Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.24 @ 13:25:25 Player: smidge Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (220) 1100 Value Destroyed (9685) 9685 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1002) 1002 TOTAL SCORE: 19267 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 550 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -526 Cogmind --------- Core Integrity 335/1300 Matter 253/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (700) Ox13 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Quantum Capacitor Improved Transmission Jammer Experimental Shield Generator Heavy Phase Cannon Heavy Shock Bomb Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced VSS Leg Shield Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Core Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Improved Phase Shifter Layered Heavy Armor Plating Focal Shield > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Quantum Capacitor Quantum Capacitor Improved Transmission Jammer Improved Phase Shifter Layered Light Armor Plating Layered Heavy Armor Plating Heavy Phase Cannon Neutron Cannon Nova Cannon Heavy Shock Bomb Launcher Micro-nuke Launcher Power Sword [Rating: 133] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Utility Target Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 2 2 . . . 2 . . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . 1 1 Utility 8 | . . . 1 1 1 . . . 2 . . . . 1 . . 1 1 Weapon 2 | . . . . . 1 . . . . . . . . 1 . . . . Parts Attached 151 | 6 . 4 17 6 15 . . 6 12 12 6 . 7 14 1 2 11 32 Power 19 | 1 . 1 2 . 2 . . 1 1 1 1 . 2 1 . . 1 5 Engine 7 | 1 . 1 2 . . . . . . . 1 . 2 . . . . . Core 5 | . . . . . 2 . . 1 . 1 . . . 1 . . . . Reactor 7 | . . . . . . . . . 1 . . . . . . . 1 5 Propulsion 46 | 2 . . 6 1 2 . . 3 2 3 3 . 4 4 . 1 4 11 Treads 11 | 2 . . . . . . . 3 2 . . . 4 . . . . . Leg 34 | . . . 6 1 2 . . . . 2 3 . . 4 . 1 4 11 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 54 | 1 . 2 3 2 7 . . 1 7 3 1 . 1 8 1 1 6 10 Device 25 | . . 2 2 . 2 . . . 2 2 . . . 5 . 1 2 7 Storage 4 | 1 . . . . . . . . 1 . . . 1 1 . . . . Processor 11 | . . . . 1 4 . . . 1 . 1 . . 2 . . 1 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 13 | . . . 1 1 1 . . 1 3 1 . . . . 1 . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 . 1 6 3 4 . . 1 2 5 1 . . 1 . . . 6 Energy Gun 11 | 2 . 1 1 2 . . . . 1 1 . . . 1 . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 8 | . . . 2 . 3 . . 1 1 1 . . . . . . . . Ballistic Cannon 4 | . . . 1 . 1 . . . . 2 . . . . . . . . Launcher 3 | . . . 1 . . . . . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . 1 . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . . 1 . . . 1 . . . 1 Parts Lost 62 | . . 1 3 . . . . 3 2 11 4 . 6 . 1 1 . 30 Power 8 | . . . . . . . . . . 1 1 . 2 . . . . 4 Propulsion 25 | . . . 2 . . . . 2 . 4 2 . 4 . . 1 . 10 Utility 18 | . . . . . . . . 1 1 3 1 . . . 1 . . 11 Weapon 11 | . . 1 1 . . . . . 1 3 . . . . . . . 5 Highest Loss Streak 15 | . . 1 2 . . . . 2 2 7 2 . 6 . 1 1 . 15 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . . . . 1 Average Backups 13 | 2 3 7 7 7 7 8 8 7 9 16 18 18 16 17 18 17 17 14 Power 1 | . 1 1 . . . 1 1 1 1 1 1 2 2 . 1 1 1 1 Propulsion 1 | . 2 3 1 . . 1 1 . . 1 . . 1 3 5 5 4 3 Utility 4 | . . 2 2 3 3 2 2 1 2 5 7 7 6 6 5 5 5 5 Weapon 5 | 1 . . 3 3 3 4 4 3 5 7 9 9 5 6 6 6 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . . . 3 4 5 . . 2 1 . . . 4 5 . . 6 11 Power 4 | . . . . . . . . 1 . . . . 1 . . . . 2 Propulsion 5 | . . . . . . . . . . . . . . . . . 2 3 Utility 16 | . . . 2 . 3 . . . . . . . 1 4 . . 3 3 Weapon 16 | . . . 1 4 2 . . 1 1 . . . 2 1 . . 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 85 99 97 99 99 100 100 96 97 82 72 73 71 80 79 81 80 78 Engine 2 | . 14 14 11 9 3 . . . . . . 6 5 2 . . . . Core 2 | . . . . . 3 7 7 7 3 . 5 . . 2 5 5 . . Reactor 1 | . . . . . . . . . 2 3 . . . . . . 4 3 Treads 6 | . 28 28 . . . . . 13 24 10 2 . 1 12 . . . . Leg 17 | . . . 32 36 30 30 30 14 . 