Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 23:08:14

Player: slowdive

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (149)     745
Value Destroyed (3895)     3895
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1542)               1542
              TOTAL SCORE: 11082

 Bonus
-------
High Alert Combat Kills    1042
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     295/300
Energy                     10/100
System Corruption          2%
Temperature                Cool (2)
Movement                   Hovering (70)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (11) -----
  Advanced Coolant Injector
           Point Defense Array
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Power Amplifier
           Matter Filter
           Authchip [Propulsion]
           Authchip [Device]
           Shock Maul

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           Cesium-ion Thruster
           Surge Thruster
>          --- UTILITY ----------
           Active Sensor Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Lightning Gun
  Advanced Beam Rifle
>          --- INVENTORY --------
     Micro Nuclear Core
           Flight Unit
           EMP Blaster
           Greatsword
[Rating: 59]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Shock Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  9    | .   .   1   2   2   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             196  | .   18  49  75  24  11  3   6   10  
  Power                    14   | .   4   3   3   3   1   .   .   .   
    Engine                 11   | .   4   3   3   .   1   .   .   .   
    Core                   3    | .   .   .   .   3   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               66   | .   3   26  24  4   3   1   4   1   
    Treads                 39   | .   1   18  20  .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  17   | .   2   8   3   .   .   .   4   .   
    Hover                  2    | .   .   .   .   .   .   1   .   1   
    Flight                 8    | .   .   .   1   4   3   .   .   .   
  Utility                  47   | .   6   4   16  6   4   2   2   7   
    Device                 23   | .   2   1   9   2   2   1   .   6   
    Storage                5    | .   3   .   .   1   1   .   .   .   
    Processor              6    | .   1   .   3   .   1   1   .   .   
    Hackware               7    | .   .   .   1   3   .   .   2   1   
    Protection             6    | .   .   3   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   69   | .   5   16  32  11  3   .   .   2   
    Energy Gun             13   | .   3   3   5   2   .   .   .   .   
    Energy Cannon          10   | .   .   3   6   1   .   .   .   .   
    Ballistic Gun          9    | .   1   2   5   1   .   .   .   .   
    Ballistic Cannon       11   | .   1   3   7   .   .   .   .   .   
    Launcher               10   | .   .   4   5   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   3   .   .   2   
    Slashing Weapon        11   | .   .   1   4   6   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   5   4   2   1   .   .   .   
Parts Lost                 46   | .   1   2   9   12  10  .   7   5   
  Power                    6    | .   1   .   1   3   1   .   .   .   
  Propulsion               15   | .   .   .   3   4   3   .   5   .   
  Utility                  18   | .   .   1   3   2   6   .   1   5   
  Weapon                   7    | .   .   1   2   3   .   .   1   .   
  Highest Loss Streak      12   | .   1   1   3   12  9   .   7   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   97  99  96  75  58  23  24  16  
  Engine                   9    | .   14  10  8   1   3   .   .   .   
  Treads                   17   | .   11  21  24  2   .   .   .   .   
  Wheel                    6    | .   11  11  2   .   .   .   4   .   
  Flight                   1    | .   .   .   .   19  16  .   .   .   
  Device                   5    | .   2   .   11  6   11  1   2   10  
  Storage                  9    | .   14  11  9   1   3   5   2   .   
  Processor                10   | .   9   11  14  3   .   1   3   .   
  Hackware                 5    | .   .   .   7   25  19  5   5   3   
  Protection               4    | .   .   10  2   .   .   .   .   .   
  Energy Gun               4    | .   12  2   2   .   .   .   .   .   
  Energy Cannon            4    | .   .   7   4   1   .   .   .   .   
  Ballistic Gun            1    | .   6   .   1   .   .   .   .   .   
  Ballistic Cannon         6    | .   8   8   5   1   .   .   .   .   
  Slashing Weapon          1    | .   .   1   1   4   .   .   .   .   
