Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 15:52:50 Player: cptwinky Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (234) 1170 Value Destroyed (9225) 9225 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (11318) 11318 TOTAL SCORE: 26973 Bonus ------- Super Gauntlet 8059 High Alert Combat Kills 2230 Follower Combat Kills 229 Entered Garrisons 800 Cogmind --------- Core Integrity 0/1000 Matter 276/550 Energy 448/500 System Corruption 6% Temperature Cool (18) Movement Core (1000) Ox19 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- Advanced Heat Sink Coolant Injector Medium Storage Unit High-capacity Storage Unit High-capacity Battery Matter Compressor Enhanced Optical Array Improved Terrain Scan Processor > --- WEAPON (2) ------- Enhanced Gauss Cannon > --- INVENTORY (16) --- Improved System Shield Long-range Proton Cannon Precision Grenade Launcher Rocket Array Improved Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Cooling System Coolant Injector Medium Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Reflective Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Phase Cannon Neutron Cannon > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Improved Treads Compact Wheel Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Battery Matter Compressor Long-range Proton Cannon Heavy Plasma Cannon Neutron Cannon Neutron Cannon Neutron Cannon Enhanced Gauss Cannon Precision Grenade Launcher Rocket Array Improved Plasma Cutter Katana [Rating: 81] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Slots Evolved 10 | . . 2 2 . 2 . . . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . . Utility 9 | . . 2 2 . 2 . . . 1 . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 249 | 6 4 22 16 2 44 4 39 5 6 13 73 15 Power 24 | 1 . 2 1 . 6 1 1 1 1 . 7 3 Engine 12 | 1 . 2 1 . 5 . 1 1 . . . 1 Core 11 | . . . . . 1 1 . . 1 . 7 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 42 | 2 . 5 4 . 8 . 7 . . 3 12 1 Treads 34 | 2 . 5 4 . 5 . 5 . . 3 10 . Leg . | . . . . . . . . . . . . . Wheel 8 | . . . . . 3 . 2 . . . 2 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 95 | 1 1 5 9 1 18 2 13 2 3 5 32 3 Device 56 | . . 1 4 1 15 1 6 2 2 3 21 . Storage 9 | 1 . 2 . . 1 . 1 . . . 2 2 Processor 5 | . 1 . . . 1 . 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 25 | . . 2 5 . 1 1 5 . 1 2 8 . Artifact . | . . . . . . . . . . . . . Weapon 88 | 2 3 10 2 1 12 1 18 2 2 5 22 8 Energy Gun 28 | . . 1 . . 4 . 10 1 1 4 7 . Energy Cannon 21 | . . 5 1 1 1 . . . . . 8 5 Ballistic Gun 5 | 2 1 . . . . . . . . 1 1 . Ballistic Cannon 12 | . 1 2 1 . 5 1 1 . . . . 1 Launcher 18 | . 1 2 . . . . 7 1 . . 5 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 3 . 3 . . . . . Parts Lost 69 | . . 1 5 . 6 1 4 . . 5 29 18 Power 7 | . . . . . . . . . . . 2 5 Propulsion 10 | . . . . . 1 . 2 . . . 5 2 Utility 31 | . . . 4 . 2 1 1 . . 3 14 6 Weapon 21 | . . 1 1 . 3 . 1 . . 2 8 5 Highest Loss Streak 18 | . . 1 2 . 2 1 2 . . 4 5 18 Average Slot Usage (%) 95 | . 93 97 99 100 94 90 94 92 93 97 96 87 Engine 5 | . 14 11 9 9 6 6 6 7 6 6 . . Core 3 | . . . . . . . . . 6 6 10 10 Treads 12 | . 28 22 18 18 8 . 11 15 13 13 7 3 Wheel 1 | . . . . . 3 7 1 . . . 2 . Device 22 | . . 10 17 18 28 30 23 23 20 22 25 29 Storage 16 | . 14 17 18 18 14 15 15 15 13 13 19 16 Processor 6 | . 7 4 . . 4 7 10 7 6 6 7 13 Protection 9 | . . 