Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.26 @ 20:11:08

Player: Soulcrifice

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (636)      636
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2081

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     255/300
Energy                     22/100
System Corruption          2%
Temperature                Cool (42)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
     Small Storage Unit
>          --- WEAPON (2) -------
           Spread Laser
>          --- INVENTORY (8) ----
     Light Ion Engine
  Improved Aluminum Leg
           Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
>          --- WEAPON -----------
           EM Pulse Gun
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Assault Rifle
     Light Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   1   7   7   
  Power                    4    | .   .   3   1   
    Engine                 3    | .   .   2   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 3   .   2   3   
    Treads                 1    | 1   .   .   .   
    Leg                    7    | 2   .   2   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   1   .   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   2   3   
    Energy Gun             4    | 2   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   2   7   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   .   .   4   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      4    | .   .   2   4   
Average Slot Usage (%)     81   | .   83  90  74  
  Engine                   7    | .   .   4   10  
  Leg                      32   | .   28  42  27  
  Storage                  22   | .   26  22  22  
  Energy Gun               8    | .   28  16  .   
  Ballistic Gun            9    | .   .   3   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 7   11  16  16  
  Greatest Support         46   | 20  20  46  46  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   
  Average Capacity         7    | 5   7   8   8   
  Most Carried             8    | 5   6   8   8   
  Average Carried          6    | 3   5   6   7   
  Final Capacity           8    | 6   8   8   8   
  Final Carried            8    | 5   6   8   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           498  | 242 .   108 148 
  Remotely                 .    | .   .   .   .   
Salvage Created            703  | .   .   267 436 
  Parts                    49   | .   .   23  26  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  18   | .   .   6   12  
  Guns                     15   | .   .   3   12  
  AOE                      3    | .   .   3   .   
Classes Destroyed          5    | .   .   3   2   
  Worker                   1    | .   .   .   1   
  Operator                 2    | .   .   2   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    10   | .   .   5   5   
  Sentry                   4    | .   .   1   3   
Best Kill Streak           7    | .   .   5   7   
  Combat Bots Only         7    | .   .   3   7   
Max Kills in Single Turn   3    | .   .   3   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1577 | .    .    403  1174 
  Core                     405  | .    .    133  272  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              80   | .    .    16   64   
  Largest                  2    | .    .    2    2    
  Hottest                  130  | .    .    80   130  
Shots Fired                117  | .    .    28   89   
  Gun                      117  | .    .    28   89   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  93   | .    .    10   83   
  Thermal                  13   | .    .    7    6    
  Explosive                .    | .    .    .    .    
  Electromagnetic          11   | .    .    11   .    
  Robot Hit Streak         58   | .    .    15   58   
  Robot Miss Streak        2    | .    .    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           102  | .    .    24   78   
  Core Hits                53   | .    .    13   40   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1413 | .    .    606  807  
  Guns                     1089 | .    .    282  807  
  Cannons                  .    | .    .    .    .    
  Explosions               324  | .    .    324  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  773  | .    .    106  667  
  Thermal                  185  | .    .    45   140  
  Explosive                324  | .    .    324  .    
  Electromagnetic          131  | .    .    131  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Effects                  7    | .    .    .    7    
    Message Errors         2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      2    | .    .    .    2    
    Targeting Errors       1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            99   | .    .    99   .    
  Projectiles              .    | .    .    .    .    
  Explosions               99   | .    .    99   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      136  | .    .    136  .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        221  | .    .    32   221  
  Average Temperature      30   | .    .    9    41   
  Received Heat Transfer   654  | .    .    150  504  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         275  | .    .    100  175  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             407  | .   7   229 407 
  Initial                  82   | .   .   2   82  
  Average                  160  | .   2   76  254 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         62   | 100 100 97  30  
  Level 1                  37   | .   .   2   68  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   .   9   26  
  Peak Tracking Total      10   | .   .   5   10  
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            4    | .   .   .   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   6   .   2   
  Successful               6    | .   5   .   1   
  Failed                   2    | .   1   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   5   .   1   
  Record                   2    | .   1   .   1   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1190 | 59  109 391 631 
Spaces Moved               567  | 47  84  124 312 
  Core                     34   | 19  .   .   15  
  Treads                   1    | 1   .   .   .   
  Legs                     532  | 27  84  124 297 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            125  | 92  120 120 133 
  Slowest Speed            300  | 160 120 120 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 4   21  14  43  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          20   | .   .   20  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      20   | .   .   20  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      950  | 63  92  341 454 
  Wait                     242  | .   6   182 54  
  Move                     564  | 46  83  123 312 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 10  2   9   8   
  Fast Attach              2    | .   .   2   .   
  Attach                   19   | 6   1   5   7   
  Detach                   1    | 1   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     13   | .   .   4   9   
  Fire                     80   | .   .   16  64  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 6)
  169 | -10/Materials | Entered another Materials area
  169 | -9/Materials  | Evolved 2 slots: Propulsion x2
  305 | -9/Materials  | Build established: Mutant
  535 | -9/Materials  | Discovered new exit (range 7)
  560 | -9/Materials  | Entered Storage
  796 | -9/Storage    | Destroyed 7 combat bots
  886 | -9/Storage    | Core integrity fell below 50%
 1160 | -9/Storage    | Core integrity fell below 20%
 1191 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
G-34 Mercenary destroyed.
System corrupted: Lgt. Assault Rifle targeting data glitched.
K-01 Serf collects debris. <x2>
Aluminum Leg destroyed.
Y-45 Defender destroyed.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
K-01 Serf collects debris.
Acquired 14 matter.
K-01 Serf collects debris. <x5>
K-01 Serf cleans the Component Storage. <x2>
Imp. Aluminum Leg destroyed.
G-34 Mercenary destroyed.
K-01 Serf cleans the Component Storage.
R-06 Scavenger collects Ion Engine.
W-16 Scout distress signal alerts nearby ally.
K-01 Serf collects debris. <x2>
Lgt. Assault Rifle destroyed.
Imp. Ion Engine destroyed.
Spread Laser destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronAbsorptionLauncher
  Manual?         0
Play Time         00:19:38
  Cumulative      4.8 hours
  Start           2021.07.26 @ 19:46:33
  End             2021.07.26 @ 20:11:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b452c9d1-9f18-40aa-8d58-62c293f673c8