Naked Turns                15   | .   .   .   .   .   .   .   4   11  
Heaviest Build             105  | 10  93  101 105 99  19  9   9   8   
  Greatest Support         64   | 20  20  40  62  62  18  10  64  12  
  Greatest Overweight (x)  9    | .   9   9   8   8   4   2   2   2   
  Average Overweight (x)   2    | .   4   7   2   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  5   5   5   5   
  Average Capacity         21   | 8   17  25  25  8   5   5   5   5   
  Most Carried             25   | 6   23  25  25  25  5   5   5   5   
  Average Carried          20   | 6   15  24  24  8   3   4   4   4   
  Final Capacity           25   | 8   25  25  25  5   5   5   5   5   
  Final Carried            25   | 6   23  25  25  .   4   5   5   5   

 Class Distribution 
--------------------
 56% | Mutant
 31% | Scavenger-Mutant
  5% | Hacker-Scout
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
    Hacker-Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/DSF
           Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Matter Collected           3479 | 200  443  957  1484 73   166  .    .    156  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5095 | .    874  1770 2357 73   21   .    .    .    
  Parts                    309  | .    70   126  111  2    .    .    .    .    
Haulers Intercepted        14   | .    2    6    5    1    .    .    .    .    
Recyclers Shooed           3    | .    1    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac 
Combat Hostiles Destroyed  104  | .   18  39  47  .   .   .   .   .   
  Melee                    4    | .   .   1   3   .   .   .   .   .   
  Guns                     24   | .   12  4   8   .   .   .   .   .   
  Cannons                  44   | .   6   16  22  .   .   .   .   .   
  AOE                      29   | .   .   16  13  .   .   .   .   .   
Classes Destroyed          14   | .   8   4   2   .   .   .   .   .   
  Worker                   6    | .   2   2   2   .   .   .   .   .   
  Builder                  5    | .   1   3   1   .   .   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   
  Hauler                   14   | .   2   6   5   1   .   .   .   .   
  Recycler                 4    | .   1   1   2   .   .   .   .   .   
  Operator                 7    | .   3   1   2   .   1   .   .   .   
  Watcher                  12   | .   3   5   3   1   .   .   .   .   
  Swarmer                  27   | .   6   15  6   .   .   .   .   .   
  Grunt                    54   | .   12  13  29  .   .   .   .   .   
  Brawler                  2    | .   .   1   1   .   .   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   .   
  Sentry                   16   | .   .   9   7   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   5   6   6   1   1   .   .   .   
  Combat Bots Only         5    | .   3   4   5   .   .   .   .   .   
Max Kills in Single Turn   3    | .   2   3   3   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Damage Taken               10066 | .    777  1526 3271 1016 826  .    1216 1434 
  Core                     3542  | .    121  225  411  344  391  .    865  1185 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   289   | .    11   144  134  .    .    .    .    .    
Core Remaining (%)         48    | 100  51   43   25   50   54   .    13   .    
Volleys Fired              341   | .    79   112  144  6    .    .    .    .    
  Largest                  2     | .    2    2    2    1    .    .    .    .    
  Hottest                  113   | .    79   113  113  61   .    .    .    .    
Shots Fired                608   | .    158  195  249  6    .    .    .    .    
  Gun                      242   | .    121  40   75   6    .    .    .    .    
  Cannon                   338   | .    37   139  162  .    .    .    .    .    
  Launcher                 28    | .    .    16   12   .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  305   | .    90   81   134  .    .    .    .    .    
  Thermal                  184   | .    19   69   90   6    .    .    .    .    
  Explosive                2     | .    .    2    .    .    .    .    .    .    
  Electromagnetic          117   | .    49   43   25   .    .    .    .    .    
  Robot Hit Streak         18    | .    8    18   15   4    .    .    .    .    
  Robot Miss Streak        8     | .    4    8    8    2    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           395   | .    93   118  172  10   2    .    .    .    
  Core Hits                253   | .    43   72   135  3    .    .    .    .    
  Critical Kills           3     | .    .    2    1    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    
  Critical Strikes         15    | .    .    7    6    1    1    .    .    .    
    Burn                   1     | .    .    .    1    .    .    .    .    .    
    Meltdown               3     | .    .    2    1    .    .    .    .    .    
    Blast                  7     | .    .    5    2    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    1    .    .    .    
    Sever                  3     | .    .    .    2    1    .    .    .    .    
