1 . 1 . . . . . . 1 . . . . . . Burn 1 | . . . . . . . . . . 1 . . . . . . Blast 2 | . 1 . 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 6619 | . 352 245 257 . . . 1422 2082 714 107 397 700 . . . 343 Guns 1002 | . 144 9 14 . . . 387 193 83 27 38 107 . . . . Cannons 1890 | . 208 43 19 . . . 581 135 . . 337 244 . . . 323 Explosions 3517 | . . 193 224 . . . 421 1699 631 . . 349 . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 130 | . . . . . . . 33 55 . . 22 . . . . 20 Kinetic 2285 | . 352 52 33 . . . 721 234 42 27 257 244 . . . 323 Thermal 1076 | . . . . . . . 75 692 . 80 110 119 . . . . Explosive 1559 | . . 193 224 . . . 336 595 211 . . . . . . . Electromagnetic 1569 | . . . . . . . 257 506 461 . 8 337 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 6 2 14 17 3 3 3 3 3 2 Average Corruption 4 | . . . . . . . 4 2 10 16 2 3 3 3 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 68 | . . . . . . . 9 1 20 3 1 25 3 . 6 . Message Errors 18 | . . . . . . . 2 1 4 1 . 8 1 . 1 . Matter Fused 23 | . . . . . . . 2 . 9 . 1 9 . . 2 . Heat Flow Errors 9 | . . . . . . . 2 . 1 1 . 4 1 . . . Energy Discharges 5 | . . . . . . . 2 . 1 1 . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 6 | . . . . . . . 1 . 3 . . 1 . . 1 . Data Loss (major) 2 | . . . . . . . . . 1 . . . . . 1 . Misfires 2 | . . . . . . . . . 1 . . 1 . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 221 | . . 1 23 . . . 69 116 8 . 4 . . . . . Projectiles 31 | . . . . . . . 27 . . . 4 . . . . . Explosions 190 | . . 1 23 . . . 42 116 8 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 25 | . 3 1 . . . . 4 2 . . 7 5 . . . 3 Impact 1 | . . . . . . . 1 . . . . . . . . . Kinetic 21 | . 3 1 . . . . 2 2 . . 6 5 . . . 2 Secondary 3 | . . . . . . . 1 . . . 1 . . . . 1 Self-Inflicted Damage 651 | . . 22 42 . . . 394 146 11 . 9 27 . . . . Shots 23 | . . 1 2 . . . 8 8 1 . . 3 . . . . Rammed 7 | . . . . . . . . . . . 6 . . . . 1 Targets Rammed 25 | . . . . . . . 2 7 . . 6 . . . . 10 Kicked 18 | . . . . . . . 2 7 . . . . . . . 9 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 676 | . 55 18 18 . . . 388 143 191 76 401 676 92 . . 10 Average Temperature 132 | . 19 11 12 . . . 101 55 35 15 144 229 48 . . 4 Received Heat Transfer 1821 | . 141 . . . . . 180 129 432 . . 660 . . 51 228 Effects 37 | . . . . . . . 3 . . . 2 32 . . . . Shutdowns 16 | . . . . . . . 2 . . . 1 13 . . . . Energy Bleed 3 | . . . . . . . 1 . . . . 2 . . . . Interference 5 | . . . . . . . . . . . 1 4 . . . . Matter Decay 2 | . . . . . . . . . . . . 2 . . . . Short Circuit 5 | . . . . . . . . . . . . 5 . . . . Damage (minor) 5 | . . . . . . . . . . . . 5 . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 1 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Parts Melted 2 | . . . . . . . . 1 . 1 . . . . . . Heat Transferred 1312 | . . . . . . . 50 437 . 640 111 74 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Peak Influence 495 | . 222 212 183 . . . 343 495 . . 168 . . . . 292 Initial 217 | . . 93 78 . . . . 56 . . 73 . . . . 217 Average 127 | . 126 154 181 . . . 150 258 . . 42 . . . . 222 Maximum Alert Level 2 | . 1 1 . . . . 1 2 . . . . . . . 1 Low Security (%) 74 | 100 89 51 100 . 100 100 66 42 . . 100 . . . . 24 Level 1 19 | . 10 48 . . . . 33 23 . . . . . . . 75 Level 2 5 | . . . . . . . . 34 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . . . 4 10 . . 1 . . . 1 . Investigation . | . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . 