Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.19 @ 22:09:10 Player: MoonDog Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2159) 2159 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (-292) -292 TOTAL SCORE: 5602 Bonus ------- Follower Combat Kills 67 Friendly Fire -359 Cogmind --------- Core Integrity 399/700 Matter 124/300 Energy 100/100 System Corruption 12% Temperature Cool (71) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Improved Heat Sink Superbattery (1500) Small Matter Pod (50) Improved Sensor Array Improved Signal Interpreter Core Analyzer Kinecellerator Weapon Cycler Transmission Jammer Advanced ECM Suite Advanced ECM Suite Hacking Suite Hacking Suite Supersonic Drone Bay (1/1) Firepult Minigun Minigun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Minigun Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Heat Sink Superbattery Small Matter Pod Improved Sensor Array Improved Signal Interpreter Core Analyzer Kinecellerator Weapon Cycler Transmission Jammer Advanced ECM Suite Advanced ECM Suite Hacking Suite Hacking Suite Supersonic Drone Bay Firepult Minigun Minigun [Rating: 40] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 66 | 4 9 7 . 5 31 10 Power 10 | . . 1 . 1 7 1 Engine 9 | . . 1 . 1 6 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 21 | 2 2 3 . 3 8 3 Treads 11 | 2 . . . . 8 1 Leg 5 | . . . . 3 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . 2 3 . . . . Utility 11 | . 2 2 . . 5 2 Device 2 | . . . . . 1 1 Storage 2 | . . 1 . . 1 . Processor 4 | . 2 1 . . 1 . Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 24 | 2 5 1 . 1 11 4 Energy Gun 6 | 1 1 . . 1 3 . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 . 1 . . 8 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . 4 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . . 6 1 Parts Lost 21 | . . . . 5 2 14 Power 2 | . . . . 1 . 1 Propulsion 10 | . . . . 3 2 5 Utility 4 | . . . . . . 4 Weapon 5 | . . . . 1 . 4 Highest Loss Streak 10 | . . . . 3 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 79 82 71 78 74 97 Engine 4 | . . . . 4 5 6 Treads 14 | . 11 . . . 19 23 Leg 4 | . . . . 18 . 5 Flight 6 | . 16 28 28 5 . . Device 4 | . . . . . 7 6 Storage 8 | . . 9 14 14 9 7 Processor 16 | . 22 18 14 14 17 15 Protection 2 | . . . . . 1 6 Energy Gun 3 | . 5 11 . 7 2 . Ballistic Gun 8 | . 3 . . . 11 16 Ballistic Cannon 1 | . . . . . . 5 Launcher 5 | . 18 14 14 13 . . Naked Turns . | . . . . . . . Heaviest Build 65 | 3 3 8 6 14 57 65 Greatest Support 80 | 3 8 8 8 23 80 80 Greatest Overweight (x) 3 | . . . . 1 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 5 8 8 8 20 20 Average Capacity 14 | 5 5 7 8 8 19 20 Most Carried 20 | 3 5 8 8 8 20 20 Average Carried 13 | 1 4 6 7 8 14 19 Final Capacity 20 | 5 5 8 8 8 20 20 Final Carried 20 | 1 5 8 8 8 20 20 Class Distribution -------------------- 57% | Mutant 24% | Scavenger-Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1795 | 167 253 70 . 161 573 571 Remotely . | . . . . . . . Salvage Created 2089 | . 236 28 . 227 883 715 Parts 142 | . 23 11 . 14 50 44 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 53 | . 6 6 . 9 17 15 Melee 1 | . . . . . . 1 Guns 25 | . . . . . 16 9 Cannons 5 | . . . . . . 5 AOE 22 | . 6 6 . 9 1 . Classes Destroyed 13 | . 6 . . 3 3 1 Worker 8 | . 3 . . 1 2 2 Tunneler 2 | . . . . 2 . . Hauler 3 | . 1 . . . 2 . Recycler 2 | . . . . 1 . 1 Operator 3 | . 2 . . . . 1 Watcher 7 | . 3 . . . 3 1 Swarmer 20 | . 3 6 . 4 3 4 Grunt 20 | . 3 . . 4 6 7 Duelist 2 | . . . . . 1 1 Sentry 7 | . . . . . 6 1 Demolisher 2 | . . . . 2 . . Hunter 2 | . . . . . 1 1 Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 8 3 . 4 7 5 Combat Bots Only 7 | . 6 3 . 4 7 5 Max Kills in Single Turn 3 | . 3 3 . 3 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 . 3 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 3762 | . 97 13 . 616 1096 1940 Core 785 | . 17 6 . 207 254 301 Absorbed by Shields . | . . . . . . . Core Remaining (%) 53 | 100 . . . 8 53 . Volleys Fired 166 | 2 13 3 . 26 64 58 Largest 3 | 1 1 1 . 1 2 3 Hottest 101 | 40 40 30 . 