Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 13:33:30 Player: RB21 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (651) 651 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2416 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 396/450 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Matter Pod Targeting Computer ECM Suite > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Rocket Launcher > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Targeting Computer Medium Armor Plating > --- WEAPON ----------- Beam Rifle Spread Laser > --- INVENTORY -------- Aluminum Leg Heat Sink Sensor Array Light Armor Plating Medium Laser Light Assault Rifle Light Assault Rifle Rocket Launcher Datajack [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 37 | 6 12 14 5 Power 5 | 1 3 1 . Engine 5 | 1 3 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 3 | 2 . 1 . Leg 3 | . . 3 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 5 1 Device 2 | . . 1 1 Storage 4 | 1 3 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 16 | 2 6 4 4 Energy Gun 6 | 1 2 2 1 Energy Cannon 4 | . 3 1 . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 13 | . 7 6 . Power 2 | . 1 1 . Propulsion 4 | . 2 2 . Utility 1 | . . 1 . Weapon 6 | . 4 2 . Highest Loss Streak 5 | . 5 5 . To Critical Strikes . | . . . . Average Slot Usage (%) 81 | . 89 97 62 Engine 7 | . 12 9 . Treads 10 | . 25 4 . Leg 4 | . . 16 . Device 3 | . . . 8 Storage 21 | . 23 22 18 Processor 5 | . . 10 9 Protection 2 | . . 10 . Energy Gun 7 | . 6 16 1 Energy Cannon 5 | . 10 4 . Ballistic Gun 10 | . 9 . 18 Launcher 2 | . . . 7 Peak Build Rating 14 | 6 11 14 8 Average Rating 8 | 5 8 11 7 On Entrance 3 | . 6 4 5 Naked Turns . | . . . . Heaviest Build 52 | 12 52 43 31 Greatest Support 40 | 40 40 20 3 Greatest Overweight (x) 11 | . 8 11 10 Average Overweight (x) 1 | . . 1 9 Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 14 | 7 15 15 15 Most Carried 12 | 2 12 10 6 Average Carried 4 | . 7 5 . Final Capacity 15 | 8 15 15 15 Final Carried 10 | 2 10 5 . Class Distribution -------------------- 65% | Mutant 34% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 694 | 241 277 176 . Remotely 53 | . . 53 . Salvage Created 777 | . 498 279 . Parts 52 | . 31 21 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 12 8 . Guns 12 | . 6 6 . Cannons 5 | . 3 2 . AOE 2 | . 2 . . Classes Destroyed 5 | . 4 1 . Worker 2 | . 2 . . Watcher 3 | . 2 1 . Swarmer 6 | . 3 3 . Grunt 12 | . 9 3 . Sentry 2 | . . 2 . Best Kill Streak 4 | . 4 4 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 2 | . 2 1 . Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 244 | . 149 95 . Missed 63 | . 45 18 . Damage Taken 1960 | . 1083 877 . Core 419 | . 241 178 . Absorbed by Shields . | . . . . Core Remaining (%) 52 | 100 3 55 . Volleys Fired 79 | . 55 22 2 Largest 3 | . 2 2 3 Hottest 121 | . 112 121 105 Shots Fired 139 | . 92 41 6 Gun 107 | . 67 34 6 Cannon 31 | . 24 7 . Launcher . | . . . . Special 1 | . 1 . . Kinetic 32 | . 28 . 4 Thermal 76 | . 40 34 2 Explosive . | . . . . Electromagnetic 31 | . 24 7 . Robot Hit Streak 11 | . 11 9 1 Robot Miss Streak 4 | . 2 4 3 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 97 | . 66 29 2 Core Hits 49 | . 27 22 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 4 1 . Burn 4 | . 3 1 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1646 | . 1118 506 22 Guns 1044 | . 597 425 22 Cannons 494 | . 413 81 . Explosions 97 | . 97 . . Melee . | . . . . Ramming . | . . . . Kinetic 231 | . 223 . 8 Thermal 921 | . 482 425 14 Explosive . | . . . . Electromagnetic 494 | . 413 81 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . 10 . Projectiles 10 | . . 10 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 570 | . 288 570 53 Average Temperature 99 | . 72 152 30 Received Heat Transfer 783 | . 405 378 . Effects 9 | . 2 7 . Shutdowns 2 | . . 2 . Energy Bleed 2 | . . 2 . Interference 5 | . 2 3 . Siege Activations . | . . . . Robots Corrupted 2 | . 1 1 . Combat Hostiles 1 | . 1 . . Parts Fried 5 | . 4 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 4 2 . Heat Transferred 2389 | . 1419 933 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 267 | . 