Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 05:33:06 Player: m3rt Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (99) 495 Value Destroyed (4947) 4947 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (229) 229 TOTAL SCORE: 12151 Bonus ------- High Alert Combat Kills 229 Cogmind --------- Core Integrity 0/1300 Matter 48/300 Energy 75/100 System Corruption 39% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Thermal Shield Heavy Gauss Cannon Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Coolant Network Large Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Makeshift Utility Shielding > --- WEAPON ----------- Heavy Gauss Cannon Linear Accelerator Thunder Hammer > --- INVENTORY -------- Micro Antimatter Reactor Biometal Leg Centrium Wheel Impulse Thruster Impulse Thruster Advanced Power Amplifier Medium Storage Unit Cloaking Device Advanced Thermal Shield [Rating: 133] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Enhanced Armored Leg Treads Improved Heavy Treads Leg Enhanced Armored Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit Impulse Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Makeshift Utility Shielding Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Thunder Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . 2 2 . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 2 . . . . Utility 9 | . . . . 2 2 . . . 2 . . . 2 1 Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 188 | . 3 9 3 14 5 1 2 11 21 26 10 7 7 69 Power 11 | . . . . 1 1 . . 1 1 2 . 1 . 4 Engine 3 | . . . . 1 1 . . 1 . . . . . . Core 4 | . . . . . . . . . 1 2 . 1 . . Reactor 4 | . . . . . . . . . . . . . . 4 Propulsion 56 | . 1 3 . 9 . . . 5 2 7 . 1 1 27 Treads 8 | . . . . . . . . . . . . . 1 7 Leg 19 | . 1 3 . . . . . 2 . 6 . 1 . 6 Wheel 4 | . . . . . . . . . 2 1 . . . 1 Hover 15 | . . . . 9 . . . 3 . . . . . 3 Flight 10 | . . . . . . . . . . . . . . 10 Utility 50 | . 2 2 . 3 2 . . 1 8 6 4 1 6 15 Device 25 | . . . . 1 2 . . 1 6 1 1 1 2 10 Storage 6 | . 2 . . . . . . . . 1 . . 1 2 Processor 10 | . . 2 . . . . . . . 2 . . 3 3 Hackware . | . . . . . . . . . . . . . . . Protection 9 | . . . . 2 . . . . 2 2 3 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 71 | . . 4 3 1 2 1 2 4 10 11 6 4 . 23 Energy Gun 16 | . . 2 1 1 1 . . . 5 . . . . 6 Energy Cannon 11 | . . . . . . . . 1 2 6 . 1 . 1 Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 25 | . . 1 1 . 1 1 1 2 1 4 3 2 . 8 Launcher 9 | . . 1 1 . . . . 1 . . 3 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . 1 . 2 1 . . . 6 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 2 . . . . 1 1 . . . 5 Corrupted Parts 5 | . 1 . . . . . . . . 2 . . . 2 System Corruption 30 | . 4 . . . . . . . . 14 . . . 12 Parts Lost 46 | . . 1 . . . . . 5 2 4 1 3 1 29 Power 4 | . . . . . . . . . . . . . . 4 Propulsion 25 | . . . . . . . . 4 . 1 . 1 . 19 Utility 10 | . . . . . . . . 1 2 3 1 1 1 1 Weapon 7 | . . 1 . . . . . . . . . 1 . 5 Highest Loss Streak 8 | . . 1 . . . . . 2 2 3 1 3 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 93 100 97 88 100 100 98 89 85 83 90 92 80 Engine 3 | . 14 11 11 9 7 7 7 7 5 . . . . . Core 1 | . . . . . . . . . . 5 5 5 5 . Treads 1 | . . . . . . . . . . . . . 2 6 Leg 12 | . 28 44 44 10 . . . 6 5 14 23 22 20 6 Wheel 2 | . . . . . . . . . 8 8 5 5 2 . Hover 7 | . . . . 25 30 30 30 22 4 . . . . . Flight 1 | . . . . . . . . . . . . . . 4 Device 13 | . . . . 4 11 23 23 22 27 13 6 8 14 11 Storage 6 | . 