Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.14 @ 23:50:05 Player: il2076 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (670) 670 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3800 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 191/300 Energy 80/100 System Corruption 10% Temperature Cool (9) Movement Walking (115) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Small Storage Unit Advanced Visual Processing Unit Microactuators Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Autogun Greatsword > --- INVENTORY -------- Titanium Leg Small Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Terrain Scan Processor Microactuators Great Maul [Rating: 49] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Machine Analyzer Device Improved Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Autogun Energy Gun Advanced Beam Rifle Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 3 | . . . 1 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 47 | 6 4 1 17 2 17 Power 7 | 1 . . 3 . 3 Engine 3 | 1 . . 2 . . Core 4 | . . . 1 . 3 Reactor . | . . . . . . Propulsion 16 | 2 2 . 5 1 6 Treads 2 | 2 . . . . . Leg 7 | . . . 5 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 7 | . 2 . . . 5 Utility 11 | 1 1 1 3 1 4 Device 4 | . . 1 1 . 2 Storage 2 | 1 . . . . 1 Processor 3 | . . . 2 . 1 Hackware 1 | . . . . 1 . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 13 | 2 1 . 6 . 4 Energy Gun 2 | . . . 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . . 2 . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 32 | . . 1 9 . 22 Power 4 | . . . 1 . 3 Propulsion 12 | . . 1 2 . 9 Utility 6 | . . . 2 . 4 Weapon 10 | . . . 4 . 6 Highest Loss Streak 11 | . . 1 4 . 11 To Critical Strikes 1 | . . . 1 . . Average Backups 3 | . 1 4 2 2 6 Power . | . . . . . . Propulsion . | . . . . 1 1 Utility 2 | . 1 2 1 1 4 Weapon . | . . 1 . . . Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 75 71 81 99 84 Engine 5 | . 14 14 4 6 . Core 5 | . . . 3 7 11 Leg 21 | . . . 29 30 19 Flight 6 | . 17 28 . . 3 Device 4 | . . . 4 7 6 Storage 2 | . 5 . 1 . 5 Processor 10 | . . . 12 15 12 Hackware 2 | . . . . 7 6 Energy Gun 5 | . . . 7 7 4 Ballistic Gun 8 | . 19 14 6 7 5 Launcher 1 | . . . 4 . . Impact Weapon 2 | . . . 3 7 1 Slashing Weapon 1 | . . . . . 3 Special Melee Weapon 2 | . 7 14 . . . Peak Build Rating 49 | 6 6 7 32 39 49 Average Rating 26 | 4 5 5 24 36 41 On Entrance 14 | . 6 5 5 32 39 Avg Prop Armor Cover (%) 9 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 34 | 14 14 8 17 20 34 Greatest Support 63 | 40 40 8 58 63 63 Greatest Overweight (x) 5 | 2 3 1 3 . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 5 8 5 10 Average Capacity 6 | 6 6 5 5 5 9 Most Carried 9 | . 4 5 5 4 9 Average Carried 3 | . 1 4 2 2 6 Final Capacity 10 | 8 5 5 5 5 10 Final Carried 5 | . 3 5 4 4 3 Class Distribution -------------------- 35% | Hacker-Assassin 32% | Mutant 14% | Assassin 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Assassin | -8/Materials Hacker-Assassin | -7/Factory Hacker-Assassin | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 762 | 240 . 155 258 26 83 Remotely . | . . . . . . Salvage Created 689 | . . 31 445 26 187 Parts 39 | . . 2 22 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . 3 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 17 | . . 1 9 . 7 Melee 6 | . . . 4 . 2 Guns 9 | . . 1 3 . 5 AOE 1 | . . . 1 . . Classes Destroyed 10 | . . 1 8 . 1 Worker 1 | . . . 1 . . Builder 2 | . . . 1 1 . Mechanic 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 8 | . . . 3 . 5 Grunt 3 | . . . 3 . . Sentry 1 | . . . 1 . . Hunter 2 | . . . 2 . . Programmer 2 | . . . . . 2 Subdweller 1 | . . 1 . . . Best Kill Streak 4 | . . 1 4 1 4 Combat Bots Only 4 | . . 1 3 . 4 Max Kills in Single Turn 2 | . . 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 442 | . . 14 193 . 235 Missed 120 | . . 7 56 . 57 Hits 322 | . . 7 137 . 178 Melee 2 | . . . . . 2 Projectile 320 | . . 7 137 . 176 AOE 1 | . . . . . 1 Critical Strikes 7 | . . . 5 . 2 Damage Taken 3721 | . . 113 1339 . 2269 Core 1296 | . . . 445 . 851 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . 51 . . Ignored by Resistances 1086 | . . 