Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 23:08:14 Player: slowdive Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (3895) 3895 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1542) 1542 TOTAL SCORE: 11082 Bonus ------- High Alert Combat Kills 1042 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 10/100 System Corruption 2% Temperature Cool (2) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Coolant Injector Point Defense Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Matter Filter Authchip [Propulsion] Authchip [Device] Shock Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Surge Thruster > --- UTILITY ---------- Active Sensor Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Lightning Gun Advanced Beam Rifle > --- INVENTORY -------- Micro Nuclear Core Flight Unit EMP Blaster Greatsword [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Shock Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 9 | . . 1 2 2 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 196 | . 18 49 75 24 11 3 6 10 Power 14 | . 4 3 3 3 1 . . . Engine 11 | . 4 3 3 . 1 . . . Core 3 | . . . . 3 . . . . Reactor . | . . . . . . . . . Propulsion 66 | . 3 26 24 4 3 1 4 1 Treads 39 | . 1 18 20 . . . . . Leg . | . . . . . . . . . Wheel 17 | . 2 8 3 . . . 4 . Hover 2 | . . . . . . 1 . 1 Flight 8 | . . . 1 4 3 . . . Utility 47 | . 6 4 16 6 4 2 2 7 Device 23 | . 2 1 9 2 2 1 . 6 Storage 5 | . 3 . . 1 1 . . . Processor 6 | . 1 . 3 . 1 1 . . Hackware 7 | . . . 1 3 . . 2 1 Protection 6 | . . 3 3 . . . . . Artifact . | . . . . . . . . . Weapon 69 | . 5 16 32 11 3 . . 2 Energy Gun 13 | . 3 3 5 2 . . . . Energy Cannon 10 | . . 3 6 1 . . . . Ballistic Gun 9 | . 1 2 5 1 . . . . Ballistic Cannon 11 | . 1 3 7 . . . . . Launcher 10 | . . 4 5 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . . 3 . . 2 Slashing Weapon 11 | . . 1 4 6 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . 5 4 2 1 . . . Parts Lost 46 | . 1 2 9 12 10 . 7 5 Power 6 | . 1 . 1 3 1 . . . Propulsion 15 | . . . 3 4 3 . 5 . Utility 18 | . . 1 3 2 6 . 1 5 Weapon 7 | . . 1 2 3 . . 1 . Highest Loss Streak 12 | . 1 1 3 12 9 . 7 2 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 99 96 75 58 23 24 16 Engine 9 | . 14 10 8 1 3 . . . Treads 17 | . 11 21 24 2 . . . . Wheel 6 | . 11 11 2 . . . 4 . Flight 1 | . . . . 19 16 . . . Device 5 | . 2 . 11 6 11 1 2 10 Storage 9 | . 14 11 9 1 3 5 2 . Processor 10 | . 9 11 14 3 . 1 3 . Hackware 5 | . . . 7 25 19 5 5 3 Protection 4 | . . 10 2 . . . . . Energy Gun 4 | . 12 2 2 . . . . . Energy Cannon 4 | . . 7 4 1 . . . . Ballistic Gun 1 | . 6 . 1 . . . . . Ballistic Cannon 6 | . 8 8 5 1 . . . . Slashing Weapon 1 | . . 1 1 4 . . . . Naked Turns 15 | . . . . . . . 4 11 Heaviest Build 105 | 10 93 101 105 99 19 9 9 8 Greatest Support 64 | 20 20 40 62 62 18 10 64 12 Greatest Overweight (x) 9 | . 9 9 8 8 4 2 2 2 Average Overweight (x) 2 | . 4 7 2 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 5 5 Average Capacity 21 | 8 17 25 25 8 5 5 5 5 Most Carried 25 | 6 23 25 25 25 5 5 5 5 Average Carried 20 | 6 15 24 24 8 3 4 4 4 Final Capacity 25 | 8 25 25 25 5 5 5 5 5 Final Carried 25 | 6 23 25 25 . 4 5 5 5 Class Distribution -------------------- 56% | Mutant 31% | Scavenger-Mutant 5% | Hacker-Scout 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Matter Collected 3479 | 200 443 957 1484 73 166 . . 156 Remotely . | . . . . . . . . . Salvage Created 5095 | . 874 1770 2357 73 21 . . . Parts 309 | . 70 126 111 2 . . . . Haulers Intercepted 14 | . 2 6 5 1 . . . . Recyclers Shooed 3 | . 1 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 104 | . 18 39 47 . . . . . Melee 4 | . . 1 3 . . . . . Guns 24 | . 12 4 8 . . . . . Cannons 44 | . 6 16 22 . . . . . AOE 29 | . . 16 13 . . . . . Classes Destroyed 14 | . 8 4 2 . . . . . Worker 6 | . 