Melee Attacks              62    | .    .    4    13   40   2    .    .    3    
  Impact                   5     | .    .    .    .    .    2    .    .    3    
  Slashing                 57    | .    .    4    13   40   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    1    1    1    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10518 | .    1538 3113 5254 368  235  .    .    10   
  Guns                     2380  | .    956  478  886  60   .    .    .    .    
  Cannons                  4951  | .    531  1640 2780 .    .    .    .    .    
  Explosions               2134  | .    48   869  1217 .    .    .    .    .    
  Melee                    1018  | .    .    111  369  303  235  .    .    .    
  Ramming                  35    | .    3    15   2    5    .    .    .    10   
  Kinetic                  4293  | .    890  1014 2389 .    .    .    .    .    
  Thermal                  2456  | .    187  1021 1188 60   .    .    .    .    
  Explosive                553   | .    .    220  333  .    .    .    .    .    
  Electromagnetic          2163  | .    458  732  973  .    .    .    .    .    
  Impact                   235   | .    .    .    .    .    235  .    .    .    
  Slashing                 783   | .    .    111  369  303  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    2    4    .    .    .    .    2    
  Average Corruption       1     | .    .    2    1    .    .    .    .    2    
  Corruption Purged        4     | .    .    .    4    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    14   31   .    .    .    .    2    
    Message Errors         13    | .    .    5    8    .    .    .    .    .    
    Matter Fused           12    | .    .    3    8    .    .    .    .    1    
    Heat Flow Errors       3     | .    .    1    2    .    .    .    .    .    
    Energy Discharges      8     | .    .    2    6    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    2    5    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    1    .    .    .    .    1    
    Misfires               1     | .    .    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            507   | .    22   28   201  31   225  .    .    .    
  Projectiles              34    | .    .    5    29   .    .    .    .    .    
  Explosions               126   | .    22   23   81   .    .    .    .    .    
  Melee                    347   | .    .    .    91   31   225  .    .    .    
Knockbacks                 27    | .    4    4    18   .    1    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    
  Kinetic                  26    | .    4    4    18   .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      283   | .    61   209  6    2    .    .    .    5    
  Shots                    12    | .    2    9    1    .    .    .    .    .    
  Rammed                   7     | .    1    2    1    1    .    .    .    2    
Targets Rammed             8     | .    2    2    1    1    .    .    .    2    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        497   | .    294  497  351  42   3    .    .    .    
  Average Temperature      88    | .    59   117  72   17   3    .    .    .    
  Received Heat Transfer   3033  | .    342  405  1332 462  225  .    258  9    
  Effects                  11    | .    .    11   .    .    .    .    .    .    
    Shutdowns              2     | .    .    2    .    .    .    .    .    .    
    Interference           3     | .    .    3    .    .    .    .    .    .    
    Matter Decay           3     | .    .    3    .    .    .    .    .    .    
    Short Circuit          2     | .    .    2    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    3    .    1    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    5    .    .    .    
Robots Melted              4     | .    .    3    1    .    .    .    .    .    
  Combat Hostiles          3     | .    .    2    1    .    .    .    .    .    
  Parts Melted             10    | .    1    5    4    .    .    .    .    .    
  Heat Transferred         4477  | .    375  1806 2185 111  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    2    6    3    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Peak Influence             1307 | .    288  1019 1307 1028 667  291  208  131  
  Initial                  590  | .    .    59   430  590  452  291  203  77   
  Average                  552  | .    137  527  808  715  536  291  191  101  
Maximum Alert Level        4    | .    1    3    4    3    2    1    1    .    
  Low Security (%)         26   | 100  73   29   .    .    .    .    66   100  
  Level 1                  11   | .    26   6    11   .    .    100  33   .    
  Level 2                  21   | .    .    19   26   54   100  .    .    .    
  Level 3                  31   | .    .    44   37   45   .    .    .    .    
  Level 4                  8    | .    .    .    25   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    6    5    11   12   4    .    1    4    
  Investigation            20   | .    3    3    3    8    2    .    .    1    
  Extermination            1    | .    .    .    .    1    .    .    .    .    