14 11 11 9 7 7 7 7 6 5 5 5 5 3 Processor 12 | . . 5 11 9 7 7 7 7 6 7 17 17 20 21 Protection 7 | . . . . 11 7 7 7 7 9 14 5 11 10 7 Energy Gun 4 | . 14 11 9 9 7 7 7 2 4 . . . . 5 Energy Cannon 2 | . . . . . . . . 4 2 7 5 5 4 1 Ballistic Cannon 4 | . . . 11 9 7 7 6 7 3 2 4 4 5 2 Peak Build Rating 133 | 6 8 13 14 37 49 49 49 52 63 80 80 89 112 133 Average Rating 70 | 6 6 10 13 25 40 49 49 49 59 72 74 82 102 114 On Entrance 45 | 6 6 7 13 14 37 49 49 49 51 63 78 80 89 85 Naked Turns 7 | . . . . . . . . . . . . . . 7 Heaviest Build 81 | 14 19 22 22 30 37 37 37 39 49 59 50 40 48 81 Greatest Support 180 | 20 20 40 40 40 36 36 36 38 56 75 75 80 80 180 Greatest Overweight (x) 6 | . . . . 3 1 1 1 1 1 2 1 . . 6 Average Overweight (x) . | . . . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 Average Capacity 11 | 8 8 10 10 10 10 10 10 10 10 10 10 10 14 14 Most Carried 15 | 6 8 10 10 10 10 10 10 10 10 10 10 10 15 15 Average Carried 10 | 6 6 8 10 9 9 9 10 9 9 9 9 8 13 12 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 15 5 Final Carried 14 | 6 8 10 10 10 10 10 10 10 10 8 10 10 14 3 Class Distribution -------------------- 75% | Mutant 7% | Gunner 5% | Derelict-Mutant 4% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Matter Collected 3417 | 200 43 71 28 242 . 142 . 309 199 392 351 192 242 1006 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4077 | . 215 117 38 134 43 . . 278 237 486 264 147 229 1889 Parts 173 | . 9 14 5 14 4 . . 4 12 17 11 2 11 70 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 2 . . 3 8 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 95 | . 3 6 4 6 1 . . 7 4 8 11 4 8 33 Melee 1 | . . . . . . . . . . . . . . 1 Guns 18 | . 3 3 . 1 . . . . 2 . . . . 9 Cannons 42 | . . . . 5 1 . . 5 . 6 1 . 7 17 AOE 23 | . . 3 4 . . . . 2 . . 10 3 . 1 Classes Destroyed 8 | . 2 3 . 1 . . . . 1 1 . . . . Recycler 2 | . 1 . . . . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . Swarmer 30 | . . 4 4 4 . . . . . 1 7 . 5 5 Grunt 28 | . 3 2 . . . . . 6 . 1 1 4 1 10 Sentry 12 | . . . . 2 1 . . 1 3 2 1 . 1 1 Hunter 6 | . . . . . . . . . . 2 2 . . 2 Programmer 19 | . . . . . . . . . 1 2 . . 1 15 Best Kill Streak 9 | . 2 5 4 3 1 . . 3 1 2 9 3 5 6 Combat Bots Only 9 | . 2 4 4 3 1 . . 3 1 2 9 3 5 6 Max Kills in Single Turn 4 | . 1 2 4 1 1 . . 1 1 1 4 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 2 4 . . . . 1 . . 4 2 . 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Hostile Shots Fired 1141 | . 10 19 1 11 36 28 . 60 125 84 42 27 134 564 Missed 402 | . 1 5 1 3 21 10 . 15 59 19 11 11 50 196 Damage Taken 13302 | . 110 193 12 66 131 167 . 743 509 1633 710 350 1458 7220 Core 1948 | . 21 25 . 16 10 . . 166 81 59 55 22 181 1312 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 170 | . . . . . . . . . . 62 2 7 7 92 Ignored by Resistances 737 | . . . . . . . . . . . . . 34 703 Core Remaining (%) 89 | 100 91 . 93 97 . . . 74 90 . . 86 84 . Volleys Fired 261 | . 11 12 1 13 5 2 1 28 16 29 14 8 38 83 Largest 3 | . 2 2 1 2 2 2 1 2 2 2 2 2 2 3 Hottest 241 | . 60 70 30 94 103 128 80 128 150 180 147 147 155 241 Shots Fired 510 | . 22 18 1 22 10 4 1 44 33 57 16 11 63 208 Gun 215 | . 22 16 . 10 5 2 1 10 17 4 . . . 128 Cannon 268 | . . . . 12 5 2 . 25 16 53 6 7 63 79 Launcher 27 | . . 2 1 . . . . 9 . . 10 4 . 1 Special . | . . . . . . . . . . . . . . . Kinetic 182 | . 11 7 . 12 5 2 . 19 14 7 2 3 36 64 Thermal 234 | . . 4 . 10 5 2 1 10 7 32 4 4 27 128 Explosive 26 | . . 