Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 03:49:00

Player: CONM

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (291)      291
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 1526

 Bonus
-------
Follower Combat Kills      65

 Cogmind 
---------
Core Integrity             0/400
Matter                     282/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -9/Materials

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (4) ---
              Armored Wheel
>                     --- UTILITY (2) ------
               Medium Storage Unit
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (10) ---
                Small Storage Unit
                Large Storage Unit
              Compact Matter Pod (150)
  Faulty Experimental Sensor Array
                      Hacking Suite

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Hover Unit
               Hover Unit
               Hover Unit
               Hover Unit
>              --- UTILITY ----------
        Medium Storage Unit
               Seismic Detector
>              --- WEAPON -----------
               Assault Rifle
         Light Assault Rifle
>              --- INVENTORY --------
         Light Nuclear Core
               Wheel
       Armored Wheel
         Small Storage Unit
         Large Storage Unit
       Compact Matter Pod
  Experimental Sensor Array
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 7   3   3   7   
  Power                    3    | 1   .   1   1   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   2   1   5   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  3    | .   .   1   2   
    Hover                  5    | .   2   .   3   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 2   .   1   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   1   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   2   10  
  Power                    3    | .   .   1   2   
  Propulsion               6    | .   .   1   5   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      10   | .   .   1   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   99  89  73  
  Engine                   12   | .   14  13  5   
  Leg                      4    | .   16  .   .   
  Wheel                    1    | .   .   .   5   
  Hover                    17   | .   10  18  26  
  Device                   13   | .   14  14  8   
  Storage                  13   | .   14  14  11  
  Ballistic Gun            26   | .   27  28  15  
Peak Build Rating          11   | 7   7   9   11  
  Average Rating           7    | 5   6   7   9   
  On Entrance              5    | .   7   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 13  13  17  17  
  Greatest Support         24   | 20  20  12  24  
  Greatest Overweight (x)  2    | .   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 7   8   8   10  
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 2   6   7   6   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            8    | 4   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           534  | 239 80  135 80  
  Remotely                 .    | .   .   .   .   
Salvage Created            368  | 30  80  179 79  
  Parts                    30   | 3   10  13  4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  10   | .   4   4   2   
  Guns                     10   | .   4   4   2   
Classes Destroyed          5    | 1   2   1   1   
  Worker                   2    | .   .   1   1   
  Tunneler                 1    | 1   .   .   .   
  Operator                 1    | .   .   .   1   
  Swarmer                  5    | .   3   .   2   
  Grunt                    5    | .   1   4   .   
Best Kill Streak           3    | 1   3   2   3   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        128  | .   15  27  86  
  Missed                   36   | .   3   13  20  
Damage Taken               1226 | .   101 198 927 
  Core                     455  | .   8   44  403 
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   10   | .   10  .   .   
Core Remaining (%)         89   | 100 .   79  .   
Volleys Fired              56   | 4   9   14  29  
  Largest                  2    | 2   2   2   2   
  Hottest                  40   | 40  40  40  40  
Shots Fired                92   | 8   18  28  38  
  Gun                      92   | 8   18  28  38  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  92   | 8   18  28  38  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         17   | 6   4   13  17  
  Robot Miss Streak        4    | 2   4   2   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   .   2   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           62   | 6   8   21  27  
  Core Hits                24   | 1   5   11  7   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           733  | 73  98  234 328 
  Guns                     716  | 73  98  234 311 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  17   | .   .   .   17  
  Kinetic                  716  | 73  98  234 311 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   .   2   
  Average Corruption       2    | .   .   .   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  1    | .   .   .   1   
    Data Loss (major)      1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      8    | .   .   .   8   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   .   .   2   
Targets Rammed             2    | .   .   .   2   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        21   | .   .   21  11  
  Average Temperature      5    | .   .   7   3   
  Received Heat Transfer   228  | .   6   111 111 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             223  | 5   126 223 157 
  Initial                  48   | .   3   48  8   
  Average                  87   | 1   68  116 74  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         82   | 100 100 65  100 
  Level 1                  17   | .   .   34  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   8   8   18  
  Peak Tracking Total      8    | .   3   3   8   
  Tactical Retreats        5    | .   .   2   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   3   4   3   
  Successful               5    | .   3   1   1   
  Failed                   5    | .   .   3   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   1   3   3   
  Terminals                8    | .   1   4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
    Botnet                 2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               28   | .   .   .   28  
  Total Damage             329  | .   .   .   329 
  Kills                    3    | .   .   .   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1187 | 118 299 614 156 
Spaces Moved               1026 | 76  285 534 131 
  Core                     5    | 5   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     167  | 71  96  .   .   
  Wheels                   36   | .   .   12  24  
  Hover                    818  | .   189 522 107 
  Flight                   .    | .   .   .   .   
  Fastest Speed            48   | 50  56  56  48  
  Average Speed            88   | 115 78  97  59  
  Slowest Speed            180  | 120 180 120 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       36   | 5   39  92  11  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1214 | 95  342 604 173 
  Wait                     87   | 5   30  50  2   
  Move                     1023 | 75  284 533 131 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 4   9   3   2   
  Fast Attach              11   | 7   3   .   1   
  Attach                   7    | .   .   2   5   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   1   1   
  Drop                     8    | .   7   1   .   
  Fire                     56   | 4   9   14  29  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  119 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Repaired Wheel
  324 | -10/Materials | Discovered new exit (range 4)
  334 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 15)
  418 | -10/Materials | Entered Mines
  449 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  451 | -10/Mines     | Found Prototype Device
  471 | -10/Mines     | Learned location of Storage (-8)
  686 | -10/Mines     | Learned Materials garrison access intel
  783 | -10/Mines     | Found a hidden stash of uninstalled traps
 1000 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1011 | -10/Mines     | Learned Materials stockpile data
 1013 | -10/Mines     | Discovered new exit (range 7)
 1032 | -10/Mines     | Entered Materials
 1032 | -9/Materials  | Accompanied by 3 allies
 1032 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1144 | -9/Materials  | Core integrity fell below 50%
 1163 | -9/Materials  | Lost 3 allies
 1167 | -9/Materials  | Core integrity fell below 20%
 1188 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01126_ R-06 Scavenger collects Flight Unit.
01127_ Acquired 1 matter.
01128_ G-34 Mercenary destroyed.
01129_ Acquired 1 matter.
01129_ Lgt. Assault Rifle destroyed.
01130_ S-10 Pest suffers critical hit (Burn).
01132_ Trooper 1a destroyed.
01133_ Acquired Hvy. Assault Rifle.
01135_ Acquired 10 matter. <x3>
01138_ C-30 ARC bursts open, deploying its payload.
01138_ S-10 Pest unfolds itself. <x3>
01143_ Seismic Detector destroyed.
01157_ Matter Filter disabled.
01163_ Wheel destroyed.
01163_ Hover Unit destroyed.
01171_ Hvy. Assault Rifle severed.
01178_ Slammed into S-10 Pest. <x2>
01179_ Lgt. Nuclear Core destroyed.
01179_ System corrupted by crushing effect (+2).
01181_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#   + """"""" #??????          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeGrapheneReplicator
  Manual?         0
Play Time         00:16:32
  Cumulative      55.0 hours
  Start           2024.08.09 @ 22:14:30
  End             2024.08.10 @ 03:49:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5698de0e-2999-407f-bbc5-864d988b956a