2 2 2 . . . . . Builder 5 | . 1 3 1 . . . . . Tunneler 2 | . . 2 . . . . . . Hauler 14 | . 2 6 5 1 . . . . Recycler 4 | . 1 1 2 . . . . . Operator 7 | . 3 1 2 . 1 . . . Watcher 12 | . 3 5 3 1 . . . . Swarmer 27 | . 6 15 6 . . . . . Grunt 54 | . 12 13 29 . . . . . Brawler 2 | . . 1 1 . . . . . Duelist 2 | . . 1 1 . . . . . Sentry 16 | . . 9 7 . . . . . Hunter 2 | . . . 2 . . . . . Heavy 1 | . . . 1 . . . . . Best Kill Streak 6 | . 5 6 6 1 1 . . . Combat Bots Only 5 | . 3 4 5 . . . . . Max Kills in Single Turn 3 | . 2 3 3 1 1 . . . Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 . . . . . Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Damage Taken 10066 | . 777 1526 3271 1016 826 . 1216 1434 Core 3542 | . 121 225 411 344 391 . 865 1185 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 289 | . 11 144 134 . . . . . Core Remaining (%) 48 | 100 51 43 25 50 54 . 13 . Volleys Fired 341 | . 79 112 144 6 . . . . Largest 2 | . 2 2 2 1 . . . . Hottest 113 | . 79 113 113 61 . . . . Shots Fired 608 | . 158 195 249 6 . . . . Gun 242 | . 121 40 75 6 . . . . Cannon 338 | . 37 139 162 . . . . . Launcher 28 | . . 16 12 . . . . . Special . | . . . . . . . . . Kinetic 305 | . 90 81 134 . . . . . Thermal 184 | . 19 69 90 6 . . . . Explosive 2 | . . 2 . . . . . . Electromagnetic 117 | . 49 43 25 . . . . . Robot Hit Streak 18 | . 8 18 15 4 . . . . Robot Miss Streak 8 | . 4 8 8 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 395 | . 93 118 172 10 2 . . . Core Hits 253 | . 43 72 135 3 . . . . Critical Kills 3 | . . 2 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 15 | . . 7 6 1 1 . . . Burn 1 | . . . 1 . . . . . Meltdown 3 | . . 2 1 . . . . . Blast 7 | . . 5 2 . . . . . Smash 1 | . . . . . 1 . . . Sever 3 | . . . 2 1 . . . . Melee Attacks 62 | . . 4 13 40 2 . . 3 Impact 5 | . . . . . 2 . . 3 Slashing 57 | . . 4 13 40 . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . 1 1 1 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10518 | . 1538 3113 5254 368 235 . . 10 Guns 2380 | . 956 478 886 60 . . . . Cannons 4951 | . 531 1640 2780 . . . . . Explosions 2134 | . 48 869 1217 . . . . . Melee 1018 | . . 111 369 303 235 . . . Ramming 35 | . 3 15 2 5 . . . 10 Kinetic 4293 | . 890 1014 2389 . . . . . Thermal 2456 | . 187 1021 1188 60 . . . . Explosive 553 | . . 220 333 . . . . . Electromagnetic 2163 | . 458 732 973 . . . . . Impact 235 | . . . . . 235 . . . Slashing 783 | . . 111 369 303 . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 2 4 . . . . 2 Average Corruption 1 | . . 2 1 . . . . 2 Corruption Purged 4 | . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . 14 31 . . . . 2 Message Errors 13 | . . 5 8 . . . . . Matter Fused 12 | . . 3 8 . . . . 1 Heat Flow Errors 3 | . . 1 2 . . . . . Energy Discharges 8 | . . 2 6 . . . . . Data Loss (minor) 7 | . . 2 5 . . . . . Data Loss (major) 2 | . . . 1 . . . . 1 Misfires 1 | . . 1 . . . . . . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 507 | . 22 28 201 31 225 . . . Projectiles 34 | . . 5 29 . . . . . Explosions 126 | . 22 23 81 . . . . . Melee 347 | . . . 91 31 225 . . . Knockbacks 27 | . 4 4 18 . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic 26 | . 4 4 18 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 283 | . 61 209 6 2 . . . 5 Shots 12 | . 2 9 1 . . . . . Rammed 7 | . 1 2 1 1 . . . 2 Targets Rammed 8 | . 2 2 1 1 . . . 2 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 497 | . 294 497 351 42 3 . . . Average Temperature 88 | . 59 117 72 17 3 . . . Received Heat Transfer 3033 | . 342 405 1332 462 225 . 258 9 Effects 11 | . . 11 . . . . . . Shutdowns 2 | . . 2 . . . . . . Interference 3 | . . 3 . . . . . . Matter Decay 3 | . . 3 . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 3 . 1 . . . Impact Corruptions 5 | . . . . . 