Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.10 @ 17:32:24 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (139) 695 Value Destroyed (5587) 5587 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (906) 906 TOTAL SCORE: 12908 Bonus ------- High Alert Combat Kills 261 Follower Combat Kills 201 Entered Garrisons 400 Met Imprinter 300 Acquired ECA 300 Friendly Fire -556 Cogmind --------- Core Integrity 124/1000 Matter 245/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Medium Storage Unit System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Large Storage Unit Relay Coupler [Programmer] (88) Relay Coupler [Programmer] (87) Relay Coupler [Programmer] (71) Relay Coupler [Programmer] (60) Hacking Drone Bay Phasing AFG Improved Remote Datajack GAL Module Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Salvage Targeting Computer Experimental Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon > --- INVENTORY -------- Armored Treads Nuclear Pulse Array Medium Storage Unit Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Hacking Drone Bay Phasing AFG Long-range Proton Cannon Long-range Missile Launcher Improved Plasma Cutter GAL Module [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Thermic Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Slots Evolved 10 | . . 2 2 . . 2 . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 3 | . . 2 . . . . . . 1 . . . . . . Utility 6 | . . . 2 . . 2 . . 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 134 | . 11 17 10 11 9 13 1 1 16 3 8 1 12 17 4 Power 17 | . 1 1 1 3 . 1 1 1 2 1 1 . 1 3 . Engine 9 | . 1 1 1 1 . . . . 1 1 1 . 1 1 . Core 8 | . . . . 2 . 1 1 1 1 . . . . 2 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 47 | . 3 7 4 5 2 4 . . 3 . 4 . 7 6 2 Treads 17 | . . 5 4 5 2 . . . . . 1 . . . . Leg 17 | . 3 . . . . . . . . . 3 . 7 4 . Wheel 2 | . . 2 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . Flight 10 | . . . . . . 4 . . 3 . . . . 1 2 Utility 36 | . 2 2 1 3 3 8 . . 9 1 1 . 1 5 . Device 12 | . 2 1 . . 1 1 . . 5 . . . 1 1 . Storage 5 | . . 1 . . . 2 . . 1 . . . . 1 . Processor 10 | . . . . . . 3 . . 3 1 1 . . 2 . Hackware 3 | . . . . 1 . 1 . . . . . . . 1 . Protection 6 | . . . 1 2 2 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 34 | . 5 7 4 . 4 . . . 2 1 2 1 3 3 2 Energy Gun 12 | . 3 6 . . 1 . . . . . . 1 1 . . Energy Cannon 3 | . . . . . . . . . . . 1 . . 2 . Ballistic Gun 10 | . 1 . 3 . 3 . . . 1 1 1 . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . Launcher 6 | . 1 . 1 . . . . . 1 . . . 2 . 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 2 . 1 . . . 4 . . . . . . Corrupted Parts 11 | . . . 3 . . . . . . . 2 . 5 1 . System Corruption 77 | . . . 17 . . . . . . . 14 . 40 6 . Parts Lost 62 | . . 2 7 9 1 . . . 5 2 3 . 6 21 6 Power 12 | . . 1 1 3 . . . . . 1 1 . 1 4 . Propulsion 26 | . . 1 4 3 . . . . 1 1 2 . 2 9 3 Utility 9 | . . . 1 1 1 . . . 1 . . . 1 3 1 Weapon 15 | . . . 1 2 . . . . 3 . . . 2 5 2 Highest Loss Streak 13 | . . 1 6 3 1 . . . 3 5 2 . 3 13 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | . 7 10 18 19 19 9 10 10 9 9 10 9 8 10 8 Power 1 | . . . . . 2 2 2 2 2 2 1 . . . . Propulsion 1 | . 4 2 2 2 4 . . . . . . . . 1 . Utility 4 | . 2 5 8 7 6 1 1 1 1 . 1 3 6 6 7 Weapon 4 | . . 2 7 8 6 6 6 6 5 5 6 3 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 33 | . 8 . 2 1 6 3 . . 2 . 1 3 . . 7 Power 3 | . 2 . . . . 1 . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . . . . . . Utility 15 | . 3 . . 1 2 1 . . . . 1 1 . . 6 Weapon 11 | . 1 . 2 . 4 1 . . 1 . . 2 . . . Tool/Special 2 | . . . . . . . . . 1 . . . . . 