9 17 18 10 6 7 7 12 14 7 . Energy Gun 5 | . . . . . 5 . 11 14 11 12 3 . Energy Cannon 4 | . . 10 9 18 4 . . . . . 6 8 Ballistic Gun 1 | . 27 . . . . . . . . . . . Ballistic Cannon 3 | . . 10 9 . 2 14 3 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 116 | 11 12 54 59 59 69 65 91 91 104 99 116 91 Greatest Support 70 | 40 40 40 40 40 40 28 48 48 48 48 70 70 Greatest Overweight (x) 24 | . . 1 1 1 2 2 2 1 2 2 24 5 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 4 1 Largest Inventory Capacity 22 | 6 6 16 16 16 16 16 18 18 18 18 22 22 Average Capacity 16 | 5 6 12 16 16 15 16 16 18 18 18 20 21 Most Carried 22 | 4 6 16 16 16 16 16 16 17 18 18 22 17 Average Carried 15 | 2 4 9 15 16 15 15 15 16 16 15 19 15 Final Capacity 22 | 6 6 16 16 16 16 16 18 18 18 18 22 16 Final Carried 17 | 4 6 15 16 16 16 13 16 16 17 16 17 6 Class Distribution -------------------- 52% | Mutant 40% | Scavenger-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Matter Collected 4786 | 254 183 575 526 54 694 140 998 97 44 464 747 10 Remotely . | . . . . . . . . . . . . . Salvage Created 8990 | 91 343 788 860 99 1075 237 1751 274 . 480 2917 75 Parts 401 | 2 15 53 40 6 43 . 81 8 . 11 136 6 Haulers Intercepted 5 | . 1 2 1 . . . 1 . . . . . Recyclers Shooed 9 | . 3 . . . . . 2 . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 188 | . 7 23 21 2 26 1 40 7 . 10 43 8 Melee 4 | . . . . . 4 . . . . . . . Guns 62 | . 7 . . . 8 . 23 4 . 9 11 . Cannons 79 | . . 16 21 2 13 1 3 . . . 22 1 AOE 41 | . . 7 . . . . 14 3 . . 10 7 Classes Destroyed 18 | 1 3 5 2 . 2 1 2 . . 1 1 . Worker 15 | . . . . . 2 . 7 . . . 6 . Builder 9 | . . 1 1 . . . 4 . . . 3 . Tunneler 2 | . . 1 1 . . . . . . . . . Hauler 5 | . 1 2 1 . . . 1 . . . . . Recycler 9 | 1 1 . . . . . 3 . . . 4 . Mechanic 2 | . . . . . . . 2 . . . . . Operator 2 | . . 1 . . . . 1 . . . . . Watcher 2 | . . . . . . . 1 . . . 1 . Swarmer 30 | . 3 8 . . 4 . 7 . . . . 8 Saboteur 1 | . . . . . . . . . . . 1 . Grunt 89 | . 4 8 15 2 12 . 18 4 . 5 21 . Brawler 6 | . . 1 . . . . 3 . . . 2 . Duelist 6 | . . . 3 . . . 1 . . . 2 . Sentry 27 | . . 6 2 . 5 . 5 2 . 2 5 . Hunter 9 | . . . 1 . 1 . . . . 1 6 . Programmer 17 | . . . . . 4 . 6 1 . 1 5 . Behemoth 2 | . . . . . . . . . . 1 1 . Compactor 1 | . . . . . . 1 . . . . . . Best Kill Streak 12 | 1 4 6 5 2 3 1 10 3 . 4 12 8 Combat Bots Only 8 | . 4 4 4 2 2 1 7 3 . 4 8 8 Max Kills in Single Turn 8 | 1 2 4 2 1 1 1 8 2 . 1 3 3 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . . 3 . . . . 4 2 . . 2 3 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Damage Taken 14620 | . 250 515 1323 44 1605 32 2356 499 . 1033 4990 1973 Core 1864 | . 34 54 151 . 157 . 385 16 . 67 470 530 Absorbed by Shields 1238 | . . . . 18 39 . . . . 81 1100 . Core Remaining (%) 76 | 100 86 86 . 72 . . . 20 . 92 . . Volleys Fired 547 | 4 27 43 83 5 75 12 95 17 2 36 140 8 Largest 2 | 2 2 2 2 2 2 2 2 2 1 2 2 2 Hottest 188 | 40 40 119 119 135 160 96 160 160 80 160 188 180 Shots Fired 1026 | 8 53 79 164 9 132 25 179 32 2 72 260 11 Gun 428 | 8 52 1 . . 55 . 130 30 2 72 78 . Cannon 563 | . . 74 164 9 77 25 38 . . . 169 7 Launcher 35 | . 1 4 . . . . 11 2 . . 13 4 Special . | . . . . . . . . . . . . . Kinetic 286 | 8 52 38 83 . 36 25 38 . . . 6 . Thermal 704 | . . 36 81 9 96 . 130 30 2 72 241 7 Explosive 35 | . 1 4 . . . . 11 2 . . 13 4 Electromagnetic 1 | . . 