5 . . . Robots Melted 4 | . . 3 1 . . . . . Combat Hostiles 3 | . . 2 1 . . . . . Parts Melted 10 | . 1 5 4 . . . . . Heat Transferred 4477 | . 375 1806 2185 111 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . 2 6 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Peak Influence 1307 | . 288 1019 1307 1028 667 291 208 131 Initial 590 | . . 59 430 590 452 291 203 77 Average 552 | . 137 527 808 715 536 291 191 101 Maximum Alert Level 4 | . 1 3 4 3 2 1 1 . Low Security (%) 26 | 100 73 29 . . . . 66 100 Level 1 11 | . 26 6 11 . . 100 33 . Level 2 21 | . . 19 26 54 100 . . . Level 3 31 | . . 44 37 45 . . . . Level 4 8 | . . . 25 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 43 | . 6 5 11 12 4 . 1 4 Investigation 20 | . 3 3 3 8 2 . . 1 Extermination 1 | . . . . 1 . . . . Reinforcement 14 | . 3 1 4 . 2 . 1 3 Assault 5 | . . 1 4 . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses 4 | . . . . 4 . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Distress Signals 5 | . 1 1 1 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 250 | . 36 62 77 36 26 . 5 8 Peak Tracking Total 13 | . 4 10 6 13 13 . 4 6 Tactical Retreats 30 | . 2 5 6 10 4 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Traps Triggered 16 | . 2 6 5 2 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Machines Disabled 12 | . 2 4 6 . . . . . Max in Single Turn 3 | . 1 1 3 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Machines Accessed 44 | . 6 12 11 9 4 1 . 1 Terminals 26 | . 3 9 6 5 2 1 . . Fabricators 4 | . . . . 2 1 . . 1 Repair Stations 5 | . 1 1 2 1 . . . . Recycling Units 6 | . 2 1 2 1 . . . . Scanalyzers 3 | . . 1 1 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 121 | . 14 39 35 21 9 1 . 2 Successful 65 | . 7 21 21 9 4 1 . 2 Failed 55 | . 7 18 13 12 5 . . . Catastrophic 10 | . 1 2 4 1 2 . . . Database Lockouts 1 | . . . 1 . . . . . Manual 50 | . 7 19 15 4 5 . . . Terminals 70 | . 7 27 20 11 4 1 . . Fabricators 11 | . . . . 5 4 . . 2 Repair Stations 19 | . 4 5 8 2 . . . . Recycling Units 11 | . 3 1 4 3 . . . . Scanalyzers 10 | . . 6 3 . 1 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . . 7 7 5 1 1 . . Record 1 | . . . . 1 . . . . Part Schematic 2 | . . . 1 1 . . . . Robot Analysis 2 | . . 2 . . . . . . Prototype ID Bank 3 | . . 2 . 1 . . . . Open DSF 2 | . . . . . 1 1 . . Level Access Points 2 | . . . 1 1 . . . . Branch Access Points 2 | . . 2 . . . . . . Fabricator Index 1 | . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 2 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . 2 1 . . 2 Network Status 1 | . . . . 1 . . . . Load Schematic 2 | . . . . . 1 . . 1 Build 2 | . . . . 1 . . . 1 Repair Station Hacks 14 | . 3 4 7 . . . . . Scan Component 8 | . 2 2 4 . . . . . Repair 6 | . 1 2 3 . . . . . Recycling Unit Hacks 9 | . 3 1 3 2 . . . . Report Inventory 6 | . 2 1 2 1 . . . . Retrieve Components 3 | . 1 . 1 1 . . . . Scanalyzer 10 | . . 6 3 . 1 . . . Insert Component 6 | . . 3 2 . 1 . . . Analyze 4 | . . 3 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 1 3 1 . 1 . . . Terminals 5 | . 1 3 1 . . . . . Assimilate 1 | . . 1 . . . . . . Operators 4 | . 1 2 1 . . . . . Fabricators 1 | . . . . . 1 . . . Recompile 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 38 | . 6 9 11 8 3 . . 1 Full Trace Events 15 | . 2 3 6 3 . . . 1 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 134 | . . . . 134 . . . . Total Robot Build Rating 12 | . . . . 12 . . . . Part Schematics Acquired 6 | . . 3 2 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 73 | . . . . . . . . 73 Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 1 2 3 . . . . . Time 187 | . 26 58 103 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . 3 . 9 2 . . . . Parts Scanalyzed 4 | . . 3 1 . . . . . Part Schematics Acquired 4 | . . 