31 400 . 655 Regen/Repaired (Parts) 22 | . . . 22 . . Core Remaining (%) 79 | 100 . 100 19 100 . Volleys Fired 62 | . 1 13 23 . 25 Largest 2 | . 2 1 2 . 1 Hottest 84 | . 40 20 84 . 61 Shots Fired 70 | . 2 13 29 . 26 Gun 69 | . 2 13 28 . 26 Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 55 | . 2 13 21 . 19 Thermal 12 | . . . 7 . 5 Explosive 1 | . . . 1 . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 14 | . 2 8 12 . 14 Robot Miss Streak 1 | . . 1 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | . 5 18 40 1 26 Core Hits 36 | . 1 5 18 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 4 | . . . 3 . 1 Burn 2 | . . . 1 . 1 Smash 2 | . . . 2 . . Melee Attacks 83 | . 6 6 33 15 23 Impact 37 | . . . 17 15 5 Slashing 33 | . . . 15 . 18 Piercing . | . . . . . . Sneak Attacks 6 | . 3 . 2 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1863 | . 21 144 1001 71 626 Guns 899 | . 21 144 326 . 408 Cannons . | . . . . . . Explosions 79 | . . . 79 . . Melee 848 | . . . 578 71 199 Ramming 37 | . . . 18 . 19 Kinetic 624 | . 21 144 206 . 253 Thermal 245 | . . . 120 . 125 Explosive 79 | . . . 79 . . Electromagnetic 30 | . . . . . 30 Impact 388 | . . . 220 71 97 Slashing 460 | . . . 358 . 102 Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 226 | . . . 138 49 39 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 226 | . . . 138 49 39 Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . . . 22 . 1 Shots 1 | . . . 1 . . Rammed 2 | . . . 1 . 1 Targets Rammed 16 | . . . 3 . 13 Kicked 14 | . . . 2 . 12 Crushed . | . . . . . . Highest Temperature 150 | . . . 150 . 17 Average Temperature 43 | . . . 55 . 9 Received Heat Transfer 801 | . . 18 522 . 261 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 9 | . . . 6 3 . Impact Corruptions 5 | . . . 3 1 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 555 | . . . 296 . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 90 | . 10 . 72 16 90 Initial 4 | . . . . 4 . Average 7 | . . . 9 . 10 Influence Increases 605 | . 13 . 344 34 214 Destroy 0b10 Robot/C 320 | . . . 180 . 140 Destroy 0b10 Robot/NC 25 | . . . 20 5 . Destroy Leader 82 | . . . 42 . 40 Trap Triggered on 0b10 10 | . 10 . . . . Successful Hack 3 | . 3 . . . . Destroy Structure 60 | . . . 27 14 19 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 90 | . . . 60 15 15 Influence Decreases 605 | . 13 . 332 46 214 Entered New Map 8 | . . . . 8 . Time Decay 427 | . 13 . 247 38 129 Lost Part 170 | . . . 85 . 85 Squads Dispatched 5 | . . . 2 1 2 Investigation . | . . . . . . Extermination 3 | . . . . 1 2 Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 6 | . . . 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 2 13 21 1 18 Peak Tracking Total 9 | . 1 4 7 1 9 Tactical Retreats 5 | . . . 3 1 1 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 11 | . 3 . 3 3 2 Terminals 6 | . 3 . 1 1 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . . . 1 . 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 21 | . 5 . 7 6 3 Successful 14 | . 3 . 5 4 2 Failed 7 | . 2 . 2 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 1 . 1 1 1 Terminals 11 | . 5 . 2 2 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 1 . Recycling Units 4 | . . . 3 . 1 Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . 1 1 1 Record 1 | . . . 1 . . Alert Level 3 | . 1 . . 1 1 Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . . . 2 . 1 Recycle Component 1 | . . . 1 . . Process 1 | . . . . . 1 Report Inventory 1 | . . . 1 . . Scanalyzer 3 | . . . . 3 . Retrieve Study 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 1 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . 3 . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled 1 | . . . 1 . . Recycled Matter 1 | . . . . . 1 Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 3 | . 3 . . . . parse_system 1 | . 1 . . . . no_distress 2 | . 2 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) 2304 | . . 1 873 488 942 Optics 75 | . . 1 74 . . Sensors 1798 | . . . 600 488 710 Terrain 142 | . . . . . 142 Machine Analysis 2204 | . . . 799 488 917 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 3415 | 78 185 448 1271 488 945 Spaces Moved 3311 | 49 288 1085 800 380 709 Core 61 | 16 . . 