Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.16 @ 18:56:41 Player: Camdameron7D7 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1763) 1763 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5363 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 81/300 Energy 262/330 System Corruption 1% Temperature Critical (797) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Medium Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Reaction Control System Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle Advanced Beam Cannon Light Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating Improved Lightning Gun High-powered Shotgun Heavy Flak Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Light Assault Rifle Minigun High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Medium Treads High-capacity Storage Unit High-capacity Storage Unit Improved Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating Improved Lightning Gun Precision Beam Rifle Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle High-powered Shotgun Missile Launcher [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . 1 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 42 | 4 4 . 6 14 4 10 Power 8 | 1 . . 1 4 1 1 Engine 6 | 1 . . 1 2 1 1 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 12 | 2 . . 1 5 1 3 Treads 6 | . . . . 2 1 3 Leg 3 | . . . . 3 . . Wheel 3 | 2 . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 . 2 1 1 3 Device 2 | . 1 . . . . 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . 1 . . . Protection 4 | . . . . 1 1 2 Artifact . | . . . . . . . Weapon 12 | . 2 . 2 4 1 3 Energy Gun 5 | . 2 . . . 1 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | . . . 1 4 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 13 | . . . 3 5 . 5 Power 3 | . . . . 3 . . Propulsion 4 | . . . 2 . . 2 Utility 2 | . . . . . . 2 Weapon 4 | . . . 1 2 . 1 Highest Loss Streak 4 | . . . 2 4 . 3 To Critical Strikes . | . . . . . . . Average Backups 18 | 4 12 19 19 19 18 19 Power 2 | . 1 1 . 1 2 4 Propulsion 2 | 1 3 4 3 2 3 1 Utility 5 | . 5 9 7 5 5 4 Weapon 6 | 1 1 4 7 9 6 7 Tool/Special . | . . . . . . . Unused Backups 33 | . 2 3 2 7 3 16 Power 6 | . . . . 1 . 5 Propulsion 4 | . 2 . . 2 . . Utility 13 | . . 3 2 2 1 5 Weapon 10 | . . . . 2 2 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 94 94 99 98 Engine 12 | . 14 14 22 12 9 12 Core 2 | . . . . 4 4 . Treads 13 | . . . . 8 23 25 Leg 2 | . . . . 8 . . Wheel 6 | . 28 28 17 . . . Device 3 | . 12 14 8 . . . Storage 8 | . 14 14 11 9 7 6 Processor 6 | . . . 10 9 7 5 Hackware 5 | . . . 2 9 7 5 Protection 9 | . . . . 7 14 19 Energy Gun 8 | . 27 28 16 5 . . Ballistic Gun 14 | . . . 4 18 23 18 Peak Build Rating 49 | 4 9 9 12 33 40 49 Average Rating 28 | 3 7 8 11 23 37 47 On Entrance 14 | . 4 9 9 12 31 39 Naked Turns . | . . . . . . . Heaviest Build 89 | 8 49 49 55 58 71 89 Greatest Support 106 | 26 26 26 26 56 78 106 Greatest Overweight (x) 5 | . 1 1 5 2 . 1 Average Overweight (x) . | . . 1 3 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 Average Carried 18 | 4 12 19 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 8 20 19 20 18 20 11 Class Distribution -------------------- 64% | Hacker-Tank 24% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1317 | 95 166 69 71 528 202 186 Remotely . | . . . . . . . Salvage Created 2069 | . 228 . 180 942 269 450 Parts 121 | . 14 . 15 57 17 18 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 47 | . 5 . 9 22 5 6 Guns 38 | . 4 . 5 20 5 4 Cannons 2 | . . . . . . 2 AOE 7 | . 1 . 4 2 . . Classes Destroyed 12 | . 5 . . 5 1 1 Worker 2 | . 1 . . . . 1 Builder 2 | . . . . 2 . . Hauler 1 | . . . . 1 . . Recycler 4 | . 1 . . 2 . 1 Watcher 8 | . 1 . . 4 3 . Swarmer 19 | . 3 . 5 8 3 . Grunt 20 | . 2 . 4 10 . 4 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 . 1 Sentry 3 | . . . . 2 1 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 3 . 5 8 4 3 Combat Bots Only 6 | . 3 . 5 6 3 3 Max Kills in Single Turn 3 | . 2 . 3 3 1 1 Gunslinging 1 | . 