Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 03:59:55 Player: Fqbits Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1125) 1125 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1882) 1882 TOTAL SCORE: 6907 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 1042 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 21/100 System Corruption 5% Temperature Cool (18) Movement Flying (435) Ox5 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (9) ------ Large Storage Unit Advanced Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Great Axe > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core High-capacity Matter Pod (200) High-capacity Matter Pod (200) Heavy Assault Rifle Datajack Improved Datajack Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Targeting Computer Transmission Jammer Makeshift ECM Suite Powered Armor Hacking Suite Hacking Suite System Guard > --- WEAPON ----------- Thermic Laser Improved Datajack > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Gravmag System VTOL Module High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Advanced Signal Interpreter EM Pulse Gun Heavy Assault Rifle Rocket Launcher Datajack Improved Datajack Remote Datajack Great Axe [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 7 | . . 2 . . . 5 . Weapon . | . . . . . . . . Parts Attached 82 | 14 8 13 . 6 3 33 5 Power 13 | 2 1 2 . 1 . 7 . Engine 4 | 2 1 . . 1 . . . Core 7 | . . 2 . . . 5 . Reactor 2 | . . . . . . 2 . Propulsion 23 | 4 . 4 . 2 3 7 3 Treads 4 | 2 . . . . 2 . . Leg 8 | 2 . . . 1 1 2 2 Wheel . | . . . . . . . . Hover 5 | . . . . . . 5 . Flight 6 | . . 4 . 1 . . 1 Utility 23 | 3 4 4 . 1 . 11 . Device 8 | 2 . 2 . . . 4 . Storage 3 | 1 2 . . . . . . Processor 7 | . 1 2 . . . 4 . Hackware 3 | . 1 . . 1 . 1 . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 23 | 5 3 3 . 2 . 8 2 Energy Gun 7 | 3 . 1 . . . 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 1 2 . . . 3 . Ballistic Cannon 1 | . 1 . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | 1 . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . 1 . . 1 . 2 . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 1 | 1 . . . . . . . System Corruption 1 | 1 . . . . . . . Parts Lost 28 | . 1 6 . . . 7 14 Power 5 | . . 1 . . . 2 2 Propulsion 8 | . . 2 . . . 2 4 Utility 9 | . . 1 . . . 3 5 Weapon 6 | . 1 2 . . . . 3 Highest Loss Streak 14 | . 1 5 . . . 4 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 89 100 96 97 95 96 Engine 5 | . 14 4 . 5 11 . . Core 5 | . . 3 11 5 . 7 5 Treads 5 | . 28 11 . . 18 4 . Leg 2 | . . . . 2 1 . 12 Hover 1 | . . . . . . 7 . Flight 10 | . . 7 22 16 . . . Device 7 | . 2 7 11 8 . 10 18 Storage 10 | . 10 11 11 11 11 6 6 Processor 11 | . . 13 11 11 11 18 19 Hackware 14 | . 13 11 11 13 22 16 13 Energy Gun 9 | . 14 6 11 11 11 1 11 Ballistic Gun 5 | . 8 5 11 4 . 5 . Slashing Weapon 1 | . . . . 3 . . . Special Melee Weapon 3 | . 3 . . 2 11 4 . Naked Turns . | . . . . . . . . Heaviest Build 68 | 12 30 31 30 37 32 68 58 Greatest Support 40 | 40 40 40 8 18 40 40 30 Greatest Overweight (x) 10 | 2 . 8 3 4 10 5 3 Average Overweight (x) 1 | . . 1 3 2 . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 15 Most Carried 15 | 4 11 11 14 15 15 15 15 Average Carried 12 | 1 7 7 13 14 15 12 14 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 3 8 8 14 15 15 15 9 Class Distribution -------------------- 48% | Scavenger-Mutant 30% | Hacker-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 2363 | 368 132 449 597 230 30 500 57 Remotely . | . . . . . . . . Salvage Created 1609 | 219 353 298 . 23 . 568 148 Parts 132 | 22 30 30 . 1 . 43 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . 1 10 . . Prevented 8 | . . . . . 8 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 28 | . 4 12 . . . 8 4 Melee 3 | . . . . . . . 3 Guns 13 | . 4 1 . . . 8 . Cannons 11 | . . 11 . . . . . AOE 1 | . . . . . . . 1 Classes Destroyed 14 | 3 6 1 . . . 2 2 Worker 5 | 2 2 . . . . 1 . Builder 3 | . 2 . . . . 1 . Tunneler 5 | 4 1 . . . . . . Recycler 3 | 1 1 . . . . 1 . Mechanic 1 | . 1 . . . . . . Operator 2 | . 1 1 . . . . . Watcher 5 | . 2 3 . . . . . Swarmer 12 | . 3 7 . . . 