Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 17:58:31 // Halloween2020/ForbiddenLore Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (2917) 2917 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (679) 679 TOTAL SCORE: 7046 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 497 Cogmind --------- Core Integrity 295/700 Matter 300/300 Energy 90/100 System Corruption 6% Temperature Cool (0) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Improved EM Pulse Cannon > --- INVENTORY (22) --- Light Nuclear Core Improved Heat Sink Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite Heavy Particle Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Enhanced Autogun Improved Light Cannon Advanced Assault Cannon Grenade Launcher Rocket Array Chainsword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Improved EM Shotgun Lightning Gun Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Advanced Targeting Computer Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Heavy Particle Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Enhanced Autogun Improved Light Cannon Advanced Assault Cannon Grenade Launcher Rocket Array Chainsword [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 1 . 2 Weapon 1 | . . . . 1 . . Parts Attached 109 | 6 9 . 18 14 26 36 Power 7 | 1 2 . 1 . 2 1 Engine 6 | 1 2 . 1 . 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 2 . 4 5 6 4 Treads 22 | 2 2 . 4 5 5 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 26 | 1 2 . 4 2 8 9 Device 10 | . . . 2 1 4 3 Storage 4 | 1 1 . 1 . 1 . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 11 | . 1 . 1 1 3 5 Artifact . | . . . . . . . Weapon 53 | 2 3 . 9 7 10 22 Energy Gun 19 | 2 3 . 5 1 3 5 Energy Cannon 4 | . . . . 2 1 1 Ballistic Gun 18 | . . . 3 2 3 10 Ballistic Cannon . | . . . . . . . Launcher 7 | . . . 1 1 1 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . 1 2 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 3 . 4 3 Parts Lost 32 | . 1 . 3 5 5 18 Power 3 | . . . . . 1 2 Propulsion 11 | . . . . 3 2 6 Utility 7 | . . . 1 1 . 5 Weapon 11 | . 1 . 2 1 2 5 Highest Loss Streak 7 | . 1 . 3 2 5 7 Average Slot Usage (%) 95 | . 98 100 92 88 93 98 Engine 9 | . 13 14 11 9 9 6 Treads 25 | . 27 28 32 25 24 21 Device 7 | . . . 3 2 11 10 Storage 19 | . 14 14 13 18 20 23 Processor 1 | . . . . . . 5 Protection 7 | . 13 14 10 10 4 4 Energy Gun 10 | . 27 28 11 8 3 6 Ballistic Gun 11 | . . . 9 9 15 13 Naked Turns . | . . . . . . . Heaviest Build 73 | 11 26 26 53 64 66 73 Greatest Support 64 | 40 40 40 60 60 60 64 Greatest Overweight (x) 1 | . . . . 1 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 22 | 6 10 10 16 16 22 22 Average Capacity 16 | 5 8 10 11 16 17 22 Most Carried 22 | 4 7 7 16 16 22 22 Average Carried 14 | 2 5 7 9 13 17 20 Final Capacity 22 | 6 10 10 16 16 22 22 Final Carried 22 | 4 7 7 15 16 22 16 Class Distribution -------------------- 40% | Mutant 17% | Scavenger-Mutant 17% | Hauler-Gunner 6% | Scavenger-Gunner 6% | Hauler-Tank 4% | Hauler-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Matter Collected 2173 | 224 126 . 296 269 501 757 Remotely 60 | . . . 60 . . . Salvage Created 3527 | . 508 . 744 622 520 1133 Parts 206 | . 29 . 55 29 23 70 Haulers Intercepted 6 | . . . 2 . 2 2 Recyclers Shooed 4 | . . . 2 1 . 1 Parts Field Recycled 3 | . . . 3 . . . Retrieved Matter 9 | . . . 9 . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 74 | . 10 . 17 12 9 26 Guns 49 | . 8 . 15 7 7 12 Cannons 5 | . . . . 3 1 1 AOE 19 | . 2 . 2 2 1 12 Classes Destroyed 12 | . 6 . 2 2 . 2 Worker 2 | . . . . . . 2 Builder 5 | . 1 . . 1 . 3 Hauler 6 | . . . 2 . 2 2 Recycler 6 | . 2 . 1 1 1 1 Operator 4 | . 1 . 1 1 1 . Watcher 5 | . 2 . 1 1 . 1 Swarmer 28 | . 6 . 6 3 4 9 Grunt 30 | . 4 . 9 4 3 10 Brawler 3 | . . . 2 1 . . Sentry 8 | . . . . 3 2 3 Hunter 1 | . . . . 1 . . Programmer 4 | . . . . . . 4 Best Kill Streak 7 | . 4 . 5 4 6 7 Combat Bots Only 5 | . 3 . 5 3 4 4 Max Kills in Single Turn 3 | . 2 . 2 2 2 3 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 . 1 1 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Damage Taken 5490 | . 325 . 308 936 1024 2897 Core 766 | . 48 . 8 142 163 405 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 80 98 . 