Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.04 @ 13:55:55 Player: Wraith Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (341) 341 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1336 Bonus ------- None Cogmind --------- Core Integrity 365/400 Matter 6/400 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Medium Matter Pod Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light Cannon Rocket Launcher > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Signal Interpreter ECM Suite Field Recycling Unit (0) Integration Mediator Beam Cannon Beam Cannon Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Rocket Launcher Rocket Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Signal Interpreter ECM Suite Field Recycling Unit Integration Mediator Beam Cannon Beam Cannon Assault Rifle Light Cannon [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Rocket Launcher Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 17 | 6 6 5 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 2 3 Device . | . . . Storage 3 | 1 1 1 Processor 1 | . 1 . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon 1 | . . 1 Launcher 3 | . 2 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 97 | . 96 100 Engine 13 | . 14 11 Treads 26 | . 28 22 Storage 15 | . 14 22 Processor 10 | . 10 11 Protection 2 | . . 11 Ballistic Gun 9 | . 12 1 Launcher 16 | . 15 17 Naked Turns . | . . . Heaviest Build 38 | 11 29 38 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 7 | 5 6 10 Most Carried 10 | 4 10 10 Average Carried 6 | 2 6 9 Final Capacity 10 | 6 10 10 Final Carried 10 | 4 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 351 | 250 66 35 Remotely . | . . . Salvage Created 266 | . 184 82 Parts 36 | . 34 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 10 | . 8 2 Cannons 1 | . . 1 AOE 9 | . 8 1 Classes Destroyed 6 | . 5 1 Worker 2 | . 1 1 Builder 3 | . 3 . Watcher 4 | . 3 1 Swarmer 6 | . 6 . Grunt 3 | . 2 1 Sentry 1 | . . 1 Best Kill Streak 12 | . 12 2 Combat Bots Only 6 | . 6 1 Max Kills in Single Turn 6 | . 6 1 Gunslinging . | . . . Exploded 3 | . 3 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 334 | . 72 262 Core 53 | . 18 35 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 92 . Volleys Fired 20 | . 9 11 Largest 2 | . 2 2 Hottest 68 | . 66 68 Shots Fired 36 | . 17 19 Gun 9 | . 8 1 Cannon 7 | . . 7 Launcher 20 | . 9 11 Special . | . . . Kinetic 16 | . 8 8 Thermal . | . . . Explosive 20 | . 9 11 Electromagnetic . | . . . Robot Hit Streak 7 | . 5 7 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 15 | . 6 9 Core Hits 26 | . 17 9 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1426 | . 1078 348 Guns 77 | . 66 11 Cannons 85 | . . 85 Explosions 1264 | . 1012 252 Melee . | . . . Ramming . | . . . Kinetic 162 | . 66 96 Thermal . | . . . Explosive 1264 | . 1012 252 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 101 | . 99 2 Projectiles . | . . . Explosions 101 | . 99 2 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 12 | . 12 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 63 | . 9 63 Average Temperature 22 | . 6 24 Received Heat Transfer 90 | . . 90 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 283 | . 283 101 Initial . | . . . Average 74 | . 94 26 Maximum Alert Level 1 | . 1 . Low Security (%) 84 | 100 78 100 Level 1 15 | . 21 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 10 6 Peak Tracking Total 5 | . 5 2 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 2 | . 2 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 5 | . 4 1 Max in Single Turn 2 | . 2 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 5 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 13 2 Successful 11 | . 9 2 Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Record 2 | . 2 . Alert Level 1 | . 1 . Disarm Traps 1 | . 1 . Maintenance Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks 3 | . 3 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 7 | . 7 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1513 | 67 1109 337 Spaces Moved 860 | 40 652 168 Core 9 | 9 . . Treads 851 | 31 652 168 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 158 | 137 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 86 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 141 | . 49 92 Melee . | . . . Projectile . | . . . AOE 141 | . 49 92 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 968 | 49 703 216 Wait 45 | . 19 26 Move 858 | 39 651 168 Hop . | . . . Pick Up 19 | 4 11 4 Fast Attach 8 | 6 1 1 Attach 3 | . 1 2 Detach . | . . . Swap 6 | . 4 2 Drop 9 | . 7 2 Fire 20 | . 9 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 17) 829 | -10/Materials | Discovered new exit (range 18) 1177 | -10/Materials | Entered another Materials area 1177 | -9/Materials | Evolved 2 slots: Utility x2 1420 | -9/Materials | Repaired Lgt. Cannon 1514 | -9/Materials | Self-destructed Last Messages --------------- 01465_ W-16 Scout distress signal alerts nearby ally. 01465_ Acquired 23 matter. 01466_ U-05 Engineer lays Concrete. 01468_ K-01 Serf collects debris. 01470_ U-05 Engineer builds a Wall. 01470_ W-16 Scout destroyed. [Achievement: Oops] 01474_ K-01 Serf collects debris. 01474_ U-05 Engineer builds a Wall. 01479_ The unstable cave ceiling collapses. 01479_ K-01 Serf collects debris. 01480_ The unstable cave ceiling collapses. 01481_ Acquired 9 matter. 01483_ K-01 Serf collects debris. 01485_ U-05 Engineer lays Concrete. 01488_ The unstable cave ceiling collapses. 01488_ K-01 Serf collects debris. 01501_ The unstable cave ceiling collapses. 01501_ K-01 Serf collects debris. 01514_ The unstable cave ceiling collapses. 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""" ????????? | | ????????????????????? # """?????????? | | ????????????????????#### # ?????????? | | ??????????????????????? ?????????? | | ??????????????????????? ####?????????? | | ??????????????????????? = ?????????????? | | ??????????????????????? # ?????????????? | | ?????????????????????? # ????????????? | | ?????????????????????? ? # ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 290 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Shopping List Challenges ------------ None Game ------ Seed LobotomyOverloadRefractor Manual? 0 Play Time 00:20:01 Cumulative 2.9 hours Start 2020.10.04 @ 13:36:17 End 2020.10.04 @ 13:55:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30fb507d-8577-439c-ab55-dd8fc78ebb76