Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 17:07:04 Player: KeKe Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3444) 3444 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1721) 1721 TOTAL SCORE: 9865 Bonus ------- Follower Combat Kills 221 Entered Garrisons 200 Used RIF Installer 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 45/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (123) Relay Coupler [Demolisher] (24) Relay Coupler [Specialist] (19) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit 0b10 Decoder Chip [Scout] Improved Phase Shifter Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Machine Gun Antimatter Cannon Shock Maul > --- INVENTORY -------- Medium Treads High-capacity Matter Pod Targeting Computer Relay Coupler [Swarmer] Relay Coupler [Demolisher] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Drone Bay Remote Datajack [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Scrap Suit Storage Huge Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Overtuned Beamcaster Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Special Weapon Remote Datajack Impact Weapon Shock Maul Build | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Slots Evolved 10 | . . . . 8 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 6 | . . . . 4 2 . . Weapon 2 | . . . . 2 . . . Parts Attached 98 | 7 15 2 3 31 5 27 8 Power 8 | 1 3 . . 2 . 1 1 Engine 6 | 1 3 . . 1 . . 1 Core 1 | . . . . 1 . . . Reactor 1 | . . . . . . 1 . Propulsion 33 | 2 6 2 . 9 2 8 4 Treads 10 | . . 1 . 6 1 2 . Leg 6 | . . . . . . 4 2 Wheel 15 | 2 6 1 . 3 1 . 2 Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 34 | 2 3 . . 15 3 10 1 Device 11 | 1 1 . . 5 2 2 . Storage 3 | 1 1 . . . . 1 . Processor 2 | . . . . . 1 1 . Hackware 7 | . . . . . . 6 1 Protection 11 | . 1 . . 10 . . . Artifact . | . . . . . . . . Weapon 23 | 2 3 . 3 5 . 8 2 Energy Gun 5 | . 1 . 2 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 . . . 2 . 3 1 Ballistic Cannon 7 | . 2 . . 1 . 4 . Launcher . | . . . . . . . . Special Weapon 2 | . . . 1 . . 1 . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 61 | . 9 1 . 10 6 16 19 Power 5 | . 2 . . . 1 1 1 Propulsion 23 | . 4 1 . 3 3 7 5 Utility 19 | . 2 . . 5 2 4 6 Weapon 14 | . 1 . . 2 . 4 7 Highest Loss Streak 15 | . 7 1 . 8 3 11 15 To Critical Strikes 2 | . 1 . . . . 1 . Average Backups 17 | 1 16 23 23 21 11 6 4 Power . | . . 1 . . . . . Propulsion 5 | . 7 5 6 6 2 . . Utility 8 | . 4 10 10 13 7 5 3 Weapon 2 | . 2 6 5 . . . . Tool/Special . | . . . . . . . . Unused Backups 29 | . 10 1 13 3 . . 2 Power 2 | . . 1 1 . . . . Propulsion 11 | . 9 . . 2 . . . Utility 10 | . 1 . 6 1 . . 2 Weapon 6 | . . . 6 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 97 100 96 86 71 66 65 Engine 8 | . 13 14 14 4 3 . 1 Treads 4 | . . . . 13 14 5 3 Wheel 17 | . 27 28 28 12 6 1 1 Device 5 | . 2 . . 12 15 5 3 Storage 9 | . 14 14 14 6 5 3 . Processor 2 | . . . . . 5 8 9 Hackware 3 | . . . . . . 18 15 Protection 8 | . 10 14 14 8 7 . . Energy Gun 4 | . 4 . 6 8 . . . Ballistic Gun 5 | . 10 . . 12 . 2 . Ballistic Cannon 11 | . 10 28 18 3 5 6 18 Peak Build Rating 83 | 7 10 10 24 70 63 83 63 Average Rating 33 | 5 8 9 12 64 57 49 53 On Entrance 25 | . 7 9 10 24 50 51 54 Naked Turns . | . . . . . . . . Heaviest Build 145 | 11 94 94 98 145 130 111 41 Greatest Support 112 | 26 26 20 20 112 84 98 40 Greatest Overweight (x) 17 | . 