2 1 . . . . 9 . . 10 4 . . Electromagnetic 68 | . 11 5 . . . . . 6 12 18 . . . 16 Robot Hit Streak 56 | . 9 9 . 6 8 3 . 11 7 16 4 3 6 56 Robot Miss Streak 4 | . 2 1 . 1 2 1 . 3 3 2 2 4 3 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 363 | . 15 13 . 12 8 2 . 32 21 44 9 4 35 168 Core Hits 189 | . 10 13 4 8 2 1 . 27 7 14 20 7 12 64 Critical Kills 4 | . . . . . . . . . 1 . . 1 1 1 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . 4 Critical Strikes 26 | . . 1 . . 1 . . 1 2 . . 1 3 17 Burn 7 | . . . . . . . . . . . . . . 7 Meltdown 3 | . . . . . . . . . 1 . . 1 1 . Blast 9 | . . . . . 1 . . 1 1 . . . 2 4 Corrupt 2 | . . 1 . . . . . . . . . . . 1 Smash 5 | . . . . . . . . . . . . . . 5 Melee Attacks 67 | . . . . . . . 20 . 6 10 . . . 31 Impact 67 | . . . . . . . 20 . 6 10 . . . 31 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14300 | . 198 391 155 238 175 48 . 1294 495 1415 1374 950 1336 6231 Guns 3864 | . 198 155 . 94 66 21 . 219 265 69 . . . 2777 Cannons 6436 | . . . . 144 109 27 . 550 230 1346 167 95 1326 2442 Explosions 3321 | . . 236 155 . . . . 525 . . 1207 855 . 343 Melee 666 | . . . . . . . . . . . . . . 666 Ramming 13 | . . . . . . . . . . . . . 10 3 Kinetic 3938 | . 87 75 . 144 109 27 . 410 166 111 39 30 725 2015 Thermal 4970 | . . 39 . 94 66 21 . 219 153 807 128 65 601 2777 Explosive 3184 | . . 236 155 . . . . 525 . . 1207 855 . 206 Electromagnetic 1529 | . 111 41 . . . . . 140 176 497 . . . 564 Impact 666 | . . . . . . . . . . . . . . 666 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 39 | . 5 . . . . . . . 1 25 25 25 4 39 Average Corruption 16 | . 2 . . . . . . . 1 14 25 25 3 19 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 200 | . 6 . . . . . . . 6 36 32 21 3 96 Message Errors 44 | . 3 . . . . . . . 2 7 9 4 . 19 Matter Fused 44 | . 1 . . . . . . . 2 7 8 5 3 18 Heat Flow Errors 26 | . 1 . . . . . . . 1 4 3 3 . 14 Energy Discharges 17 | . . . . . . . . . . 4 3 3 . 7 Parts Rejected 4 | . . . . . . . . . . 1 . . . 3 Parts Fused 2 | . . . . . . . . . . . 1 1 . . Data Loss (minor) 16 | . 1 . . . . . . . . 6 2 2 . 5 Data Loss (major) 13 | . . . . . . . . . . 1 4 2 . 6 Misfires 5 | . . . . . . . . . 1 2 . . . 2 Alerts 7 | . . . . . . . . . . 1 1 . . 5 Misdirections 15 | . . . . . . . . . . 1 1 . . 13 Weapon Failures 7 | . . . . . . . . . . 2 . 1 . 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 701 | . . 9 . . . . . 9 . 99 93 34 89 368 Projectiles 264 | . . . . . . . . 9 . 99 . 32 89 35 Explosions 109 | . . 9 . . . . . . . . 93 2 . 5 Melee 328 | . . . . . . . . . . . . . . 328 Knockbacks 41 | . . . . . . . . 3 . 2 . 1 8 27 Impact 2 | . . . . . . . . . . . . . . 2 Kinetic 33 | . . . . . . . . 3 . 2 . 1 7 20 Secondary 6 | . . . . . . . . . . . . . 1 5 Self-Inflicted Damage 198 | . . 57 12 . . . . . . . 77 52 . . Shots 7 | . . 2 1 . . . . . . . 3 1 . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . . . . . . . . . 2 1 Kicked 2 | . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 405 | . 283 6 . 48 51 . . 16 156 167 278 405 393 400 Average Temperature 109 | . 100 5 . 9 30 . . 16 117 33 91 157 144 126 Received Heat Transfer 2292 | . 63 42 . 9 36 . . 274 126 135 376 184 166 881 Effects 4 | . . . . . . . . . . . . 1 2 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 1 . . . 3 Combat Hostiles 5 | . . . . . . . . . 1 1 . . . 3 Parts Fried 13 | . . . . . . . . . . 6 . . . 7 Impact Corruptions 14 | . . . . . . . . . . . . . 