1 Average Slot Usage (%) 89 | . 90 97 89 85 99 95 100 100 97 84 77 96 93 88 26 Engine 4 | . 14 10 9 2 . . . . . 5 5 6 6 4 . Core 2 | . . . . 4 9 7 7 7 5 . . . . 2 . Treads 12 | . . 36 30 30 36 1 . . . . 4 6 4 . . Leg 9 | . 28 1 . . . . . . . . 3 20 19 25 . Flight 5 | . . . . . . 28 30 30 31 20 2 3 3 . 2 Device 4 | . 11 11 13 5 . 8 7 7 6 5 2 . 1 7 2 Storage 7 | . 14 11 9 9 9 7 7 7 6 6 6 6 6 5 5 Processor 13 | . . . . . . 4 7 7 12 19 23 26 26 20 8 Hackware 8 | . . . . 3 9 12 15 15 13 13 13 13 10 9 5 Protection 4 | . . . 9 11 17 7 7 7 6 . . . . . . Energy Gun 3 | . 14 15 12 . . . . . . . . 5 6 3 . Ballistic Gun 8 | . 2 4 3 17 18 15 15 15 11 11 11 5 2 . . Peak Build Rating 77 | . 11 22 29 30 30 41 39 39 59 58 58 62 65 77 40 Average Rating 42 | . 7 15 26 25 29 37 38 39 52 56 46 57 58 66 19 On Entrance 35 | 6 6 11 22 26 30 30 39 39 39 48 58 52 62 65 36 Avg Prop Armor Cover (%) 3 | . . 7 . . . . . . . . 4 11 8 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 72 | 12 17 56 67 70 72 33 23 23 27 26 30 30 32 55 13 Greatest Support 90 | 20 20 80 80 80 80 24 24 24 36 36 30 45 90 90 13 Greatest Overweight (x) 4 | . . 2 1 2 . 1 . . . . 2 . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | . 8 20 20 20 20 20 10 10 10 10 10 10 10 15 10 Average Capacity 13 | . 8 18 20 20 20 10 10 10 10 10 10 10 10 14 10 Most Carried 20 | . 8 20 20 20 20 20 10 10 10 10 10 10 10 15 10 Average Carried 12 | . 7 10 18 19 19 9 9 10 9 9 9 9 9 12 9 Final Capacity 20 | 8 8 20 20 20 20 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 6 8 20 20 20 20 10 10 10 10 10 10 10 10 10 9 Class Distribution -------------------- 72% | Scavenger-Mutant 10% | Scavenger-Sprinter 10% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Matter Collected 4547 | 188 234 376 266 1082 396 276 95 72 465 174 364 35 231 239 54 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6134 | . 295 525 692 878 812 42 . 42 444 212 639 . 581 875 97 Parts 303 | . 26 24 33 43 53 6 . 2 20 8 14 . 31 34 9 Haulers Intercepted 5 | . 1 1 . . 3 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 1 . 4 2 1 15 . . Prevented 11 | . . . . . . . . . . . . . 11 . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 105 | . 7 9 10 19 9 . . 1 3 5 4 . 15 16 7 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 52 | . 2 7 4 14 9 . . 1 2 1 3 . 5 4 . Cannons 5 | . . . . . . . . . . . . . . 4 1 AOE 45 | . 5 2 5 5 . . . . 1 4 1 . 10 7 5 Classes Destroyed 17 | . 4 2 4 2 1 . . . . . 1 . 2 . 1 Worker 7 | . . . 1 . 3 . . . 1 . . . . 2 . Builder 8 | . 1 . 2 . 1 1 . . 1 . . . . 2 . Hauler 5 | . 1 1 . . 3 . . . . . . . . . . Recycler 4 | . . 1 . . 2 . . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 3 | . 1 . . . . 1 . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . Watcher 4 | . . . 3 . . . . . 1 . . . . . . Swarmer 17 | . . . . 3 . . . . . 4 . . 6 . 4 Cutter 3 | . . . . . . . . . . . . . . . 3 Grunt 55 | . 7 6 7 10 3 . . . 2 . 2 . 6 12 . Duelist 2 | . . . 1 . . . . . . . 1 . . . . Sentry 15 | . . 3 2 5 4 . . . 1 . . . . . . Specialist 1 | . . . . 1 . . . . . . . . . . . Hunter 7 | . . . . . 2 . . 1 . 1 . . 1 2 . Programmer 3 | . . . . . . . . . . . . . 1 2 . Decomposer 2 | . . . . . . . . . . . 2 . . . . Packrat 3 | . . . . . . . . . . . 3 . . . . Thug 1 | . . . . . . . . . . . 1 . . . . Mutant 2 | . . . . . . . . . . . 2 . . . . Best Kill Streak 11 | . 6 4 11 5 6 1 . 1 3 4 3 . 6 5 4 Combat Bots Only 7 | . 5 3 7 5 3 . . 1 1 4 3 . 6 4 4 Max Kills in Single Turn 3 | . 1 1 3 2 2 1 . 1 2 1 1 . 3 3 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 3 | . 1 1 3 1 . . . . 1 1 1 . 