1 . . . . . . . . . . Robot Hit Streak 24 | 4 17 14 15 5 20 15 24 13 . 20 21 5 Robot Miss Streak 10 | 1 3 4 3 3 3 2 4 3 . 4 10 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 3 . . . . . 1 . . 1 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . 1 1 . Shots Hit Robots 821 | 6 41 52 115 5 119 20 155 30 . 70 197 11 Core Hits 552 | 2 16 32 43 3 62 1 137 26 . 46 166 18 Critical Hits 16 | . 1 . . . 1 2 . . . . 11 1 Critical Kills 7 | . 1 . . . . 1 . . . . 5 . Critical Parts Destroyed 8 | . . . . . 1 . . . . . 6 1 Melee Attacks 32 | . . . . . 24 . . . 1 . 7 . Impact . | . . . . . . . . . . . . . Slashing 32 | . . . . . 24 . . . 1 . 7 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 24729 | 73 502 1585 2833 147 3241 550 5492 622 . 1599 7030 1055 Guns 7642 | 73 499 15 . . 1193 . 2416 333 . 1599 1514 . Cannons 10897 | . . 1145 2833 147 1669 550 669 . . . 3622 262 Explosions 5700 | . . 422 . . . . 2390 289 . . 1806 793 Melee 461 | . . . . . 379 . . . . . 82 . Ramming 29 | . 3 3 . . . . 17 . . . 6 . Kinetic 5106 | 73 499 699 1653 . 855 550 669 . . . 108 . Thermal 14450 | . . 446 1180 147 2007 . 3448 333 . 1599 5028 262 Explosive 4668 | . . 422 . . . . 1358 289 . . 1806 793 Electromagnetic 15 | . . 15 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 461 | . . . . . 379 . . . . . 82 . Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . 1 . . . 15 19 6 1 1 6 6 Average Corruption 8 | . . 1 . . . 6 14 6 1 1 4 6 Corruption Purged 15 | . . . . . . . 14 . . 1 . . Effects 216 | . . . . . . 4 142 9 . 2 54 5 Message Errors 42 | . . . . . . . 28 . . . 13 1 Matter Fused 31 | . . . . . . 1 21 . . . 8 1 Heat Flow Errors 16 | . . . . . . . 5 5 . . 5 1 Energy Discharges 15 | . . . . . . . 9 1 . 1 4 . Parts Rejected 5 | . . . . . . 1 2 . . . 2 . Data Loss (minor) 27 | . . . . . . 1 16 2 . 1 6 1 Data Loss (major) 5 | . . . . . . . 1 . . . 4 . Misfires 6 | . . . . . . 1 5 . . . . . Misdirections 16 | . . . . . . . 16 . . . . . Targeting Errors 44 | . . . . . . . 35 1 . . 7 1 Weapon Failures 9 | . . . . . . . 4 . . . 5 . Overload Shots 1 | . . . . . . . . . . . 1 . Overflow Damage 383 | . . 22 36 . 55 2 183 . . . 64 21 Projectiles 155 | . . 5 36 . 36 2 31 . . . 45 . Explosions 209 | . . 17 . . . . 152 . . . 19 21 Melee 19 | . . . . . 19 . . . . . . . Knockbacks 45 | . . 6 21 . 4 . 14 . . . . . Impact 1 | . . 1 . . . . . . . . . . Kinetic 40 | . . 5 21 . 4 . 10 . . . . . Secondary 4 | . . . . . . . 4 . . . . . Self-Inflicted Damage 624 | . 22 31 . . . . 325 13 . . 183 50 Shots 19 | . 1 1 . . . . 8 1 . . 5 3 Rammed 6 | . 4 1 . . . . . . . . 1 . Targets Rammed 8 | . 4 2 . . . . 1 . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . 1 . . . . . Highest Temperature 502 | . 5 279 379 108 174 . 436 502 33 196 255 183 Average Temperature 79 | . 5 79 68 49 44 . 43 136 33 112 105 67 Received Heat Transfer 3385 | . 78 162 594 24 506 . 378 204 . 246 905 288 Effects 7 | . . . 4 . . . . 3 . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . Interference 2 | . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . . . 1 . . . . 1 . . Parts Melted 64 | . . 3 . . 11 . 13 4 . 10 23 . Heat Transferred 24065 | . . 703 1702 185 3608 . 5850 700 . 3421 7696 200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Peak Influence 1401 | 5 236 363 423 143 550 193 1401 1098 673 890 1098 927 Initial 936 | . 