2 . Cutter 2 | . . . . . . . 2 Grunt 6 | . 1 3 . . . 1 1 Duelist 1 | . . . . . . . 1 Sentry 3 | . . 2 . . . 1 . Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | 4 6 7 . . . 3 4 Combat Bots Only 7 | . 3 7 . . . 2 4 Max Kills in Single Turn 1 | 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 460 | . 18 101 . . 2 201 138 Missed 128 | . 5 27 . . . 58 38 Damage Taken 4475 | . 156 787 . . 30 1886 1616 Core 1116 | . 32 220 . . . 173 691 Absorbed by Shields 65 | . . . . . . 65 . Regen/Repaired (Parts) 15 | . . . . . . 15 . Core Remaining (%) 77 | 100 87 . . . 45 . . Volleys Fired 155 | 26 35 40 . 1 . 50 3 Largest 2 | 2 2 2 . 2 . 2 2 Hottest 140 | 140 60 75 . 60 . 125 109 Shots Fired 240 | 52 62 48 . 2 . 72 4 Gun 202 | 48 62 16 . 2 . 72 2 Cannon 32 | . . 32 . . . . . Launcher 2 | . . . . . . . 2 Special 4 | 4 . . . . . . . Kinetic 129 | 20 27 41 . 1 . 40 . Thermal 27 | 6 . . . . . 20 1 Explosive 2 | . . . . . . . 2 Electromagnetic 82 | 26 35 7 . 1 . 12 1 Robot Hit Streak 31 | 6 7 31 . 2 . 10 1 Robot Miss Streak 5 | 2 3 4 . . . 5 2 Penetration Max 2 | . . . . . . 2 . Secondary Targets . | . . . . . . . . Shots Hit Robots 160 | 24 37 41 . 1 . 52 5 Core Hits 76 | 9 18 20 . 1 . 21 7 Critical Kills 6 | . . . . . . 6 . Critical Parts Destroyed 4 | . . . . . . 4 . Critical Strikes 15 | . . 2 . . . 12 1 Burn 1 | . . . . . . 1 . Destroy 10 | . . . . . . 10 . Blast 2 | . . 2 . . . . . Corrupt 1 | . . . . . . 1 . Sever 1 | . . . . . . . 1 Melee Attacks 14 | . 2 . . . . 8 4 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2303 | 283 496 674 . 10 . 543 297 Guns 1356 | 251 435 138 . 10 . 522 . Cannons 531 | . . 531 . . . . . Explosions 274 | 32 61 . . . . . 181 Melee 116 | . . . . . . . 116 Ramming 26 | . . 5 . . . 21 . Kinetic 994 | 94 100 576 . . . 224 . Thermal 330 | 53 61 . . . . 216 . Explosive 181 | . . . . . . . 181 Electromagnetic 656 | 136 335 93 . 10 . 82 . Impact . | . . . . . . . . Slashing 116 | . . . . . . . 116 Piercing . | . . . . . . . . Highest Corruption 5 | 1 1 . . . . . 5 Average Corruption 1 | 1 1 . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . 2 . . . . . . Message Errors 1 | . 1 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 28 | . 18 10 . . . . . Projectiles 10 | . . 10 . . . . . Explosions 18 | . 18 . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . 3 . . . . . Impact . | . . . . . . . . Kinetic 3 | . . 3 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 141 | . 35 . . . . 83 23 Shots 3 | . 1 . . . . 1 1 Rammed 3 | . . 3 . . . . . Targets Rammed 6 | . . 3 . . . 3 . Kicked 3 | . . . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 388 | 120 258 45 . 22 . 388 17 Average Temperature 79 | 34 43 11 . 12 . 170 11 Received Heat Transfer 990 | . 30 201 . . . 168 591 Effects 4 | . . . . . . 4 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 911 | 100 150 . . . . 661 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 699 | 35 161 296 8 . . 699 489 Initial 489 | . 22 . 8 . . 24 489 Average 123 | 22 57 92 3 . . 206 485 Maximum Alert Level 2 | . . 1 . . . 2 2 Low Security (%) 80 | 100 100 81 100 . . 67 . Level 1 9 | . . 18 . . . 21 . Level 2 9 | . . . . . . 10 100 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 . . . 7 . Investigation 3 | . 1 . . . . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 5 | . 2 . . . . 3 . Communications Jammed 29 | . . . . . . 29 . Distress Signals 29 | . . . . . . 29 . Times Spotted 88 | . 14 19 . . 5 32 18 Peak Tracking Total 14 | . 3 9 . . 3 6 14 Tactical Retreats 11 | . 1 1 . . 1 6 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 8 | . . 2 . . . 3 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 4 | . . . . . . 4 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 9 | . 2 4 . . 1 2 . Terminals 7 | . 2 4 . . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 34 | . 5 23 . . 1 5 . Successful 23 | . 4 14 . . 1 4 . Failed 11 | . 1 9 . . . 1 . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . 2 . 1 . 8 . Terminals 29 | . 5 23 . . 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 19 | . 4 14 . . 1 . . Record 8 | . 3 4 . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 2 | . . 