1 13 Robots Melted 6 | . . . . . . . . . 1 1 . 1 1 2 Combat Hostiles 6 | . . . . . . . . . 1 1 . 1 1 2 Parts Melted 30 | . . . . . . . . . 1 2 . . 2 25 Heat Transferred 7735 | . . 111 . 185 148 50 . 500 275 1046 200 100 740 4380 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Peak Influence 770 | . 132 194 175 333 197 . . . 121 219 . . 251 770 Initial 151 | . . 5 75 68 151 . . . . 22 . . . 120 Average 176 | . 41 125 150 165 158 . . . 48 111 . . 72 322 Maximum Alert Level 3 | . . . . 1 . . . . . 1 . . 1 3 Low Security (%) 68 | 100 100 100 100 50 100 . . . 100 99 . . 89 28 Level 1 21 | . . . . 49 . . . . . . . . 10 44 Level 2 7 | . . . . . . . . . . . . . . 20 Level 3 2 | . . . . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . . . . . . . . 2 . . 3 9 Investigation . | . . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . . . 1 . . 1 4 Reinforcement 7 | . 2 . . . . . . . . 1 . . 2 2 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Distress Signals 5 | . . 1 . 1 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 158 | . 8 9 3 9 1 2 . 7 5 10 9 5 24 66 Peak Tracking Total 11 | . 3 8 4 5 1 1 . 3 1 3 5 5 11 11 Tactical Retreats 19 | . . 1 . 2 . 2 . . 1 . 1 1 2 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Traps Triggered 8 | . 1 . . . . . . . 1 1 2 . 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Machines Disabled 7 | . 1 1 . . . 1 . . . 1 . . 1 2 Max in Single Turn 1 | . 1 1 . . . 1 . . . 1 . . 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Machines Accessed 12 | . 1 . . 1 . . . . 3 3 1 2 1 . Terminals 8 | . 1 . . 1 . . . . 1 3 . 1 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . Total Hacks 21 | . 1 . . 2 . . . . 8 5 1 2 2 . Successful 9 | . . . . 2 . . . . 2 2 1 2 . . Failed 12 | . 1 . . . . . . . 6 3 . . 2 . Catastrophic 3 | . . . . . . . . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . 1 . . 1 . . 3 . 1 3 . . 1 . Terminals 13 | . 1 . . 2 . . . . 2 5 . 1 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 6 . . . . . Terminal Hacks 8 | . . . . 2 . . . . 1 2 1 2 . . Record 2 | . . . . 1 . . . . . . . 1 . . Open Door 2 | . . . . . . . . . . . 1 1 . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Zone Layout 3 | . . . . 1 . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . 1 . . . . 3 2 . 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 3 2 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Turns Passed 8209 | 3 484 247 60 361 81 430 773 564 667 787 707 440 643 1962 Spaces Moved 5989 | 3 260 158 45 327 127 430 677 405 471 486 549 333 413 1305 Core 17 | . . . . . . . . . . . . . . 17 Treads 523 | . . . . . . . . . . . . . . 523 Legs 2287 | 3 260 158 45 81 . . . 198 126 43 544 333 413 83 Wheels 841 | . . . . . . . . . 345 443 5 . . 48 Hover 1688 | . . . . 246 127 430 677 207 . . . . . 1 Flight 633 | . . . . . . . . . . . . . . 633 Fastest Speed 25 | 120 120 120 120 38 38 98 38 98 100 100 115 120 120 25 Average Speed 104 | 120 120 120 120 66 38 98 96 110 109 116 119 120 120 98 Slowest Speed 530 | 120 120 120 120 240 98 98 98 120 190 260 120 120 120 530 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 34 | 2 46 16 20 34 4 63 73 61 15 9 74 57 14 33 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 13 | . . . . . . 4 2 3 . . 2 2 . . Spaces Dug 28 | . . . . . . . . . 6 10 . . 3 9 Terrain Destroyed 281 | . . 9 10 . 1 . . 2 9 18 127 42 15 48 Melee 25 | . . . . . . . . . 6 10 . . . 9 Projectile 51 | . . . . . 1 . . 