Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.09 @ 04:44:39 Player: zacyquack Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1910) 1910 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 4905 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Visual Processing Unit Improved Targeting Computer Melee Analysis Suite Utility Shielding (fused) > --- WEAPON (2) ------- Heavy Hammer Axe > --- INVENTORY (5) ---- Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Weight Redist. System Improved Targeting Computer Particle Charger Utility Shielding > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Visual Processing Unit Spread Laser Rocket Launcher Concussive RPG Katana [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Utility Shielding Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Rocket Launcher Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . 2 . 1 2 Weapon . | . . . . . . Parts Attached 58 | 6 7 21 . 22 2 Power 9 | 1 1 3 . 4 . Engine 7 | 1 1 3 . 2 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 8 | 2 2 2 . 2 . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 5 | . 2 2 . 1 . Utility 17 | 1 . 7 . 7 2 Device 8 | . . 4 . 3 1 Storage 1 | 1 . . . . . Processor 4 | . . 1 . 3 . Hackware . | . . . . . . Protection 4 | . . 2 . 1 1 Artifact . | . . . . . . Weapon 24 | 2 4 9 . 9 . Energy Gun 6 | . . 2 . 4 . Energy Cannon 2 | . . 2 . . . Ballistic Gun 6 | 2 4 . . . . Ballistic Cannon . | . . . . . . Launcher 7 | . . 5 . 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 17 | . . 6 . 8 3 Power 4 | . . 1 . 2 1 Propulsion 6 | . . 4 . 2 . Utility 4 | . . 1 . 1 2 Weapon 3 | . . . . 3 . Highest Loss Streak 5 | . . 3 . 5 3 To Critical Strikes . | . . . . . . Average Backups 4 | 1 4 4 5 3 2 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . 1 . Weapon 2 | . 2 3 5 2 2 Tool/Special . | . . . . . . Unused Backups 7 | . . 2 . 4 1 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . . 1 . Weapon 4 | . . 1 . 2 1 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 72 | . 85 75 66 67 56 Engine 7 | . 14 10 11 2 . Core 1 | . . . . 3 2 Treads 2 | . 22 . . . . Hover 1 | . . . . 4 . Flight 5 | . 5 9 . 2 . Device 11 | . . 17 11 8 2 Storage 1 | . 14 . . . . Processor 9 | . . 3 11 19 26 Protection 9 | . . 12 11 10 8 Energy Gun 3 | . . 3 . 4 . Energy Cannon 5 | . . 6 22 3 . Ballistic Gun 3 | . 28 . . . . Launcher 5 | . . 11 . 1 . Impact Weapon 1 | . . . . 3 7 Slashing Weapon 2 | . . . . 5 7 Peak Build Rating 30 | 6 6 17 12 30 28 Average Rating 13 | 4 5 11 12 19 18 On Entrance 9 | . 6 6 12 12 20 Avg Prop Armor Cover (%) 3 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 32 | 10 11 23 12 17 32 Greatest Support 40 | 40 40 14 3 14 3 Greatest Overweight (x) 10 | . 1 6 3 4 10 Average Overweight (x) 1 | . . 1 3 . 2 Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 Average Carried 4 | 1 4 4 5 4 3 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 7 | 1 7 5 5 5 2 Class Distribution -------------------- 88% | Mutant 11% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1259 | 212 201 421 69 332 24 Remotely . | . . . . . . Salvage Created 1710 | . 279 717 . 557 157 Parts 98 | . 13 55 . 28 2 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 48 | . 10 23 . 9 6 Melee 5 | . . . . 3 2 Guns 12 | . 10 1 . 1 . Cannons 8 | . . 6 . 2 . AOE 22 | . . 16 . 3 3 Classes Destroyed 12 | . 2 8 . 2 . Worker 5 | . . 4 . 1 . Builder 4 | . . 4 . . . Tunneler 1 | . . 1 . . . Hauler 1 | . . . . 1 . Mechanic 2 | . . 2 . . . Watcher 7 | . . 3 . 4 . Swarmer 16 | . 6 7 . . 3 Grunt 22 | . 4 10 . 5 3 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 7 | . . 4 . 3 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 6 8 . 8 3 Combat Bots Only 6 | . 6 5 . 2 3 Max Kills in Single Turn 4 | . 1 4 . 2 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 . 2 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 351 | . 68 110 . 92 81 Missed 106 | . 27 41 . 24 14 Hits 245 | . 41 69 . 68 67 Projectile 245 | . 41 69 . 68 67 Critical Strikes 8 | . 1 2 . 3 2 Damage Taken 3727 | . 411 802 . 1114 1400 Core 1361 | . 67 144 . 439 711 Absorbed by Shields 207 | . . 