3 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 60 | . . . . 60 . . . . Highest-Rated Ally 20 | . . . . 20 . . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . Total Damage 399 | . . . . 399 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Turns Passed 12711 | 6 2247 4193 4460 931 279 57 80 458 Spaces Moved 7240 | 6 1236 1604 1541 1691 524 53 87 498 Core 512 | . . . . 4 82 22 44 360 Treads 1398 | . . 202 1150 46 . . . . Legs 158 | 6 152 . . . . . . . Wheels 2892 | . 1084 1402 391 . . . 15 . Hover 197 | . . . . . . 31 28 138 Flight 2083 | . . . . 1641 442 . . . Fastest Speed 29 | 120 95 150 150 29 34 60 50 50 Average Speed 143 | 120 145 228 230 38 47 97 76 67 Slowest Speed 560 | 120 215 560 480 557 250 150 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 1 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 2 95 96 87 34 13 1 73 9 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 39 | . . 1 3 32 . . . 3 Terrain Destroyed 117 | . 5 40 37 32 . . . 3 Melee 39 | . . 1 3 32 . . . 3 Projectile 10 | . 1 1 8 . . . . . AOE 68 | . 4 38 26 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Total 8869 | 5 1534 1928 2189 1901 546 56 99 611 Wait 781 | . 145 101 328 106 6 . . 95 Move 7227 | 5 1235 1603 1540 1689 519 52 86 498 Hop 3 | . . . . 1 2 . . . Pick Up 108 | . 33 20 34 12 4 1 3 1 Fast Attach 62 | . 4 15 12 7 9 3 5 7 Attach 61 | . 4 11 28 12 2 . 1 3 Detach 28 | . . 6 12 6 2 . . 2 Swap 73 | . 10 23 35 5 . . . . Drop 116 | . 22 31 42 17 . . 4 . Fire 341 | . 79 112 144 6 . . . . Melee 62 | . . 4 13 40 2 . . 3 Ram 5 | . 1 2 . . . . . 2 Kick 1 | . 1 . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -6/Factory -5/Factory -5/DSF -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 7 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 5) 589 | -10/Materials | Discovered new exit (range 5) 720 | -10/Materials | Discovered new exit (range 16) 1342 | -10/Materials | Repaired Wheel 1606 | -10/Materials | Discovered new exit (range 11) 2254 | -10/Materials | Entered another Materials area 2254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3246 | -9/Materials | Identified exit to Mines 4186 | -9/Materials | Discovered new exit (range 16) 4940 | -9/Materials | Repaired Arm. Wheel 4968 | -9/Materials | Repaired Lgt. Treads 5042 | -9/Materials | Discovered new exit (range 5) 5706 | -9/Materials | Discovered new exit (range 3) 6254 | -9/Materials | First assault squad dispatched 6277 | -9/Materials | Core integrity fell below 50% 6447 | -9/Materials | Entered another Materials area 6447 | -8/Materials | Evolved 2 slots: Utility x2 7207 | -8/Materials | Repaired Lgt. Treads 7263 | -8/Materials | Repaired Imp. EM Shotgun 7365 | -8/Materials | Repaired Lgt. Treads 7494 | -8/Materials | Identified exit to Factory 7698 | -8/Materials | Build established: Scavenger-Skirmisher 8047 | -8/Materials | First assault squad dispatched 8110 | -8/Materials | Build established: Scavenger-Mutant 8902 | -8/Materials | Core integrity fell below 50% 9153 | -8/Materials | Lost 3 parts (1u2w) 9153 | -8/Materials | Found Prototype Device 9589 | -8/Materials | Central database locked down 10907 | -8/Materials | Entered Factory 10907 | -7/Factory | Evolved 2 slots: Utility x2 11067 | -7/Factory | Identified Active Sensor Suite 11363 | -7/Factory | Build established: Hacker-Scout 11364 | -7/Factory | Identified exit to Factory 11473 | -7/Factory | Discovered new exit (range 16) 11477 | -7/Factory | Identified exit to Storage 11510 | -7/Factory | Fabricated B-48 Gladiator? 