2 . . . 1 . . . . . Reinforcement 11 | . 1 . . . . . 2 8 . . . . . . . . Assault 2 | . . . . . . . . 1 . . . . . . 1 . Garrison 1 | . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Distress Signals 3 | . . . . . . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 140 | . 13 9 4 . . 1 15 21 8 3 6 18 . . 31 11 Peak Tracking Total 10 | . 5 4 4 . . 1 4 8 4 3 4 5 . . 10 7 Tactical Retreats 28 | . 2 . . . . . . 5 4 . . 5 . . 11 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Traps Triggered 7 | . . . . . . . 2 1 . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 3 . . . . . 5 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Disabled 18 | . . . . . . . 10 6 . . 2 . . . . . Max in Single Turn 5 | . . . . . . . 5 2 . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Accessed 15 | . 1 1 . 3 . 1 3 1 . . 4 . . . . 1 Terminals 7 | . . . . . . 1 1 1 . . 3 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . 1 1 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Total Hacks 22 | . 2 1 . 6 . 1 4 2 . . 5 . . . . 1 Successful 15 | . 2 1 . 6 . . 1 1 . . 3 . . . . 1 Failed 7 | . . . . . . 1 3 1 . . 2 . . . . . Catastrophic 1 | . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 5 | . . 1 . 3 . . . . . . 1 . . . . . Terminals 9 | . . . . . . 1 2 2 . . 3 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . Recycling Units 4 | . 2 1 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Terminal Hacks 10 | . . . . 6 . . 1 1 . . 1 . . . . 1 Record 7 | . . . . 6 . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . . 1 1 . . 2 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . Time 26 | . . . . . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 2 . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Turns Passed 7571 | 115 316 195 148 588 225 134 1247 714 680 108 1055 1397 169 5 310 165 Spaces Moved 6913 | 115 239 203 156 675 215 127 1003 525 297 36 630 1205 490 13 845 139 Core 181 | 3 . . . . . . . . . . 3 2 . . 76 97 Treads 152 | . . . . . . . . . 86 32 . . . . . 34 Legs 2121 | . . . . 32 215 127 1003 525 211 . . . . . . 8 Wheels 1920 | 112 239 203 156 643 . . . . . 4 563 . . . . . Hover 562 | . . . . . . . . . . . 56 506 . . . . Flight 1977 | . . . . . . . . . . . 8 697 490 13 769 . Fastest Speed 34 | 50 90 86 80 80 90 103 103 103 113 110 100 34 34 34 34 50 Average Speed 95 | 89 96 87 80 85 101 103 106 113 201 236 123 109 34 34 36 85 Slowest Speed 1450 | 100 115 90 80 95 103 103 179 185 330 320 800 1450 34 34 50 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 38 17 41 91 44 14 21 12 38 7 10 96 65 7 94 6 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . 1 . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 . . Scrap Searched 10 | . . . 1 . 1 . . . 4 . . 2 1 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 288 | . . 16 25 . . . 105 86 39 . . 12 . . . 5 Melee . | . . . . . . . . . . . . . . . . . Projectile 19 | . . . 1 . . . 1 . . . . 12 . . . 5 AOE 269 | . . 16 24 . . . 104 86 39 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Total 7616 | 124 284 215 175 684 222 130 1120 606 354 46 879 1259 491 12 844 171 Wait 344 | . 16 1 11 . 7 . 46 34 8 2 182 37 . . . . Move 6897 | 114 238 202 155 674 214 126 1002 524 296 35 629 1204 489 12 844 139 Hop . | . . . . . . . . . . . . . . . . . Pick Up 51 | 4 4 2 2 2 . 2 20 5 . . 9 1 . . . . Fast Attach 63 | 6 2 4 1 . 1 1 8 6 7 . 21 1 1 . . 4 Attach 51 | . 1 . 1 3 . . 1 10 14 3 9 5 . . . 4 Detach 32 | . 1 . . 