3 20 26 22 10 23 22 26 25 Device 9 | . . 13 16 9 1 . . 2 12 7 6 6 5 19 17 16 15 13 Storage 8 | . 14 14 11 9 7 7 7 7 6 6 6 6 6 10 11 11 10 8 Processor 13 | . . . . 8 21 23 23 20 19 13 13 20 20 13 11 11 7 9 Protection 5 | . . . 3 9 6 7 7 7 6 14 5 . . . 2 5 6 4 Energy Gun 5 | . 28 28 14 12 12 . . 5 6 3 . . . 4 5 5 5 3 Ballistic Gun 4 | . . . 6 5 3 23 23 13 12 11 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 6 6 6 . . . . 2 Peak Build Rating 133 | 6 6 16 20 25 40 40 40 47 69 78 76 71 79 90 89 90 118 133 Average Rating 64 | 3 6 10 14 23 36 40 40 43 60 60 70 69 68 84 86 88 107 115 On Entrance 48 | . 6 6 9 14 25 40 40 40 46 66 70 70 71 47 88 83 90 118 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 . 6 7 . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 14 14 16 23 24 32 30 30 31 97 97 76 62 74 87 86 90 104 112 Greatest Support 130 | 40 40 40 30 40 45 45 45 80 100 100 61 61 96 96 70 75 110 130 Greatest Overweight (x) 17 | 1 . . . . . . . 2 . 5 2 1 2 1 1 1 . 17 Average Overweight (x) . | . . . . . . . . . . 1 1 1 . . 1 1 . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 8 8 8 8 8 8 10 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 5 8 8 8 8 8 8 8 18 18 20 20 20 20 20 20 20 20 Average Carried 14 | 2 3 7 7 7 7 8 8 7 9 16 18 18 19 17 19 18 19 17 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 5 8 8 8 8 8 8 8 16 16 19 20 17 17 20 19 20 10 Class Distribution -------------------- 32% | Mutant 23% | Scavenger-Tank 18% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Derelict-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Matter Collected 5703 | 227 . 183 272 165 298 146 . 395 538 700 421 159 1484 195 10 25 148 337 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10214 | . . 331 622 154 419 64 . 453 1386 590 300 . 737 509 154 711 1593 2191 Parts 505 | . . 27 49 11 23 2 . 15 93 31 11 . 21 19 5 21 70 107 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . 2 . 10 . 23 12 . 14 . 22 24 . . Prevented 21 | . . . . . . . . 3 . 11 . . 7 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 196 | . . 13 20 1 11 1 . 12 25 12 6 . 15 8 4 14 21 33 Melee 30 | . . . . . 1 . . . . 2 4 . 8 . . . . 15 Guns 136 | . . 13 16 1 4 1 . 8 23 9 . . 1 7 4 14 21 14 Cannons 5 | . . . 1 . 3 . . . . 1 . . . . . . . . AOE 23 | . . . 3 . 3 . . 4 2 . 2 . 5 . . . . 4 Classes Destroyed 18 | . . 3 3 . 1 . . 2 1 1 . . 1 1 . . 3 2 Worker 5 | . . 1 1 1 . . . . 1 . . . . . . . . 1 Builder 3 | . . . . . . . . . . . . . . . . . . 3 Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . Hauler 2 | . . . 2 . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . 1 1 Operator 1 | . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . 1 . . . . . Watcher 10 | . . . 1 2 2 . . . 1 . . . . 1 . . 2 1 Swarmer 69 | . . 9 11 . 7 . . 7 9 5 2 . 6 1 2 5 . 5 Grunt 57 | . . 4 4 . 2 . . 1 4 4 3 . 6 2 1 6 5 15 Brawler 1 | . . . . . . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . . 1 . . 1 . . . . . . . Sentry 27 | . . . 5 1 1 1 . 1 8 . . . 2 2 . 1 3 2 Specialist 4 | . . . . . . . . . . . . . . . . . 2 2 Hunter 8 | . . . . . . . . . . 2 . . . 3 . 2 . 1 Programmer 23 | . . . . . 1 . . 1 3 . . . . . 1 . 11 6 Heavy 2 | . . . . . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . . 1 1 . . . . . . . . Best Kill Streak 8 | . . 3 6 2 7 1 . 3 4 3 2 . 7 4 2 8 6 7 Combat Bots Only 8 | . . 3 6 1 7 1 . 3 4 3 2 . 7 3 2 8 5 6 Max Kills in Single Turn 4 | . . 1 3 1 4 1 . 3 3 2 1 . 3 1 2 1 1 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . Exploded 3 | . . . 3 . 3 . . 2 2 . 1 . 3 . . . . 2 Melee 1 | . . . . . 1 . . . . 1 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Hostile Shots Fired 1447 | . . 57 104 5 46 24 . 56 206 137 60 . 131 18 31 60 64 448 Missed 472 | . . 13 38 2 21 6 . 25 80 32 20 . 31 2 13 17 23 149 Hits 975 | . . 44 66 3 25 18 . 31 126 105 40 . 100 16 18 43 41 299 Melee 4 | . . . . . . . . 3 . . 1 . . . . . . . Projectile 971 | . . 44 66 3 25 18 . 28 126 105 39 . 100 16 18 43 41 299 AOE 3 | . . . . . . . . . . . . . . . . . 2 1 Critical Strikes 44 | . . . 