3 3 3 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 705 | . 35 65 62 104 70 7 5 6 60 21 17 . 52 165 36 Missed 240 | . 9 15 19 30 14 3 3 3 37 12 7 . 11 62 15 Hits 465 | . 26 50 43 74 56 4 2 3 23 9 10 . 41 103 21 Melee 8 | . . . . . . . . . . . . . . . 8 Projectile 457 | . 26 50 43 74 56 4 2 3 23 9 10 . 41 103 13 AOE 3 | . . . . . . . . . . . . . 1 . 2 Critical Strikes 26 | . . 3 2 4 2 1 . . 1 . 1 . 2 3 7 Damage Taken 8943 | . 360 695 758 1292 760 132 41 46 639 208 171 . 913 2141 787 Core 1503 | . 68 78 75 89 42 . . . 75 20 30 . 150 419 457 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 28 | . . . . . . . . 4 24 . . . . . . Ignored by Resistances 163 | . . . 14 43 106 . . . . . . . . . . Regen/Repaired (Parts) 90 | . . 90 . . . . . . . . . . . . . Core Remaining (%) 80 | 100 72 80 . . 62 . . 100 . . . . 67 . . Volleys Fired 339 | . 18 25 19 68 49 12 . 4 29 9 37 . 23 41 5 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 2 . 2 2 1 Hottest 261 | . 105 130 100 61 61 50 . 50 50 58 69 . 128 261 43 Shots Fired 604 | . 36 49 33 127 95 24 . 8 56 18 63 . 35 55 5 Gun 505 | . 26 47 29 118 93 24 . 8 55 12 45 . 23 25 . Cannon 35 | . . . . . . . . . . . 11 . . 24 . Launcher 64 | . 10 2 4 9 2 . . . 1 6 7 . 12 6 5 Special . | . . . . . . . . . . . . . . . . Kinetic 375 | . . 13 3 118 93 24 . 8 55 12 45 . 4 . . Thermal 98 | . 26 28 . . . . . . . . . . 19 25 . Explosive 41 | . 10 2 1 3 . . . . . 6 7 . 3 4 5 Electromagnetic 90 | . . 6 29 6 2 . . . 1 . 11 . 9 26 . Robot Hit Streak 25 | . 8 7 7 8 20 7 . 8 9 7 25 . 7 22 9 Robot Miss Streak 6 | . 1 3 6 5 4 2 . . 2 1 2 . 3 2 1 Penetration Max 1 | . . . . . . . . . . 1 . . 1 . . Secondary Targets 5 | . 1 1 . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 396 | . 29 32 28 58 65 11 . 8 35 14 45 . 21 45 5 Core Hits 265 | . 21 17 27 42 30 2 . 3 18 11 25 . 25 36 8 Critical Kills 2 | . . . . . . . . . . . 2 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Critical Strikes 6 | . . 3 . . 1 . . . . . 2 . . . . Burn 3 | . . 3 . . . . . . . . . . . . . Destroy 3 | . . . . . 1 . . . . . 2 . . . . Melee Attacks 2 | . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13690 | . 793 599 1392 1551 1284 196 . 93 981 508 1260 . 1258 2869 906 Guns 5932 | . 254 492 455 921 1150 196 . 93 587 178 584 . 264 758 . Cannons 1085 | . . . . . . . . . . . 280 . . 778 27 Explosions 6608 | . 531 103 937 630 119 . . . 394 330 396 . 994 1319 855 Melee 15 | . . . . . . . . . . . . . . . 15 Ramming 50 | . 8 4 . . 15 . . . . . . . . 14 9 Kinetic 3956 | . . 115 50 921 1150 196 . 93 587 178 584 . 82 . . Thermal 2378 | . 254 296 347 111 50 . . . 336 . . . 226 758 . Explosive 4262 | . 531 103 165 188 . . . . . 330 396 . 525 1169 855 Electromagnetic 3002 | . . 81 830 331 69 . . . 58 . 280 . 425 928 . Impact 27 | . . . . . . . . . . . . . . . 27 Slashing 15 | . . . . . . . . . . . . . . . 15 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . 17 18 18 . . . . . 14 14 42 9 9 Average Corruption 15 | . . . 14 17 18 . . . . . 13 14 18 7 9 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 116 | . . . 5 57 23 . . . . . 2 2 13 10 4 Message Errors 28 | . . . 2 13 7 . . . . . . . 2 3 1 Matter Fused 28 | . . . 1 16 4 . . . . . . 1 3 3 . Heat Flow Errors 8 | . . . 1 2 1 . . . . . 1 1 1 . 1 Energy Discharges 17 | . . . . 10 . . . . . . 1 . 3 2 1 Parts Rejected 3 | . . . . 1 1 . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 13 | . . . . 6 5 . . . . . . . 1 . 1 Data Loss (major) 3 | . . . . 2 1 . . . . . . . . . . Misfires 3 | . . . 1 . . . . . . . . . 2 . . Alerts 2 | . . . . . 1 . . . . . . . 1 . . Misdirections 1 | . . . . 