Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.28 @ 08:46:25 Player: Biathebear Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1034) 1034 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4219 Bonus ------- None Cogmind --------- Core Integrity 572/850 Matter 90/300 Energy 502/560 System Corruption 0% Temperature Critical (639) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Improved Deuterium Engine Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON (4) ------- Field Laser Gatling Laser Flak Gun Heavy Flak Cannon > --- INVENTORY (15) --- Heat Sink Beam Rifle Pulse Rifle Light Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Gatling Laser Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Heat Sink Beam Rifle Field Laser Light Cannon Rocket Launcher Rocket Launcher [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon 2 | . . . 1 . 1 Parts Attached 58 | 6 14 8 15 7 8 Power 7 | 1 2 . 2 1 1 Engine 5 | 1 2 . 1 1 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 14 | 2 2 5 1 1 3 Treads 3 | . 2 1 . . . Leg 11 | 2 . 4 1 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 6 . 2 2 . Device 4 | 1 1 . 1 1 . Storage 5 | . 4 . 1 . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 4 3 10 3 4 Energy Gun 12 | 1 . 3 4 2 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 . 2 . 1 Ballistic Cannon 4 | . . . 2 1 1 Launcher 4 | . 2 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . 2 . . . 2 Power 2 | . 2 . . . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 83 95 96 98 Engine 9 | . 13 11 9 7 6 Core 4 | . . . 5 7 12 Treads 9 | . 21 15 . . . Leg 20 | . 6 12 36 30 25 Device 3 | . 4 . 3 5 6 Storage 11 | . 12 11 9 15 13 Processor 7 | . 9 11 5 5 6 Energy Gun 13 | . 9 13 18 10 13 Ballistic Gun 4 | . 11 . . 1 4 Ballistic Cannon 3 | . . . 4 8 6 Launcher 4 | . 7 8 2 1 . Peak Build Rating 49 | 6 10 20 27 33 49 Average Rating 21 | 3 7 12 24 30 43 On Entrance 15 | . 6 10 20 26 33 Naked Turns . | . . . . . . Heaviest Build 87 | 7 87 23 53 55 70 Greatest Support 70 | 20 40 51 68 66 70 Greatest Overweight (x) 4 | . 4 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 25 10 15 15 15 Average Capacity 11 | 5 9 10 10 15 15 Most Carried 11 | 5 10 10 10 11 11 Average Carried 8 | 1 7 9 8 9 8 Final Capacity 15 | 5 10 10 15 15 15 Final Carried 10 | 1 10 8 10 10 6 Class Distribution -------------------- 37% | Mutant 32% | Scavenger-Gunner 11% | Scavenger-Mutant 7% | Scavenger-Skirmisher 5% | Gunner 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1232 | 252 227 68 337 286 62 Remotely . | . . . . . . Salvage Created 998 | 48 289 88 376 . 197 Parts 70 | 2 26 14 19 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 29 | 1 9 5 9 . 5 Guns 22 | 1 6 4 6 . 5 Cannons 3 | . . . 3 . . AOE 4 | . 3 1 . . . Classes Destroyed 7 | 1 3 1 . . 2 Worker 1 | . . . . . 1 Builder 2 | . 1 1 . . . Watcher 5 | . 3 1 1 . . Swarmer 13 | . 6 4 2 . 1 Grunt 11 | 1 3 . 4 . 3 Sentry 4 | . . 1 3 . . Programmer 1 | . . . . . 1 Best Kill Streak 5 | 1 5 4 3 . 4 Combat Bots Only 4 | 1 4 4 3 . 3 Max Kills in Single Turn 2 | 1 2 2 1 . 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 176 | 2 41 26 53 . 54 Missed 56 | 2 13 13 16 . 12 Damage Taken 1857 | . 302 129 521 . 905 Core 433 | . 73 24 58 . 278 Absorbed by Shields . | . . . . . . Ignored by Resistances 478 | . 94 39 151 . 194 Core Remaining (%) 90 | 100 70 94 89 100 . Volleys Fired 83 | 2 26 11 32 . 12 Largest 4 | 2 2 2 3 . 4 Hottest 206 | 60 66 112 175 . 206 Shots Fired 195 | 4 52 22 81 . 36 Gun 158 | 4 50 12 65 . 27 Cannon 21 | . . . 12 . 9 Launcher 16 | . 2 10 4 . . Special . | . . . . . . Kinetic 60 | 2 25 . 17 . 16 Thermal 92 | . . 12 60 . 20 Explosive 16 | . 2 10 4 . . Electromagnetic 27 | 2 25 . . . . Robot Hit Streak 14 | 2 14 10 13 . 13 Robot Miss Streak 4 | 1 2 3 2 . 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 129 | 3 36 13 53 . 24 Core Hits 73 | 2 16 10 21 . 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 2 . . Burn 3 | . . 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2435 | 35 655 273 878 . 594 Guns 1601 | 35 384 72 618 . 492 Cannons 286 | . . . 184 . 102 Explosions 548 | . 271 201 76 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 608 | 9 132 . 232 . 235 Thermal 1198 | . 197 72 570 . 359 Explosive 351 | . 74 201 76 . . Electromagnetic 278 | 26 252 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 9 | . 9 . . . . Projectiles . | . . . . . . Explosions 9 | . 9 . . . . Melee . | . . . . . . Knockbacks 4 | . . . 4 . . Impact . | . . . . . . Kinetic 3 | . . . 3 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 156 | . . 40 116 . . Shots 4 | . . 2 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 684 | 20 24 210 684 . 639 Average Temperature 211 | 15 11 72 247 . 261 Received Heat Transfer 540 | . 96 27 234 . 183 Effects 58 | . . . 33 . 25 Shutdowns 16 | . . . 8 . 8 Energy Bleed 4 | . . . 3 . 1 Interference 14 | . . . 10 . 4 Matter Decay 8 | . . . 4 . 4 Short Circuit 2 | . . . . . 2 Damage (minor) 5 | . . . 4 . 1 Damage (major) 7 | . . . 4 . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 2835 | . 250 259 1554 . 772 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 336 | 20 157 101 336 130 105 Initial 130 | . 11 . 35 130 54 Average 68 | 5 66 64 67 130 55 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 93 100 100 Level 1 1 | . . . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 1 6 3 2 Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 6 | . . 1 4 . 1 Assault . | . . . . . . Garrison 5 | . . . 2 2 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | 1 14 8 17 . 10 Peak Tracking Total 5 | 1 5 4 3 1 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 2 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . 2 2 3 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . 1 1 2 . . Terminals 4 | . 1 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 2 1 4 . . Successful 7 | . 2 1 4 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 2 1 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 1 4 . . Record 1 | . 1 . . . . Alert Level 2 | . . 1 1 . . Unreport Threat 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3069 | 74 961 462 695 282 595 Spaces Moved 1887 | 78 553 273 408 211 364 Core 54 | 54 . . . . . Treads 623 | . 440 183 . . . Legs 1210 | 24 113 90 408 211 364 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 130 127 127 122 Average Speed 139 | 71 152 150 128 127 146 Slowest Speed 400 | 120 400 160 130 127 197 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 6 59 21 45 5 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 99 | . 5 35 59 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 98 | . 5 35 58 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2150 | 92 623 303 510 223 399 Wait 47 | . . . 43 . 4 Move 1882 | 77 552 272 407 210 364 Hop . | . . . . . . Pick Up 51 | 7 20 6 9 4 5 Fast Attach 2 | . . 2 . . . Attach 21 | 6 6 2 2 2 3 Detach 3 | . 3 . . . . Swap 35 | . 8 4 13 5 5 Drop 26 | . 8 6 4 2 6 Fire 83 | 2 26 11 32 . 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 7) 340 | -10/Materials | Discovered new exit (range 9) 578 | -10/Materials | Build established: Scavenger-Mutant 619 | -10/Materials | Discovered new exit (range 15) 924 | -10/Materials | Build established: Mutant 1034 | -10/Materials | Identified exit to Materials 1036 | -10/Materials | Entered another Materials area 1036 | -9/Materials | Evolved 2 slots: Propulsion x2 1438 | -9/Materials | Discovered new exit (range 3) 1497 | -9/Materials | Identified exit to Materials 1498 | -9/Materials | Entered another Materials area 1498 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1711 | -8/Materials | Met 7R-MNS 1929 | -8/Materials | Discovered new exit (range 10) 2066 | -8/Materials | Garrison activated, responded to threat 2168 | -8/Materials | Discovered new exit (range 9) 2193 | -8/Materials | Entered Factory 2193 | -7/Factory | Evolved 2 slots: Utility x2 2194 | -7/Factory | Caught up to 7R-MNS 2361 | -7/Factory | Garrison activated, responded to threat 2451 | -7/Factory | Discovered new exit (range 16) 2472 | -7/Factory | Build established: Scavenger-Gunner 2475 | -7/Factory | Entered another Factory area 2475 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2519 | -6/Factory | Noticed a derelict Sapper rigging charges 3040 | -6/Factory | Garrison activated, responded to threat 3070 | -6/Factory | Self-destructed Last Messages --------------- 03063_ Overheating: System interference. 03063_ Structural Scanner temporarily disabled. 03064_ Power failure, Imp. Deuterium Engine shutdown. 03064_ Penetrated by Slug. 03065_ Power failure, Fission Core shutdown. 03065_ K-01 Serf collects debris. 03066_ Power failure, Lgt. Nuclear Core shutdown. 03066_ Overheating: Core damaged (-102). 03066_ R-10 Processor collects Shock Rifle. 03067_ Titanium Leg destroyed. 03067_ Penetrated by Slug. 03068_ Overheating: System interference. 03068_ Field Laser temporarily disabled. 03068_ Gatling Laser temporarily disabled. 03068_ Hvy. Flak Cannon temporarily disabled. 03068_ K-01 Serf collects debris. 03069_ Overheating: Matter decay (-30). 03069_ R-10 Processor collects Remote Datajack. 03069_ R-10 Processor collects Lgt. Ion Engine. 03070_ Overheating: Core damaged (-102). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????????##########?????????????????????????????? | | #?????????################ """"""" # ? ??????????? | | #?????????## ################## ??????????? | | #########?## # Y%k ??????????? | | #########?## # R ?????????? | | ##?## # ?????????? | | ##?## # ????????? | | ##?## # k ????????? | | ##?####+#### @ ????????? | | ##### g ????????? | | ##### % h ????????? | | / %% """""" """""" != ?????????? | | #####%Rk """""" """""" !!k ?????????? | | #####* """""" """""" !! ??????????? | | ##?## """""" """""" ??????????? | | ##?## ??? ??????????? | | ##### ??????? ?????????????? | | #+########### ?????????????????????? | | ??????????????????????? | | ??????????????????????? | | ############ ??????????????????????? | | #################### ??????????????????????? | | ##?????????## # ??????????????????????? | | ######?????????????????? ? ??????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 560 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Made in Tau Ceti IV Troublemaker Challenges ------------ None Game ------ Seed SurveybotAntimatterScrap Manual? 0 Play Time 00:41:31 Cumulative 1.4 hours Start 2024.12.27 @ 10:40:46 End 2024.12.28 @ 08:46:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3f14e50-a90f-42ea-a67e-e8ee75eb5985