3 . . . . 2 5 5 2 . 1 . . 1 3 22 Part Disruptions 3 | . . . . . . . . . . . . . . . . . 2 1 Damage Taken 13542 | . . 357 680 34 296 110 . 397 1191 1302 605 . 1545 217 270 313 765 5460 Core 1742 | . . 39 78 . 79 12 . 45 78 74 62 . 130 19 9 48 104 965 Absorbed by Shields 222 | . . . . . . . . . . . . . . 74 . 122 26 . Ignored by Resistances 5000 | . . 108 201 9 91 36 . 125 682 815 165 . 423 167 102 185 237 1654 Regen/Repaired (Parts) 18 | . . . 18 . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 84 80 100 . . . 80 . . . . 59 . . 92 90 . Volleys Fired 335 | . . 27 49 7 13 4 . 23 65 30 3 . 6 12 6 19 27 44 Largest 3 | . . 2 2 2 3 3 . 3 3 3 1 . 1 1 1 1 1 3 Hottest 263 | . . 115 115 110 150 84 . 116 123 113 43 . 43 250 250 250 250 263 Shots Fired 690 | . . 54 98 14 39 14 . 66 187 89 3 . 6 12 6 19 27 56 Gun 640 | . . 54 96 14 34 14 . 62 186 83 . . 3 12 6 19 27 30 Cannon 32 | . . . 1 . 4 . . . . 6 . . . . . . . 21 Launcher 18 | . . . 1 . 1 . . 4 1 . 3 . 3 . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 313 | . . . 32 . 30 14 . 42 127 65 . . 3 . . . . . Thermal 191 | . . 36 46 . . . . . . . . . . 12 6 19 27 45 Explosive 12 | . . . 1 . 1 . . 4 1 . . . . . . . . 5 Electromagnetic 174 | . . 18 19 14 8 . . 20 59 24 3 . 3 . . . . 6 Robot Hit Streak 37 | . . 9 14 4 6 8 . 15 37 32 6 . 12 6 8 15 15 13 Robot Miss Streak 7 | . . 5 2 2 3 1 . 4 3 2 . . . 6 7 6 6 6 Penetration Max 2 | . . . . . 1 . . . 2 1 . . . . . . . . Secondary Targets 10 | . . 3 2 . . . . . 3 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 1 . . . . . . . . Capacitor 8 | . . . . . . . . . . . . . . . . . . 8 Shots Hit Robots 664 | . . 33 78 9 27 10 . 44 154 74 22 . 47 12 6 19 27 102 Core Hits 443 | . . 20 31 4 16 2 . 21 57 24 10 . 22 19 8 37 74 98 Critical Kills 12 | . . . . . 1 . . . 10 1 . . . . . . . . Critical Parts Destroyed 19 | . . . 1 . 1 3 . 1 12 1 . . . . . . . . Critical Strikes 60 | . . 1 2 . 5 3 . 3 28 5 6 . 3 . . . . 4 Burn 2 | . . 1 1 . . . . . . . . . . . . . . . Destroy 35 | . . . 1 . 2 3 . 1 26 2 . . . . . . . . Blast 2 | . . . . . 1 . . . . 1 . . . . . . . . Corrupt 5 | . . . . . . . . 2 2 1 . . . . . . . . Sever 16 | . . . . . 2 . . . . 1 6 . 3 . . . . 4 Melee Attacks 144 | . . . 2 . 8 . . . . 4 19 1 45 . . . . 65 Impact 2 | . . . 2 . . . . . . . . . . . . . . . Slashing 142 | . . . . . 8 . . . . 4 19 1 45 . . . . 65 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22816 | . . 436 1684 261 958 221 . 1012 2590 1533 822 . 1893 1055 534 1416 2418 5983 Guns 14729 | . . 434 1131 248 420 221 . 707 2494 1228 . . 58 831 534 1416 2382 2625 Cannons 895 | . . . 24 . 87 . . . . 164 . . . . . . . 620 Explosions 2542 | . . . 527 . 191 . . 305 96 . 186 . 288 224 . . . 725 Melee 4591 | . . . . . 260 . . . . 135 636 . 1547 . . . . 2013 Ramming 59 | . . 2 2 13 . . . . . 6 . . . . . . 36 . Kinetic 4254 | . . . 377 . 376 221 . 460 1669 1093 . . 58 . . . . . Thermal 9796 | . . 289 834 . 59 . . 40 . . 48 . . 1055 534 1416 2382 3139 Explosive 1426 | . . . 208 . 132 . . 265 96 . . . . . . . . 725 Electromagnetic 2690 | . . 145 263 248 131 . . 247 825 299 138 . 288 . . . . 106 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 4591 | . . . . . 260 . . . . 135 636 . 1547 . . . . 2013 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 2 2 2 7 1 1 1 1 . . 1 1 4 10 Average Corruption 2 | . . . . . 1 2 2 3 1 1 1 1 . . 1 1 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 125 | . . . . . 9 5 2 30 8 15 6 2 . . 2 10 10 26 Message Errors 34 | . . . . . 1 1 1 8 1 4 3 . . . 2 5 4 4 Matter Fused 30 | . . . . . 2 1 . 6 2 3 1 2 . . . 1 1 11 Heat Flow Errors 15 | . . . . . 1 . 1 4 . 4 1 . . . . 1 1 2 Energy Discharges 12 | . . . . . 1 . . 3 1 2 1 . . . . . 2 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 3 | . . . . . 1 . . 1 . 1 . . . . . . . . Data Loss (minor) 22 | . . . . . 3 . . 7 3 1 . . . . . 3 2 3 Data Loss (major) 3 | . . . . . . 1 . 1 . . . . . . . . . 1 Misfires 4 | . . . . . . 2 . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 372 | . . . 146 . . . . 19 . . . . 