Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 01:05:54

Player: puppuppit

Result: Destroyed by WQ-1DE(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (51)      255
Value Destroyed (904)      904
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1619

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (120) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
  Subdweller Monowheel
>            --- UTILITY (2) ------
             Scrap Shield
>            --- WEAPON (2) -------
  Subdweller Machine Gun
  Subdweller Machine Gun
>            --- INVENTORY (5) ----
  Subdweller Power Source
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Optics
             Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
       Heavy Assault Rifle
  Subdweller Machine Gun
>            --- INVENTORY --------
  Subdweller Monowheel
  Subdweller Monowheel
       Large Matter Pod
    Improved Targeting Computer
             Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Subdweller Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             54   | 9   19  26  
  Power                    11   | 3   4   4   
    Engine                 10   | 3   3   4   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   4   8   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  14   | 2   4   8   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  15   | 2   8   5   
    Device                 1    | 1   .   .   
    Storage                4    | 1   2   1   
    Processor              3    | .   3   .   
    Hackware               .    | .   .   .   
    Protection             7    | .   3   4   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   3   9   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          11   | 2   3   6   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   98  93  
  Engine                   10   | .   10  11  
  Wheel                    27   | .   28  27  
  Storage                  12   | .   14  11  
  Processor                5    | .   10  3   
  Protection               8    | .   3   10  
  Ballistic Gun            27   | .   27  27  
Peak Build Rating          14   | 7   13  14  
  Average Rating           11   | 5   10  11  
  On Entrance              6    | .   7   11  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 13  22  31  
  Greatest Support         40   | 26  26  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   8   
  Most Carried             10   | 5   10  10  
  Average Carried          8    | 1   9   8   
  Final Capacity           10   | 8   10  5   
  Final Carried            10   | 4   10  5   