  Reinforcement            14   | .    3    1    4    .    2    .    1    3    
  Assault                  5    | .    .    1    4    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    1    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    
Active Scanning Responses  4    | .    .    .    .    4    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac 
Distress Signals           5    | .   1   1   1   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              250  | .   36  62  77  36  26  .   5   8   
  Peak Tracking Total      13   | .   4   10  6   13  13  .   4   6   
  Tactical Retreats        30   | .   2   5   6   10  4   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac 
Traps Triggered            16   | .   2   6   5   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac 
Machines Disabled          12   | .   2   4   6   .   .   .   .   .   
  Max in Single Turn       3    | .   1   1   3   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac 
Machines Accessed          44   | .   6   12  11  9   4   1   .   1   
  Terminals                26   | .   3   9   6   5   2   1   .   .   
  Fabricators              4    | .   .   .   .   2   1   .   .   1   
  Repair Stations          5    | .   1   1   2   1   .   .   .   .   
  Recycling Units          6    | .   2   1   2   1   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                121  | .   14  39  35  21  9   1   .   2   
  Successful               65   | .   7   21  21  9   4   1   .   2   
  Failed                   55   | .   7   18  13  12  5   .   .   .   
    Catastrophic           10   | .   1   2   4   1   2   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   
  Manual                   50   | .   7   19  15  4   5   .   .   .   
  Terminals                70   | .   7   27  20  11  4   1   .   .   
  Fabricators              11   | .   .   .   .   5   4   .   .   2   
  Repair Stations          19   | .   4   5   8   2   .   .   .   .   
  Recycling Units          11   | .   3   1   4   3   .   .   .   .   
  Scanalyzers              10   | .   .   6   3   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   .   7   7   5   1   1   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Part Schematic           2    | .   .   .   1   1   .   .   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   2   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   .   .   
  Level Access Points      2    | .   .   .   1   1   .   .   .   .   
  Branch Access Points     2    | .   .   2   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   2   1   .   .   2   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   .   1   
  Build                    2    | .   .   .   .   1   .   .   .   1   
Repair Station Hacks       14   | .   3   4   7   .   .   .   .   .   
  Scan Component           8    | .   2   2   4   .   .   .   .   .   
  Repair                   6    | .   1   2   3   .   .   .   .   .   
Recycling Unit Hacks       9    | .   3   1   3   2   .   .   .   .   
  Report Inventory         6    | .   2   1   2   1   .   .   .   .   
  Retrieve Components      3    | .   1   .   1   1   .   .   .   .   
Scanalyzer                 10   | .   .   6   3   .   1   .   .   .   
  Insert Component         6    | .   .   3   2   .   1   .   .   .   
  Analyze                  4    | .   .   3   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   3   1   .   1   .   .   .   
  Terminals                5    | .   1   3   1   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   
    Operators              4    | .   1   2   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
    Recompile              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   6   9   11  8   3   .   .   1   
  Full Trace Events        15   | .   2   3   6   3   .   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   134 .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   12  .   .   .   .   
Part Schematics Acquired   6    | .   .   3   2   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   2   3   .   .   .   .   .   
  Time                     187  | .   26  58  103 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   3   .   9   2   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   1   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      60   | .   .   .   .   60  .   .   .   .   
  Highest-Rated Ally       20   | .   .   .   .   20  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   14  .   .   .   .   
  Total Damage             399  | .   .   .   .   399 .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Turns Passed               12711 | 6    2247 4193 4460 931  279  57   80   458  
Spaces Moved               7240  | 6    1236 1604 1541 1691 524  53   87   498  
  Core                     512   | .    .    .    .    4    82   22   44   360  
  Treads                   1398  | .    .    202  1150 46   .    .    .    .    
  Legs                     158   | 6    152  .    .    .    .    .    .    .    
  Wheels                   2892  | .    1084 1402 391  .    .    .    15   .    
  Hover                    197   | .    .    .    .    .    .    31   28   138  
  Flight                   2083  | .    .    .    .    1641 442  .    .    .    
  Fastest Speed            29    | 120  95   150  150  29   34   60   50   50   
  Average Speed            143   | 120  145  228  230  38   47   97   76   67   
  Slowest Speed            560   | 120  215  560  480  557  250  150  150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    1    2    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    95   96   87   34   13   1    73   9    
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 39    | .    .    1    3    32   .    .    .    3    
Terrain Destroyed          117   | .    5    40   37   32   .    .    .    3    
  Melee                    39    | .    .    1    3    32   .    .    .    3    
  Projectile               10    | .    1    1    8    .    .    .    .    .    
