Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.21 @ 09:10:01 Player: PhenomPhear Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1743) 1743 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 6285 Bonus ------- High Alert Combat Kills 2 Entered DSFs 500 Cogmind --------- Core Integrity 850/850 Matter 488/500 Energy 460/460 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (10) ----- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Gravity Neutralizer Improved Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Fusion Compressor Hardened Heavy Armor Plating Graphene Brace Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Missile Launcher Mining Claw Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Gravity Neutralizer Improved Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Fusion Compressor Hardened Heavy Armor Plating Graphene Brace Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Missile Launcher Mining Claw [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Hardened Medium Armor Plating Device Gravity Neutralizer Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Slots Evolved 9 | . 1 . 2 . 2 2 . 2 Power 1 | . 1 . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . . 2 . 2 2 . 2 Weapon . | . . . . . . . . . Parts Attached 56 | 7 5 1 2 29 5 2 5 . Power 6 | 1 1 . . 4 . . . . Engine 6 | 1 1 . . 4 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 6 | 2 2 . . . . . 2 . Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel 4 | . 2 . . . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 . . . 7 3 2 2 . Device 3 | . . . . 1 2 . . . Storage 3 | 1 . . . 1 . 1 . . Processor 2 | 1 . . . 1 . . . . Hackware . | . . . . . . . . . Protection 8 | . . . . 4 1 1 2 . Artifact . | . . . . . . . . . Weapon 28 | 2 2 1 2 18 2 . 1 . Energy Gun 3 | 2 . . . 1 . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 17 | . 2 1 2 10 1 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 2 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 4 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 5 . . . . Parts Lost 2 | . . . . . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 80 99 95 92 91 . Engine 20 | . 25 25 20 20 16 14 14 . Wheel 19 | . 17 25 20 20 16 14 13 . Device 2 | . . . . . 6 14 14 . Storage 10 | . 12 12 10 10 8 10 14 . Processor 9 | . 12 12 10 10 8 7 7 . Protection 13 | . . . . 19 22 17 14 . Ballistic Gun 19 | . 15 25 20 18 15 14 14 . Naked Turns . | . . . . . . . . . Heaviest Build 74 | 19 26 26 26 56 63 67 74 . Greatest Support 40 | 40 40 24 24 24 36 36 36 . Greatest Overweight (x) 2 | . 1 1 1 2 2 1 2 . Average Overweight (x) 1 | . . 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 15 . Average Capacity 12 | 9 10 10 10 12 15 15 15 . Most Carried 13 | 7 10 10 10 13 13 12 13 . Average Carried 10 | 3 8 9 10 10 12 11 11 . Final Capacity 15 | 10 10 10 10 15 15 15 15 15 Final Carried 13 | 7 10 10 10 13 12 11 12 12 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Matter Collected 1868 | 192 133 11 138 845 97 119 333 . Remotely . | . . . . . . . . . Salvage Created 2241 | . 45 . 187 1153 290 . 566 . Parts 136 | . 2 . 10 70 26 . 28 . Haulers Intercepted 6 | . . . . 6 . . . . Recyclers Shooed 4 | . 1 . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Combat Hostiles Destroyed 39 | . . . 4 16 9 . 10 . Guns 31 | . . . 4 12 5 . 10 . AOE 8 | . . . . 4 4 . . . Classes Destroyed 11 | . 1 . 2 5 1 . 2 . Worker 4 | . . . . 4 . . . . Hauler 6 | . . . . 6 . . . . Recycler 3 | . 1 . . 2 . . . . Operator 3 | . . . . 2 1 . . . Watcher 1 | . . . . 1 . . . . Swarmer 5 | . . . . 2 3 . . . Grunt 18 | . . . 2 8 2 . 6 . Sentry 10 | . . . 2 6 2 . . . Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . 2 . 1 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | . 1 . 2 3 6 . 2 . Combat Bots Only 5 | . . . 2 2 5 . 2 . Max Kills in Single Turn 5 | . 1 . 1 2 5 . 1 . Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 1 4 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Damage Taken 2180 | . . . 220 393 395 . 1172 . Core 160 | . . . 20 16 35 . 89 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 . 100 . 91 93 . 87 . Volleys Fired 183 | . 2 . 24 81 26 . 50 . Largest 2 | . 2 . 2 2 2 . 2 . Hottest 46 | . 46 . 46 46 46 . 46 . Shots Fired 355 | . 4 . 48 156 48 . 99 . Gun 348 | . 4 . 48 150 47 . 99 . Cannon . | . . . . . . . . . Launcher 7 | . . . . 6 1 . . . Special . | . . . . . . . . . Kinetic 348 | . 4 . 48 150 47 . 99 . Thermal . | . . . . . . . . . Explosive 7 | . . . . 6 1 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 36 | . 6 . 19 36 15 . 26 . Robot Miss Streak 1 | . . . 1 1 1 . 1 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 1 . . . 3 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 305 | . 3 . 44 128 41 . 89 . Core Hits 106 | . 2 . 8 48 20 . 28 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 1 | . . . 1 . . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks 4 | . . . . 4 . . . . Impact . | . . . . . . . . . Slashing 4 | . . . . 4 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5092 | . 51 . 641 2315 765 . 1320 . Guns 4454 | . 51 . 641 1891 551 . 1320 . Cannons . | . . . . . . . . . Explosions 638 | . . . . 424 214 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4454 | . 51 . 641 1891 551 . 1320 . Thermal . | . . . . . . . . . Explosive 638 | . . . . 424 214 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 34 | . . . . 34 . . . . Projectiles . | . . . . . . . . . Explosions 34 | . . . . 34 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 263 | . . . 6 99 263 . 40 . Average Temperature 44 | . . . 4 26 99 . 20 . Received Heat Transfer 990 | . . . 93 267 198 . 432 . Effects 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Peak Influence 472 | . 20 5 200 472 312 102 319 . Initial 124 | . . 5 . 60 9 102 54 124 Average 120 | . 5 3 81 177 136 102 174 . Maximum Alert Level 2 | . . . 1 2 1 . 1 . Low Security (%) 72 | 100 100 100 91 59 54 100 64 . Level 1 26 | . . . 8 38 45 . 35 . Level 2 . | . . . . 2 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 6 | . . 1 1 1 1 . 2 . Investigation 2 | . . 1 . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 1 1 . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Distress Signals 3 | . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 1 . 12 27 9 . 13 . Peak Tracking Total 7 | . 1 . 5 2 7 . 4 . Tactical Retreats 3 | . . . 1 . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Traps Triggered 3 | . . . 2 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Machines Disabled 4 | . . . . 4 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Machines Accessed 13 | . 1 2 . 6 2 2 . . Terminals 9 | . 1 1 . 4 2 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . 2 4 . 10 4 2 . . Successful 14 | . 1 1 . 8 3 1 . . Failed 8 | . 1 3 . 2 1 1 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 16 | . 2 3 . 6 4 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 1 1 . 4 3 1 . . Robot Schematic 1 | . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 4 | . . 1 . 3 . . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Retrieve Components 2 | . . . . 2 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Reject 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 1 . 2 2 1 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 19 | . . . . 19 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Turns Passed 3173 | 93 145 594 214 1458 276 46 347 . Spaces Moved 2184 | 50 107 542 124 1017 169 42 133 . Core 3 | 3 . . . . . . . . Treads 72 | 47 25 . . . . . . . Legs . | . . . . . . . . . Wheels 2109 | . 82 542 124 1017 169 42 133 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 105 105 105 . Average Speed 111 | 153 117 105 105 111 111 105 118 . Slowest Speed 160 | 160 160 105 105 120 120 105 120 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 26 82 13 95 20 2 95 . Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 69 | . . . . 53 16 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 69 | . . . . 53 16 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac DSF Fac Total 2558 | 63 123 567 160 1172 207 43 223 . Wait 72 | . . 20 9 14 7 . 22 . Move 2176 | 49 106 541 123 1016 168 41 132 . Hop . | . . . . . . . . . Pick Up 26 | 7 5 2 . 9 . . 3 . Fast Attach 25 | 7 4 . 1 8 2 1 2 . Attach 8 | . 1 . . 2 1 1 3 . Detach 1 | . . . . 1 . . . . Swap 23 | . . 1 1 19 2 . . . Drop 32 | . 5 3 2 18 1 . 3 . Fire 183 | . 2 . 24 81 26 . 50 . Melee 4 | . . . . 4 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Identified exit to Materials 44 | -11/Scrapyard | Discovered exit to Materials (range 16) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Power x1 212 | -10/Materials | Identified exit to Mines 212 | -10/Materials | Discovered exit to Mines (range 14) 239 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Hacker-Mutant 350 | -10/Mines | Identified exit to Materials 350 | -10/Mines | Discovered exit to Materials (range 12) 378 | -10/Mines | Discovered exit to Materials (range 5) 497 | -10/Mines | Found a hidden stash of uninstalled traps 536 | -10/Mines | Met a Derelict shopkeep closing up shop 833 | -10/Mines | Entered Materials 833 | -9/Materials | Evolved 2 slots: Utility x2 991 | -9/Materials | Identified exit to Storage 991 | -9/Materials | Discovered exit to Storage (range 16) 1047 | -9/Materials | Entered Storage 1791 | -9/Storage | Identified exit to Materials 1791 | -9/Storage | Discovered exit to Materials (range 13) 2505 | -9/Storage | Entered Materials 2505 | -8/Materials | Evolved 2 slots: Utility x2 2683 | -8/Materials | Identified exit to Factory 2683 | -8/Materials | Discovered exit to Factory (range 14) 2781 | -8/Materials | Entered Factory 2781 | -7/Factory | Evolved 2 slots: Utility x2 2827 | -7/Factory | Identified exit to DSF 2827 | -7/Factory | Entered DSF 2865 | -7/DSF | Additional patrols routed to DSF 3090 | -7/DSF | Sterilization system engaged 3110 | -7/DSF | Ambient heat levels rising (+10) 3125 | -7/DSF | Ambient heat levels rising (+10) 3138 | -7/DSF | Identified exit to Factory 3138 | -7/DSF | Discovered exit to Factory (range 15) 3140 | -7/DSF | Ambient heat levels rising (+10) 3155 | -7/DSF | Ambient heat levels rising (+10) 3170 | -7/DSF | Ambient heat levels rising (+10) 3174 | -7/DSF | Entered Factory 3174 | -6/Factory | Evolved 2 slots: Utility x2 3174 | -6/Factory | Self-destructed Last Messages --------------- 03125_ ALERT: Ambient heat levels +10. 03138_ EXIT=FOUND: FACTORY 03140_ ALERT: Ambient heat levels +10. 03151_ Triggered Stasis Trap. 03151_ A bubble of rippling energy engulfs the area. 03151_ Field strength at 90. 03153_ Field strength at 80. 03154_ Field strength at 70. 03155_ ALERT: Ambient heat levels +10. 03155_ Field strength at 60. 03156_ Field strength at 50. 03157_ Field strength at 40. 03158_ Field strength at 30. 03159_ Field strength at 20. 03160_ Field strength at 10. 03161_ Stasis field depleted. 03170_ ALERT: Ambient heat levels +10. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????#######????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????+ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????? ?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 825 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonCoolantDoomcannon Manual? 0 Play Time 00:24:58 Cumulative 1126.7 hours Start 2022.04.21 @ 08:38:53 End 2022.04.21 @ 09:10:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 729 Rogue 711 Adventurer 6 Explorer 12 Win Type - Total 19 Types 10/1/4/4/0/0/0/0/0 Lore% 86 Gallery% 89 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2664d381-9eb3-4b22-beaf-c7bd72edde10