Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.22 @ 19:59:11 Player: Duduxx Result: Destroyed by Dirty Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (87) 435 Value Destroyed (2855) 2855 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8450 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 133/300 Energy 98/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Improved Core Shielding Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Surge Thruster Improved Surge Thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Armor Integrity Analyzer Transmission Jammer > --- WEAPON ----------- Gatling Laser Plasma Rifle > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Advanced Treads Advanced Treads Improved Light Armor Plating Plasma Rifle Precision Rocket Launcher Great Axe [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved VTOL Module Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . 1 1 . . . . . . 1 . Utility 5 | . . 1 . 1 . . . . 2 . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 102 | 7 2 11 . 12 . 2 5 17 14 . 13 19 . Power 18 | 1 . . . 2 . 1 1 6 3 . 2 2 . Engine 12 | 1 . . . 2 . 1 1 4 1 . 2 . . Core 6 | . . . . . . . . 2 2 . . 2 . Reactor . | . . . . . . . . . . . . . . Propulsion 29 | 2 . 5 . 4 . 1 2 2 5 . 6 2 . Treads 10 | 2 . 3 . . . . 2 . 3 . . . . Leg 2 | . . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 6 . . Flight 11 | . . 2 . 4 . 1 . 2 2 . . . . Utility 33 | 1 2 3 . 5 . . 1 4 5 . 3 9 . Device 15 | . 2 . . 3 . . . 1 4 . 1 4 . Storage 4 | 1 . 1 . . . . . 1 . . . 1 . Processor 6 | . . 1 . 2 . . 1 1 . . . 1 . Hackware 3 | . . . . . . . . . 1 . 1 1 . Protection 5 | . . 1 . . . . . 1 . . 1 2 . Artifact . | . . . . . . . . . . . . . . Weapon 22 | 3 . 3 . 1 . . 1 5 1 . 2 6 . Energy Gun 16 | 2 . 3 . 1 . . 1 2 1 . 2 4 . Energy Cannon 2 | . . . . . . . . . . . . 2 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . Launcher 1 | . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . 3 . Parts Lost 64 | . 2 1 . 2 . . 7 11 1 . 10 28 2 Power 12 | . . . . . . . 2 5 . . 3 2 . Propulsion 20 | . . . . 1 . . 4 2 . . 6 6 1 Utility 16 | . 1 . . 1 . . . 1 1 . . 11 1 Weapon 16 | . 1 1 . . . . 1 3 . . 1 9 . Highest Loss Streak 13 | . 1 1 . 2 . . 7 3 1 . 4 13 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | 2 4 8 10 5 3 3 4 5 5 7 7 6 5 Power . | . 1 1 2 1 1 . . . . 1 . . 1 Propulsion 1 | 1 2 1 3 . . . . . . 2 3 1 . Utility 1 | . . 2 3 1 . 1 1 3 3 1 . 1 4 Weapon 2 | . . 2 2 2 2 2 2 2 2 3 2 2 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 15 | . . 6 . 5 . . 2 1 1 . . . . Power 3 | . . . . 3 . . . . . . . . . Propulsion 3 | . . 3 . . . . . . . . . . . Utility 5 | . . 2 . 1 . . 1 . 1 . . . . Weapon 4 | . . 1 . 1 . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 97 97 100 96 84 92 83 81 77 100 89 55 3 Engine 6 | . 14 11 11 9 7 11 9 8 2 . 4 3 . Core 1 | . . . . . . . . 1 1 13 4 2 . Treads 10 | . 28 31 22 . . . 4 9 10 . . 7 . Hover 3 | . . . . . . . . . . . 20 1 . Flight 12 | . . 1 11 34 30 34 23 18 21 33 6 . 2 Device 11 | . 11 11 11 15 15 15 15 8 9 20 13 9 1 Storage 5 | . 14 11 11 1 . . . 4 6 6 6 3 . Processor 10 | . . 4 11 17 15 15 15 15 13 13 13 7 . Hackware 1 | . . . . . . . . . 3 . 2 1 . Protection 1 | . . 4 . . . . . 1 . . 3 2 . Energy Gun 13 | . 24 20 22 18 15 15 13 11 6 13 13 7 . Peak Build Rating 62 | 6 7 22 22 31 32 39 41 44 62 62 62 59 11 Average Rating 34 | 4 6 19 22 29 31 37 33 34 41 62 51 43 4 On Entrance 28 | . 6 7 22 22 31 32 39 31 29 62 62 44 16 Naked Turns 35 | . . . . . . . . . . . . . 