4 4 4 17 14 13 3 Average Overweight (x) 3 | . 3 4 4 5 8 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 Average Capacity 21 | 7 23 25 25 25 25 15 5 Most Carried 25 | 4 25 25 25 25 15 10 5 Average Carried 18 | 1 16 24 24 22 11 6 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 Final Carried 25 | 4 23 25 25 16 10 5 3 Class Distribution -------------------- 54% | Mutant 22% | Scrapper 6% | Bothacker-Gunner 5% | Hacker-Mutant 3% | Scavenger-Sprinter 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Scrapper | -6/Factory Mutant | -5/Factory Hacker-Mutant | -5/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Matter Collected 3950 | 300 550 82 85 1345 436 596 556 Remotely . | . . . . . . . . Salvage Created 3209 | 167 986 85 . 1082 450 115 324 Parts 157 | 12 70 8 . 45 6 2 14 Haulers Intercepted 3 | . 2 . . 1 . . . Recyclers Shooed 3 | . 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Combat Hostiles Destroyed 66 | . 23 3 . 17 9 5 9 Melee 3 | . . . . . 2 1 . Guns 27 | . 14 . . 13 . . . Cannons 33 | . 9 3 . 4 5 3 9 AOE 1 | . . . . . 1 . . Classes Destroyed 15 | 2 6 1 . 4 2 . . Worker 4 | . 2 . . 2 . . . Builder 2 | . . . . . 1 . 1 Tunneler 6 | 4 . . . . 1 . 1 Hauler 3 | . 2 . . 1 . . . Recycler 6 | 1 1 . . 2 2 . . Operator 2 | . 1 . . 1 . . . Watcher 3 | . 3 . . . . . . Swarmer 14 | . 6 1 . . 4 3 . Grunt 34 | . 17 . . 9 3 . 5 Sentry 4 | . . . . . 2 2 . Specialist 2 | . . . . 2 . . . Hunter 3 | . . . . 1 . . 2 Programmer 6 | . . . . 4 . . 2 Heavy 1 | . . . . 1 . . . Subdweller 2 | . . 2 . . . . . Best Kill Streak 7 | 5 4 2 . 2 3 2 7 Combat Bots Only 5 | . 3 2 . 2 3 2 5 Max Kills in Single Turn 2 | 1 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Hostile Shots Fired 705 | . 104 10 . 212 108 197 74 Missed 176 | . 26 3 . 51 23 50 23 Hits 529 | . 78 7 . 161 85 147 51 Projectile 529 | . 78 7 . 161 85 147 51 AOE 1 | . . . . . . 1 . Critical Strikes 16 | . 2 . . 8 3 1 2 Part Disruptions 3 | . . . . 2 . . 1 Damage Taken 10442 | . 856 110 . 3347 1456 2588 2085 Core 1348 | . 185 6 . 129 122 627 279 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 132 | . 30 . . 42 60 . . Core Remaining (%) 69 | 100 . . 23 84 . . . Volleys Fired 343 | 15 113 19 . 102 33 21 40 Largest 4 | 2 2 2 . 4 1 4 4 Hottest 260 | 40 60 60 . 260 33 220 220 Shots Fired 697 | 30 188 38 . 259 33 40 109 Gun 393 | 30 158 . . 196 . 7 2 Cannon 297 | . 30 38 . 63 33 30 103 Launcher . | . . . . . . . . Special 7 | . . . . . . 3 4 Kinetic 652 | 30 155 38 . 254 33 37 105 Thermal 38 | . 33 . . 5 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 10 10 11 . 10 7 15 5 Robot Miss Streak 5 | 4 5 1 . 4 2 4 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 418 | 22 121 13 . 157 32 36 37 Core Hits 156 | 10 56 4 . 47 16 7 16 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 7 | . 2 . . . 2 3 . Critical Strikes 20 | . 2 1 . 5 4 5 3 Burn 4 | . . . . 4 . . . Destroy 2 | . 2 . . . . . . Blast 7 | . . 1 . 1 . 2 3 Smash 7 | . . . . . 4 3 . Melee Attacks 33 | . . . . . 15 18 . Impact 33 | . . . . . 15 18 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10226 | 176 1244 192 . 4302 1698 1270 1344 Guns 4117 | 176 894 . . 2948 . 99 . Cannons 4610 | . 350 192 . 1220 827 677 1344 Explosions 238 | . . . . 134 104 . . Melee 1261 | . . . . . 