26 56 . . . 125 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 233 | . . . 146 . . . . 19 . . . . 1 56 . . . 11 Melee 139 | . . . . . . . . . . . . . 25 . . . . 114 Knockbacks 2 | . . . . . . . . . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 310 | . . . 105 . 43 . . 72 . . . . . 90 . . . . Shots 7 | . . . 2 . 1 . . 3 . . . . . 1 . . . . Rammed 4 | . . 1 . . . . . . . 3 . . . . . . . . Targets Rammed 9 | . . 2 1 1 . . . . . 3 . . . . . . 2 . Kicked 4 | . . . 1 1 . . . . . . . . . . . . 2 . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . Highest Temperature 539 | . . 324 72 72 227 117 108 291 40 233 262 . . 89 177 359 350 539 Average Temperature 96 | . . 99 18 30 90 59 99 98 15 47 114 . . 38 75 125 91 161 Received Heat Transfer 3254 | . . 135 240 18 9 54 . 27 219 357 360 . 594 . 54 105 48 1034 Effects 14 | . . 2 . . 1 . . 1 . . . . . . . . . 10 Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . 1 . . 1 . . . . . . . . . . . . 1 Interference 6 | . . . . . . . . 1 . . . . . . . . . 5 Damage (minor) 2 | . . 1 . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Parts Fried 9 | . . . . . . . . 1 2 2 3 . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . Parts Melted 39 | . . 2 4 . . . . . . . . . . 3 2 4 11 13 Heat Transferred 13850 | . . 851 1656 . 50 . . 50 . . . . . 1261 725 2075 3275 3907 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . 1 . . 1 . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Maximum Alert Level 2 | . . . 2 . . . . . 1 . . . . 2 . . 1 1 Low Security (%) 74 | 100 100 100 66 100 100 . . . 56 . . . . . . . 92 90 Level 1 16 | . . . 32 . . . . . 43 . . . . 23 . . 7 9 Level 2 9 | . . . . . . . . . . . . . . 76 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 575 | . . 70 395 135 155 . . . 350 . . . . 575 . . 235 242 Initial 450 | . . . . 135 26 . . . . . . . . 450 . . 29 50 Average 148 | . . 25 180 44 14 . . . 178 . . . . 450 . . 96 130 Influence Increases 6786 | . . 315 758 109 303 20 . 285 870 325 185 . 401 989 261 355 581 1029 Destroy 0b10 Robot/C 4200 | . . 260 400 20 220 20 . 240 500 240 120 . 280 320 220 280 420 660 Destroy 0b10 Robot/NC 135 | . . 5 20 15 10 . . . 10 . . . 10 15 . . 20 30 Destroy Leader 874 | . . 50 96 14 54 . . 30 162 40 20 . 20 82 30 30 114 132 Allied During Kill 28 | . . . . . . . . . . . . . 1 16 11 . . . Successful Hack 45 | . . . 12 . 1 . . . 24 . . . . . . . 8 . Disable Machine 99 | . . . 36 . 9 . . . 18 . . . . 18 . . 9 9 Destroy Structure 280 | . . . 74 . 9 . . . 21 . . . . 88 . . 10 78 Advance Influence 450 | . . . . . . . . . . . . . . 450 . . . . Lose Combat Pursuer 675 | . . . 120 60 . . . 15 135 45 45 . 90 . . 45 . 120 Influence Decreases 6667 | . . 315 383 417 225 165 . 285 610 585 185 . 401 540 482 528 524 1022 Entered New Map 818 | . . . . 240 41 66 . . . 117 . . . . 202 64 26 62 Time Decay 5069 | . . 305 353 92 184 99 . 265 590 428 145 . 306 440 270 434 498 660 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . . Lost Part 520 | . . 10 30 . . . . 20 20 40 40 . 40 . 10 10 . 300 Lost Ally 75 | . . . . . . . . . . . . . 55 . . 20 . . Purge Threat 85 | . . . . 85 . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 2 . 2 . . . 3 . . . . 2 . . 4 9 Investigation 4 | . . . . . 1 . . . . . . . . 1 . . 1 1 Extermination 9 | . . . . . 1 . . . 3 . . . . . . . 2 3 Reinforcement 8 | . . . 2 . . . . . . . . . . 1 . . 1 4 Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Distress Signals 9 | . . . 1 1 . . . . 1 . . . . 2 . . . 4 Communications Jammed 1 | . . . . . . . . . 1 . . . . . . . . . Distress Signals 1 | . . . . . . . . . 1 . . . . . . . . . Times Spotted 285 | . . 12 33 10 13 1 . 13 38 14 9 . 22 14 10 19 27 50 Peak Tracking Total 8 | . . 3 8 7 4 1 . 5 4 4 3 . 7 4 4 6 5 7 Tactical Retreats 25 | . . . 4 1 . . . 1 6 2 3 . 2 . . 1 . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Traps Triggered 2 | . . . . . . . . . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Disabled 11 | . . . 4 . 1 . . . 2 . . . . 2 . . 1 1 Max in Single Turn 2 | . . . 