Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 21:07:46 Player: celerysam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (3072) 3072 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1283) 1283 TOTAL SCORE: 9620 Bonus ------- Follower Combat Kills 683 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 86/100 System Corruption 12% Temperature Cool (9) Movement Core (450) Ox8 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Phasing AFG > --- WEAPON (2) ------- Heavy Mace Heavy Pick > --- INVENTORY (5) ---- Small Storage Unit Advanced ECM Suite Advanced Thermal Shield Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Antigrav System Antigrav System Linear Gravjet Xenon Bombardment Thruster Improved Cesium-ion Thruster Field Propulsion Drive > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Targeting Computer Improved Transmission Jammer Remote Force Field Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Wave Gun Makeshift Sword > --- INVENTORY -------- Armored Medium Treads Small Storage Unit Improved Kinecellerator Weapon Cycler Advanced ECM Suite Phasing AFG KE Penetrator Remote Datajack Heavy Pick [Rating: 85] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Cooled Particle Cannon Energy Gun Wave Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . . 2 . . Power 1 | . . . 1 . . . . . . . . Propulsion 4 | . . 2 . . 1 . . . 1 . . Utility 5 | . . . 1 2 1 . . . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 180 | 8 3 10 43 48 3 . 1 30 9 17 8 Power 27 | 1 1 . 7 6 . . 1 5 . 6 . Engine 18 | 1 1 . 5 5 . . . 1 . 5 . Core 9 | . . . 2 1 . . 1 4 . 1 . Reactor . | . . . . . . . . . . . . Propulsion 64 | 4 . 7 14 18 2 . . 11 2 5 1 Treads 28 | 2 . 5 . 10 2 . . 5 1 2 1 Leg 20 | . . 2 10 6 . . . 1 . 1 . Wheel 8 | 2 . . 3 1 . . . 1 . 1 . Hover 3 | . . . . . . . . 2 1 . . Flight 5 | . . . 1 1 . . . 2 . 1 . Utility 42 | 1 2 1 6 12 1 . . 8 4 4 3 Device 28 | . 1 . 4 10 . . . 6 2 3 2 Storage 6 | 1 . 1 1 . . . . 1 1 1 . Processor 4 | . . . 1 2 . . . . 1 . . Hackware 2 | . . . . . . . . 1 . . 1 Protection 2 | . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 . 2 16 12 . . . 6 3 2 4 Energy Gun 6 | . . . 3 1 . . . . . 1 1 Energy Cannon 9 | . . 1 4 4 . . . . . . . Ballistic Gun 13 | 2 . 1 3 3 . . . 2 . 1 1 Ballistic Cannon 3 | . . . 2 1 . . . . . . . Launcher 2 | . . . 2 . . . . . . . . Special Weapon 2 | . . . . . . . . 1 1 . . Impact Weapon 4 | . . . . 2 . . . . 1 . 1 Slashing Weapon 5 | . . . 2 . . . . 2 1 . . Piercing Weapon 2 | . . . . . . . . 1 . . 1 Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 8 | . . . 2 3 . . . 2 1 . . Parts Lost 66 | . 1 . 11 8 . . . 13 . 19 14 Power 15 | . 1 . 3 1 . . . 3 . 5 2 Propulsion 27 | . . . 6 5 . . . 5 . 8 3 Utility 15 | . . . 1 1 . . . 3 . 5 5 Weapon 9 | . . . 1 1 . . . 2 . 1 4 Highest Loss Streak 9 | . 1 . 4 3 . . . 7 . 5 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 93 100 88 97 84 86 86 80 92 69 56 Engine 7 | . 10 11 8 13 13 13 6 1 . 1 4 Core 3 | . . . 3 . . . 5 8 11 1 3 Treads 9 | . . 21 5 15 12 13 13 7 6 4 5 Leg 6 | . . 7 23 12 . . . 2 . . . Wheel 3 | . 28 14 2 . 6 6 6 2 . 1 . Hover 1 | . . . . . . . . 2 11 4 . Flight 3 | . . . . . . . . 7 11 11 3 Device 11 | . 2 11 8 11 13 13 13 12 20 14 9 Storage 7 | . 14 11 9 7 6 6 6 6 5 8 4 Processor 10 | . . . 8 18 13 13 13 8 7 5 4 Protection 1 | . 8 . . . 5 6 6 2 . . . Energy Cannon 3 | . . . 4 5 6 6 6 1 . . . Ballistic Gun 2 | . 28 21 2 2 . . . 2 . . 5 Impact Weapon 2 | . . . . 2 6 6 6 2 . . . Slashing Weapon 2 | . . . 4 1 . . . 3 2 5 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 11 12 19 45 65 65 65 65 60 35 41 36 Greatest Support 104 | 40 26 60 60 104 58 28 28 78 40 40 51 Greatest Overweight (x) 8 | 1 . . 1 2 2 2 2 8 . 6 8 Average Overweight (x) . | . . . . . 1 2 2 . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 10 10 10 Average Capacity 12 | 7 8 8 14 15 15 15 15 10 8 10 9 Most Carried 15 | 8 8 10 15 15 15 15 15 15 10 10 10 Average Carried 12 | 5 6 7 13 14 14 15 14 10 7 8 9 Final Capacity 15 | 8 8 10 15 15 15 15 15 8 10 10 5 Final Carried 15 | 6 8 10 15 15 15 15 15 8 9 9 5 Class Distribution -------------------- 86% | Mutant 7% | Derelict-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Matter Collected 2673 | 167 90 149 661 514 62 . 99 441 . 305 185 Remotely . | . . . . . . . . . . . . Salvage Created 3176 | . 98 87 944 1009 . . . 213 . 628 197 Parts 143 | . 3 3 56 48 . . . 3 . 21 9 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 28 . 18 14 Prevented 4 | . . . . . . . . 4 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 65 | . 2 2 21 21 . . . 1 . 13 5 Melee 22 | . . . 7 9 . . . 1 . 4 1 Guns 24 | . 2 2 4 3 . . . . . 9 4 Cannons 12 | . . . 5 7 . . . . . . . AOE 5 | . . . 4 1 . . . . . . . Classes Destroyed 12 | . 1 . 5 5 . . . . . 1 . Worker 3 | . . . . 3 . . . . . . . Builder 2 | . . . . 2 . . . . . . . Recycler 1 | . . . . 1 . . . . . . . Watcher 2 | . . . 1 1 . . . . . . . Swarmer 13 | . . . . 4 . . . . . 6 3 Grunt 32 | . 2 2 13 10 . . . 1 . 4 . Brawler 2 | . . . . . . . . . . 1 1 Duelist 2 | . . . 1 . . . . . . 1 . Sentry 7 | . . . 4 1 . . . . . 1 1 Specialist 2 | . . . 2 . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . Programmer 6 | . . . . 6 . . . . . . . Best Kill Streak 8 | . 2 2 5 8 . . . 1 . 5 4 Combat Bots Only 5 | . 2 2 5 4 . . . 1 . 5 4 Max Kills in Single Turn 2 | . 1 1 2 2 . . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . . . Melee 1 | . . . 1 1 . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Hostile Shots Fired 918 | . 15 10 190 251 1 . . 178 13 130 130 Missed 254 | . 5 3 48 72 . . . 50 5 30 41 Damage Taken 11381 | . 172 77 2316 2636 19 . . 2576 148 1760 1677 Core 2478 | . 39 11 416 305 . . . 701 23 359 624 Absorbed by Shields 34 | . . . . . . . . . 21 13 . Redirected to Shielding 123 | . 17 . . . . . . 106 . . . Regen/Repaired (Parts) 255 | . . . 96 . . . 159 . . . . Core Remaining (%) 63 | 100 84 97 24 56 . . . 17 . . . Volleys Fired 198 | . 9 4 76 43 . . . 8 1 35 22 Largest 2 | . 2 2 2 2 . . . 1 1 1 2 Hottest 140 | . 40 40 140 107 . . . 28 5 81 85 Shots Fired 254 | . 18 8 104 50 . . . 8 1 34 31 Gun 164 | . 18 8 57 11 . . . 5 . 34 31 Cannon 77 | . . . 38 39 . . . . . . . Launcher 9 | . . . 9 . . . . . . . . Special 4 | . . . . . . . . 3 1 . . Kinetic 149 | . 18 8 59 32 . . . 5 . 5 22 Thermal 78 | . . . 32 8 . . . . . 29 9 Explosive 9 | . . . 9 . . . . . . . . Electromagnetic 14 | . . . 4 10 . . . . . . . Robot Hit Streak 14 | . 4 4 14 6 . . . 5 1 11 8 Robot Miss Streak 13 | . 2 2 5 13 . . . 2 . 5 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 247 | . 12 5 94 71 . . . 12 2 33 18 Core Hits 128 | . 4 4 43 41 . . . 4 . 17 15 Critical Kills 2 | . . . . . . . . . . 2 . Critical Parts Destroyed 4 | . . . . 3 . . . 1 . . . Critical Strikes 15 | . . . 3 5 . . . 1 . 5 1 Burn 2 | . . . . . . . . . . 1 1 Destroy 2 | . . . . . . . . . . 2 . Blast 1 | . . . 1 . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . Smash 4 | . . . . 3 . . . 1 . . . Sever 5 | . . . 2 1 . . . . . 2 . Melee Attacks 123 | . . . 24 56 . . 1 12 2 25 3 Impact 37 | . . . . 28 . . 1 8 . . . Slashing 82 | . . . 24 27 . . . 4 2 25 . Piercing 3 | . . . . . . . . . . . 3 Sneak Attacks 8 | . . . 1 7 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6877 | . 117 52 2191 2703 . . . 408 34 923 449 Guns 1685 | . 117 52 387 161 . . . 46 . 538 384 Cannons 1272 | . . . 662 610 . . . . . . . Explosions 687 | . . . 454 233 . . . . . . . Melee 3219 | . . . 688 1685 . . . 362 34 385 65 Ramming 14 | . . . . 14 . . . . . . . Kinetic 1500 | . 117 52 435 450 . . . 46 . 88 312 Thermal 1438 | . . . 522 394 . . . . . 450 72 Explosive 454 | . . . 454 . . . . . . . . Electromagnetic 252 | . . . 