767 494 . Ramming . | . . . . . . . . Kinetic 8339 | 176 959 192 . 4065 827 776 1344 Thermal 522 | . 285 . . 237 . . . Explosive 104 | . . . . . 104 . . Electromagnetic . | . . . . . . . . Impact 1261 | . . . . . 767 494 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 35 | . . . . 4 . . 35 Average Corruption 3 | . . . . 2 . . 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . 16 . . 2 Message Errors 2 | . . . . 2 . . . Matter Fused 7 | . . . . 7 . . . Heat Flow Errors 4 | . . . . 3 . . 1 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 694 | . . . . 82 429 169 14 Projectiles 84 | . . . . 26 44 . 14 Explosions 56 | . . . . 56 . . . Melee 554 | . . . . . 385 169 . Knockbacks 21 | . 2 2 . 5 6 1 5 Impact 4 | . . . . . 4 . . Kinetic 17 | . 2 2 . 5 2 1 5 Secondary . | . . . . . . . . Self-Inflicted Damage 66 | . . . . 66 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 494 | . 100 . . 494 2 172 265 Average Temperature 97 | . 28 . . 138 2 78 63 Received Heat Transfer 2070 | . 279 . . 1089 333 252 117 Effects 9 | . . . . 9 . . . Shutdowns 3 | . . . . 3 . . . Interference 4 | . . . . 4 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . 4 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Fried 10 | . . . . . 9 1 . Impact Corruptions 17 | . . . . . 11 6 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1350 | . 650 . . 700 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Maximum Alert Level 1 | . 1 . . 1 1 1 1 Low Security (%) 71 | 100 99 . . 87 24 15 76 Level 1 28 | . . . . 12 75 84 23 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 321 | 15 200 . . 260 255 321 256 Initial 168 | . . . . . 94 157 168 Average 112 | 2 74 . . 54 195 239 135 Influence Increases 2718 | 25 728 60 . 708 381 414 402 Destroy 0b10 Robot/C 1400 | . 460 20 . 340 180 200 200 Destroy 0b10 Robot/NC 130 | 25 45 . . 30 20 . 10 Destroy Leader 322 | . 110 10 . 102 40 10 50 Allied During Kill 9 | . . . . . . 7 2 Successful Hack 31 | . 21 . . . . 10 . Select Force Hacks 60 | . 60 . . . . . . Disable Machine 270 | . 30 . . 150 60 15 15 Anti-Garrison Action 50 | . . . . . . 50 . Destroy Structure 206 | . 2 . . 41 66 17 80 Lose Combat Pursuer 240 | . . 30 . 45 15 105 45 Influence Decreases 2648 | 25 534 254 . 514 350 318 653 Entered New Map 415 | . . 94 . . 100 68 153 Time Decay 1455 | 25 474 150 . 376 160 . 270 Lost Part 570 | . 60 10 . 90 60 160 190 Lost Ally 208 | . . . . 48 30 90 40 Squads Dispatched 24 | . 7 . . 11 3 . 3 Investigation 7 | . 4 . . . 1 . 2 Extermination 5 | . . . . 4 . . 1 Reinforcement 11 | . 3 . . 7 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Distress Signals 4 | . 4 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 38 6 . 31 10 23 17 Peak Tracking Total 8 | . 8 3 . 3 4 6 5 Tactical Retreats 12 | . . 1 . 3 1 4 3 Traps | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Traps Triggered 4 | . 3 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Machines Disabled 19 | . 2 . . 10 4 2 1 Max in Single Turn 4 | . 1 . . 4 4 1 1 Garrison Relay 1 | . . . . . . 1 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Machines Accessed 18 | . 7 . 5 1 1 2 2 Terminals 6 | . 4 . . . . 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 4 | . 2 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 39 | . 10 . 13 2 3 6 5 Successful 27 | . 7 . 13 2 1 2 2 Failed 12 | . 3 . . . 