207 . . . Redirected to Shielding 42 | . . 9 . 20 13 Regen/Repaired (Parts) 83 | . . 54 . 29 . Core Remaining (%) 64 | 100 73 . 64 20 . Volleys Fired 109 | . 34 46 . 29 . Largest 2 | . 2 2 . 2 . Hottest 136 | . 40 136 . 136 . Shots Fired 191 | . 68 68 . 55 . Gun 101 | . 68 11 . 22 . Cannon 49 | . . 24 . 25 . Launcher 41 | . . 33 . 8 . Special . | . . . . . . Kinetic 68 | . 68 . . . . Thermal 82 | . . 35 . 47 . Explosive 38 | . . 33 . 5 . Electromagnetic 3 | . . . . 3 . Robot Hit Streak 8 | . 6 8 . 7 . Robot Miss Streak 6 | . 4 6 . 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 122 | . 36 38 . 41 7 Core Hits 105 | . 19 63 . 22 1 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . 1 . . 2 3 Critical Strikes 9 | . 1 . . 5 3 Burn 2 | . . . . 2 . Destroy 1 | . 1 . . . . Smash 5 | . . . . 2 3 Sever 1 | . . . . 1 . Melee Attacks 27 | . . . . 17 10 Impact 13 | . . . . 4 9 Slashing 14 | . . . . 13 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4806 | . 296 2425 . 1409 676 Guns 696 | . 296 149 . 251 . Cannons 636 | . . 327 . 309 . Explosions 2842 | . . 1948 . 468 426 Melee 626 | . . . . 376 250 Ramming 6 | . . 1 . 5 . Kinetic 296 | . 296 . . . . Thermal 1462 | . . 476 . 560 426 Explosive 2228 | . . 1948 . 280 . Electromagnetic 188 | . . . . 188 . Impact 422 | . . . . 172 250 Slashing 204 | . . . . 204 . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . 12 3 6 . Message Errors 4 | . . 2 . 2 . Matter Fused 6 | . . 2 1 3 . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . . 1 1 1 . Parts Fused 2 | . . 2 . . . Data Loss (minor) 3 | . . 2 1 . . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 474 | . . 81 . 114 279 Projectiles 19 | . . 12 . 7 . Explosions 264 | . . 69 . 26 169 Melee 191 | . . . . 81 110 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 634 | . . 208 . 42 384 Shots 13 | . . 7 . 2 4 Rammed 3 | . . 1 . 2 . Targets Rammed 3 | . . 1 . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 432 | . 36 432 . 415 26 Average Temperature 96 | . 10 100 . 117 8 Received Heat Transfer 1232 | . 144 206 . 558 324 Effects 7 | . . 5 . 2 . Shutdowns 1 | . . 1 . . . Interference 3 | . . 3 . . . Short Circuit 2 | . . 1 . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 8 | . . . . 5 3 Impact Corruptions 7 | . . . . 3 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2147 | . . 787 . 1110 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 2 . . 1 Low Security (%) 69 | 100 100 28 100 100 70 Level 1 14 | . . 32 . . 29 Level 2 15 | . . 39 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 560 | . 150 560 122 152 228 Initial 122 | . . 33 122 . 30 Average 173 | . 89 313 62 79 101 Influence Increases 1998 | . 257 940 8 515 278 Destroy 0b10 Robot/C 960 | . 200 460 . 180 120 Destroy 0b10 Robot/NC 100 | . . 70 . 30 . Destroy Leader 216 | . 50 106 . 50 10 Successful Hack 41 | . 7 10 8 16 . Disable Machine 240 | . . 75 . 60 105 Destroy Structure 276 | . . 204 . 29 43 Partial Spotted 30 | . . 15 . 15 . Lose Combat Pursuer 135 | . . . . 135 . Influence Decreases 1810 | . 178 705 322 447 158 Entered New Map 276 | . . 46 192 . 38 Time Decay 1214 | . 178 449 130 367 90 Lost Part 170 | . . 60 . 80 30 Purge Threat 150 | . . 150 . . . Squads Dispatched 16 | . 2 5 . 7 2 Investigation 8 | . 2 3 . 2 1 Extermination . | . . . . . . Reinforcement 3 | . . 1 . 2 . Assault 3 | . . 1 . 2 . Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 10 | . 2 5 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 12 30 . 25 8 Peak Tracking Total 7 | . 7 5 . 5 6 Tactical Retreats 5 | . . . . 5 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 16 | . . 5 . 4 7 Max in Single Turn 7 | . . 1 . 2 7 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 24 | . 6 7 1 8 2 Terminals 17 | . 5 5 1 6 . Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . 1 . Recycling Units 4 | . 1 1 . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 82 | . 18 27 5 28 4 Successful 28 | . 5 8 1 13 1 Failed 54 | . 13 19 4 15 3 Catastrophic 16 | . 7 5 . 3 1 Database Lockouts . | . . . . . . Manual 37 | . 9 12 5 11 . Terminals 55 | . 15 16 5 19 . Fabricators 2 | . . . . . 2 Repair Stations 6 | . . 