3 . . 4 1 8 . 12 1 . . . 2 Swap 4 | . . . . 1 . . 1 1 1 . . . . . . . Drop 25 | . . 4 3 1 . 1 9 3 2 . . 1 1 . . . Fire 124 | . 22 2 2 . . . 27 15 18 6 11 9 . . . 12 Melee . | . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . 6 . . . . . Kick 18 | . . . . . . . 2 7 . . . . . . . 9 Crush 1 | . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 596 | -9/Materials | Discovered new exit (range 7) 627 | -9/Materials | Entered Mines 690 | -9/Mines | Discovered new exit (range 7) 730 | -9/Mines | Learned location of Zion (-7) 738 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 762 | -9/Mines | Build established: Skirmisher 769 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 770 | -9/Mines | Discovered new exit (range 5) 775 | -9/Mines | Entered Exiles 792 | -9/Exiles | Discovered new exit (range 16) 804 | -9/Exiles | Met 8R-AWN 818 | -9/Exiles | Met EX-HEX 862 | -9/Exiles | Met EX-DEC 944 | -9/Exiles | Visited The Gauntlet 1064 | -9/Exiles | Discovered new exit (range 10) 1155 | -9/Exiles | Met EX-BIN 1184 | -9/Exiles | Aligned with FarCom system 1185 | -9/Exiles | Given EX-Vault access code 1246 | -9/Exiles | Opened EX-Vault 1254 | -9/Exiles | Found Prototype Leg 1256 | -9/Exiles | Found Prototype Leg 1276 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1332 | -9/Exiles | Identified Potential Leg (x2) 1363 | -9/Exiles | Left Exiles lab with Potential Leg 1363 | -9/Exiles | Entered Mines 1559 | -8/Mines | Discovered new exit (range 5) 1588 | -8/Mines | Entered Materials 1588 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1695 | -8/Materials | Discovered new exit (range 18) 1722 | -8/Materials | Entered Factory 1722 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2907 | -7/Factory | Discovered new exit (range 11) 2969 | -7/Factory | Entered another Factory area 2969 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3401 | -6/Factory | Garrison activated, responded to threat 3457 | -6/Factory | Lost 9 parts (2p1n1u5w) 3466 | -6/Factory | Destroyed 10 combat bots 3599 | -6/Factory | Lost 5 parts (1p2n2w) 3670 | -6/Factory | Discovered new exit (range 6) 3683 | -6/Factory | Entered Lower Caves 3767 | -6/Lower Caves | Learned 12 Factory zone layouts 3877 | -6/Lower Caves | Lost 7 parts (1p1n5w) 3907 | -6/Lower Caves | System corruption reached 10% 4093 | -6/Lower Caves | Core integrity fell below 50% 4219 | -6/Lower Caves | Lost 5 parts (3n2w) 4249 | -6/Lower Caves | Identified exit to Lower Caves 4363 | -6/Lower Caves | Entered another Lower Caves area 4417 | -6/Lower Caves | Discovered new exit (range 11) 4429 | -6/Lower Caves | Lost 5 parts (1n1u3w) 4460 | -6/Lower Caves | Build established: Mutant 4471 | -6/Lower Caves | Entered Factory 4471 | -5/Factory | Evolved 2 slots: Weapon x2 4472 | -5/Factory | Identified exit to Upper Caves 4472 | -5/Factory | Identified exit to Extension 4472 | -5/Factory | Identified exit to Factory 4967 | -5/Factory | Repaired Wheel 5181 | -5/Factory | Build established: Executioner 5441 | -5/Factory | Lost 4 parts (1p1n1u1w) 5526 | -5/Factory | Entered Upper Caves 5697 | -5/Upper Caves | Build established: Scavenger-Executioner 6603 | -5/Upper Caves | Learned Factory terminal intel 6704 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6718 | -5/Upper Caves | Lost 15 parts (3p4n1u7w) 6918 | -5/Upper Caves | Discovered new exit (range 13) 6923 | -5/Upper Caves | Entered another Upper Caves area 6973 | -5/Upper Caves | Build