2 4 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 15 | . 10 . . . . . 5 Terminals 13 | . 7 . . . . 6 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 2 . . . Recycling Units 7 | . 2 . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 16 | . 1 . 13 . . 2 . Record 12 | . . . 12 . . . . Open Door 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 8 | . 6 . . . . . 2 Terminals 3 | . 3 . . . . . . Botnet 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Patch 1 | . 1 . . . . . . Recycling Units 4 | . 2 . . . . . 2 Tunnel 2 | . 2 . . . . . . Fedlink 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . . 1 1 2 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time 50 | . . . . 50 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 4 | . . . . . . 3 1 Non-combat . | . . . . . . . . Combat 4 | . . . . . . 3 1 Robot Hacks Applied 4 | . . . . . . 3 1 parse_system 1 | . . . . . . 1 . formatsys_high 3 | . . . . . . 2 1 Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Attached 3 | . . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Total Allies 4 | . . . . . . 3 1 Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 46 | . . . . . . 46 41 Highest-Rated Ally 46 | . . . . . . 46 41 Total Orders 5 | . . . . 1 2 2 . EXPLORE 5 | . . . . 1 2 2 . Ally Attacks 21 | . . . . . . 12 9 Total Damage 601 | . . . . . . 305 296 Kills 6 | . . . . . . 5 1 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Active Infowar (turns) 2166 | 11 98 . . . 335 1152 570 Seismic 109 | 11 98 . . . . . . Decoding 2057 | . . . . . 335 1152 570 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches 23 | . . . . 8 10 5 . Drone Recoveries 9 | . . . . 2 7 . . Decoded 0b10 Intel 27 | . . . . . 2 16 9 Traps 23 | . . . . . . 14 9 Emergency Access 2 | . . . . . 1 1 . Garrisons 1 | . . . . . 1 . . Exits 1 | . . . . . . 1 . Exploration | -11 -10 -10 -9 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Turns Passed 8488 | 97 1468 534 2248 2056 335 1152 598 Spaces Moved 4269 | 50 776 326 1586 888 97 306 240 Core 26 | 2 . . . . . 24 . Treads 590 | . . . . 332 19 134 105 Legs 141 | . . . . . . 64 77 Wheels 3428 | 48 776 326 1586 556 78 . 58 Hover . | . . . . . . . . Flight 84 | . . . . . . 84 . Fastest Speed 32 | 50 90 140 140 130 147 32 80 Average Speed 153 | 88 133 140 140 176 191 208 176 Slowest Speed 700 | 90 140 140 140 260 240 700 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 26 | . . . . . . . 26 Cave-ins Triggered 9 | . . . . . . . 9 Exploration Rate (%) 39 | 4 98 34 91 27 5 51 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . 2 . 1 . . . 1 Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 8 | . . . 8 . . . . Spaces Dug 29 | . . . . . . . 29 Terrain Destroyed 149 | . . . . 42 31 7 69 Melee . | . . . . . . . . Projectile 90 | . . . . 15 9 7 59 AOE 59 | . . . . 27 22 . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Total 5571 | 75 1052 366 1621 1191 184 752 330 Wait 656 | . 96 16 4 121 24 360 35 Move 4260 | 49 775 325 1585 887 97 305 237 Hop . | . . . . . . . . Pick Up 84 | 4 37 3 12 21 1 5 1 Fast Attach 45 | 7 4 . 3 6 2 17 6 Attach 50 | . 7 1 . 21 5 13 3 Detach 7 | . . . 1 2 1 3 . Swap 20 | . 4 1 . 9 1 . 5 Drop 66 | . 16 1 16 19 4 10 . Fire 343 | 15 113 19 . 102 33 21 40 Melee 33 | . . . . . 15 18 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . . . 3 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 4 | . . . . 3 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 370 | -10/Materials | Core integrity fell below 50% 425 | -10/Materials | Lost 7 parts (2p3n1u1w) 666 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Discovered new exit (range 9) 869 | -10/Materials | Discovered new exit (range 16) 1039 | -10/Materials | Discovered new exit (range 8) 1221 | -10/Materials | Discovered new exit (range 16) 1560 | -10/Materials | Discovered new exit (range 5) 1566 | -10/Materials | Entered Subcaves 1567 | -10/Subcaves | Approached by a straggling Scientist 2090 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2100 | -10/Subcaves | Entered Scraptown 2340 | -9/Scraptown | Discovered new exit (range 11) 2428 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2431 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 2432 | -9/Scraptown | Learned Factory non-interactive machine intel 2443 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2527 | -9/Scraptown | Visited Spacefarers 2561 | -9/Scraptown | Visited TADAMA 2614 | -9/Scraptown | Learned location of Extension (-4) 2821 | -9/Scraptown | Visited Comm Corps 2877 | -9/Scraptown | Visited Bundlers 3004 | -9/Scraptown | Visited Symbiants 3032 | -9/Scraptown | Visited SPCMW 3100 | -9/Scraptown | Visited UFD Registry 3100 | -9/Scraptown | Registered with UFD as "Bladerider" 3128 | -9/Scraptown | Visited Junk Repository 3170 | -9/Scraptown | Visited Science Guys 3219 | -9/Scraptown | Visited LU-1G1's Boring Crew 3319 | -9/Scraptown | Delivered Scrap Shield to a Scientist 3435 | -9/Scraptown | Visited Chapter 10 3490 | -9/Scraptown | Visited Supply Room 3522 | -9/Scraptown | Visited Research Penetration Think Tank 3546 | -9/Scraptown | Visited Modified Component R&D 3612 | -9/Scraptown | Visited Scrap Suit Storage 3654 | -9/Scraptown | Visited Infowarlord's Domain 3690 | -9/Scraptown | Visited Curators Association 3910 | -9/Scraptown | Found Scrap Suit 3915 | -9/Scraptown | Found Scrap Suit 3923 | -9/Scraptown | Found Scrap Suit 4262 | -9/Scraptown | Met Optimus 4262 | -9/Scraptown | Accepted into 0bPrime 4341 | -9/Scraptown | Discovered new exit (range 5) 4348 | -9/Scraptown | Entered Factory 4348 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 4349 | -6/Factory | Loaded intel: 229 non-interactive machine locations 4668 | -6/Factory | Build established: Scrapper 4994 | -6/Factory | Discovered new exit (range 6) 5101 | -6/Factory | Discovered new exit (range 4) 5438 | -6/Factory | Discovered new exit (range 12) 5806 | -6/Factory | Lost 3 allies 5846 | -6/Factory | Discovered new exit (range 13) 6404 | -6/Factory | Entered another Factory area 6404 | -5/Factory | Evolved 2 slots: Utility x2 6414 | -5/Factory | Lost 8 parts (2n4u2w) 6554 | -5/Factory | Lost 3 parts (2n1u) 6655 | -5/Factory | Garrison activated, responded to threat 6661 | -5/Factory | Build established: Mutant 6739 | -5/Factory | Identified exit to Garrison 6739 | -5/Factory | Entered Garrison 6797 | -5/Garrison | Triggered checkpoint 6841 | -5/Garrison | Rescued a captive Derelict 6889 | -5/Garrison | Installed Relay Interface Framework 6918 | -5/Garrison | Garrison Relay disabled 7085 | -5/Garrison | Triggered checkpoint 7148 | -5/Garrison | Build established: Hacker-Mutant 7202 | -5/Garrison | Phase Generator disabled 7319 | -5/Garrison | Core integrity fell below 50% 7353 | -5/Garrison | Lost 11 parts (1p5n3u2w) 7595 | -5/Garrison | Build established: Scavenger-Sprinter 7629 | -5/Garrison | Triggered checkpoint 7690 | -5/Garrison | Lost 3 parts (2n1w) 7738 | -5/Garrison | Identified exit to Factory 7891 | -5/Garrison | Entered Factory 7891 | -5/Factory | Accompanied by 1 ally 7904 | -5/Factory | Build established: Bothacker-Gunner 7947 | -5/Factory | Loaded intel: 8 recycling unit locations 8019 | -5/Factory | Learned location of Protoforge (-3) 8275 | -5/Factory | Core integrity fell below 20% 8384 | -5/Factory | Lost 3 parts (1n1u1w) 8413 | -5/Factory | Crushed by falling debris 8439 | -5/Factory | Crushed by falling debris 8457 | -5/Factory | Crushed by falling debris 8458 | -5/Factory | System corruption reached 10% 8461 | -5/Factory | Crushed by falling debris 8473 | -5/Factory | Crushed by falling debris 8476 | -5/Factory | Crushed by falling debris 8484 | -5/Factory | Crushed by falling debris 8484 | -5/Factory | System corruption reached 30% 8488 | -5/Factory | Crushed by falling debris 8490 | -5/Factory | Crushed by falling debris 8490 | -5/Factory | Smashed by cave-in Last Messages --------------- 08461_ System corrupted by crushing effect (+3). 08461_ Hvy. Assault Rifle destroyed. 08461_ System corrupted by crushing effect (+1). 08466_ System corrupted: Energy discharge (-34). 08473_ The unstable cave ceiling collapses. 08473_ Crushed by falling debris. 08476_ The unstable cave ceiling collapses. 08476_ Crushed by falling debris. 08484_ The unstable cave ceiling collapses. 08484_ Crushed by falling debris. 08484_ Wheel destroyed. 08484_ System corrupted by crushing effect (+3). 08488_ The unstable cave ceiling collapses. 08488_ Crushed by falling debris. 08488_ Flexi-carbon Leg destroyed. 08488_ System corrupted by crushing effect (+4). 08490_ The unstable cave ceiling collapses. 08490_ Crushed by falling debris. 08490_ Flexi-carbon Leg destroyed. 08490_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ???????????????????# !!! #???????# " | | ???????????????????# !!! #???????### | | ???????????????????# !!= #?????????# | | ???????????????????# #?????????######## | | ???????????????????# #??????????????# | | ???????????????????# #??????????????#! | | ???????????????????# #??????????????# | | ???????????????????# #??????????????# | | ???????????????????# #??????????????# | | ???????????????????######""######??????????????# | | ???????????????????????# ##???????????????????# | | ???????????????????????# #????????????????????# | | ???????????????????????# ##????????????????????# | | ???????????????????????# #????????????????????#?? | | ???????????????????????## #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????##@#??????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????####???????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????"""????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 300 Matter Stores 366 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 19 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KeKe Manual? 1 Play Time 01:28:17 Cumulative 96.0 hours Start 2025.05.27 @ 15:37:53 End 2025.05.27 @ 17:07:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 44 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8938496b-6825-4654-9049-ee3bec503dfd