3 14 150 103 74 192 128 936 576 471 466 768 Average 471 | 2 119 150 248 125 211 191 893 989 592 659 548 803 Maximum Alert Level 4 | . 1 1 2 . 2 . 4 3 2 3 3 3 Low Security (%) 27 | 100 79 64 27 100 58 100 7 . . . . . Level 1 23 | . 20 35 65 . 25 . 19 . . . 21 . Level 2 26 | . . . 6 . 16 . . . 100 63 62 . Level 3 15 | . . . . . . . 33 100 . 36 16 100 Level 4 7 | . . . . . . . 39 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 39 | . 2 1 4 . 11 . 9 . 2 . 10 . Investigation 7 | . 1 1 . . 3 . 1 . 1 . . . Extermination 14 | . . . . . 4 . 6 . . . 4 . Reinforcement 8 | . 1 . 2 . 1 . . . . . 4 . Assault 4 | . . . . . . . 2 . . . 2 . Garrison 6 | . . . 2 . 3 . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Distress Signals 12 | . . 3 2 . 2 . . . . . 5 . Communications Jammed 44 | . . . 1 . 13 . 30 . . . . . Distress Signals 43 | . . . 1 . 13 . 29 . . . . . Times Spotted 292 | . 12 29 30 2 42 5 65 7 . 12 71 17 Peak Tracking Total 9 | . 5 4 4 2 4 4 5 3 . 5 8 9 Tactical Retreats 15 | . . . 4 . 6 . 4 . . 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Traps Triggered 21 | . 1 1 . 4 2 . 3 1 . 3 5 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . Reused 1 | . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Machines Disabled 22 | . . 3 1 . . . 13 . . . 5 . Max in Single Turn 8 | . . 1 1 . . . 8 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Machines Accessed 63 | . 3 7 5 . 21 . 15 . 2 . 10 . Terminals 38 | . 3 5 4 . 13 . 9 . . . 4 . Fabricators 4 | . . . . . 2 . 1 . . . 1 . Repair Stations 4 | . . . . . 1 . 1 . . . 2 . Recycling Units 11 | . . 2 . . 4 . 2 . 1 . 2 . Scanalyzers 2 | . . . . . 1 . 1 . . . . . Garrison Access 4 | . . . 1 . . . 1 . 1 . 1 . Total Hacks 172 | . 10 18 18 . 51 . 37 . 7 . 31 . Successful 64 | . 4 1 5 . 19 . 19 . 4 . 12 . Failed 108 | . 6 17 13 . 32 . 18 . 3 . 19 . Catastrophic 23 | . . 1 5 . 11 . 5 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 72 | . 5 13 17 . 7 . 13 . 4 . 13 . Terminals 105 | . 10 14 15 . 32 . 22 . . . 12 . Fabricators 12 | . . . . . 4 . 5 . . . 3 . Repair Stations 13 | . . . . . 3 . 2 . . . 8 . Recycling Units 26 | . . 4 . . 8 . 4 . 4 . 6 . Scanalyzers 6 | . . . . . 4 . 2 . . . . . Garrison Access 10 | . . . 3 . . . 2 . 3 . 2 . Terminal Hacks 21 | . 2 . 3 . 8 . 7 . . . 1 . Record 1 | . 1 . . . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 4 | . 1 . . . 2 . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . Unreport Threat 6 | . . . 2 . 1 . 2 . . . 1 . Locate Traps 2 | . . . . . 2 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . 4 . . . 1 . Load Schematic 2 | . . . . . . . 1 . . . 1 . Build 3 | . . . . . . . 3 . . . . . Repair Station Hacks 9 | . . . . . 2 . 2 . . . 5 . Scan Component 5 | . . . . . 1 . 1 . . . 3 . Repair 4 | . . . . . 1 . 1 . . . 2 . Recycling Unit Hacks 8 | . . 1 . . 3 . 2 . 1 . 1 . Retrieve Components 8 | . . 1 . . 3 . 2 . 1 . 1 . Scanalyzer 4 | . . . . . 3 . 1 . . . . . Insert Component 2 | . . . . . 1 . 1 . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . 1 . 1 . 1 . Unlock Access 4 | . . . 1 . . . 1 . 1 . 1 . Unauthorized Hacks 13 | . 2 . 1 . 3 . 2 . 2 . 3 . Terminals 8 | . 2 . 1 . 2 . 2 . . . 1 . Botnet 5 | . . . 1 . 1 . 2 . . . 1 . Disrupt 3 | . 2 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . 1 . Mask 2 | . . . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . 1 . Reprogram 3 | . . . . . . . . . 2 . 1 . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 60 | . 3 7 5 . 20 . 14 . 1 . 10 . Full Trace Events 6 | . . 1 . . 3 . 1 . 1 . . . Feedback Events 2 | . . 1 . . . . . . 1 . . . Corruption 2 | . . 1 . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . . . Parts Built 6 | . . . . . . . 6 . . . . . Matter 504 | . . . . . . . 504 . . . . . Time 126 | . . . . . . . 126 . . . . . Total Part Build Rating 24 | . . . . . . . 24 . . . . . Parts Repaired 4 | . . . . . 1 . 1 . . . 2 . Time 121 | . . . . . 13 . 44 . . . 64 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 33 | . . 7 . . 11 . 12 . 2 . 1 . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . 3 . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Total Allies 3 | . . . . . . . . . 2 . 1 . Largest Group 2 | . . . . . . . . . 1 2 1 . Highest-Rated Group 73 | . . . . . . . . . 41 73 49 . Highest-Rated Ally 49 | . . . . . . . . . 41 41 49 . Total Orders 4 | . . . . . . . . . . 4 . . STAY 1 | . . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . . . 2 . . RETURN 1 | . . . . . . . . . . 1 . . Ally Attacks 28 | . . . . . . . . . . 8 20 . Total Damage 1262 | . . . . . . . . . . 441 821 . Kills 6 | . . . . . . . . . . 2 4 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Turns Passed 12335 | 97 446 1182 1042 199 2374 139 2268 220 329 802 3117 120 Spaces Moved 5531 | 48 208 573 383 95 1216 88 1032 86 152 270 1335 45 Core 5 | 4 . . . . . . . . . . 1 . Treads 3726 | 44 208 573 383 95 535 . 691 86 152 270 649 40 Legs . | . . . . . . . . . . . . . Wheels 1800 | . . . . . 681 88 341 . . . 685 5 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 110 110 120 185 185 180 160 150 Average Speed 168 | 150 160 172 180 180 146 118 164 185 204 194 181 176 Slowest Speed 1250 | 160 160 180 180 180 190 120 190 185 205 200 1250 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 40 51 40 42 41 78 38 38 4 40 41 26 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 55 | . 10 . . . 8 . 6 . 1 . 30 . Terrain Destroyed 307 | . 10 28 31 . 13 1 61 31 1 . 124 7 Melee 14 | . . . . . 8 . . . 1 . 5 . Projectile 68 | . . 12 31 . 5 1 2 . . . 17 . AOE 225 | . 10 16 . . . . 59 31 . . 102 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Total 7434 | 62 266 691 574 113 1644 103 1410 113 167 479 1742 70 Wait 783 | 1 14 21 71 5 208 . 184 2 . 148 129 . Move 5519 | 47 207 572 382 94 1216 87 1031 85 151 268 1334 45 Hop . | . . . . . . . . . . . . . Pick Up 126 | 4 6 14 11 . 30 . 20 . 5 5 31 . Fast Attach 77 | 6 1 4 3 . 11 1 17 1 . 2 31 . Attach 75 | . . 1 6 . 14 3 8 . 3 6 23 11 Detach 21 | . . 1 1 . 7 . 5 1 . 2 4 . Swap 98 | . 3 18 7 2 19 . 14 4 3 5 19 4 Drop 115 | . 4 15 10 . 32 . 27 1 2 4 20 . Fire 547 | 4 27 43 83 5 75 12 95 17 2 36 140 8 Melee 32 | . . . . . 24 . . . 1 . 7 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 8 | . 4 2 . . . . 1 . . . 1 . Escape Stasis 30 | . . . . 7 8 . 8 2 . 3 . 2 Rewire 3 | . . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 63 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 16) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Utility x2 977 | -9/Materials | Build established: Scavenger-Mutant 1685 | -9/Materials | Discovered new exit (range 15) 1726 | -9/Materials | Entered another Materials area 1726 | -8/Materials | Evolved 2 slots: Utility x2 2345 | -8/Materials | Discovered new exit (range 5) 2577 | -8/Materials | Garrison activated, responded to threat 2754 | -8/Materials | Identified exit to Garrison 2768 | -8/Materials | Entered Garrison 2846 | -8/Garrison | Triggered checkpoint 2945 | -8/Garrison | Discovered new exit (range 13) 2967 | -8/Garrison | Entered Factory 2967 | -7/Factory | Evolved 2 slots: Utility x2 3440 | -7/Factory | Discovered new exit (range 14) 3630 | -7/Factory | Build established: Mutant 4085 | -7/Factory | Discovered new exit (range 10) 4240 | -7/Factory | Garrison activated, responded to threat 4622 | -7/Factory | Build established: Scavenger-Mutant 4644 | -7/Factory | Discovered new exit (range 15) 4948 | -7/Factory | Repaired Lrg. Storage Unit 5086 | -7/Factory | Discovered new exit (range 11) 5116 | -7/Factory | Build established: Mutant 5341 | -7/Factory | Sucked down chute 5341 | -7/Factory | Entered Waste 5351 | -7/Waste | Spotted C-40 Crusher 5356 | -7/Waste | EMP discharged 5377 | -7/Waste | Destroyed C-40 Crusher 5394 | -7/Waste | Spotted C-40 Crusher 5424 | -7/Waste | Spotted C-40 Crusher 5451 | -7/Waste | Discovered new exit (range 22) 5452 | -7/Waste | Spotted C-40 Crusher 5456 | -7/Waste | EMP discharged 5456 | -7/Waste | System corruption reached 10% 5461 | -7/Waste | Spotted C-40 Crusher 5464 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5480 | -7/Waste | Entered Factory 5698 | -7/Factory | Discovered new exit (range 14) 5889 | -7/Factory | Fabricated Gatling Laser (x2) 5940 | -7/Factory | Fabricated Gatling Laser? 6041 | -7/Factory | Fabricated Gatling Laser? 6086 | -7/Factory | Local fabrication network quarantined 6280 | -7/Factory | First assault squad dispatched 6414 | -7/Factory | Destroyed 7 combat bots 6563 | -7/Factory | Found Prototype Launcher 6563 | -7/Factory | Identified Rocket Array 6642 | -7/Factory | Discovered new exit (range 9) 6644 | -7/Factory | Core integrity fell below 50% 6921 | -7/Factory | Repaired Imp. Medium Armor Plating 6939 | -7/Factory | Discovered new exit (range 21) 7413 | -7/Factory | Discovered new exit (range 13) 7723 | -7/Factory | Identified exit to Garrison 7748 | -7/Factory | Entered Garrison 7818 | -7/Garrison | Triggered checkpoint 7918 | -7/Garrison | Discovered new exit (range 19) 7968 | -7/Garrison | Entered Factory 7968 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8122 | -6/Factory | Identified exit to Garrison 8297 | -6/Factory | Entered Garrison 8297 | -6/Garrison | Accompanied by 2 allies 8514 | -6/Garrison | Spotted B-75 Beast 8522 | -6/Garrison | Triggered checkpoint 8629 | -6/Garrison | Destroyed B-75 Beast 8654 | -6/Garrison | Lost 4 parts (3u1w) 8704 | -6/Garrison | Triggered checkpoint 8884 | -6/Garrison | Discovered new exit (range 12) 8908 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9081 | -6/Garrison | Discovered new exit (range 10) 9099 | -6/Garrison | Entered Factory 9099 | -5/Factory | Evolved 2 slots: Utility x2 9114 | -5/Factory | Build established: Scavenger-Mutant 9475 | -5/Factory | Build established: Mutant 10147 | -5/Factory | Lost 5 parts (1p1n2u1w) 10178 | -5/Factory | Repaired Arm. Treads? 