2 3 8 . 4 15 18 AOE 205 | . . 9 10 . . . . . . . 127 38 . 21 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Total 7338 | 2 413 196 48 453 149 435 753 474 579 628 575 359 500 1774 Wait 618 | . 126 9 . 75 9 . 54 20 45 54 . 4 19 203 Move 5967 | 2 259 157 44 326 126 429 676 404 470 485 548 332 412 1297 Hop 4 | . . . . . . . . . . . . . . 4 Pick Up 103 | . 7 7 . 7 1 1 . 8 4 8 2 5 11 42 Fast Attach 55 | . 1 1 . 9 2 . . . 9 10 4 1 4 14 Attach 71 | . 1 4 . . . . . 6 1 6 . 2 1 50 Detach 13 | . 1 . . . . . . . . . . . . 12 Swap 62 | . 1 4 3 5 3 1 2 5 11 10 6 4 2 5 Drop 114 | . 6 2 . 18 3 2 . 3 17 16 1 3 11 32 Fire 261 | . 11 12 1 13 5 2 1 28 16 29 14 8 38 83 Melee 67 | . . . . . . . 20 . 6 10 . . . 31 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . 2 . Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x2 609 | -9/Materials | Discovered new exit (range 16) 735 | -9/Materials | Entered Mines 768 | -9/Mines | Discovered new exit (range 18) 795 | -9/Mines | Entered Materials 795 | -8/Materials | Evolved 2 slots: Utility x2 1125 | -8/Materials | Discovered new exit (range 14) 1156 | -8/Materials | Entered Factory 1156 | -7/Factory | Evolved 2 slots: Utility x2 1177 | -7/Factory | Discovered new exit (range 19) 1237 | -7/Factory | Entered Lower Caves 1238 | -7/Lower Caves | Spotted B-75 Beast 1364 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1404 | -7/Lower Caves | Learned 4 Factory zone layouts 1425 | -7/Lower Caves | Identified exit to Lower Caves 1462 | -7/Lower Caves | Learned Factory emergency access door positions 1522 | -7/Lower Caves | Encountered a Warlord checkpoint 1656 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1667 | -7/Lower Caves | Entered Zion 1789 | -7/Zion | Learned 4 Factory zone layouts 1899 | -7/Zion | Learned Factory garrison access intel 2036 | -7/Zion | Received a visual enhancement algorithm 2376 | -7/Zion | Discovered new exit (range 18) 2440 | -7/Zion | Entered Proximity Caves 2621 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2716 | -6/Proximity Caves | Learned 12 Factory zone layouts 2750 | -6/Proximity Caves | Found DCF Scrap (13 items) 2989 | -6/Proximity Caves | Discovered new exit (range 10) 3004 | -6/Proximity Caves | Entered Factory 3004 | -6/Factory | Evolved 2 slots: Utility x2 3007 | -6/Factory | Loaded intel: 4 garrison access locations 3061 | -6/Factory | Build established: Derelict-Mutant 3442 | -6/Factory | Spotted B-75 Beast 3572 | -6/Factory | Build established: Mutant 3601 | -6/Factory | Discovered new exit (range 8) 3671 | -6/Factory | Entered another Factory area 3671 | -5/Factory | Evolved 2 slots: Propulsion x2 3751 | -5/Factory | Identified exit to Upper Caves 3904 | -5/Factory | System corruption reached 10% 4428 | -5/Factory | Crushed by falling debris 4458 | -5/Factory | Entered Upper Caves 4459 | -5/Upper Caves | Lost 3 parts (1n2u) 4462 | -5/Upper Caves | Encountered a Warlord checkpoint 4552 | -5/Upper Caves | Learned Factory security intel 4579 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4627 | -5/Upper Caves | Destroyed 9 combat bots 4757 | -5/Upper Caves | Spotted B-75 Beast 5158 | -5/Upper Caves | Discovered new exit (range 7) 5165 | -5/Upper Caves | Entered another Upper Caves area 5270 | -5/Upper Caves | Lost 3 parts (1n1u1w) 5429 | -5/Upper Caves | Learned Factory emergency access door positions 5590 | -5/Upper Caves | Discovered new exit (range 12) 5605 | -5/Upper Caves | Entered