 Class Distribution 
--------------------
 63% | Mutant
 23% | Scavenger-Mutant
 12% | Subdweller-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11  -10  -10  
-----------                Run  | Yrd  Mat  Sub  
Matter Collected           1797 | 354  886  557  
  Remotely                 267  | 267  .    .    
Salvage Created            1685 | 140  1156 389  
  Parts                    114  | 12   74   28   
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           4    | .    4    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      15   | .    .    15   
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  21   | .   11  10  
  Guns                     18   | .   11  7   
  AOE                      3    | .   .   3   
Classes Destroyed          11   | 2   7   2   
  Worker                   6    | .   6   .   
  Builder                  6    | .   6   .   
  Tunneler                 7    | 4   3   .   
  Hauler                   2    | .   2   .   
  Recycler                 5    | 1   4   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    10   | .   8   2   
  Sentry                   1    | .   .   1   
  Subdweller               7    | .   .   7   
Best Kill Streak           5    | 3   5   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        92   | .    31   61   
  Missed                   30   | .    11   19   
Damage Taken               1083 | .    204  879  
  Core                     250  | .    39   211  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   25   | .    25   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              178  | 16   91   71   
  Largest                  2    | 2    2    2    
  Hottest                  60   | 40   46   60   
Shots Fired                321  | 32   182  107  
  Gun                      315  | 32   182  101  
  Cannon                   .    | .    .    .    
  Launcher                 6    | .    .    6    
  Special                  .    | .    .    .    
  Kinetic                  311  | 32   182  97   
  Thermal                  4    | .    .    4    
  Explosive                6    | .    .    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         20   | 14   13   20   
  Robot Miss Streak        6    | 3    6    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           196  | 21   115  60   
  Core Hits                71   | 7    46   18   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 3    | 1    2    .    
  Critical Strikes         4    | 1    2    1    
    Destroy                4    | 1    2    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3127 | 204  1769 1154 
  Guns                     2816 | 204  1769 843  
  Cannons                  .    | .    .    .    
  Explosions               311  | .    .    311  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  2816 | 204  1769 843  
  Thermal                  .    | .    .    .    
  Explosive                311  | .    .    311  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  14   | .    .    14   
    Message Errors         4    | .    .    4    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      3    | .    .    3    
    Misfires               2    | .    .    2    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      93   | .    .    93   
  Shots                    4    | .    .    4    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        231  | .    32   231  
  Average Temperature      41   | .    12   101  
  Received Heat Transfer   258  | .    102  156  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             296  | 25  296 .   
  Initial                  16   | .   16  .   
  Average                  159  | 11  171 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         65   | 100 62  .   
  Level 1                  34   | .   37  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   21  12  
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          8    | .   7   1   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   31  4   
  Successful               22   | .   18  4   
  Failed                   12   | .   12  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        1    | .   1   .   
  Manual                   26   | .   26  .   
  Terminals                27   | .   27  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   9   4   
  Record                   4    | .   .   4   
  Robot Analysis           3    | .   3   .   
  Prototype ID Bank        2    | .   2   .   
  Level Access Points      1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                6    | .   6   .   
    Botnet                 6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     32   | .   32  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3359 | 95   1110 2154 
Spaces Moved               2902 | 39   907  1956 
  Core                     7    | 7    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   2895 | 32   907  1956 
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   80   
  Average Speed            90   | 83   81   94   
  Slowest Speed            120  | 100  95   120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       53   | 4    89   68   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             12   | .    .    12   
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          35   | .    .    35   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      35   | .    .    35   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      3331 | 68   1099 2164 
  Wait                     108  | .    51   57   
  Move                     2900 | 38   906  1956 
  Hop                      .    | .    .    .    
  Pick Up                  36   | 4    12   20   
  Fast Attach              18   | 7    3    8    
  Attach                   3    | .    1    2    
  Detach                   5    | .    3    2    
  Swap                     33   | 2    15   16   
  Drop                     47   | 1    17   29   
  Fire                     178  | 16   91   71   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            3    | .    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Central database locked down
  396 | -10/Materials | Identified exit to Mines
  396 | -10/Materials | Identified exit to Materials
  601 | -10/Materials | Discovered new exit (range 10)
  823 | -10/Materials | Repaired Hvy. Assault Rifle
  998 | -10/Materials | Identified exit to Subcaves
 1206 | -10/Materials | Entered Subcaves
 1575 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 1581 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1589 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1648 | -10/Subcaves  | Visited Clippyterm
 1650 | -10/Subcaves  | Learned Factory fabricator intel
 1650 | -10/Subcaves  | Learned Factory emergency access door positions
 1728 | -10/Subcaves  | Core integrity fell below 50%
 2450 | -10/Subcaves  | Build established: Scavenger-Mutant
 2680 | -10/Subcaves  | Discovered new exit (range 3)
 2838 | -10/Subcaves  | Disturbed a concealed Subdweller
 2888 | -10/Subcaves  | Core integrity fell below 20%
 3266 | -10/Subcaves  | Build established: Subdweller-Mutant
 3360 | -10/Subcaves  | Destroyed by WQ-1DE(R) with Subdweller Machine Gun

 Last Messages 
---------------
03090_ 3Z-MBI(u) tweaks Twisted Machinery. <x2>
03178_ Sub. Monowheel shoots sparks and powers down.
03199_ Dropped Sub. Optics.
03199_ Acquired Sub. Optics.
03205_ Acquired 26 matter.
03207_ Dropped Sub. Power Source.
03225_ System corrupted: Matter fused (-9).
03231_ Acquired 7 matter.
03268_ Sub. Monowheel shoots sparks and powers down.
03312_ Searching scrap...
03312_ Found Battle Cannon.
03312_ Found Sub. Optics.
03312_ Found 48 Matter.
03313_ Acquired 26 matter.
03315_ Searching scrap...
03315_ Found Mak. Hacking Suite.
03315_ Found Battle Rifle.
03315_ Found 64 Matter.
03346_ Sub. Monowheel destroyed.
03347_ Dropped Battle Rifle.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                44
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AmuletZioniteBoregun
  Manual?         0
Play Time         00:32:37
  Cumulative      73.0 hours
  Start           2025.02.06 @ 00:30:54
  End             2025.02.06 @ 01:05:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           0/0/1/1/0/0/0/0/0
Lore%             42
Gallery%          50
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8b247edd-ed51-49c0-b651-950f309ac2ec