220 267 70 Initial 50 | . . 45 50 Average 53 | . 64 92 22 Maximum Alert Level 1 | . 1 1 . Low Security (%) 95 | 100 92 92 100 Level 1 4 | . 7 7 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 4 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 25 13 8 Peak Tracking Total 6 | . 6 4 1 Tactical Retreats 7 | . 5 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 10 | . . 10 . Reused 3 | . . 3 . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . . 3 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 3 2 Terminals 5 | . 1 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 17 | . 4 7 6 Successful 10 | . 2 5 3 Failed 7 | . 2 2 3 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 3 5 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 7 | . 1 3 3 Record 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Reprogram Traps 2 | . . 2 . Recall Investigation 1 | . . 1 . Registered Components 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3284 | 122 1238 781 1143 Spaces Moved 959 | 72 587 258 42 Core 74 | 5 21 6 42 Treads 722 | 67 566 89 . Legs 163 | . . 163 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 190 500 Average Speed 216 | 152 180 267 505 Slowest Speed 600 | 160 450 600 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 6 67 23 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . 7 . . Melee . | . . . . Projectile . | . . . . AOE 7 | . 7 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2035 | 82 672 311 970 Wait 914 | . 1 . 913 Move 956 | 71 586 257 42 Hop . | . . . . Pick Up 30 | 4 13 10 3 Fast Attach 7 | 5 2 . . Attach 15 | 1 4 7 3 Detach 2 | . 2 . . Swap 15 | . 6 7 2 Drop 17 | 1 3 8 5 Fire 79 | . 55 22 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 12) 876 | -10/Materials | Discovered new exit (range 13) 1177 | -10/Materials | Core integrity fell below 50% 1219 | -10/Materials | Core integrity fell below 20% 1282 | -10/Materials | Lost 5 parts (1p2n2w) 1361 | -10/Materials | Entered another Materials area 1361 | -9/Materials | Evolved 2 slots: Utility x2 2103 | -9/Materials | Discovered new exit (range 5) 2142 | -9/Materials | Entered another Materials area 2142 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2144 | -8/Materials | Discovered new exit (range 10) 2172 | -8/Materials | Lost 5 parts (1p2n1u1w) 2458 | -8/Materials | Build established: Gunner 3285 | -8/Materials | Self-destructed Last Messages --------------- Aerolev Unit Cld. Deuterium Engine U-05 Engineer builds a Door. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Dropped Med. Laser. U-05 Engineer builds a Wall. Dropped Beam Rifle. Dropped Particle Gun. U-05 Engineer builds a Wall. R-06 Scavenger collects Med. Laser. R-06 Scavenger collects Beam Rifle. K-01 Serf collects debris. R-06 Scavenger collects Particle Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | ???????????????????# # #?????????????? | | ???????????????????# # #?????????????? | | ???????????????????# + #?????????????? | | ???????????????????# # #?????????????? | | ???????????????????# # #?????????????? | | ???????????????????## ## #?????????????? | | ????????????????????# ############?????????????? | | ????????????????????# /@ #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# ## #????????????????? | | ????????????????????# #?#######????????????????? | | ????????????????????# #########????????????????? | | ????????????????????# ## !! #????????????????? | | ????????????????????# ## T #????????????????? | | ????????????????????# ## #????????????????? | | ????????????????????# ## #????????????????? | | ????????????????????# ## #????????????????? | | ???????????????????## ## #????????????????? | | ???????????????????# ##+######???????????????? | | ???????????????????# #???????????????? | | ???????????????????# < #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #" "# #???????????????? | | ???????????????????#######"T"# #???????????????? | | ?????????????????????????#"""#####???????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravScanChainsaw Manual? 0 Play Time 00:26:12 Cumulative 9.6 hours Start 2024.11.05 @ 13:08:23 End 2024.11.05 @ 13:33:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 90996eca-e7a8-4f60-b3bb-9aba14ce82bc