1 . . . . . . . . . . . Weapon Failures 9 | . . . . 6 3 . . . . . . . . . . Overload Shots 10 | . . . . . . . . . . . . . . 10 . Effects 1 | . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . 1 . Overflow Damage 569 | . 11 . 51 . . . . . 64 40 . . 67 228 108 Projectiles 123 | . . . . . . . . . . . . . . 123 . Explosions 446 | . 11 . 51 . . . . . 64 40 . . 67 105 108 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 823 | . 55 . 69 104 37 . . . 73 45 . . 83 176 181 Shots 28 | . 4 . 4 5 2 . . . 1 1 . . 5 3 3 Rammed 3 | . . 1 . . 1 . . . . . . . . . 1 Targets Rammed 9 | . 2 1 . . 1 . . . . . . . . 4 1 Kicked 6 | . 2 . . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 522 | . 354 60 202 210 246 30 2 16 259 6 122 248 153 522 274 Average Temperature 76 | . 120 16 70 61 84 12 2 9 34 4 21 138 58 171 152 Received Heat Transfer 2753 | . 174 312 387 558 216 54 9 . 117 . 112 . 187 582 45 Effects 5 | . . . . . . . . . . . . . . 5 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . Damage (major) 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Fried 12 | . . 1 3 . . . . . 2 . 3 . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 12 | . . 2 . . . . . . . . . . 4 6 . Heat Transferred 3838 | . 608 888 450 150 50 . . . 250 . . . 511 931 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . 1 5 5 1 . . . . . . . 2 . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Maximum Alert Level 3 | . 1 1 1 3 2 . . . 1 . . . . 2 2 Low Security (%) 46 | . 75 99 69 1 16 100 . . 66 . . . . 75 . Level 1 24 | . 24 . 30 16 80 . . . 33 . . . . 16 6 Level 2 12 | . . . . 24 3 . . . . . . . . 7 93 Level 3 15 | . . . . 57 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 944 | . 284 202 244 944 460 136 . . 323 . . . . 453 510 Initial 460 | . . 114 66 145 460 136 . . 16 . . . . 187 305 Average 308 | . 87 142 129 627 267 120 . . 144 . . . . 195 449 Influence Increases 4795 | . 351 261 338 969 380 41 30 30 573 165 75 . 443 904 235 Destroy 0b10 Robot/C 2180 | . 140 180 200 420 180 . . 20 80 100 60 . 340 320 140 Destroy 0b10 Robot/NC 175 | . 15 10 35 . 45 10 . . 25 . 5 . 10 20 . Destroy Leader 418 | . 42 52 56 20 76 . . 10 22 20 10 . 40 50 20 Allied During Kill 65 | . . . . 7 . . . . 5 . . . 53 . . Successful Hack 191 | . 10 3 . 14 14 . . . 102 . . . . 34 14 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . Disable Machine 195 | . 45 . 30 15 15 30 . . 30 . . . . 30 . Anti-Garrison Action 250 | . . . . 250 . . . . . . . . . . . Destroy Structure 391 | . 54 16 17 93 5 1 . . 24 . . . . 120 61 Advance Influence 150 | . . . . . . . . . . . . . . 150 . Partial Spotted 30 | . 15 . . . . . . . 15 . . . . . . Lose Combat Pursuer 720 | . . . . 150 45 . 30 . 270 45 . . . 180 . Influence Decreases 4315 | . 80 375 271 249 1024 244 107 24 286 206 347 . 384 526 192 Entered New Map 1349 | . . 157 91 79 484 164 37 4 10 116 53 . . 22 132 Time Decay 1846 | . 80 198 110 . 230 80 70 20 166 70 264 . 264 294 . Lost Part 620 | . . 20 70 90 10 . . . 50 20 30 . 60 210 60 Lost Ally 200 | . . . . 80 . . . . 60 . . . 60 . . Purge Threat 300 | . . . . . 300 . . . . . . . . . . Squads Dispatched 19 | . 1 1 3 . 2 2 . . 5 . . . . 5 . Investigation 5 | . 1 1 . . 1 . . . . . . . . 2 . Extermination 3 | . . . . . . 1 . . 1 . . . . 1 . Reinforcement 8 | . . . 1 . 1 1 . . 4 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . 2 . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Distress Signals 13 | . 1 . 2 2 2 . . . 4 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 199 | . 9 11 15 29 14 2 10 1 30 8 4 . 18 38 10 Peak Tracking Total 11 | . 4 4 7 8 4 2 8 1 11 4 3 . 6 7 4 Tactical Retreats 18 | . . . . 