1 . . 1 . . Exploded 3 | . 1 . 3 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 217 | . 22 . 18 83 27 67 Missed 51 | . 6 . 9 21 8 7 Hits 166 | . 16 . 9 62 19 60 Melee 1 | . . . . 1 . . Projectile 165 | . 16 . 9 61 19 60 Critical Strikes 7 | . . . . 1 . 6 Damage Taken 2954 | . 192 . 167 667 270 1658 Core 1013 | . 33 . 46 37 34 863 Absorbed by Shields . | . . . . . . . Redirected to Shielding 18 | . . . . 13 . 5 Ignored by Resistances 617 | . 55 . 50 197 79 236 Core Remaining (%) 92 | 100 . 86 88 93 95 . Volleys Fired 140 | . 14 . 15 57 21 33 Largest 3 | . 2 . 2 3 3 3 Hottest 149 | . 90 . 90 94 70 149 Shots Fired 353 | . 28 . 30 153 62 80 Gun 336 | . 28 . 25 147 62 74 Cannon 6 | . . . . . . 6 Launcher 11 | . . . 5 6 . . Special . | . . . . . . . Kinetic 233 | . . . 4 107 62 60 Thermal 84 | . 14 . 10 40 . 20 Explosive 11 | . . . 5 6 . . Electromagnetic 25 | . 14 . 11 . . . Robot Hit Streak 20 | . 9 . 6 16 9 20 Robot Miss Streak 5 | . 1 . 1 3 5 4 Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 . 2 4 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 251 | . 20 . 18 114 38 61 Core Hits 142 | . 9 . 13 74 19 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | . 1 . 2 2 . . Burn 2 | . . . 1 1 . . Destroy 1 | . . . . 1 . . Corrupt 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4334 | . 428 . 473 1932 571 930 Guns 3472 | . 254 . 182 1661 571 804 Cannons 121 | . . . . . . 121 Explosions 731 | . 174 . 291 266 . . Melee . | . . . . . . . Ramming 10 | . . . . 5 . 5 Kinetic 2506 | . . . 22 1321 571 592 Thermal 1057 | . 298 . 86 340 . 333 Explosive 557 | . . . 291 266 . . Electromagnetic 204 | . 130 . 74 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 . 4 1 Average Corruption 1 | . . . 1 . 4 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 1 4 Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 26 | . 16 . 10 . . . Projectiles . | . . . . . . . Explosions 26 | . 16 . 10 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 165 | . 64 . 100 1 . . Shots 8 | . 2 . 5 1 . . Rammed 1 | . . . . 1 . . Targets Rammed 2 | . . . . 1 . 1 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 841 | . 213 . 132 303 142 841 Average Temperature 142 | . 85 . 46 86 42 314 Received Heat Transfer 1095 | . 51 . 36 396 . 612 Effects 53 | . . . . 2 . 51 Shutdowns 7 | . . . . . . 7 Energy Bleed 5 | . . . . . . 5 Interference 8 | . . . . 2 . 6 Matter Decay 4 | . . . . . . 4 Short Circuit 6 | . . . . . . 6 Damage (minor) 6 | . . . . . . 6 Damage (major) 11 | . . . . . . 11 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2592 | . 520 . 333 1073 . 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 87 | 100 100 100 100 62 100 100 Level 1 12 | . . . . 37 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 390 | . 119 32 153 390 118 70 Initial 113 | . . 32 . 51 113 20 Average 82 | . 41 5 77 176 84 10 Influence Increases 1425 | . 159 . 253 687 156 170 Destroy 0b10 Robot/C 940 | . 100 . 180 440 100 120 Destroy 0b10 Robot/NC 85 | . 15 . . 45 15 10 Destroy Leader 188 | . 22 . 40 80 26 20 Successful Hack 20 | . . . . . . 20 Disable Machine 9 | . . . 9 . . . Destroy Structure 78 | . 7 . 24 47 . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 90 | . . . . 75 15 . Influence Decreases 1395 | . 60 99 110 540 397 189 Entered New Map 365 | . . 67 . 92 177 29 Time Decay 950 | . 60 32 80 398 220 160 Lost Part 80 | . . . 30 50 . . Squads Dispatched 5 | . . . 2 1 1 1 Investigation 1 | . . . 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . 1 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 7 . 14 34 11 8 Peak Tracking Total 7 | . 3 . 5 7 4 4 Tactical Retreats 7 | . . . 2 4 1 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . . . 2 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 3 | . 1 1 . . . 1 Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 7 | . 2 2 . . . 3 Successful 5 | . 2 1 . . . 2 Failed 2 | . . 1 . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 618 | . 233 235 150 . . . ECM 618 | . 