3 . 3 . Recycling Units 19 | . 3 8 . 6 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 3 3 1 6 . Robot Analysis 1 | . 1 . . . . Branch Access Points 4 | . 1 1 1 1 . Alert Level 2 | . . . . 2 . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 4 | . . 2 . 2 . Scan Component 2 | . . 1 . 1 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks 10 | . 2 3 . 5 . Report Inventory 4 | . 1 2 . 1 . Retrieve Components 6 | . 1 1 . 4 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 6 6 1 8 1 Full Trace Events 13 | . 5 6 . 1 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 1 . 1 . Time 102 | . . 64 . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 28 | . 4 2 . 22 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 587 | . . . . 403 184 Optics 587 | . . . . 403 184 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3144 | 49 401 1266 268 976 184 Spaces Moved 1824 | 30 197 703 135 687 72 Core 704 | 10 . 213 135 274 72 Treads 162 | 20 142 . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 413 | . . . . 413 . Flight 545 | . 55 490 . . . Fastest Speed 37 | 50 117 37 200 50 150 Average Speed 129 | 123 147 135 200 100 178 Slowest Speed 550 | 160 160 440 200 250 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 3 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 37 66 29 44 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 306 | . . 237 . 28 41 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 305 | . . 237 . 27 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2381 | 42 248 951 134 893 113 Wait 260 | . . 136 . 94 30 Move 1813 | 29 196 696 134 686 72 Hop 3 | . . 3 . . . Pick Up 55 | 7 8 19 . 21 . Fast Attach 16 | . . 7 . 9 . Attach 26 | 6 1 8 . 9 2 Detach 1 | . . 1 . . . Swap 25 | . 7 11 . 7 . Drop 46 | . 2 23 . 21 . Fire 109 | . 34 46 . 29 . Melee 24 | . . . . 15 9 Ram 3 | . . 1 . 2 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 17) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x2 672 | -9/Materials | Discovered new exit (range 4) 804 | -9/Materials | Identified exit to Mines 909 | -9/Materials | Lost 3 parts (3n) 1251 | -9/Materials | First assault squad dispatched 1508 | -9/Materials | Repaired Broken Adv. Beam Cannon 1717 | -9/Materials | Entered Mines 1777 | -9/Mines | Discovered new exit (range 14) 1985 | -9/Mines | Entered Materials 1985 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2011 | -8/Materials | Garrison activated, responded to threat 2157 | -8/Materials | Discovered new exit (range 15) 2435 | -8/Materials | Repaired Katana 2491 | -8/Materials | Core integrity fell below 50% 2538 | -8/Materials | Lost 5 parts (1p2n1u1w) 2961 | -8/Materials | Entered Factory 2961 | -7/Factory | Evolved 2 slots: Utility x2 3068 | -7/Factory | Core integrity fell below 50% 3068 | -7/Factory | Core integrity fell below 20% 3072 | -7/Factory | Lost 3 parts (1p2u) 3091 | -7/Factory | Build established: Gladiator 3142 | -7/Factory | Garrison activated, responded to threat 3145 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- [Achievement: Batter Up] 03067_ Destroyed Aluminum Leg. 03067_ Fusion Modulator explodes. 03067_ G-47 Trooper destroyed. 03067_ Destroyed Particle Gun. 03067_ G-47 Trooper destroyed. 03067_ Destroyed Aluminum Leg. 03067_ G-47 Trooper destroyed. 03067_ Megafabricator disabled. 03086_ U-05 Engineer lays Concrete. 03091_ Connecting with Fabricator... 03091_ U-05 Engineer lays Concrete. 03110_ Connecting with Recycling Unit... 03110_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 03142_ G-47 Trooper calls for garrison reinforcements. 03142_ ALERT: Activating Garrison Access F001. 03143_ Critical hit (Burn: +37). 03144_ G-47 Trooper knocked back. 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Beam Cannon | 58% | -9/Materials | Broken Katana | 42% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Batter Up Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed DefenseTimingTearclaws Manual? 0 Play Time 00:56:57 Cumulative 13.3 hours Start 2026.04.09 @ 03:48:10 End 2026.04.09 @ 04:44:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b04abbe-3874-4135-bb6e-3e3b51f060d1