92 160 . . . . . . . Impact 1001 | . . . . 844 . . . 157 . . . Slashing 2153 | . . . 688 841 . . . 205 34 385 . Piercing 65 | . . . . . . . . . . . 65 Highest Corruption 17 | . . . 4 17 . . . . 3 3 12 Average Corruption 6 | . . . 4 10 . . . . 2 3 3 Corruption Purged 2 | . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 129 | . . . 22 66 . . . . 1 26 14 Message Errors 28 | . . . 9 15 . . . . . 3 1 Matter Fused 38 | . . . 3 20 . . . . 1 7 7 Heat Flow Errors 20 | . . . 4 9 . . . . . 5 2 Energy Discharges 17 | . . . 3 10 . . . . . 3 1 Parts Rejected 1 | . . . 1 . . . . . . . . Parts Fused 2 | . . . . 1 . . . . . 1 . Data Loss (minor) 9 | . . . . 4 . . . . . 3 2 Data Loss (major) 4 | . . . 1 . . . . . . 3 . Misfires 4 | . . . . 3 . . . . . . 1 Alerts 3 | . . . . 3 . . . . . . . Misdirections 1 | . . . . 1 . . . . . . . Weapon Failures 2 | . . . 1 . . . . . . 1 . Overload Shots 1 | . . . . 1 . . . . . . . Overflow Damage 748 | . . . 43 594 . . . 111 . . . Projectiles 22 | . . . . 22 . . . . . . . Explosions 30 | . . . . 30 . . . . . . . Melee 696 | . . . 43 542 . . . 111 . . . Knockbacks 22 | . . . 3 19 . . . . . . . Impact 7 | . . . . 7 . . . . . . . Kinetic 14 | . . . 3 11 . . . . . . . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 44 | . . . . 44 . . . . . . . Shots 1 | . . . . 1 . . . . . . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . . Kicked 1 | . . . . 1 . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 372 | . 22 3 372 328 . . . 18 1 289 166 Average Temperature 92 | . 9 3 112 87 . . . 10 1 89 65 Received Heat Transfer 3751 | . 96 42 999 639 9 . . 1030 9 441 486 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . 7 . . . . . . . Impact Corruptions 14 | . . . . 13 . . . 1 . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . Heat Transferred 2474 | . . . 962 435 . . . . . 777 300 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Peak Influence 348 | . 40 66 266 348 120 . . . 123 . . Initial 120 | . . 16 27 106 120 . . . 106 . . Average 166 | . 18 28 130 244 120 . . . 100 . . Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 61 | 100 100 100 84 27 100 . . . 100 . . Level 1 38 | . . . 15 72 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . 3 7 1 . . . 1 . . Investigation 2 | . . . 1 1 . . . . . . . Extermination 6 | . . . . 5 . . . . 1 . . Reinforcement 4 | . . . 2 1 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Distress Signals 7 | . . . 4 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 130 | . 2 2 35 38 2 . . 23 4 15 9 Peak Tracking Total 6 | . 2 2 5 5 1 . . 6 3 5 5 Tactical Retreats 12 | . . . 3 5 . . . 2 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Traps Triggered 6 | . . . 1 4 . . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Machines Disabled 5 | . . . 2 2 . . . 1 . . . Max in Single Turn 2 | . . . 1 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Machines Accessed 12 | . . 4 4 2 . . . 1 . . 1 Terminals 8 | . . 4 3 . . . . 1 . . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 18 | . . 5 7 4 . . . 1 . . 1 Successful 13 | . . 4 5 2 . . . 1 . . 1 Failed 5 | . . 1 2 2 . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . . 1 . . . 1 4 . 1 Terminals 10 | . . 5 4 . . . . 1 . . . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . . 4 3 . . . . 1 . . 1 Record 1 | . . . . . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Download 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . 1 2 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 38 | . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . . 1 . . Non-combat 2 | . . . . 1 . . . . 1 . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 1 . . . . 1 . . parse_system 1 | . . . . . . . . . 1 . . no_distress 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Total Allies 8 | . . . . . . . 4 2 2 . . Largest Group 4 | . . . . . . . 