2 . 1 . . . 1 . . . . 2 . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Accessed 28 | . . . 4 3 6 . 4 . 4 1 . 1 . 2 . . 1 2 Terminals 14 | . . . 3 2 5 . . . 4 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . 1 1 . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Total Hacks 84 | . . . 11 10 10 . 26 . 11 1 . 3 . 5 . . 3 4 Successful 56 | . . . 5 6 5 . 26 . 3 1 . 3 . 2 . . 2 3 Failed 27 | . . . 6 3 5 . . . 8 . . . . 3 . . 1 1 Catastrophic 1 | . . . . . . . . . . . . . . 1 . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . Manual 16 | . . . 2 1 . . . . . . . . . 8 . . 5 . Terminals 31 | . . . 9 5 6 . . . 11 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 Repair Stations 5 | . . . 2 . . . . . . . . . . . . . 3 . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzers 12 | . . . . 5 4 . . . . . . . . . . . . 3 Garrison Access 4 | . . . . . . . . . . . . . . 4 . . . . Terminal Hacks 40 | . . . 3 2 2 . 26 . 3 1 . 3 . . . . . . Record 12 | . . . . . . . 11 . 1 . . . . . . . . . Part Schematic 12 | . . . . . . . 9 . . . . 3 . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . 3 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . 2 . . . . . . . . . . . . . 2 . Scan Component 2 | . . . 1 . . . . . . . . . . . . . 1 . Repair 2 | . . . 1 . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzer 9 | . . . . 4 3 . . . . . . . . . . . . 2 Insert Component 3 | . . . . 1 1 . . . . . . . . . . . . 1 Analyze 3 | . . . . 1 1 . . . . . . . . . . . . 1 Retrieve Study 3 | . . . . 2 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 4 3 5 . . . 4 . . . . 1 . . . 1 Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 3 . . . . 4 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . 1 1 . 9 . . . . 16 . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 1 1 . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . Time 130 | . . . 108 . . . . . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 1 . . . . . . . . . . . . 1 Part Schematics Acquired 3 | . . . . 1 1 . . . . . . . . . . . . 1 Parts Damaged 3 | . . . . 1 1 . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Total Allies 5 | . . . . . . . . . . . . 4 1 . . . . . Largest Group 4 | . . . . . . . . . . . . 4 4 1 1 1 . . Highest-Rated Group 156 | . . . . . . . . . . . . 156 156 99 91 90 . . Highest-Rated Ally 99 | . . . . . . . . . . . . 40 99 99 91 90 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 54 | . . . . . . . . . . . . . 17 25 12 . . . Total Damage 2709 | . . . . . . . . . . . . . 324 1575 810 . . . Kills 17 | . . . . . . . . . . . . . 1 9 7 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Active Infowar (turns) 9100 | . . 189 270 . 9 . . . 1283 2215 1254 1176 1921 339 26 . 22 396 Optics 8095 | . . . . . 1 . . . 1215 2215 1254 1176 1921 313 . . . . Sensors 871 | . . 189 270 . 8 . . . . 8 . . . . . . . 396 Jamming 1309 | . . . . . . . . . 1233 . . . . 28 26 . 22 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . 2 . 2 . 1 3 1 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . 2 . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Turns Passed 17633 | 78 94 733 799 332 727 528 97 1456 1283 2257 1254 1176 1921 882 543 1089 1062 1322 Spaces Moved 9413 | 44 58 398 492 261 559 477 90 969 655 719 548 601 899 448 269 528 707 691 Core 11 | 5 . . . . . . . . . . . . . . . . . 6 Treads 2741 | 39 58 398 . . . . . 657 655 611 . . 69 254 . . . . Legs 6661 | . . . 492 261 559 477 90 312 . 108 548 601 830 194 269 528 707 685 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 105 105 108 108 108 155 156 190 190 165 165 190 190 120 114 Average Speed 163 | 150 160 160 120 110 107 108 108 138 155 291 213 190 189 175 190 190 121 127 Slowest Speed 900 | 160 160 160 120 120 108 108 108 245 156 470 260 190 330 190 190 190 124 900 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 12 84 55 24 18 79 72 94 25 83 70 88 92 15 46 69 19 13 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 5 | . . 1 . . . . 1 . . . 1 1 1 . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . . . 1 1 1 1 . 1 1 1 1 . Scrap Searched 24 | . . 1 . . . 4 . 2 . 3 1 3 5 . 2 3 . . Spaces Dug 5 | . . . . . . . . . . . . . . . . . . 5 Terrain Destroyed 308 | . . . 74 . 8 . . 43 33 2 5 . . 47 . . . 96 Melee 5 | . . . . . . . . . . . . . . . . . . 5 Projectile 11 | . . . . . 1 . . 2 3 . . . . . . . . 5 AOE 289 | . . . 74 . 7 . . 41 29 . 5 . . 47 . . . 86 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Total 10686 | 54 59 437 598 291 646 480 89 1030 772 797 603 636 1045 510 283 558 838 960 Wait 334 | . . . 9 1 15 . . 2 15 13 19 31 71 6 5 7 58 82 Move 9395 | 43 57 397 491 260 558 476 89 968 654 718 547 600 898 447 268 527 706 691 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 138 | 5 2 4 12 6 13 . . 11 13 3 6 1 8 15 3 2 13 21 Fast Attach 42 | 4 . 1 5 3 5 . . 2 5 3 2 . 2 4 . . 2 4 Attach 69 | 2 . 1 4 1 2 . . 4 3 10 3 . 7 5 . 2 3 22 Detach 14 | . . . . . . . . . . 5 1 . 2 1 . . 2 3 Swap 82 | . . 4 12 4 14 . . 9 9 3 1 . . 6 1 . 9 10 Drop 119 | . . 1 13 8 18 . . 11 8 . 2 3 6 14 . 1 16 18 Fire 335 | . . 27 49 7 13 4 . 23 65 30 3 . 6 12 6 19 27 44 Melee 144 | . . . 2 . 8 . . . . 4 19 1 45 . . . . 65 Ram . | . . . . . . . . . . . . . . . . . . . Kick 4 | . . . 1 1 . . . . . . . . . . . . 2 . Crush 5 | . . 2 . . . . . . . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . 5 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 13) 173 | -10/Materials | Entered Mines 213 | -10/Mines | Learned Materials terminal intel 318 | -10/Mines | Build established: Mutant 497 | -10/Mines | Discovered new exit (range 9) 649 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 652 | -10/Mines | Found Prototype Device 653 | -10/Mines | Identified Exp. Sensor Array 891 | -10/Mines | Discovered new exit (range 10) 892 | -10/Mines | Learned location of Storage (-9) 906 | -10/Mines | Entered Materials 906 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 907 | -9/Materials | Loaded intel: 11 terminal locations 1174 | -9/Materials | Repaired Exp. Sensor Array? 1357 | -9/Materials | Discovered new exit (range 9) 1517 | -9/Materials | Build established: Scavenger-Mutant 1687 | -9/Materials | Discovered new exit (range 16) 1705 | -9/Materials | Entered another Materials area 1705 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1838 | -8/Materials | Central database locked down 1914 | -8/Materials | Discovered new exit (range 15) 2037 | -8/Materials | Entered Factory 2037 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2049 | -7/Factory | Identified exit to Lower Caves 2063 | -7/Factory | Discovered new exit (range 6) 2433 | -7/Factory | Build established: Scavenger-Gunner 2439 | -7/Factory | Identified exit to Factory 2764 | -7/Factory | Entered Lower Caves 2772 | -7/Lower Caves | Destroyed 7 combat bots 2819 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2841 | -7/Lower Caves | Learned 4 Factory zone layouts 3240 | -7/Lower Caves | Encountered a Warlord checkpoint 3288 | -7/Lower Caves | Identified exit to Lower Caves 3289 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3292 | -7/Lower Caves | Identified exit to Data Miner 3292 | -7/Lower Caves | Entered Data Miner 3292 | -7/Data Miner | Discovered new exit (range 6) 3299 | -7/Data Miner | Identified exit to Proximity Caves 3314 | -7/Data Miner | Met Data Miner 3341 | -7/Data Miner | Learned location of Section 7 (-3) 3341 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3361 | -7/Data Miner | Received God Mode back door access code from Data Miner 3389 | -7/Data Miner | Entered Proximity Caves 3426 | -6/Proximity Caves | Learned 4 Factory zone layouts 3899 | -6/Proximity Caves | Build established: Gunner 4264 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4432 | -6/Proximity Caves | Found DCF Scrap (13 items) 4734 | -6/Proximity Caves | Build established: Derelict-Gunner 4817 | -6/Proximity Caves | Discovered exit to Factory (range 13) 4819 | -6/Proximity Caves | Learned location of 1 exit from Factory 4845 | -6/Proximity Caves | Entered Factory 4845 | -6/Factory | Evolved 2 slots: Utility x2 4846 | -6/Factory | Identified exit to Factory 6021 | -6/Factory | Discovered new exit (range 10) 6021 | -6/Factory | Spotted B-75 Beast 6089 | -6/Factory | Destroyed B-75 Beast 6128 | -6/Factory | Entered Lower Caves 6262 | -6/Lower Caves | Lost 4 parts (3n1w) 6381 | -6/Lower Caves | Build established: Scavenger-Tank 7232 | -6/Lower Caves | Learned Factory interactive machine intel 7430 | -6/Lower Caves | Spotted B-75 Beast 7474 | -6/Lower Caves | Destroyed B-75 Beast 7501 | -6/Lower Caves | Lost 7 parts (1p1n3u2w) 7794 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7908 | -6/Lower Caves | Found Prototype Device 7908 | -6/Lower Caves | Identified Heart of Steel 8279 | -6/Lower Caves | Discovered new exit (range 5) 8385 | -6/Lower Caves | Entered another Lower Caves area 8413 | -6/Lower Caves | Build established: Mutant 8502 | -6/Lower Caves | Learned Factory terminal intel 8541 | -6/Lower Caves | Learned location of Zion (-6) 9372 | -6/Lower Caves | Learned Factory garrison access intel 9449 | -6/Lower Caves | Discovered new exit (range 19) 9639 | -6/Lower Caves | Entered Zion 9744 | -6/Zion | Discovered new exit (range 18) 9915 | -6/Zion | System corruption cleaned by Quarantine Array 10247 | -6/Zion | Learned Factory trap positions 10302 | -6/Zion | Met Imprinter 10332 | -6/Zion | Imprinted 10334 | -6/Zion | Declared Zion's savior 10558 | -6/Zion | Learned location of Armory (-4) 10603 | -6/Zion | Found Prototype Energy Gun 10815 | -6/Zion | Entered Proximity Caves 10815 | -5/Proximity Caves | Accompanied by 4 allies 10817 | -5/Proximity Caves | Spotter reported a threat 10818 | -5/Proximity Caves | Spotter reported a threat 11015 | -5/Proximity Caves | Lost 4 allies 11022 | -5/Proximity Caves | Destroyed 7 combat bots 11062 | -5/Proximity Caves | Spotter reported a threat 12091 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12300 | -5/Proximity Caves | Discovered exit to Factory (range 17) 12453 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12559 | -5/Proximity Caves | Lost 6 parts (2p4n) 12639 | -5/Proximity Caves | Heart of Steel transformed into Warbot 12736 | -5/Proximity Caves | Entered Factory 12736 | -5/Factory | Accompanied by 1 ally (Warbot) 12736 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12737 | -5/Factory | Loaded intel: 103 trap records 12737 | -5/Factory | Identified Storm Laser 12738 | -5/Factory | Loaded intel: 53 interactive machine locations 12739 | -5/Factory | Loaded intel: 25 terminal locations 12740 | -5/Factory | Loaded intel: 4 garrison access locations 12993 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13036 | -5/Factory | Search patrols dispatched 13288 | -5/Factory | Retrieved Zion intel report: Guard Positions 13336 | -5/Factory | Build established: Scavenger-Gunner 13583 | -5/Factory | Discovered new exit (range 15) 13618 | -5/Factory | Entered Upper Caves 13618 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 13858 | -5/Upper Caves | Encountered a Warlord checkpoint 14150 | -5/Upper Caves | Discovered new exit (range 6) 14161 | -5/Upper Caves | Entered another Upper Caves area 14161 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 14468 | -5/Upper Caves | Build established: Scavenger-Tank 14632 | -5/Upper Caves | Learned Factory interactive machine intel 14815 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14880 | -5/Upper Caves | Destroyed 8 combat bots 15239 | -5/Upper Caves | Discovered new exit (range 6) 15242 | -5/Upper Caves | Encountered a Warlord checkpoint 15250 | -5/Upper Caves | Entered Factory 15250 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15251 | -4/Factory | Loaded intel: 55 interactive machine locations 15353 | -4/Factory | Incoming investigation squad redirected 15891 | -4/Factory | Found Quantum Capacitor 15907 | -4/Factory | Found Quantum Capacitor 15971 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16303 | -4/Factory | Discovered new exit (range 4) 16312 | -4/Factory | Entered Research 16312 