  AOE                      68    | .    4    38   26   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Total                      8869 | 5    1534 1928 2189 1901 546  56   99   611  
  Wait                     781  | .    145  101  328  106  6    .    .    95   
  Move                     7227 | 5    1235 1603 1540 1689 519  52   86   498  
  Hop                      3    | .    .    .    .    1    2    .    .    .    
  Pick Up                  108  | .    33   20   34   12   4    1    3    1    
  Fast Attach              62   | .    4    15   12   7    9    3    5    7    
  Attach                   61   | .    4    11   28   12   2    .    1    3    
  Detach                   28   | .    .    6    12   6    2    .    .    2    
  Swap                     73   | .    10   23   35   5    .    .    .    .    
  Drop                     116  | .    22   31   42   17   .    .    4    .    
  Fire                     341  | .    79   112  144  6    .    .    .    .    
  Melee                    62   | .    .    4    13   40   2    .    .    3    
  Ram                      5    | .    1    2    .    .    .    .    .    2    
  Kick                     1    | .    1    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / *Sto)
-6/Factory
-5/Factory
-5/DSF
-4/Factory (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 2)
     7 | -11/Scrapyard | Entered Materials
   338 | -10/Materials | Build established: Mutant
   504 | -10/Materials | Discovered new exit (range 5)
   589 | -10/Materials | Discovered new exit (range 5)
   720 | -10/Materials | Discovered new exit (range 16)
  1342 | -10/Materials | Repaired Wheel
  1606 | -10/Materials | Discovered new exit (range 11)
  2254 | -10/Materials | Entered another Materials area
  2254 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3246 | -9/Materials  | Identified exit to Mines
  4186 | -9/Materials  | Discovered new exit (range 16)
  4940 | -9/Materials  | Repaired Arm. Wheel
  4968 | -9/Materials  | Repaired Lgt. Treads
  5042 | -9/Materials  | Discovered new exit (range 5)
  5706 | -9/Materials  | Discovered new exit (range 3)
  6254 | -9/Materials  | First assault squad dispatched
  6277 | -9/Materials  | Core integrity fell below 50%
  6447 | -9/Materials  | Entered another Materials area
  6447 | -8/Materials  | Evolved 2 slots: Utility x2
  7207 | -8/Materials  | Repaired Lgt. Treads
  7263 | -8/Materials  | Repaired Imp. EM Shotgun
  7365 | -8/Materials  | Repaired Lgt. Treads
  7494 | -8/Materials  | Identified exit to Factory
  7698 | -8/Materials  | Build established: Scavenger-Skirmisher
  8047 | -8/Materials  | First assault squad dispatched
  8110 | -8/Materials  | Build established: Scavenger-Mutant
  8902 | -8/Materials  | Core integrity fell below 50%
  9153 | -8/Materials  | Lost 3 parts (1u2w)
  9153 | -8/Materials  | Found Prototype Device
  9589 | -8/Materials  | Central database locked down
 10907 | -8/Materials  | Entered Factory
 10907 | -7/Factory    | Evolved 2 slots: Utility x2
 11067 | -7/Factory    | Identified Active Sensor Suite
 11363 | -7/Factory    | Build established: Hacker-Scout
 11364 | -7/Factory    | Identified exit to Factory
 11473 | -7/Factory    | Discovered new exit (range 16)
 11477 | -7/Factory    | Identified exit to Storage
 11510 | -7/Factory    | Fabricated B-48 Gladiator?