10213 | -5/Factory | Repaired Lgt. Treads 10330 | -5/Factory | Lost 5 parts (1p2n2w) 10590 | -5/Factory | Build established: Hauler-Mutant 10611 | -5/Factory | Discovered new exit (range 22) 11297 | -5/Factory | Discovered new exit (range 11) 11422 | -5/Factory | Build established: Scavenger-Mutant 11499 | -5/Factory | First assault squad dispatched 11651 | -5/Factory | Discovered new exit (range 6) 11867 | -5/Factory | Lost 3 parts (2u1w) 11878 | -5/Factory | Spotted B-75 Beast 11936 | -5/Factory | Destroyed B-75 Beast 12099 | -5/Factory | Destroyed 8 combat bots 12101 | -5/Factory | Lost 5 parts (4u1w) 12189 | -5/Factory | Identified exit to Garrison 12216 | -5/Factory | Entered Garrison 12284 | -5/Garrison | Triggered checkpoint 12285 | -5/Garrison | Triggered checkpoint 12291 | -5/Garrison | Core integrity fell below 50% 12329 | -5/Garrison | Core integrity fell below 20% 12336 | -5/Garrison | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 12329_ Penetrated by Slug. 12329_ Critical hit. 12329_ Neutron Cannon destroyed. 12330_ Penetrated by Slug. 12330_ Lgt. Angular Momentum Engine destroyed. 12330_ Slug penetrates Reinforced Barrier. 12331_ Penetrated by Slug. 12332_ Imp. Target Analyzer destroyed. 12332_ Penetrated by Slug. 12332_ Neutron Cannon destroyed. 12332_ Critical hit. 12332_ Mic. Fission Core destroyed. 12333_ Penetrated by Slug. 12333_ Slug penetrates Reinforced Barrier. 12333_ Lgt. Antimatter Reactor destroyed. 12334_ Slug penetrates Y-64 Sentinel. 12334_ Y-64 Sentinel suffers critical hit. 12334_ Y-64 Sentinel destroyed. 12336_ Neutron Cannon destroyed. 12336_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????????????? | | ???????????????? ??????????????????????????????? | | ??????+########""" ########??????????????????????? | | ???? ???????????????????????? | | ????? ^ ???????????????????????? | | ?????? ^^ ????????????????????????? | | ?????????# p #????????????????????????? | | ???????### # ###??????????????????????? | | ???????# Y@#??????????????????????? | | ???????# pY[#??????????????????????? | | ???????# * [[#??????????????????????? | | ???????# = #??????????????????????? | | ???????### ## ## Y ###??????????????????????? | | ?????????# ## ## Y ###########??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# ######## #??????????????? | | ?????????## ## ######??????# #??????????????? | | ??????????#???# ????????????# #??????????????? | | ??????????????####?????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????######### #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# ####### ############???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????########### #???? | | ?????????????????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 130 Energy Generation 38 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 Jamming Range 8 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 825 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Gatling Laser | -7/Factory | Scanalyzed Adv. System Shield | -7/Factory | Hacked Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked Fabricated ------------ Gatling Laser | x2 | -7/Factory Gatling Laser | x2 | -7/Factory Gatling Laser | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed PointyEnhancedInterrupter Manual? 0 Play Time 01:16:08 Cumulative 695.7 hours Start 2020.11.04 @ 14:37:04 End 2020.11.04 @ 15:52:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 494 Adventurer 4 Explorer 0 Win Type - Total 79 Types 63/6/3/3/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3d998b0-d534-4087-a059-4ef7d79ab040