Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.04 @ 15:03:40 Player: Vimes Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1164) 1164 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 4175 Bonus ------- Pacifist 200 High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Medium Matter Pod (100) Weight Redist. System Improved Trap Extractor (0/6) Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Signal Interpreter > --- WEAPON ----------- Ion Cannon Mining Laser > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Medium Matter Pod Weight Redist. System Improved Trap Extractor Ion Cannon Light Assault Rifle Datajack [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 43 | 4 4 5 6 12 12 Power 8 | 1 . . 1 3 3 Engine 7 | 1 . . 1 3 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 . 2 2 3 5 Treads 3 | . . . . 3 . Leg 5 | . . . . . 5 Wheel 6 | 2 . 2 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 3 . 2 2 Device 1 | . . 1 . . . Storage 3 | 1 1 . . . 1 Processor 5 | . 1 1 . 2 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 11 | . 2 . 3 4 2 Energy Gun 1 | . 1 . . . . Energy Cannon 3 | . . . . 1 2 Ballistic Gun 2 | . . . 2 . . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . . . 1 2 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . . 1 3 5 18 Power 6 | . . . 1 2 3 Propulsion 9 | . . . . 1 8 Utility 4 | . . 1 1 . 2 Weapon 8 | . . . 1 2 5 Highest Loss Streak 9 | . . 1 2 2 9 To Critical Strikes . | . . . . . . Average Backups 9 | 5 8 9 9 9 8 Power 1 | . 1 1 1 . . Propulsion 2 | 2 2 3 2 1 2 Utility 3 | . 3 3 3 3 3 Weapon 2 | 2 1 1 2 2 2 Tool/Special . | . . . . . . Unused Backups 11 | . 3 2 2 1 3 Power 1 | . . . 1 . . Propulsion 4 | . 2 1 1 . . Utility 3 | . . 1 . . 2 Weapon 2 | . 1 . . 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 91 | . 92 98 94 96 78 Engine 12 | . 14 11 10 16 10 Treads 5 | . . . . 14 8 Leg 3 | . . . . . 12 Wheel 13 | . 28 22 22 10 . Device 7 | . . 11 11 9 3 Storage 9 | . 14 11 11 9 7 Processor 15 | . 10 11 11 17 22 Protection 3 | . . 9 6 . . Energy Gun 4 | . 12 11 5 . . Energy Cannon 2 | . . . . 4 3 Ballistic Gun 5 | . . . 12 8 4 Ballistic Cannon 4 | . 12 11 . . . Launcher 1 | . . . 2 4 . Peak Build Rating 33 | 4 8 12 16 24 33 Average Rating 16 | 3 6 11 12 20 23 On Entrance 9 | . 4 8 12 15 19 Avg Prop Armor Cover (%) 4 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 37 | 10 20 24 28 37 35 Greatest Support 60 | 20 20 24 24 60 60 Greatest Overweight (x) 5 | . . 1 1 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 25 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 Average Carried 9 | 5 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 8 10 10 10 10 4 Class Distribution -------------------- 87% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1166 | 214 . 176 218 462 96 Remotely . | . . . . . . Salvage Created 819 | . . 174 78 459 108 Parts 75 | . . 12 12 43 8 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 34 | . . 4 6 22 2 Guns 10 | . . 2 6 2 . Cannons 6 | . . 2 . 3 1 AOE 18 | . . . . 17 1 Classes Destroyed 13 | . . 4 5 3 1 Worker 6 | . . 1 . 5 . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . . 1 . Mechanic 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 3 | . . 1 . 2 . Swarmer 15 | . . . 4 11 . Grunt 12 | . . 3 . 8 1 Sentry 3 | . . 1 . 2 . Demolisher 1 | . . . 1 . . Hunter 2 | . . . . 1 1 Assembled 1 | . . . 1 . . Best Kill Streak 20 | . . 4 3 20 2 Combat Bots Only 12 | . . 2 3 12 1 Max Kills in Single Turn 4 | . . 1 2 4 2 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 503 | . 2 44 44 94 319 Missed 194 | . 1 11 15 26 141 Hits 309 | . 1 33 29 68 178 Projectile 309 | . 1 33 29 68 178 AOE 4 | . . . 3 . 1 Critical Strikes 11 | . . . . 2 9 Damage Taken 4010 | . 8 398 369 766 2469 Core 948 | . 8 90 48 87 715 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 96 . 65 84 . Volleys Fired 80 | . 4 17 14 28 17 Largest 2 | . 2 2 2 2 2 Hottest 129 | . 80 80 70 100 129 Shots Fired 144 | . 8 34 28 55 19 Gun 83 | . 4 17 27 24 11 Cannon 36 | . 4 17 . 9 6 Launcher 22 | . . . 1 21 . Special 3 | . . . . 1 2 Kinetic 77 | . 4 17 21 24 11 Thermal 44 | . 4 17 6 10 7 Explosive 22 | . . . 1 21 . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 9 | . . 9 4 4 6 Robot Miss Streak 5 | . . 2 5 5 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 65 | . . 21 12 23 9 Core Hits 73 | . . 11 9 47 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3518 | . . 325 192 2340 661 Guns 451 | . . 152 142 101 56 Cannons 416 | . . 173 . 164 79 Explosions 2651 | . . . 50 2075 526 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 422 | . . 173 92 101 56 Thermal 413 | . . 152 50 164 47 Explosive 2651 | . . . 