 11552 | -7/Factory    | Garrison activated, responded to threat
 11707 | -7/Factory    | Search patrols dispatched
 11838 | -7/Factory    | Entered another Factory area
 11838 | -6/Factory    | Evolved 2 slots: Utility x2
 11842 | -6/Factory    | Identified exit to DSF
 11868 | -6/Factory    | Lost 12 parts (3p4n2u3w)
 12069 | -6/Factory    | Build established: Hacker-Mutant
 12071 | -6/Factory    | Discovered new exit (range 12)
 12117 | -6/Factory    | Entered another Factory area
 12117 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 12129 | -5/Factory    | Lost 9 parts (1p3n5u)
 12174 | -5/Factory    | Identified exit to DSF
 12174 | -5/Factory    | Entered DSF
 12204 | -5/DSF        | Additional patrols routed to DSF
 12226 | -5/DSF        | Discovered new exit (range 15)
 12228 | -5/DSF        | Core integrity fell below 50%
 12254 | -5/DSF        | Entered Factory
 12254 | -4/Factory    | Evolved 2 slots: Utility x2
 12281 | -4/Factory    | Lost 7 parts (5n1u1w)
 12377 | -4/Factory    | Build established: Mutant
 12614 | -4/Factory    | Discovered new exit (range 5)
 12639 | -4/Factory    | Core integrity fell below 50%
 12707 | -4/Factory    | Core integrity fell below 20%
 12712 | -4/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
12660_ R-10 Processor collects Wheel.
12661_ Penetrated by Slug.
12661_ Critical hit (Destroy).
12661_ Adv. Reaction Control System destroyed.
12662_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F013.
12692_ Imp. Transmission Jammer destroyed.
12697_ Terminal unresponsive. <x4>
12699_ Acquired Point Defense Array.
12701_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
12704_ Penetrated by Slug.
12704_ Knocked back.
12706_ Authchip [Power] destroyed.
12706_ Critical hit (Blast).
12706_ Knocked back.
12708_ Penetrated by Slug.
12708_ Knocked back.
12710_ Penetrated by Slug.
12710_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ???# """ """ #?#       #  """ """   #??#  """  #?? |
| ???# """ """ #?#       #            #??#  """  #?? |
| ???# """ """ #?#%      #            #??#  """  #?? |
| ???#         ###       #####+###########       ### |
| ???#       ! ##"           ^              """      |
| ???############"          ^               """      |
| ???????????????#                          """      |
| ???????????????#                          """      |
| ???????????????#                                   |
| ???????????????#                                   |
| ???????????????#                                   |
| ???????????????#       #######################     |
| ???????????????#       #??#           ???????#     |
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| ???????????????#       #??#       """"  #????# ### |
| ???????????????#       #??#       """"  #????# #?? |
| ???????????????#       #??#       """"  #????# #?? |
| ???????????????+       #??# ""          #????# #?? |
| ???????????????#       #??# ""    """"  #????# #?? |
| ???????????????#       #??# "T    """"  #????# #?? |
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| ??????????????##       #??# ""    """"  #????# #?? |
| ??????????????#         ??#             #????# #?? |
| ??????????????#         #########+############ ### |
| ??????????????#             o %    %%              |
| ??????????????#         H@                         |
| ??????????????+                                    |
| ??????????????#            %                       |
| ??????????????#                                    |
| ??????????????#         #####################      |
| ??????????????#         ????????????????????#      |
| ??????????????##########????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????##############??#####      |
| ????????????????????????#            ####T ##      |
| ????????????????????????#   """""""  #             |
| ????????????????????????#   """""""  #             |
| ????????????????????????#   """""""  #             |
| ????????????????????????#   """""""  #             |
| ????????????????????????#            +             |
| ????????????????????????#   """""""  #             |
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| ????#####################   """""""  #     ######+ |
| ????#                   +   """""""  #     #?????? |
| ????# ###################            #     #?????? |
| ????# #?????????????????#            #     +?????? |
| ????# #?????????????????##############     #?????? |
| ????# #??????????????????????????????#     #?????? |
| ????# #??????????????????????????????#     #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Coolant Potential          100
Energy Generation          18
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             150
Point Defense Rating       160
Evasion (%)                71
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             4

 Item Schematics 
-----------------
         Signal Interpreter | -9/Materials | Scanalyzed
               Sensor Array | -9/Materials | Scanalyzed
 Adv. Weight Redist. System | -9/Materials | Scanalyzed
            Rocket Launcher | -8/Materials | Hacked
        Cesium-ion Thruster | -8/Materials | Scanalyzed
              Hacking Suite | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-48 Gladiator | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingSalvageStabilizer
  Manual?         0
Play Time         03:07:32
  Cumulative      78.0 hours
  Start           2022.05.02 @ 16:19:15
  End             2022.05.02 @ 23:08:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ce832d3-1e58-420a-ad11-36d3ec62ff76