233 235 150 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2840 | 57 252 235 202 915 458 721 Spaces Moved 1472 | 44 181 214 106 307 245 375 Core 10 | 10 . . . . . . Treads 797 | . . . . 177 245 375 Legs 130 | . . . . 130 . . Wheels 535 | 34 181 214 106 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 120 160 155 156 Average Speed 152 | 80 99 105 134 226 155 158 Slowest Speed 260 | 90 105 105 155 260 155 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 35 69 14 34 10 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 82 | . 6 . 26 50 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 82 | . 6 . 26 50 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 1812 | 65 226 226 136 421 288 450 Wait 33 | 6 7 4 . 6 3 7 Move 1466 | 43 180 213 105 306 244 375 Hop . | . . . . . . . Pick Up 79 | 12 18 4 7 21 9 8 Fast Attach 2 | . . . . . . 2 Attach 35 | 4 3 . 4 11 3 10 Detach 1 | . . . . . . 1 Swap 11 | . 1 . 3 4 2 1 Drop 43 | . 3 5 2 15 6 12 Fire 140 | . 14 . 15 57 21 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 1 . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 368 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 510 | -10/Mines | Learned Materials garrison access intel 527 | -10/Mines | Discovered new exit (range 18) 545 | -10/Mines | Entered Materials 545 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 736 | -9/Materials | Discovered new exit (range 5) 745 | -9/Materials | Identified exit to Materials 747 | -9/Materials | Entered another Materials area 747 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 748 | -8/Materials | Loaded intel: 1 garrison access location 1198 | -8/Materials | Build established: Hacker-Tank 1514 | -8/Materials | Lost 4 parts (2p2w) 1640 | -8/Materials | Discovered new exit (range 10) 1660 | -8/Materials | Identified exit to Factory 1662 | -8/Materials | Entered Factory 1662 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2074 | -7/Factory | Discovered new exit (range 15) 2118 | -7/Factory | Identified exit to Factory 2120 | -7/Factory | Entered another Factory area 2120 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2817 | -6/Factory | Lost 3 parts (1n1u1w) 2828 | -6/Factory | Core integrity fell below 50% 2834 | -6/Factory | Core integrity fell below 20% 2842 | -6/Factory | Core destroyed Last Messages --------------- K-01 Serf collects debris. Overheating: Core damaged (-144). R-10 Processor collects Carbon-fiber Leg. Overheating: Core damaged (-102). System corrupted: Lgt. Assault Rifle jammed. K-01 Serf collects debris. Power failure, Lgt. Deuterium Engine shutdown. Overheating: Energy bleed (-63). Overheating: System interference. Imp. Reaction Control System temporarily disabled. Adv. Beam Cannon temporarily disabled. K-01 Serf collects debris. Prc. Beam Rifle broken. Overheating: Short circuit. Power failure, Imp. Deuterium Engine shutdown. Overheating: Matter decay (-9). K-01 Serf collects debris. Acquired 10 matter. Overheating: Core damaged (-136). 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"""" k # | | ? % R # | | ? k %@ # | | ######################/########+########## # | | ???????????????????# # # # | | ???????????????????# # """ """ + ## | | ???????????????????# """"" # """ """ #####? | | ???????????????????# """"" !# """ """ #????? | | ???????????????????# """ # #????? | | ???????????????????# # """ """ #????? | | ???????????????????# # """ """ #????? | | ???????????????????# """"""" # """ """ #????? | | ???????????????????# """"""" #/ #????? | | ??????????????????????????"" # ""]"" #????? | | ???????????????????????????? # ""S"" #????? | | ???????????????????????????? # """" #????? | | ?????????????????????????????#### #????? | | ????????????????????????????????#############????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevIntegrityMegatreads Manual? 0 Play Time 00:32:57 Cumulative 16.2 hours Start 2025.05.16 @ 18:24:19 End 2025.05.16 @ 18:56:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2807980d-3f5f-4963-89bc-9e5435a1123f