established: Mutant 7089 | -5/Upper Caves | Discovered new exit (range 6) 7092 | -5/Upper Caves | Entered Zhirov 7092 | -5/Zhirov | Discovered new exit (range 3) 7097 | -5/Zhirov | Entered Proximity Caves 7099 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7131 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7133 | -4/Proximity Caves | Core integrity fell below 50% 7176 | -4/Proximity Caves | Learned Research trap positions 7381 | -4/Proximity Caves | Core integrity fell below 20% 7383 | -4/Proximity Caves | Spotted B-86 Titan 7401 | -4/Proximity Caves | Discovered exit to Factory (range 9) 7407 | -4/Proximity Caves | Entered Factory 7407 | -4/Factory | Evolved 2 slots: Utility x2 7408 | -4/Factory | Loaded intel: 26 terminal locations 7513 | -4/Factory | Core integrity fell below 50% 7539 | -4/Factory | Lost 5 parts (2n3u) 7559 | -4/Factory | Core integrity fell below 20% 7572 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Slug penetrates G-67 Veteran. G-67 Veteran knocked back. U-05 Engineer builds a Wall. R-10 Processor collects Adv. Heat Sink. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. Penetrated by Slug. Hvy. Gauss Cannon destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Fusion Modulator. U-05 Engineer builds a Door. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????## """ """ #? | | ?????????????"""""?????????????????# #? | | ?????????????""T""?????????????????# """ """ #? | | ?????????????????????????????????????? """ """ #? | | ??????????????????????????????? """ """ #? | | ??????????????????????????????? #? | | ??????????????????????????????? """ """ #? | | ???????????????????????????????????????""" """ #? | | ???????????????????????????????????# """ """ #? | | ???????????????????????????????????# ## | | ???????????????????????????????????# """ """ | | ????????????????? ????????????????# """ """ | | ????????????????? ??????????????# """ """ | | ???????????????? ?????????????# | | ???????????????? ????????????# | | ???????????????? ???????????######## | | ??????????????? ?????????????????# | | ??????????????? ##########??????# | | ?????????????? !% #??????# | | ???????????????? T #??????# | | ?????????????? ######## | | ?????????????? | | ?????????????? ########### ######+#### | | ???????????????????????##?????# # | | ???"T"??????????????####;####?# + | | ???"""??????????????# @ #?# ######## """ """ | | ????????????????????# ###%###????# """ """ | | ????????????????????# ###%###????# ! """ """ | | ????????????????????# """ ; gh! #????# | | ????????????????????# """ # h #????# """ """ | | ????????????????????# """ + % #????# """ """ | | ????????????????????# # % #????# """ """ | | ????????????????????# """ # *#????# ? | | ????????????????????# """ = ### ###????# ? ?? | | ????????????????????# """ #? ?????# ?? | | ????????????????????# #? #????#######?#?? | | ????????????????????###############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????"""T"""???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 33 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 63 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call I'm Back, Baby! Leap Before You Look Serviceable Loadout Slippery One Challenges ------------ None Game ------ Seed DirtyAssemblyUnit Manual? 0 Play Time 01:26:27 Cumulative 5.3 hours Start 2024.07.04 @ 21:22:56 End 2024.07.05 @ 20:21:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 173cd743-4ae5-4404-9bc8-b858e3d7f034