3 2 . 1 . 5 1 . . . 6 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Traps Triggered 8 | . . . . 3 . 1 . . 2 . . . . . 2 Indirectly 1 | . . . . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Machines Disabled 17 | . 3 . 2 4 1 2 . . 2 . 1 . . 2 . Max in Single Turn 2 | . 2 . 1 1 1 1 . . 2 . 1 . . 2 . Garrison Relay 3 | . . . . 3 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Machines Accessed 30 | . 2 1 1 3 4 1 . . 9 1 . . 1 6 1 Terminals 19 | . 1 . . 3 3 . . . 6 . . . 1 4 1 Fabricators 2 | . . . . . . . . . 1 . . . . 1 . Repair Stations 2 | . . 1 . . 1 . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . 1 . . 1 . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . 1 . Total Hacks 91 | . 3 5 1 8 12 2 . . 32 1 . . 5 20 2 Successful 53 | . 3 3 1 2 5 1 . . 24 1 . . 5 7 1 Failed 36 | . . 2 . 6 7 . . . 7 . . . . 13 1 Catastrophic 2 | . . . . . . . . . . . . . . 2 . Database Lockouts 2 | . . . . . . 1 . . 1 . . . . . . Manual 35 | . 1 2 . 2 1 . . . 18 . . . . 10 1 Terminals 63 | . 1 . . 8 9 . . . 24 . . . 5 14 2 Fabricators 8 | . . . . . . . . . 4 . . . . 4 . Repair Stations 8 | . . 5 . . 3 . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . 2 . . . . . . Scanalyzers 4 | . . . . . . 2 . . 2 . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . 2 . Terminal Hacks 26 | . 1 . . 1 4 . . . 11 1 . . 5 2 1 Record 5 | . . . . . . . . . . . . . 5 . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . 1 . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . 1 . . . . 1 . Repair Station Index 1 | . . . . . . . . . 1 . . . . . . Alert Level 4 | . . . . . 1 . . . 2 . . . . 1 . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . . . Security Status 1 | . . . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . . . 1 . Network Status 1 | . . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . Repair Station Hacks 3 | . . 2 . . 1 . . . . . . . . . . Scan Component 2 | . . 1 . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 . . . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . 1 . . 1 . . . . . . Retrieve Study 2 | . . . . . . 1 . . 1 . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . 1 . Unlock Access 2 | . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks 15 | . 1 1 . 1 . . . . 9 . . . . 3 . Terminals 11 | . . . . 1 . . . . 7 . . . . 3 . Track 3 | . . . . . . . . . 3 . . . . . . Assimilate 2 | . . . . . . . . . 1 . . . . 1 . Botnet 3 | . . . . . . . . . 1 . . . . 2 . Disrupt 1 | . . . . . . . . . 1 . . . . . . Skim 1 | . . . . . . . . . 1 . . . . . . Override 1 | . . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Patch 1 | . . 1 . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . . 3 4 1 . . 9 . . . 1 5 1 Full Trace Events 4 | . . . . 1 1 . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . Time 35 | . . . . . . . . . . . . . . 35 . Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 . Part Studies Acquired 2 | . . . . . . 1 . . 1 . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . 13 . . . . . . . . . . . Machine Destruction 13 | . . . . 13 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . 4 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Total Allies 12 | . . . . 4 . . . . 4 . . 3 . 1 . Largest Group 3 | . . . . 3 . . . . 3 . . 3 3 1 . Highest-Rated Group 99 | . . . . 63 . . . . 90 . . 99 99 10 . Highest-Rated Ally 51 | . . . . 21 . . . . 30 . . 51 51 10 . Initial Warlord ECA Mod 5 | . . . . . 5 4 4 4 3 3 3 3 2 2 2 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 49 | . . . . 18 . . . . 19 . . . 12 . . Total Damage 1336 | . . . . 399 . . . . 581 . . . 