35 Heaviest Build 60 | 14 16 22 22 22 16 24 24 30 28 28 32 60 4 Greatest Support 60 | 40 40 60 40 20 20 24 48 48 44 32 41 53 4 Greatest Overweight (x) 4 | . . 1 . 1 . . 1 . 1 . 1 4 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 5 5 8 8 8 8 10 5 Average Capacity 7 | 7 8 8 10 5 5 5 5 6 8 8 8 7 5 Most Carried 10 | 4 5 10 10 10 4 4 5 8 8 7 8 8 5 Average Carried 6 | 2 3 8 10 4 3 3 4 5 5 7 7 6 5 Final Capacity 10 | 8 8 10 10 5 5 5 5 8 8 8 8 5 5 Final Carried 10 | 4 3 10 10 3 4 3 5 6 7 7 8 4 5 Class Distribution -------------------- 73% | Mutant 13% | Sprinter 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Sprinter | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Matter Collected 1376 | 147 137 104 40 172 . . 20 216 107 . 222 211 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3844 | . 212 380 182 473 14 . 106 636 386 . 802 653 . Parts 196 | . 13 26 17 29 1 . 8 34 11 . 24 33 . Haulers Intercepted 6 | . . 1 . 2 . . . 1 1 . 1 . . Recyclers Shooed 2 | . . . . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . . 3 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Combat Hostiles Destroyed 59 | . 7 8 7 6 . . 3 8 2 . 10 8 . Melee 4 | . . . . . . . . 2 . . . 2 . Guns 40 | . 7 8 5 3 . . 3 6 1 . 6 1 . AOE 9 | . . . 2 3 . . . . . . . 4 . Classes Destroyed 14 | . 2 4 . 1 . . . 4 . . 1 2 . Worker 5 | . . . . 1 . . . 1 1 . 2 . . Builder 1 | . . . . . . . . . . . . 1 . Hauler 6 | . . 1 . 2 . . . 1 1 . 1 . . Recycler 3 | . . . . . . . . 1 1 . . 1 . Mechanic 1 | . . . . . . . . 1 . . . . . Operator 6 | . . 1 . 1 1 . 1 . 1 . 1 . . Watcher 6 | . . 1 . 1 . . . 1 . . 2 1 . Swarmer 13 | . 3 3 4 . . . 3 . . . . . . Grunt 26 | . 4 2 3 2 . . . 3 . . 7 5 . Brawler 1 | . . . . . . . . . . . . 1 . Sentry 14 | . . 3 . 4 . . . 3 1 . 2 1 . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . 1 1 . . 1 . Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 5 | . 3 3 4 5 1 . 3 3 1 . 4 3 . Combat Bots Only 4 | . 3 3 4 3 . . 3 1 1 . 3 3 . Max Kills in Single Turn 4 | . 1 1 2 4 1 . 2 1 1 . 1 2 . Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 3 | . . . 2 3 . . . . . . . 2 . Melee 1 | . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Hostile Shots Fired 875 | . 46 41 12 27 . . 69 249 68 . 146 167 50 Missed 353 | . 13 7 4 15 . . 27 103 46 . 62 58 18 Hits 522 | . 33 34 8 12 . . 42 146 22 . 84 109 32 Melee 9 | . . 2 . 3 . . . . . . . 4 . Projectile 513 | . 33 32 8 9 . . 42 146 22 . 84 105 32 AOE 7 | . . . . 4 . . . 1 . . . 2 . Critical Strikes 15 | . . . . 1 . . 1 1 . . 3 8 1 Damage Taken 8318 | . 317 457 76 478 . . 571 1377 285 . 1378 2802 577 Core 2116 | . 48 34 13 175 . . 153 301 33 . 295 533 531 Absorbed by Shields 5 | . . . . . . . . . 5 . . . . Redirected to Shielding 98 | . . 27 . . . . . . . . . 71 . Ignored by Resistances 171 | . . . . . . . . . . . . 171 . Regen/Repaired (Parts) 69 | . . . . . . . 69 . . . . . . Core Remaining (%) 72 | 100 80 . 88 68 . . . 35 . . 61 . . Volleys Fired 271 | . 20 26 7 20 1 . 13 59 18 . 61 46 . Largest 2 | . 2 2 2 2 2 . 2 2 2 . 2 2 . Hottest 180 | . 90 100 113 126 126 . 126 126 155 . 155 180 . Shots Fired 505 | . 40 52 14 42 2 . 27 97 22 . 122 87 . Gun 481 | . 40 52 14 42 2 . 27 97 22 . 122 63 . Cannon 15 | . . . . . . . . . . . . 15 . Launcher 9 | . . . . . . . . . . . . 9 . Special . | . . . . . . . . . . . . . . Kinetic 8 | . 8 . . . . . . . . . . . . Thermal 346 | . 20 26 7 29 2 . 27 72 22 . 122 19 . Explosive 9 | . . . . . . . . . . . . 9 . Electromagnetic 142 | . 12 26 7 13 . . . 25 . . . 59 . Robot Hit Streak 23 | . 16 23 12 16 1 . 4 9 11 . 15 8 . Robot Miss Streak 5 | . 