11552 | -7/Factory | Garrison activated, responded to threat 11707 | -7/Factory | Search patrols dispatched 11838 | -7/Factory | Entered another Factory area 11838 | -6/Factory | Evolved 2 slots: Utility x2 11842 | -6/Factory | Identified exit to DSF 11868 | -6/Factory | Lost 12 parts (3p4n2u3w) 12069 | -6/Factory | Build established: Hacker-Mutant 12071 | -6/Factory | Discovered new exit (range 12) 12117 | -6/Factory | Entered another Factory area 12117 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12129 | -5/Factory | Lost 9 parts (1p3n5u) 12174 | -5/Factory | Identified exit to DSF 12174 | -5/Factory | Entered DSF 12204 | -5/DSF | Additional patrols routed to DSF 12226 | -5/DSF | Discovered new exit (range 15) 12228 | -5/DSF | Core integrity fell below 50% 12254 | -5/DSF | Entered Factory 12254 | -4/Factory | Evolved 2 slots: Utility x2 12281 | -4/Factory | Lost 7 parts (5n1u1w) 12377 | -4/Factory | Build established: Mutant 12614 | -4/Factory | Discovered new exit (range 5) 12639 | -4/Factory | Core integrity fell below 50% 12707 | -4/Factory | Core integrity fell below 20% 12712 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 12660_ R-10 Processor collects Wheel. 12661_ Penetrated by Slug. 12661_ Critical hit (Destroy). 12661_ Adv. Reaction Control System destroyed. 12662_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 12692_ Imp. Transmission Jammer destroyed. 12697_ Terminal unresponsive. 12699_ Acquired Point Defense Array. 12701_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12704_ Penetrated by Slug. 12704_ Knocked back. 12706_ Authchip [Power] destroyed. 12706_ Critical hit (Blast). 12706_ Knocked back. 12708_ Penetrated by Slug. 12708_ Knocked back. 12710_ Penetrated by Slug. 12710_ Knocked back. Map ----- +----------------------------------------------------+ | ???# """ """ #?# # """ """ #??# """ #?? | | ???# """ """ #?# # #??# """ #?? | | ???# """ """ #?#% # #??# """ #?? | | ???# ### #####+########### ### | | ???# ! ##" ^ """ | | ???############" ^ """ | | ???????????????# """ | | ???????????????# """ | | ???????????????# | | ???????????????# | | ???????????????# | | ???????????????# ####################### | | ???????????????# #??# ???????# | | ???????????????# #??# """" ??????# | | ???????????????# #??# """" #????# ### | | ???????????????# #??# """" #????# #?? | | ???????????????# #??# """" #????# #?? | | ???????????????+ #??# "" #????# #?? | | ???????????????# #??# "" """" #????# #?? | | ???????????????# #??# "T """" #????# #?? | | ???????????????# #??# "" """" #????# #?? | | ??????????????## #??# "" """" #????# #?? | | ??????????????# ??# #????# #?? | | ??????????????# #########+############ ### | | ??????????????# o % %% | | ??????????????# H@ | | ??????????????+ | | ??????????????# % | | ??????????????# | | ??????????????# ##################### | | ??????????????# ????????????????????# | | ??????????????##########????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????##############??##### | | ????????????????????????# ####T ## | | ????????????????????????# """"""" # | | ????????????????????????# """"""" # | | ????????????????????????# """"""" # | | ????????????????????????# """"""" # | | ????????????????????????# + | | ????????????????????????# """"""" # | | ????????????????????????# """"""" # | | ????##################### """"""" # ######+ | | ????# + """"""" # #?????? | | ????# ################### # #?????? | | ????# #?????????????????# # +?????? | | ????# #?????????????????############## #?????? | | ????# #??????????????????????????????# #?????? | | ????# #??????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 100 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 150 Point Defense Rating 160 Evasion (%) 71 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Hacked Cesium-ion Thruster | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingSalvageStabilizer Manual? 0 Play Time 03:07:32 Cumulative 78.0 hours Start 2022.05.02 @ 16:19:15 End 2022.05.02 @ 23:08:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ce832d3-1e58-420a-ad11-36d3ec62ff76