2 . . . . . Disarm Traps 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . Used 1 | . 1 . . . . . . Hacking Detections 7 | . 1 4 . . . 2 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 24 | . . . . 15 . 9 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 31 | . . . . . . 31 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . 1 . . . . 4 . Non-combat 2 | . . . . . . 2 . Combat 3 | . 1 . . . . 2 . Robot Hacks Applied 5 | . 1 . . . . 4 . parse_system 3 | . 1 . . . . 2 . find_chute 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 9 | . . . . 4 . 5 . Largest Group 5 | . . . . 4 4 5 . Highest-Rated Group 402 | . . . . 156 156 402 . Highest-Rated Ally 96 | . . . . 41 41 96 . Zionite Dispatches 1 | . . . . . . 1 . Light 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 121 | . . . . . 20 101 . Total Damage 3983 | . . . . . 703 3280 . Kills 35 | . . . . . 6 29 . Allies Corrupted 2 | . . . . . 1 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . . 2 1 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 77 | . . . . . . 77 . Items 77 | . . . . . . 77 . Zionite Intel Received 1 | . . . . . . 1 . Prototype Schematics 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 9509 | 350 831 608 815 4592 667 1397 249 Spaces Moved 3911 | 172 430 222 293 1743 364 579 108 Core 51 | 38 . 9 . . 4 . . Treads 1102 | 47 430 148 . . 318 159 . Legs 901 | 87 . . . 646 42 18 108 Wheels . | . . . . . . . . Hover 402 | . . . . . . 402 . Flight 1455 | . . 65 293 1097 . . . Fastest Speed 50 | 50 160 160 277 190 170 166 190 Average Speed 224 | 131 160 221 277 261 176 201 191 Slowest Speed 550 | 160 160 520 277 354 550 330 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 9 45 20 58 93 62 13 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 7 | . . . 1 3 3 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 4 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 36 | 4 11 . . . . 19 2 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 36 | 4 11 . . . . 19 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 4382 | 241 518 291 298 1774 387 734 139 Wait 63 | 12 19 . . 1 19 9 3 Move 3904 | 171 429 221 292 1742 363 578 108 Hop . | . . . . . . . . Pick Up 93 | 15 16 13 6 11 . 32 . Fast Attach 6 | . . . . 2 3 1 . Attach 46 | 13 1 11 . . . 16 5 Detach 1 | 1 . . . . . . . Swap 31 | 1 7 2 . 4 . 17 . Drop 44 | 2 9 1 . 13 2 16 1 Fire 155 | 26 35 40 . 1 . 50 3 Melee 14 | . 2 . . . . 8 4 Ram . | . . . . . . . . Kick 3 | . . . . . . 3 . Crush 3 | . . 3 . . . . . Escape Stasis 19 | . . . . . . 4 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 351 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Build established: Scavenger-Mutant 784 | -10/Materials | Build established: Mutant 1015 | -10/Materials | Discovered new exit (range 8) 1182 | -10/Materials | Entered another Materials area 1182 | -9/Materials | Evolved 2 slots: Utility x2 1401 | -9/Materials | Discovered new exit (range 15) 1517 | -9/Materials | Destroyed 7 combat bots 1524 | -9/Materials | Lost 5 parts (1p2n1u1w) 1582 | -9/Materials | Core integrity fell below 50% 1790 | -9/Materials | Entered Mines 1865 | -9/Mines | Learned location of Zion (-7) 1881 | -9/Mines | Identified exit to Materials 2032 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2052 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2089 | -9/Mines | Build established: Scavenger-Mutant 2605 | -9/Mines | Entered Zion 3003 | -7/Zion | Learned location of Warlord (-5) 3180 | -7/Zion | Found CR-A16's Pointy Stick 3434 | -7/Zion | Found Relay Coupler [Programmer] 3438 | -7/Zion | Found Relay Coupler [Programmer] 3450 | -7/Zion | Found Relay Coupler [Programmer] 3735 | -7/Zion | Learned 8 Factory zone layouts 4023 | -7/Zion | Imprinted 4025 | -7/Zion | Declared Zion's savior 4368 | -7/Zion | Given A8's code to call for help 4696 | -7/Zion | Learned Factory scanalyzer intel 4745 | -7/Zion | Learned location of Quarantine (-2) 5272 | -7/Zion | Build established: Mutant 5988 | -7/Zion | Discovered new exit (range 16) 6270 | -7/Zion | Build established: Hacker-Mutant 7197 | -7/Zion | Entered Proximity Caves 7197 | -6/Proximity Caves | Accompanied by 4 allies 