43 . 2 Treads 69 | 33 36 . . . . Legs 1698 | . . . 723 380 595 Wheels . | . . . . . . Hover . | . . . . . . Flight 1483 | . 252 1085 34 . 112 Fastest Speed 37 | 50 37 37 100 108 106 Average Speed 85 | 142 54 37 122 114 109 Slowest Speed 445 | 160 300 120 200 120 445 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . 6 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 34 65 40 7 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 3 | . . 3 . . . Spaces Dug 45 | . . . 12 14 19 Terrain Destroyed 59 | . . . 26 14 19 Melee 45 | . . . 12 14 19 Projectile . | . . . . . . AOE 14 | . . . 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 3691 | 54 310 1110 1011 401 805 Wait 132 | . 3 3 123 . 3 Move 3294 | 48 287 1072 799 379 709 Hop 6 | . . 6 . . . Pick Up 13 | . . 4 3 2 4 Fast Attach 37 | 6 2 1 14 1 13 Attach 21 | . 3 1 7 2 8 Detach 13 | . 6 1 3 . 3 Swap 7 | . 2 . 2 1 2 Drop 7 | . . 3 1 1 2 Fire 62 | . 1 13 23 . 25 Melee 83 | . 6 6 33 15 23 Ram 2 | . . . 1 . 1 Kick 14 | . . . 2 . 12 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -6/Factory (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 14) 248 | -10/Materials | Discovered new exit (range 7) 264 | -10/Materials | Entered Subcaves 302 | -10/Subcaves | Build established: Mutant 303 | -10/Subcaves | Discovered new exit (range 16) 333 | -10/Subcaves | Ambushed by swarm of Subdwellers 398 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 651 | -10/Subcaves | Learned 2 Materials zone layouts 682 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 705 | -10/Subcaves | Discovered new exit (range 12) 712 | -10/Subcaves | Entered Materials 712 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 713 | -8/Materials | Identified exit to Storage 835 | -8/Materials | Lost 4 parts (1p1n2w) 846 | -8/Materials | Core integrity fell below 50% 908 | -8/Materials | Lost 4 parts (1n1u2w) 1065 | -8/Materials | Repaired Lgt. Ion Engine 1277 | -8/Materials | Discovered new exit (range 14) 1492 | -8/Materials | Build established: Skirmisher 1758 | -8/Materials | Discovered new exit (range 4) 1799 | -8/Materials | Build established: Assassin 1982 | -8/Materials | Identified exit to Factory 1983 | -8/Materials | Core integrity fell below 20% 1983 | -8/Materials | Entered Factory 1983 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2271 | -7/Factory | Build established: Hacker-Assassin 2298 | -7/Factory | Discovered new exit (range 3) 2300 | -7/Factory | Identified exit to Factory 2471 | -7/Factory | Entered another Factory area 2471 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3197 | -6/Factory | Core integrity fell below 50% 3252 | -6/Factory | Lost 11 parts (1p4n1u5w) 3288 | -6/Factory | Discovered new exit (range 17) 3394 | -6/Factory | Core integrity fell below 20% 3415 | -6/Factory | System corruption reached 10% 3416 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03393_ Nuclear Reactor explodes. 03393_ Recycling Unit disabled. 03393_ G-50 Soldier destroyed. 03395_ VTOL Module destroyed. 03398_ Destroyed Remote Datajack. 03399_ U-05 Engineer builds a Wall. 03401_ Lgt. Nuclear Core destroyed. 03401_ P-60 Hacker destroyed. 03403_ U-05 Engineer builds a Wall. 03404_ VTOL Module destroyed. 03407_ Acquired Mic. Nuclear Core. 03409_ Acquired 27 matter. 03409_ Autogun destroyed. 03410_ The unstable cave ceiling collapses. 03411_ VTOL Module destroyed. 03411_ System corrupted by crushing effect (+2). 03413_ Adv. Terrain Scanner destroyed. 03414_ Hacking Suite destroyed. 03414_ System corrupted by crushing effect (+4). 03416_ System corrupted: Mic. Nuclear Core rejected. 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""" """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 45% | -8/Materials Studied --------- Great Maul | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Junior Dev Part-time Excavator We Love MA Challenges ------------ None Game ------ Seed HardcellCloakReconstructor Manual? 0 Play Time 01:09:28 Cumulative 14.2 hours Start 2026.02.14 @ 22:38:01 End 2026.02.14 @ 23:50:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b1fe4bf-178f-4460-82ea-f77746905e66