356 . . Kills 7 | . . . . 2 . . . . 1 . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Active Infowar (turns) 987 | . 174 . . . 18 170 144 57 343 . . . . 13 68 Optics 81 | . . . . . . . . . . . . . . 13 68 Sensors 42 | . . . . . . . . . 42 . . . . . . Terrain 864 | . 174 . . . 18 170 144 57 301 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Turns Passed 6817 | . 273 401 222 1041 495 170 144 57 359 152 790 1194 715 657 147 Spaces Moved 5721 | 1 158 175 73 459 202 390 379 171 907 409 456 948 474 441 78 Core 40 | . . . . . . . . . . . . . . . 40 Treads 925 | . . 108 73 459 202 . . . . . 83 . . . . Legs 2122 | 1 158 5 . . . . . . . . 161 948 474 375 . Wheels 62 | . . 62 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2572 | . . . . . . 390 379 171 907 409 212 . . 66 38 Fastest Speed 17 | 120 120 90 160 160 160 26 26 26 17 23 29 120 120 40 21 Average Speed 92 | 120 120 137 197 176 160 28 26 26 23 28 146 120 133 108 127 Slowest Speed 320 | 120 120 160 240 320 160 106 26 26 26 29 250 120 190 190 250 Overloaded Moves 33 | . . . . . . . . . 8 10 . . . . 15 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 Robots Hopped 19 | . . . . . . 1 1 . 11 1 2 . . 3 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 33 15 8 50 23 5 56 18 24 58 62 79 81 10 21 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 4 | . 1 . . . . . 2 . . . 1 . . . . Known Exits Taken 4 | . . . 1 . . 1 . . 1 . . . . 1 . Unknown Exits Taken 10 | 1 1 1 . . 1 . 1 1 . 1 1 1 1 . . Scrap Searched 11 | . . . . . . . 2 1 . 1 1 3 3 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 372 | . 66 14 18 15 3 . . . 21 31 50 . 37 69 48 Melee . | . . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 1 . 1 1 . AOE 369 | . 66 14 18 15 3 . . . 21 31 49 . 36 68 48 Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Gar Total 6701 | . 207 282 117 606 300 438 422 178 1005 426 522 1014 520 552 112 Wait 215 | . . 36 . 4 8 2 42 2 35 1 14 35 3 31 2 Move 5671 | . 157 174 72 458 201 387 376 170 885 406 451 947 473 436 78 Hop 17 | . . . . . . 1 1 . 10 1 2 . . 2 . Pick Up 91 | . 6 15 8 12 12 5 1 . 9 2 1 14 1 5 . Fast Attach 56 | . 4 3 3 6 1 2 . . 6 1 6 2 6 11 5 Attach 46 | . . 6 5 5 1 9 . . 4 3 1 1 2 7 2 Detach 16 | . 2 3 . . . 2 . . 1 1 1 . 2 3 1 Swap 95 | . 8 14 7 10 11 5 1 1 16 2 5 . 6 9 . Drop 94 | . 10 5 3 9 16 13 1 1 10 . 4 15 4 3 . Fire 339 | . 18 25 19 68 49 12 . 4 29 9 37 . 23 41 5 Melee 2 | . . . . . . . . . . . . . . . 2 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 6 | . 2 . . . . . . . . . . . . 4 . Crush 2 | . . 1 . . 1 . . . . . . . . . . Escape Stasis 18 | . . . . 3 . . . . . . . . . . 15 Rewire 31 | . . . . 31 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / Upp / Gar) -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 499 | -9/Materials | Repaired Particle Gun 663 | -9/Materials | Build established: Scavenger-Mutant 664 | -9/Materials | Discovered new exit (range 5) 675 | -9/Materials | Entered another Materials area 675 | -8/Materials | Evolved 2 slots: Utility x2 716 | -8/Materials | Identified exit to Garrison 751 | -8/Materials | Garrison activated, responded to threat 822 | -8/Materials | Destroyed 7 combat bots 830 | -8/Materials | Lost 6 parts (1p3n1u1w) 841 | -8/Materials | System corruption reached 10% 897 | -8/Materials | Entered Garrison 911 | -8/Garrison | Triggered checkpoint 1004 | -8/Garrison | Garrison Relay disabled 1005 | -8/Garrison | Triggered checkpoint 1112 | -8/Garrison | Lost 3 parts (1p1n1u) 1131 | -8/Garrison | Triggered checkpoint 1279 | -8/Garrison | Triggered checkpoint 1281 | -8/Garrison | Triggered checkpoint 