3 3 1 2 . . 3 5 3 . 4 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . 2 1 1 . . . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . . . . . Shots Hit Robots 377 | . 27 38 9 32 1 . 11 76 21 . 97 65 . Core Hits 199 | . 11 20 7 19 1 . 6 35 18 . 41 41 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 11 | . 1 2 . . . . 1 . 1 . 5 1 . Burn 10 | . 1 2 . . . . 1 . 1 . 5 . . Sever 1 | . . . . . . . . . . . . 1 . Melee Attacks 14 | . . . . . . . . 4 . . . 10 . Impact . | . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . 4 . . . 10 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 2 . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8403 | 3 336 677 244 728 18 . 188 1478 510 . 2151 2070 . Guns 6182 | . 336 600 138 560 18 . 188 1242 510 . 2151 439 . Cannons 317 | . . . . . . . . . . . . 317 . Explosions 1180 | . . 60 106 168 . . . . . . . 846 . Melee 703 | . . . . . . . . 235 . . . 468 . Ramming 21 | 3 . 17 . . . . . 1 . . . . . Kinetic 90 | . 90 . . . . . . . . . . . . Thermal 5488 | . 161 336 142 485 18 . 188 1045 510 . 2151 452 . Explosive 752 | . . . . . . . . . . . . 752 . Electromagnetic 1349 | . 85 324 102 243 . . . 197 . . . 398 . Impact . | . . . . . . . . . . . . . . Slashing 703 | . . . . . . . . 235 . . . 468 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 27 | . . . . 3 . 6 6 7 1 7 9 27 27 Average Corruption 10 | . . . . 3 . 6 6 6 1 2 8 21 27 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 100 | . . . . 8 . 1 8 21 . 1 29 26 6 Message Errors 23 | . . . . 1 . 1 1 7 . 1 7 3 2 Matter Fused 26 | . . . . 3 . . . 4 . . 11 7 1 Heat Flow Errors 7 | . . . . . . . 1 1 . . 1 4 . Energy Discharges 10 | . . . . . . . 1 3 . . 3 3 . Parts Rejected 3 | . . . . . . . . 1 . . . 2 . Parts Fused 2 | . . . . 1 . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . 1 . . 2 2 . Data Loss (major) 5 | . . . . 1 . . 1 2 . . . 1 . Misfires 8 | . . . . 2 . . 2 1 . . 2 1 . Alerts 1 | . . . . . . . 1 . . . . . . Misdirections 6 | . . . . . . . . . . . . 3 3 Weapon Failures 4 | . . . . . . . 1 1 . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 114 | . . . 15 . . . . 48 . . . 51 . Projectiles . | . . . . . . . . . . . . . . Explosions 45 | . . . 15 . . . . . . . . 30 . Melee 69 | . . . . . . . . 48 . . . 21 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 192 | . . 40 . 49 . . . . . . . 103 . Shots 5 | . . 1 . 1 . . . . . . . 3 . Rammed 6 | 1 . 4 . . . . . 1 . . . . . Targets Rammed 6 | 1 . 4 . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 459 | . 192 252 141 52 20 . 123 378 123 . 459 269 . Average Temperature 99 | . 82 87 65 15 16 . 62 135 50 . 113 97 . Received Heat Transfer 1651 | . 96 96 15 27 . . 18 408 102 . 414 475 . Effects 10 | . . . . . . . . 7 . . 3 . . Shutdowns 3 | . . . . . . . . 2 . . 1 . . Energy Bleed 3 | . . . . . . . . 3 . . . . . Interference 2 | . . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 1 | . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . 1 . 5 . . Combat Hostiles 5 | . . . . . . . . . 1 . 4 . . Parts Melted 31 | . 1 1 . 1 . . . 2 3 . 22 1 . Heat Transferred 12598 | . 555 1062 224 853 37 . 481 2255 1200 . 5257 674 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 1 . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 169 | . 102 88 125 147 66 21 85 100 153 53 76 169 . Initial 66 | . . 42 3 37 66 21 7 13 42 53 30 32 . Average 33 | . 33 30 97 56 62 19 27 27 34 51 24 33 . Influence Increases 2547 | . 172 234 162 280 5 . 194 396 277 . 352 430 45 Destroy 0b10 Robot/C 1180 | . 140 160 140 120 . . 