Factory 5605 | -4/Factory | Evolved 2 slots: Utility x2 6230 | -4/Factory | Discovered new exit (range 15) 6248 | -4/Factory | Entered Research 6248 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6443 | -3/Research | System corruption reached 10% 6476 | -3/Research | Spotted B-86 Titan 6558 | -3/Research | Build established: Gunner 6744 | -3/Research | Garrison activated, responded to threat 7507 | -3/Research | Lost 5 parts (4n1w) 7551 | -3/Research | Build established: Scavenger-Gunner 7675 | -3/Research | System corruption reached 30% 7731 | -3/Research | Lost 7 parts (1p4n2w) 7978 | -3/Research | Found Prototype Launcher 7978 | -3/Research | Identified Tesla Bomb Launcher 8105 | -3/Research | Spotted B-86 Titan 8142 | -3/Research | Lost 8 parts (2p6n) 8156 | -3/Research | Core integrity fell below 50% 8203 | -3/Research | Released all parts (10) 8206 | -3/Research | Core integrity fell below 20% 8210 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08191_ Centrium Wheel destroyed. 08194_ Slug penetrates Earth. 08194_ Slug penetrates Wall. 08196_ System corrupted: Lrn. Sensor Array rejected. 08197_ Penetrated by Slug. 08197_ Slug penetrates Wall. 08198_ Imp. Antigrav System destroyed. 08198_ Critical hit (Burn: +37). 08199_ B-86 Titan exits siege mode. 08203_ Released Enh. Optical Array. 08203_ Released Adv. Targeting Computer. 08203_ Released Imp. Terrain Scan Processor. 08203_ Released Mak. Utility Shielding. 08203_ Released Adv. Target Analyzer. 08203_ Released Thunder Hammer. 08203_ Released Med. Storage Unit. 08203_ Released Imp. Corruption Screen. 08205_ Penetrated by Slug. 08208_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????#####???????????????????? | | ?????????????# #%########????????????? | | ?????????????# "! *] #????????????? | | ??????????????#/! ] #????????????? | | ??????????????## ###??????????? | | ??????????????## % * #;####???????? | | ??????????????#" # #???????? | | ???????????????# *# #???????? | | ???????????????# % #[ #???????? | | #??????????????# !gg[! #???????? | | ###????????????# * g#! #???????? | | #????????????#######";; +???????? | | #?????????????????# ;BB #???????? | | "???????????????????### ;BB #???????? | | #?????????????????????### #???????? | | #??####+#################@ #???????? | | ""## #???????? | | #???????? | | ^ u #???????? | | #???????? | | #############+########???????? | | #??????????? ??????????????? | | #??????????? ??????????????? | | #?????????? ?????????????? | | [[[ #?????????? ?????????????? | | "[F" +?????????! T????????????? | | """" #????????? "????????????? | | #### #????????# ""???????????? | | ???# #????????# ???????????? | | ???# #????????# [ ????????????? | | ??? #????????###+#####???????????? | | ??? #????????????????????????????? | | ??? +????????????????????????????? | | ??? #????????????????????????????? | | ???######????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Coolant Potential 100 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 110 Jamming Range 12 Power Amplification 30 Corruption Block 15 Armor Coverage 825 Resistance: TH 30 Utility Shielding 15 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 5 Energy Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeChromaticGenerator Manual? 0 Play Time 01:27:06 Cumulative 54.7 hours Start 2024.10.04 @ 03:59:22 End 2024.10.04 @ 05:33:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e4a88ff-ab4e-48ad-8e89-9d4a6e806a60