1291 | -8/Garrison | Garrison Relay disabled 1342 | -8/Garrison | Lost 3 parts (2n1w) 1342 | -8/Garrison | Lost 3 allies 1841 | -8/Garrison | Triggered checkpoint 1883 | -8/Garrison | Discovered new exit (range 10) 1911 | -8/Garrison | Identified exit to Materials 1938 | -8/Garrison | Entered Materials 2351 | -8/Materials | Discovered new exit (range 15) 2433 | -8/Materials | Entered Factory 2433 | -7/Factory | Evolved 2 slots: Utility x2 2484 | -7/Factory | Discovered new exit (range 12) 2497 | -7/Factory | Central database locked down 2543 | -7/Factory | Identified exit to Lower Caves 2603 | -7/Factory | Entered Lower Caves 2642 | -7/Lower Caves | Met a Warlord Commander 2643 | -7/Lower Caves | Learned location of Warlord (-4) 2644 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2648 | -7/Lower Caves | Found Encrypted Comm Array 2667 | -7/Lower Caves | Learned location of Extension (-6) 2701 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2705 | -7/Lower Caves | Build established: Scavenger-Sprinter 2714 | -7/Lower Caves | Learned Factory terminal intel 2745 | -7/Lower Caves | Discovered new exit (range 5) 2746 | -7/Lower Caves | Encountered a Warlord checkpoint 2747 | -7/Lower Caves | Entered another Lower Caves area 2801 | -7/Lower Caves | Discovered new exit (range 9) 2804 | -7/Lower Caves | Entered Factory 2804 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2805 | -6/Factory | Loaded intel: 28 terminal locations 2910 | -6/Factory | Identified exit to Lower Caves 2910 | -6/Factory | Identified exit to Extension 2939 | -6/Factory | Fabricated L-41 Fighter? 2966 | -6/Factory | Found Prototype Processor 2966 | -6/Factory | Identified Exp. Targeting Computer 2970 | -6/Factory | Found Exp. Targeting Computer 2989 | -6/Factory | Lost 3 allies 3052 | -6/Factory | Discovered new exit (range 15) 3063 | -6/Factory | Central database locked down 3163 | -6/Factory | Entered Lower Caves 3202 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 3263 | -6/Lower Caves | Discovered new exit (range 15) 3315 | -6/Lower Caves | Entered another Lower Caves area 3543 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3855 | -6/Lower Caves | Encountered a Warlord checkpoint 3857 | -6/Lower Caves | Build established: Scavenger-Mutant 4047 | -6/Lower Caves | System corruption reached 10% 4093 | -6/Lower Caves | Discovered new exit (range 11) 4105 | -6/Lower Caves | Entered Zion 4146 | -6/Zion | System corruption cleaned by Quarantine Array 4245 | -6/Zion | Found Prototype Device 4453 | -6/Zion | Gained Derelict followers 4476 | -6/Zion | Given the Hacking Drone Bay 4476 | -6/Zion | Found Prototype Device 4557 | -6/Zion | Found GAL Module 4714 | -6/Zion | Learned Factory emergency access door positions 4748 | -6/Zion | Found Relay Coupler [Programmer] 4751 | -6/Zion | Found Relay Coupler [Programmer] 4756 | -6/Zion | Found Relay Coupler [Programmer] 4781 | -6/Zion | Found Relay Coupler [Programmer] 4782 | -6/Zion | Found Relay Coupler [Programmer] 4853 | -6/Zion | Met Imprinter 5243 | -6/Zion | Discovered new exit (range 15) 5299 | -6/Zion | Entered Proximity Caves 5299 | -5/Proximity Caves | Accompanied by 3 allies 5533 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5725 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5778 | -5/Proximity Caves | Spotter reported a threat 5781 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 5806 | -5/Proximity Caves | Learned Research terminal intel 5806 | -5/Proximity Caves | Learned Armory stockpile data 5806 | -5/Proximity Caves | Learned Extension stockpile data 5885 | -5/Proximity