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16840 | -3/Research | Lost 3 parts (1n1u1w) 16894 | -3/Research | Found Prototype Device 17094 | -3/Research | Build established: Scavenger-Mutant 17158 | -3/Research | System corruption reached 10% 17179 | -3/Research | Lost 5 parts (1p1n3u) 17247 | -3/Research | Spotted B-86 Titan 17312 | -3/Research | Lost 3 parts (1n2u) 17596 | -3/Research | Lost 15 parts (2p7n3u3w) 17616 | -3/Research | Core integrity fell below 50% 17634 | -3/Research | Self-destructed Last Messages --------------- 17571_ Penetrated by Slug. 17574_ H-77 Assassin Coil Gun severed. 17575_ V3YUAJEO 2ZT GW=#REZ4G|8 M,BVB8H#RA 17576_ H-77 Assassin destroyed. 17602_ System corrupted: Matter fused (-7). 17605_ Slug penetrates Wall. 17607_ Quantum Capacitor destroyed. 17607_ Critical hit (Burn: +37). 17609_ Slug penetrates Wall. 17612_ Penetrated by Slug. 17612_ Energy Well destroyed. 17615_ Penetrated by Slug. 17615_ Slug penetrates Wall. 17615_ Power Sword destroyed. 17617_ Wall collapses. 17618_ System corrupted: Energy discharge (-32). 17622_ Penetrated by Slug. 17628_ Slug penetrates G-67 Veteran. 17628_ Slug penetrates Wall. 17628_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | # ## ## ## #??## ### ### | | # ## ## ## !#??# ###### | | # # ##+#########+####### | | + #% * | | # # =!! =[%= | | ! # #!=%=! % % ! | | # ! # !!! ##+##############+## [% | | ### ###*""# ???????# # ###+## | | #### #?# "## ?????# ! ###% =### %% | | # # #?# ### #????# #?#% %#?# | | ########?# #?# !!! #????#/ ] ### !#?# *%[ | | # #????????# #?# !!! #????# ] +!*% #?# [ | | # #????????# #?# !! #????# ] ! ### % #?# | | # #????##?## ##########????###########+######### | | #???## # ##????????????# %![= #?? | | #???# #######??????# =! #?? | | #??## ## # #??????# #?? | | ##??# #??????# ! #?? | | ###???# # # #??????# #?? | | ####### # % #??????# #?? | | #"# * #????##"##############?? | | # # #????# ?????????? | | + ^ ###+###????# #????????? | | # !""" # # ##???# """ #????????? | | # G ## ;##### """ #????????? | | # """ ]= ###### g@ [ + """ #????????? | | # % ]= #????#! ###### #????????? | | #"# % = #????# h #????# #????????? | | # = #????### ###????# #????????? | | # % #??????# #??????# # ?????? | | ###% % #??????# #??????#####+###### #????? | | ??# +??????# #????????????????????????? | | ??# #??????# #????????????????????????? | | ??# #??????# #????????????????????????? | | ?? ! #??????# #????????????????????????? | | ??### ####+#??????# #????????????????????????? | | ????# #???? ??????# #????????????????????????? | | ????? +??????????? ????????????????????????? | | ????? #??????????? ????????????????????????? | | ????? #??????????? ????????????????????????? | | ????? +??????????? ????????????????????????? | | ????? #??????????? ????????????????????????? | | ????? ???????????? ????????????????????????? | | ????? ?????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 23 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 750 Resistance: KI 50 Resistance: TH 35 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 72 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Barrage Gun | -6/Zion | Free Imp. Medium Treads | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive IFF Parser | -6/Zion | Archive Lance | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. EM Disruption Field | -3/Research | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive G-67 Veteran | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel A-27 Freighter | -4/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 37% | -9/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Lightning Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Brother of Steel Challenges ------------ None Game ------ Seed StructuralExoskeletonArray Manual? 0 Play Time 02:40:09 Cumulative 45.3 hours Start 2026.06.23 @ 15:08:20 End 2026.06.24 @ 13:25:25 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 0 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b611a9a-7802-4929-822b-10756a627db6