50 2075 526 Electromagnetic 32 | . . . . . 32 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 216 | . . . . 92 124 Projectiles . | . . . . . . Explosions 216 | . . . . 92 124 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 109 | . . . . . 109 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 244 | . 36 186 24 100 244 Average Temperature 45 | . 20 61 13 31 63 Received Heat Transfer 1308 | . . 189 . 171 948 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 925 | . . 444 148 259 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 76 | 100 100 100 100 22 83 Level 1 7 | . . . . 13 16 Level 2 15 | . . . . 63 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 558 | . 15 48 50 558 236 Initial 236 | . . . 12 8 236 Average 131 | . 1 9 20 370 134 Influence Increases 1222 | . 15 131 127 762 187 Destroy 0b10 Robot/C 660 | . . 80 100 440 40 Destroy 0b10 Robot/NC 70 | . . 10 10 45 5 Destroy Leader 138 | . . 32 10 86 10 Successful Hack 37 | . . 7 . 30 . Disable Machine 90 | . 15 . . 60 15 Destroy Structure 137 | . . 2 7 101 27 Lose Combat Pursuer 90 | . . . . . 90 Influence Decreases 1201 | . 15 99 137 264 686 Entered New Map 318 | . . . 20 14 284 Time Decay 633 | . 15 99 97 200 222 Lost Part 250 | . . . 20 50 180 Squads Dispatched 8 | . . 3 . 2 3 Investigation 3 | . . . . 1 2 Extermination 1 | . . . . . 1 Reinforcement 4 | . . 3 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 1 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 3 10 6 27 16 Peak Tracking Total 12 | . 5 5 3 12 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . 1 . . 4 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 8 | . . 2 1 3 2 Terminals 6 | . . 2 . 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . . 7 1 14 7 Successful 13 | . . 1 1 10 1 Failed 16 | . . 6 . 4 6 Catastrophic 5 | . . 1 . 2 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . . 7 . 14 2 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . . 1 1 10 . Record 7 | . . . . 7 . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Recall Reinforcements 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 2 . 3 2 Full Trace Events 4 | . . 1 . 1 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1633 | . . 463 233 460 477 Optics 477 | . . . . . 477 Sensors 1390 | . . 463 233 460 234 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1855 | 71 151 463 233 460 477 Spaces Moved 1128 | 60 157 196 182 269 264 Core 5 | 4 . . . . 1 Treads 224 | . . . . 133 91 Legs 172 | . . . . . 172 Wheels 727 | 56 157 196 182 136 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 85 90 90 120 Average Speed 108 | 78 80 90 91 127 137 Slowest Speed 300 | 80 80 95 105 240 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 23 26 41 38 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 163 | . . . 14 109 40 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 161 | . . . 14 107 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1609 | 83 175 448 221 328 354 Wait 281 | 8 . 218 10 . 45 Move 1123 | 59 156 195 181 268 264 Hop . | . . . . . . Pick Up 46 | 12 8 8 5 10 3 Fast Attach 8 | . . . . 4 4 Attach 27 | 4 3 3 2 7 8 Detach . | . . . . . . Swap 22 | . 1 2 5 5 9 Drop 22 | . 3 5 4 6 4 Fire 80 | . 4 17 14 28 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 10) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 600 | -9/Materials | Identified exit to Mines 686 | -9/Materials | Entered Mines 753 | -9/Mines | Assembled infested the area 771 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 903 | -9/Mines | Discovered new exit (range 14) 914 | -9/Mines | Identified exit to Materials 919 | -9/Mines | Entered Materials 919 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1053 | -8/Materials | Destroyed 12 combat bots 1338 | -8/Materials | Discovered new exit (range 16) 1378 | -8/Materials | Identified exit to Factory 1379 | -8/Materials | Entered Factory 1379 | -7/Factory | Evolved 2 slots: Utility x2 1775 | -7/Factory | Core integrity fell below 50% 1791 | -7/Factory | Lost 8 parts (3p3n2w) 1830 | -7/Factory | Core integrity fell below 20% 1856 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01790_ Penetrated by Slug. 01792_ Lgt. Treads destroyed. 01793_ Penetrated by Slug. 01794_ H-55 Commando destroyed. 01797_ Lgt. Treads destroyed. 01797_ Acquired 54 matter. 01801_ System corrupted: FCS attempts to trigger Ion Cannon. 01801_ System corrupted: Ion Cannon misfires. 01802_ Acquired Carbon-fiber Leg. 01802_ Ion Cannon destroyed. 01804_ Lgt. Treads destroyed. 01805_ Acquired Carbon-fiber Leg. 01821_ Lgt. Assault Rifle destroyed. 01826_ Imp. EM Pulse Cannon destroyed. 01835_ Imp. Signal Interpreter destroyed. 01846_ OIKDBHHUK5UYELHU|NWJEVOG