45 89 101 Shots Fired 271 | 2 13 3 . 26 109 118 Gun 209 | 2 4 . . 12 109 82 Cannon 36 | . . . . . . 36 Launcher 26 | . 9 3 . 14 . . Special . | . . . . . . . Kinetic 209 | . . . . . 91 118 Thermal 18 | . . . . . 18 . Explosive 26 | . 9 3 . 14 . . Electromagnetic 18 | 2 4 . . 12 . . Robot Hit Streak 11 | . 2 . . 8 11 11 Robot Miss Streak 4 | 2 1 . . 3 4 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 167 | . 5 . . 12 80 70 Core Hits 124 | . 16 6 . 29 41 32 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . . 3 1 Critical Strikes 5 | . . . . . 3 2 Destroy 4 | . . . . . 3 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5309 | . 701 251 . 1109 1647 1601 Guns 2847 | . 53 . . 104 1564 1126 Cannons 445 | . . . . . . 445 Explosions 1965 | . 648 251 . 1005 61 . Melee . | . . . . . . . Ramming 52 | . . . . . 22 30 Kinetic 2915 | . . . . . 1344 1571 Thermal 281 | . . . . . 281 . Explosive 1904 | . 648 251 . 1005 . . Electromagnetic 157 | . 53 . . 104 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . . 12 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 34 | . 5 8 . 3 . 18 Projectiles 18 | . . . . . . 18 Explosions 16 | . 5 8 . 3 . . Melee . | . . . . . . . Knockbacks 8 | . . . . . . 8 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 432 | . 56 . . 47 57 272 Shots 8 | . 2 . . 2 1 3 Rammed 6 | . . . . . 3 3 Targets Rammed 6 | . . . . . 3 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 363 | . . . . 8 363 232 Average Temperature 66 | . . . . 3 56 74 Received Heat Transfer 1113 | . 15 . . 33 459 606 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 507 | . . . . . 507 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 427 | . 427 335 . 240 372 391 Initial 168 | . . 166 . . 52 168 Average 181 | . 277 270 . 127 144 197 Maximum Alert Level 2 | . 2 1 . 1 1 1 Low Security (%) 62 | 100 29 29 . 78 75 61 Level 1 35 | . 48 70 . 21 24 38 Level 2 1 | . 21 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 1 . 1 4 6 Investigation 4 | . 2 1 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 . . 1 1 2 Assault . | . . . . . . . Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 11 6 . 14 23 24 Peak Tracking Total 11 | . 3 3 . 4 4 11 Tactical Retreats 2 | . 1 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 13 | . 5 . . 1 1 6 Max in Single Turn 6 | . 2 . . 1 1 6 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 20 | . 5 1 5 . 4 5 Terminals 12 | . 5 . . . 4 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 77 | . 20 1 33 . 13 10 Successful 53 | . 8 1 33 . 6 5 Failed 24 | . 12 . . . 7 5 Catastrophic 5 | . 3 . . . . 2 Database Lockouts . | . . . . . . . Manual 33 | . 16 . 1 . 12 4 Terminals 38 | . 20 . . . 13 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . . . 4 Garrison Access 1 | . . . . . . 1 Terminal Hacks 39 | . 2 1 33 . 2 1 Record 32 | . . . 32 . . . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Terminal Index 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . . . 4 Insert Component 2 | . . . . . . 2 Analyze 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 6 . . . 4 . Terminals 10 | . 6 . . . 4 . Track 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Botnet 6 | . 3 . . . 3 . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 5 . . . 4 5 Full Trace Events 3 | . 2 . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 5 | . . 2 . 3 . . Largest Group 3 | . . 2 2 3 . . Highest-Rated Group 49 | . . 49 49 40 . . Highest-Rated Ally 31 | . . 31 31 16 . . Total Orders . | . . . . . . . Ally Attacks 20 | . . . . 20 . . Total Damage 187 | . . . . 187 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 3688 | 33 240 365 246 541 1042 1221 Spaces Moved 3319 | 42 474 775 648 435 400 545 Core 202 | 42 134 . . 16 10 . Treads 935 | . . . . . 390 545 Legs 337 | . . . . 337 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1845 | . 340 775 648 82 . . Fastest Speed 37 | 50 37 37 37 37 50 160 Average Speed 90 | 50 40 37 37 105 196 188 Slowest Speed 400 | 50 50 37 37 190 320 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . 1 4 . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 3 86 99 96 75 35 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . 3 . 2 . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 237 | . 37 18 . 90 33 59 Melee . | . . . . . . . Projectile 14 | . . . . . . 14 AOE 223 | . 37 18 . 90 33 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 3750 | 50 506 850 656 489 555 644 Wait 122 | . 2 55 . 22 27 16 Move 3301 | 41 471 766 647 432 399 545 Hop 6 | . 1 4 . 1 . . Pick Up 32 | 3 3 5 4 . 11 6 Fast Attach 45 | 2 8 2 . 4 22 7 Attach 10 | 2 1 2 . . 2 3 Detach 11 | . 2 4 . . 4 1 Swap 11 | . . 3 . 1 7 . Drop 40 | . 5 6 5 3 16 5 Fire 166 | 2 13 3 . 26 64 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . . 3 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 14) 34 | -11/Junkyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 14) 137 | -10/Materials | Discovered new exit (range 16) 166 | -10/Materials | Discovered new exit (range 5) 211 | -10/Materials | Discovered new exit (range 10) 229 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Entered Mines 280 | -10/Mines | Learned 4 Materials zone layouts 311 | -10/Mines | Build established: Mutant 343 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 343 | -10/Mines | Discovered new exit (range 5) 431 | -10/Mines | Discovered new exit (range 12) 444 | -10/Mines | Discovered new exit (range 4) 557 | -10/Mines | Met a Derelict shopkeep closing up shop 639 | -10/Mines | Entered Exiles 639 | -10/Exiles | Accompanied by 2 allies 645 | -10/Exiles | Discovered new exit (range 15) 658 | -10/Exiles | Met 8R-AWN 665 | -10/Exiles | Met EX-HEX 669 | -10/Exiles | Led the pair of lost Derelicts to a safe place 677 | -10/Exiles | Met EX-DEC 688 | -10/Exiles | Visited The Gauntlet 754 | -10/Exiles | Discovered new exit (range 16) 778 | -10/Exiles | Learned location of Zion (-7) 786 | -10/Exiles | Met EX-BIN 832 | -10/Exiles | Opened EX-Vault 836 | -10/Exiles | Found Firepult 837 | -10/Exiles | Found Superbattery 841 | -10/Exiles | Found Supersonic Drone Bay 849 | -10/Exiles | Warned to stay clear of 0b10 Research branches 885 | -10/Exiles | Stole three prototypes: Superbattery, Supersonic Drone Bay, Firepult 885 | -10/Exiles | Entered Mines 897 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 966 | -9/Mines | Discovered new exit (range 11) 1133 | -9/Mines | Assembled infested the area 1138 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1329 | -9/Mines | Core integrity fell below 50% 1360 | -9/Mines | Discovered new exit (range 11) 1361 | -9/Mines | Lost 3 parts (1p1n1w) 1406 | -9/Mines | Core integrity fell below 20% 1426 | -9/Mines | Entered Materials 1426 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1427 | -8/Materials | Identified exit to Factory 2224 | -8/Materials | Garrison activated, responded to threat 2279 | -8/Materials | Destroyed 7 combat bots 2441 | -8/Materials | Build established: Scavenger-Mutant 2468 | -8/Materials | Entered Factory 2468 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2469 | -7/Factory | Identified exit to Storage 3439 | -7/Factory | Build established: Scavenger-Gunner 3545 | -7/Factory | Garrison activated, responded to threat 3687 | -7/Factory | System corruption reached 10% 3689 | -7/Factory | Self-destructed Last Messages --------------- 03654_ System corrupted: Component data lost. 03659_ S-27 Virus destroyed. 03663_ Critical hit (Burn: +37). 03665_ S-27 Virus destroyed. 03668_ Minigun destroyed. 03668_ L-41 Fighter knocked back. 03674_ L-41 Fighter destroyed. 03675_ Kinecellerator destroyed. 03675_ System corrupted by crushing effect (+1). 03680_ Imp. Light Armor Plating destroyed. 03680_ Adv. Assault Cannon destroyed. 03680_ System corrupted by crushing effect (+4). 03682_ Aluminum Leg destroyed. 03683_ Lgt. Treads destroyed. 03683_ System corrupted by crushing effect (+1). 03684_ System corrupted: Matter fused (-10). 03684_ Lgt. Treads destroyed. 03686_ Adv. Visual Processing Unit destroyed. 03686_ System corrupted by crushing effect (+5). 03688_ Prc. Assault Rifle destroyed. 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