60 160 40 . 200 160 . Destroy 0b10 Robot/NC 140 | . . 15 . 25 5 . 5 25 20 . 30 15 . Destroy Leader 344 | . 30 44 20 56 . . 20 64 22 . 56 32 . Successful Hack 36 | . . . . . . . 4 26 . . 5 1 . Disable Machine 120 | . . 15 . . . . . . . . 15 90 . Destroy Structure 112 | . 2 . 2 4 . . . 1 . . 1 102 . Partial Spotted 105 | . . . . 15 . . 30 15 15 . 30 . . Lose Combat Pursuer 510 | . . . . 60 . . 75 105 180 . 15 30 45 Influence Decreases 2532 | . 70 328 75 228 91 50 175 332 218 110 327 498 30 Entered New Map 466 | . . 60 5 58 81 40 4 17 52 100 13 36 . Time Decay 1515 | . 50 258 70 150 10 10 121 218 156 10 234 208 20 Lost Part 551 | . 20 10 . 20 . . 50 97 10 . 80 254 10 Squads Dispatched 20 | . 2 1 . 3 . . 2 4 3 . 4 1 . Investigation 3 | . . . . . . . 1 1 1 . . . . Extermination 6 | . . . . . . . 1 1 1 . 2 1 . Reinforcement 11 | . 2 1 . 3 . . . 2 1 . 2 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Distress Signals 6 | . . 1 . 1 . . . 3 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 172 | . 10 21 6 23 1 6 10 18 24 6 19 21 7 Peak Tracking Total 12 | . 4 5 3 8 1 6 6 6 12 6 3 6 5 Tactical Retreats 16 | . 1 . . 2 . . 3 4 3 . 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Traps Triggered 9 | . . . . . 1 . . . 3 . 1 3 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Machines Disabled 8 | . . 1 . . . . . . . . 1 6 . Max in Single Turn 4 | . . 1 . . . . . . . . 1 4 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Machines Accessed 13 | . . . . . . . 4 5 1 . 2 1 . Terminals 11 | . . . . . . . 2 5 1 . 2 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 25 | . . . . . . . 8 10 2 . 3 2 . Successful 13 | . . . . . . . 4 6 . . 1 2 . Failed 12 | . . . . . . . 4 4 2 . 2 . . Catastrophic 2 | . . . . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . . . . . . . 4 . 2 . 2 . . Terminals 21 | . . . . . . . 4 10 2 . 3 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 10 | . . . . . . . 1 6 . . 1 2 . Record 1 | . . . . . . . . . . . . 1 . Open Door 3 | . . . . . . . . 3 . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . . 1 . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 5 | . . 1 . 1 1 . 1 . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . . . 4 1 1 . 1 . . Full Trace Events 2 | . . . . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 50 | . . . . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Active Infowar (turns) 2445 | . 170 721 148 308 33 22 388 174 195 . 286 . . Structural 855 | . . . . 238 33 22 388 174 . . . . . Seismic 953 | . 14 721 148 70 . . . . . . . . . Jamming 481 | . . . . . . . . . 195 . 286 . . ECM 156 | . 156 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Turns Passed 4721 | 71 196 721 148 308 33 22 388 547 756 22 768 686 55 Spaces Moved 5132 | 36 83 350 74 688 108 83 777 412 897 101 956 433 134 Core 165 | 1 . . . . . . . . . . . 92 72 Treads 1060 | 35 83 350 74 . . . 63 85 214 . . 156 . Legs 22 | . . . . . . . . . . . . 22 . Wheels . | . . . . . . . . . . . . . . Hover 990 | . . . . . . . . . . . 919 71 . Flight 2895 | . . . . 688 108 83 714 327 683 101 37 92 62 Fastest Speed 21 | 50 160 160 170 26 26 22 22 29 21 21 21 30 30 Average Speed 67 | 156 160 171 170 29 26 22 36 71 70 21 56 110 40 Slowest Speed 250 | 160 160 250 170 106 26 26 170 170 170 21 120 225 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 35 | . . . . 15 1 . 6 5 7 . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 28 49 26 49 7 89 22 73 26 84 25 15 27 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 67 | . . . 2 4 . . . . . . . 61 . Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . 2 . AOE 65 | . . . 2 4 . . . . . . . 59 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Was Fac Fac Upp Total 5787 | 47 106 421 82 742 109 84 850 546 987 100 1050 529 134 Wait 154 | . . . 2 15 . . 50 43 34 . 10 . . Move 5053 | 35 82 349 73 657 106 82 764 403 883 100 955 432 132 Hop 33 | . . . . 15 1 . 6 3 7 . . . 1 Pick Up 42 | 3 1 13 . 5 1 . 8 2 4 . 2 3 . Fast Attach 77 | 7 1 8 . 7 . 1 3 14 11 . 8 17 . Attach 31 | . 2 1 . 7 . 1 2 3 3 . 2 10 . Detach 25 | 1 . 3 . 1 . . . 7 5 . 3 4 1 Swap 19 | . . 3 . 1 . . 1 2 1 . 5 6 . Drop 45 | . . 14 . 14 . . 3 5 4 . 4 1 . Fire 271 | . 20 26 7 20 1 . 13 59 18 . 61 46 . Melee 14 | . . . . . . . . 4 . . . 10 . Ram 1 | . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . Crush 5 | 1 . 4 . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . 17 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Storage -6/Factory (discovered 2 exits: [*Low x2]) -6/Waste -6/Factory -5/Factory -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 11) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 340 | -9/Materials | Build established: Mutant 475 | -9/Materials | Discovered new exit (range 14) 821 | -9/Materials | Discovered new exit (range 10) 989 | -9/Materials | Entered Mines 1119 | -9/Mines | Discovered new exit (range 9) 1130 | -9/Mines | Learned location of Storage (-7) 1137 | -9/Mines | Entered Materials 1137 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -8/Materials | Discovered new exit (range 15) 1445 | -8/Materials | Entered Factory 1445 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1471 | -7/Factory | Discovered new exit (range 9) 1478 | -7/Factory | Manually triggered Chute Trap 1478 | -7/Factory | Sucked down chute 1478 | -7/Factory | Entered Waste 1485 | -7/Waste | Spotted C-40 Crusher 1487 | -7/Waste | Spotted C-40 Crusher 1490 | -7/Waste | Spotted C-40 Crusher 1491 | -7/Waste | Spotted C-40 Crusher 1492 | -7/Waste | Spotted C-40 Crusher 1492 | -7/Waste | Spotted C-40 Crusher 1493 | -7/Waste | EMP discharged 1496 | -7/Waste | Discovered new exit (range 15) 1500 | -7/Waste | Entered Factory 1506 | -7/Factory | Discovered new exit (range 14) 1562 | -7/Factory | Discovered new exit (range 10) 1600 | -7/Factory | Build established: Sprinter 1677 | -7/Factory | Repaired Imp. Surge Thruster 1695 | -7/Factory | Discovered new exit (range 14) 1745 | -7/Factory | Identified exit to Storage 1745 | -7/Factory | Identified exit to Lower Caves 1768 | -7/Factory | Lost 7 parts (2p4n1w) 1888 | -7/Factory | Entered Storage 1906 | -7/Storage | Build established: Mutant 2122 | -7/Storage | Lost 3 parts (1p1n1u) 2261 | -7/Storage | Lost 3 parts (1p2w) 2303 | -7/Storage | Core integrity fell below 50% 2368 | -7/Storage | Discovered new exit (range 14) 2435 | -7/Storage | Entered Factory 2435 | -6/Factory | Evolved 2 slots: Utility x2 2828 | -6/Factory | Discovered new exit (range 13) 2937 | -6/Factory | Discovered new exit (range 9) 3191 | -6/Factory | Sucked down chute 3191 | -6/Factory | Entered Waste 3197 | -6/Waste | Spotted C-40 Crusher 3204 | -6/Waste | Spotted C-40 Crusher 3204 | -6/Waste | Spotted C-40 Crusher 3205 | -6/Waste | Spotted C-40 Crusher 3206 | -6/Waste | EMP discharged 3209 | -6/Waste | Spotted C-40 Crusher 3209 | -6/Waste | Spotted C-40 Crusher 3211 | -6/Waste | Discovered new exit (range 10) 3213 | -6/Waste | Entered Factory 3438 | -6/Factory | Spotted B-75 Beast 3524 | -6/Factory | Destroyed B-75 Beast 3551 | -6/Factory | Lost 4 parts (2p1n1w) 3876 | -6/Factory | Discovered new exit (range 14) 3981 | -6/Factory | Entered another Factory area 3981 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4084 | -5/Factory | System corruption reached 10% 4123 | -5/Factory | Lost 6 parts (2n4u) 4471 | -5/Factory | Lost 5 parts (3u2w) 4493 | -5/Factory | Spotted B-75 Beast 4568 | -5/Factory | Lost 13 parts (2p2n4u5w) 4647 | -5/Factory | Core integrity fell below 50% 4664 | -5/Factory | Discovered new exit (range 5) 4667 | -5/Factory | Entered Upper Caves 4698 | -5/Upper Caves | Core integrity fell below 20% 4709 | -5/Upper Caves | Identified exit to Upper Caves 4718 | -5/Upper Caves | Lost 5 parts (3n1u1w) 4722 | -5/Upper Caves | Destroyed by Dirty Bomb Trap Last Messages --------------- 04652_ The unstable cave ceiling collapses. 04657_ C1/LTGUUQW57IV%TUNS=>|GDC,IZ%%IBT=DI 04660_ Penetrated by Slug. 04664_ EXIT=FOUND 04665_ Acquired Neutrino Core. LOCATION=UNKNOWN GOAL=ESCAPE 04669_ System corrupted: Slammed into wall. 04673_ Kinecellerator destroyed. 04675_ NXTGJU &IQWFXK%=HDLWKLNB>VK<2|W 04680_ 1P-NZQ(k) breaks down the debris. 04687_ Imp. Surge Thruster destroyed. 04694_ Autogun fries itself beyond repair. 04695_ 9A>UZR,F2L,YP05GM> SOES/GRTP7%ZHMBC 04709_ Acquired derelict log, extracted data. Loading 1 Upper Caves exit... 04713_ System corrupted: Matter fused (-5). 04722_ System corruption misinterpreted. 04722_ Triggered Dirty Bomb Trap. 04722_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#######????????? | | ?????????????????????????????###### ######???? | | ?????????????????? #????????## ## ##??? | | ??????????????????? ###?????# #??? | | ?????????????????? #????# ?# #??? | | ?????????????????? ##### #?# ##?? | | ????????????????? ### s## ##? | | ????????????????? ## #### ## | | ????????????????? s #??# | | ????????????????????# ##?## | | ????????????????????# # # #??# | | ????????????????????# #??######## # | | ????????????????????# # # ##?????????# # | | ????????????????????# #?## # ###??????????# # | | ????????????????????????# ##????????????# # | | ????????????????????????#@# #?????????????# # | | ??????????????????????? #?????????????# # | | ????????????????????? ## # ##?????????????# # | | ??????????????????? ## ? ######??????????????# # | | ????????????????? ?? ????????????????????# # | | ??????????????? ?? #????????????????????# # | | ??????????????## ??? ## ?????????????????????# # | | ???????????????###??? ?##?????????????????????# # | | ???????????????????? ????????????????????###?# # | | ???????????????????? ????????????##??????## ## # | | ??????????????????? ??????????? ## # # | | ??????????????????? ???????????? | | ???????????????????##???????????? ## | | ???????????????????????????????????????????### ## | | ?????????????????????????????????????????????# ?? | | ?????????????????????????????????????????????# ?? | | ?????????????????????????????????????????????# ?? | | ????????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ?????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ??? | | ????????????????????????????????????????? ??? | | ????????????????????????????????????????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 25 Core Shielding 30 Power Shielding 66 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Surge Thruster | 13% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeleporterBoreShredder Manual? 0 Play Time 00:55:22 Cumulative 121.2 hours Start 2025.07.22 @ 17:49:32 End 2025.07.22 @ 19:59:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d80a7dad-6d8d-43ad-b137-bbcd84dd0673