44 . Volleys Fired 242 | . 36 . 48 40 49 69 Largest 3 | . 2 . 2 3 3 3 Hottest 144 | . 80 . 90 141 144 137 Shots Fired 530 | . 71 . 88 85 121 165 Gun 467 | . 71 . 85 59 110 142 Cannon 46 | . . . . 22 11 13 Launcher 17 | . . . 3 4 . 10 Special . | . . . . . . . Kinetic 235 | . . . 38 27 82 88 Thermal 115 | . . . 24 54 28 9 Explosive 17 | . . . 3 4 . 10 Electromagnetic 163 | . 71 . 23 . 11 58 Robot Hit Streak 31 | . 8 . 9 16 31 21 Robot Miss Streak 4 | . 4 . 3 2 4 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 372 | . 45 . 57 57 89 124 Core Hits 176 | . 20 . 30 24 24 78 Critical Hits 2 | . . . . . . 2 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed . | . . . . . . . Melee Attacks 10 | . . . . 4 3 3 Impact . | . . . . . . . Slashing 10 | . . . . 4 3 3 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8201 | . 740 . 1006 1322 1281 3852 Guns 4897 | . 556 . 768 621 1031 1921 Cannons 640 | . . . . 229 190 221 Explosions 2433 | . 184 . 238 246 55 1710 Melee 226 | . . . . 226 . . Ramming 5 | . . . . . 5 . Kinetic 2275 | . . . 297 239 669 1070 Thermal 2632 | . 184 . 250 611 417 1170 Explosive 1189 | . . . 238 246 . 705 Electromagnetic 1874 | . 556 . 221 . 190 907 Impact . | . . . . . . . Slashing 226 | . . . . 226 . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 1 . . 6 Average Corruption 3 | . . . 1 . . 4 Corruption Purged . | . . . . . . . Effects 55 | . . . 4 . . 51 Message Errors 9 | . . . 2 . . 7 Matter Fused 14 | . . . . . . 14 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 8 | . . . 2 . . 6 Data Loss (minor) 5 | . . . . . . 5 Targeting Errors 11 | . . . . . . 11 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 99 | . 18 . 4 8 21 48 Projectiles 21 | . . . . . 21 . Explosions 78 | . 18 . 4 8 . 48 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 283 | . 67 . . . 47 169 Shots 9 | . 2 . . . 1 6 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 538 | . 168 . 278 538 293 390 Average Temperature 107 | . 43 . 60 178 135 105 Received Heat Transfer 1308 | . 99 . 96 216 405 492 Effects 21 | . . . . 17 3 1 Shutdowns 2 | . . . . 2 . . Energy Bleed 4 | . . . . 3 . 1 Interference 9 | . . . . 6 3 . Short Circuit 3 | . . . . 3 . . Damage (minor) 2 | . . . . 2 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . 3 . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 1 . . 7 1 2 Heat Transferred 4371 | . 250 . 592 1369 851 1309 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 3 . . . 1 5 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Peak Influence 868 | . 177 2 277 364 637 868 Initial 213 | . . 2 . 108 137 213 Average 236 | . 86 2 177 242 384 224 Maximum Alert Level 3 | . . . 1 1 2 3 Low Security (%) 52 | 100 100 100 50 44 29 48 Level 1 29 | . . . 49 55 21 36 Level 2 14 | . . . . . 49 3 Level 3 3 | . . . . . . 11 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 1 . 2 2 3 15 Investigation 3 | . . . . . 1 2 Extermination 4 | . . . . . . 4 Reinforcement 9 | . 1 . 2 2 2 2 Assault 2 | . . . . . . 2 Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Distress Signals 7 | . 1 . 1 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 23 . 22 23 36 43 Peak Tracking Total 10 | . 5 . 6 5 10 5 Tactical Retreats 8 | . 2 . . 1 3 2 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Traps Triggered 5 | . 2 . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Machines Disabled 11 | . 1 . 1 . 3 6 Max in Single Turn 5 | . 1 . 1 . 1 5 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Machines Accessed 11 | . . . 1 2 5 3 Terminals 10 | . . . 1 2 5 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . . . 1 5 12 6 Successful 15 | . . . 1 3 6 5 Failed 9 | . . . . 2 6 1 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 16 | . . . 2 4 5 5 Terminals 23 | . . . 1 5 12 5 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . . 1 3 6 1 Record 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 2 | . . . . . 2 . Branch Access Points 2 | . . . . 1 1 . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . . . . . . 1 Zone Layout 3 | . . . 1 . 2 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 Terminals 3 | . . . . . . 3 Track 1 | . . . . . . 1 Assimilate 2 | . . . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 2 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 2 Highest-Rated Group 173 | . . . . . 173 31 Highest-Rated Ally 29 | . . . . . 29 16 Total Orders 9 | . . . . . 5 4 EXPLORE 9 | . . . . . 5 4 Ally Attacks 127 | . . . . . 107 20 Total Damage 1776 | . . . . . 1550 226 Kills 22 | . . . . . 21 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 10 | . . . . . 6 4 Drone Recoveries 6 | . . . . . 3 3 Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Turns Passed 6552 | 109 917 159 745 763 1795 2064 Spaces Moved 3009 | 67 489 99 351 341 783 879 Core 9 | 9 . . . . . . Treads 3000 | 58 489 99 351 341 783 879 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 Average Speed 168 | 145 160 160 160 164 170 178 Slowest Speed 180 | 160 160 160 160 180 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 84 36 38 36 82 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . 1 1 3 Terrain Destroyed 116 | . 7 . 6 23 8 72 Melee 5 | . . . . 1 1 3 Projectile . | . . . . . . . AOE 111 | . 7 . 6 22 7 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Total 4035 | 76 550 100 457 464 1149 1239 Wait 550 | . 13 2 11 50 252 222 Move 3003 | 66 488 98 350 340 782 879 Hop . | . . . . . . . Pick Up 58 | 4 4 . 13 9 14 14 Fast Attach 34 | 6 4 . 8 3 8 5 Attach 23 | . 3 . 1 6 2 11 Detach 11 | . . . 4 2 4 1 Swap 52 | . 2 . 9 5 16 20 Drop 48 | . . . 13 5 15 15 Fire 242 | . 36 . 48 40 49 69 Melee 10 | . . . . 4 3 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 9) 686 | -10/Materials | Discovered new exit (range 7) 694 | -10/Materials | Discovered new exit (range 13) 1027 | -10/Materials | Entered Mines 1068 | -10/Mines | Assembled infested the area 1073 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1172 | -10/Mines | Discovered new exit (range 8) 1186 | -10/Mines | Entered Materials 1186 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -9/Materials | Lost 3 parts (1u2w) 1604 | -9/Materials | Build established: Scavenger-Mutant 1669 | -9/Materials | Discovered new exit (range 7) 1926 | -9/Materials | Discovered new exit (range 4) 1931 | -9/Materials | Entered another Materials area 1931 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2334 | -8/Materials | Identified exit to Storage 2418 | -8/Materials | Build established: Mutant 2694 | -8/Materials | Entered Storage 2976 | -8/Storage | Core integrity fell below 50% 3015 | -8/Storage | Lost 5 parts (1p2n2w) 3345 | -8/Storage | Identified exit to Recycling 3347 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3553 | -8/Storage | Discovered new exit (range 9) 3850 | -8/Storage | Build established: Scavenger-Mutant 4489 | -8/Storage | Entered Factory 4489 | -7/Factory | Accompanied by 2 allies 4489 | -7/Factory | Evolved 2 slots: Utility x2 4601 | -7/Factory | Discovered new exit (range 20) 4832 | -7/Factory | Build established: Hauler-Tank 5251 | -7/Factory | Build established: Scavenger-Gunner 5530 | -7/Factory | Found Prototype Launcher 5530 | -7/Factory | Identified Rocket Array 5967 | -7/Factory | Build established: Hauler-Gunner 5984 | -7/Factory | Garrison activated, responded to threat 6134 | -7/Factory | Garrison activated, responded to threat 6359 | -7/Factory | Core integrity fell below 50% 6386 | -7/Factory | Lost 3 parts (1n1u1w) 6489 | -7/Factory | First assault squad dispatched 6553 | -7/Factory | Self-destructed Last Messages --------------- 06519_ K-01 Serf collects debris. 06521_ System corrupted: Component data lost. 06521_ R-06 Scavenger collects Wheel. 06521_ R-06 Scavenger collects Lgt. Ion Engine. 06523_ R-06 Scavenger collects Wheel. 06523_ K-01 Serf collects debris. 06525_ R-06 Scavenger collects Structural Scanner. 06543_ Lgt. Armor Plating destroyed. 06544_ System corrupted: Imp. Assault Rifle targeting data glitched. 06549_ Lgt. Treads destroyed. 06551_ Nuclear Reactor explodes. 06551_ Y-54 Guardian destroyed. 06551_ Nuclear Reactor explodes. 06551_ K-01 Serf destroyed. 06551_ Nuclear Reactor explodes. 06551_ Adv. Treads destroyed. 06551_ Lgt. Nuclear Core destroyed. 06551_ Imp. Assault Rifle destroyed. 06551_ Imp. Heat Sink destroyed. 06551_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????# ???#! 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