Caves | System corruption reached 30% 6000 | -5/Proximity Caves | Discovered new exit (range 13) 6014 | -5/Proximity Caves | Entered Factory 6014 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6015 | -5/Factory | Identified exit to Upper Caves 6103 | -5/Factory | Discovered new exit (range 8) 6315 | -5/Factory | Fabricated Lrn. Proton Cannon (x2) 6512 | -5/Factory | Garrison activated, responded to threat 6654 | -5/Factory | Lost 13 parts (2p5n3u3w) 6671 | -5/Factory | Identified exit to Garrison 6671 | -5/Factory | Entered Garrison 6677 | -5/Garrison | Triggered checkpoint 6709 | -5/Garrison | Lost 3 parts (2n1w) 6734 | -5/Garrison | Core integrity fell below 50% 6765 | -5/Garrison | Triggered checkpoint 6795 | -5/Garrison | Triggered checkpoint 6808 | -5/Garrison | Core integrity fell below 20% 6809 | -5/Garrison | Lost 3 parts (2n1w) 6818 | -5/Garrison | Self-destructed Last Messages --------------- 06764_ Acquired 22 matter. 06769_ The unstable cave ceiling collapses. 06771_ Penetrated by Slug. 06774_ Imp. Surge Thruster destroyed. 06774_ Imp. Surge Thruster burned out. 06774_ Penetrated by Slug. 06774_ Imp. Surge Thruster destroyed. 06775_ System corrupted: Energy discharge (-11). 06778_ Penetrated by Slug. 06778_ Carbide Saw destroyed. 06781_ Slug penetrates Wall. 06782_ Slammed into Wall. 06782_ Destabilizing: Core damaged (-20). 06782_ Destabilizing: Core damaged (-40). 06794_ System corrupted: Component data lost. 06795_ Beams of light sweep through the air. An alarm sounds. 06795_ Slug penetrates Reinforced Barrier. 06804_ Penetrated by Slug. 06814_ Triggered Alarm Trap. 06814_ An alarm sounds. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????##!!##????????????????????? | | ???????????????????????#! !#????????????????????? | | ???????????????????????#!@ !#????????????????????? | | ???????????????????????### ##????????????????????? | | ????????????????????????## #?????????????????????? | | ????????????????????????+ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????####+### #?????????????????????? | | ?????????????????# ## #????????####?????????? | | ????????????????## ## #??????"""""""????????? | | ??????????????### #?????"""!!!!"""??????? | | ??????????????# + #??????" ""#?????? | | ??????????????# ### ### #??????! !"#?????? | | ??????????????# ##"""""## #??????! !"#?????? | | ??????????????# ######### #??????! !"#?????? | | ??????????????# #???????# #??????! !"#?????? | | +?????????????# #???????# #??????! !"??????? | | ??????????????# #???????# #??????! !???????? | | ??????????????# #???????# #??????" ??????#### | | ??????????????# ######??# #????### ######???# | | ????????????### #T#### ###### ##### | | ???????????## ^ | | +?????????## | | ??????????# | | ??????????# #+###++######## # ########## | | ??????????# #???????????# %#??????????? | | ??????????### #???????????## ##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 29 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 410 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 65 Targeting Accuracy 20 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Lrn. Proton Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Particle Gun | 10% | -9/Materials Studied --------- Cesium-ion Thruster | -7/Factory | Hacked Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalExpertInterpreter Manual? 0 Play Time 00:51:56 Cumulative 1185.6 hours Start 2025.09.10 @ 16:21:37 End 2025.09.10 @ 17:32:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1455 Rogue 1171 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27406ee7-4389-4639-9ed2-268fda44cca4