7205 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7460 | -6/Proximity Caves | Learned location of Extension (-4) 7761 | -6/Proximity Caves | Discovered new exit (range 14) 7864 | -6/Proximity Caves | Entered Factory 7864 | -6/Factory | Accompanied by 2 allies 7864 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 7865 | -6/Factory | Identified exit to Lower Caves 7866 | -6/Factory | Loaded intel: 4 scanalyzer locations 8243 | -6/Factory | Found Powered Armor 8423 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8424 | -6/Factory | Zion Light squad teleported in 8500 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8509 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8814 | -6/Factory | Repaired Antimatter Reactor? 9116 | -6/Factory | Garrison activated, responded to threat 9185 | -6/Factory | Lost 4 parts (2n2u) 9259 | -6/Factory | Identified exit to Garrison 9261 | -6/Factory | Entered Garrison 9261 | -6/Garrison | Spotted B-75 Beast 9322 | -6/Garrison | Spotted B-75 Beast 9377 | -6/Garrison | Triggered checkpoint 9478 | -6/Garrison | Triggered checkpoint 9485 | -6/Garrison | Triggered checkpoint 9499 | -6/Garrison | Core integrity fell below 50% 9505 | -6/Garrison | Core integrity fell below 20% 9510 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Extracted 6 matter. Carbon-fiber Leg destroyed. L-41 Fighter Carbon-fiber Leg severed. Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Extracted 10 matter. Transmission Jammer destroyed. Knocked back. Axe melted. L-41 Fighter destroyed. C-17 Slicer destroyed. Adv. Heat Sink destroyed. Mak. ECM Suite destroyed. Carbon-fiber Leg destroyed. C-17 Slicer destroyed. Targeting Computer destroyed. System Guard destroyed. G-50 Soldier suffers critical hit (Burn). Acquired 10 matter. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ##""???#######???????????????????? | | ?????????????? ?? ????????????????????? | | ??????????????? ?? ????????????????????? | | ????????????? ?? ? ?????????????????????? | | ????????????# ?# ## ?????????????????????? | | ????????????# ## # ###???????????????????? | | ????????????" #???????????????????? | | ????????????" B g #???????????????????? | | ?????????????? =!%[[#???????????????????? | | ???????????????? ? ]g=%%=#???????????????????? | | ????????????#????# ?#*%!#?????????????????????? | | ????????????# ## ##!@ ##########????????????? | | ????????????# gg=] #????????????? | | ????????? %+" gg #????????????? | | ????????????# g ###;### #????????????? | | ????????????## ## ## ##?? #?# #????????????? | | ?????????????#???#CC%C?# #??# #?# #????????????? | | ?????????????????####??# #??# ?# #????????????? | | ???????????????????????# #??# #?# #????????????? | | ???????????????????????# #?? #?# #????????????? | | ???????????????????????# #??# #?# #????????????? | | ???????????????????????# #??# #?# #????????????? | | ???????????????????????# ####"### ############## | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????####### ################ # | | ?????????????????????????????# #??????????????# # | | ?????????????????????????????# #??????????????# # | | ?????????????????????????????# #??????#####???# # | | ?????????????????????????????# #??????# #"#???# # | | ?????????????????????????????# #??????# "#???# # | | ?????????????????????????????# #??????# "#???# | | ?????????????????????????????# #??????# "#???# | | ?????????????????????????????# ######## #"#???# | | ?????????????????????????????# ###???# # | | ?????????????????????????????### ######?????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Corruption Containment 8 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Antigrav System | -7/Zion | Archive Wave Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Cld. Plasma Cannon | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Dynamic Key Help From High Places I'm Back, Baby! Robot Respite The One Total Silence Challenges ------------ None Game ------ Seed MeleeTerrabombCharger Manual? 0 Play Time 01:26:38 Cumulative 12.8 hours Start 2024.07.31 @ 02:30:52 End 2024.07.31 @ 03:59:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0415a382-6997-456f-b2b7-745ed1e623ba