4 4 2 . . Highest-Rated Group 192 | . . . . . . . 150 192 170 . . Highest-Rated Ally 96 | . . . . . . . 39 96 96 . . Zionite Dispatches 1 | . . . . . . . . . 1 . . Heavy 1 | . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . 79 8 . . Total Damage 3457 | . . . . . . . . 2993 464 . . Kills 19 | . . . . . . . . 19 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Turns Passed 9977 | 66 176 372 1315 2152 184 127 2149 889 305 1457 785 Spaces Moved 6664 | 47 159 219 694 1145 78 98 1349 938 320 1183 434 Core 41 | 21 . . . . . . . 8 . 5 7 Treads 1604 | 10 . 127 99 558 72 . . 24 . 287 427 Legs 1130 | . . . 543 460 . . . . . 127 . Wheels 2532 | 16 159 92 52 127 6 98 1349 190 . 443 . Hover 728 | . . . . . . . . 166 320 242 . Flight 629 | . . . . . . . . 550 . 79 . Fastest Speed 34 | 50 90 90 95 125 130 130 130 34 65 34 50 Average Speed 120 | 97 90 130 129 144 231 130 130 74 78 110 161 Slowest Speed 450 | 160 90 160 240 320 240 130 130 450 96 350 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 5 23 23 47 24 3 13 86 85 10 94 34 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . . 5 5 . 2 2 Spaces Dug 3 | . . . . . . . . . . 2 1 Terrain Destroyed 108 | . . . 76 25 . . . . . 2 5 Melee 2 | . . . . . . . . . . 2 . Projectile 10 | . . . 3 2 . . . . . . 5 AOE 96 | . . . 73 23 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Total 8170 | 65 175 298 984 1488 82 97 1746 1101 370 1284 480 Wait 785 | . . 49 89 141 . . 381 91 15 11 8 Move 6653 | 46 158 218 693 1144 77 97 1348 937 319 1182 434 Hop . | . . . . . . . . . . . . Pick Up 112 | 11 4 10 32 19 2 . 7 9 5 10 3 Fast Attach 46 | 1 1 . 7 19 1 . . 9 3 2 3 Attach 67 | 5 2 2 13 8 2 . . 13 3 14 5 Detach 10 | . . . . 1 . . . 4 . 4 1 Swap 67 | 2 . 8 23 21 . . 1 8 3 1 . Drop 93 | . 1 7 27 33 . . 8 10 6 . 1 Fire 198 | . 9 4 76 43 . . . 8 1 35 22 Melee 123 | . . . 24 56 . . 1 12 2 25 3 Ram . | . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . Crush 2 | . . . . 2 . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 539 | -9/Materials | Discovered new exit (range 14) 615 | -9/Materials | Entered another Materials area 615 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1027 | -8/Materials | Lost 4 parts (1p2n1u) 1128 | -8/Materials | Core integrity fell below 50% 1388 | -8/Materials | Build established: Scavenger-Mutant 1637 | -8/Materials | Repaired Carbon-fiber Leg 1743 | -8/Materials | Build established: Mutant 1843 | -8/Materials | Discovered new exit (range 13) 1930 | -8/Materials | Entered Factory 1930 | -7/Factory | Evolved 2 slots: Utility x2 2665 | -7/Factory | System corruption reached 10% 3904 | -7/Factory | Lost 3 parts (3n) 4048 | -7/Factory | Discovered new exit (range 14) 4082 | -7/Factory | Entered another Factory area 4082 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4257 | -6/Factory | Discovered new exit (range 4) 4266 | -6/Factory | Entered Lower Caves 4295 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4393 | -6/Lower Caves | Entered Zion 4444 | -6/Zion | Learned location of 1 exit from Factory 4584 | -6/Zion | Found Prototype Device 4680 | -6/Zion | Given the Hacking Drone Bay 4681 | -6/Zion | Found Prototype Device 4758 | -6/Zion | Given A8's code to call for help 4886 | -6/Zion | Found CR-A16's Pointy Stick 5227 | -6/Zion | Imprinted 5229 | -6/Zion | Declared Zion's savior 6493 | -6/Zion | Discovered new exit (range 15) 6542 | -6/Zion | Entered Proximity Caves 6542 | -5/Proximity Caves | Accompanied by 4 allies 6549 | -5/Proximity Caves | Spotted B-75 Beast 6578 | -5/Proximity Caves | Allies destroyed B-75 Beast 6623 | -5/Proximity Caves | Learned Factory emergency access door positions 6853 | -5/Proximity Caves | Lost 6 parts (2p3n1w) 6862 | -5/Proximity Caves | Learned Factory terminal intel 6868 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 6869 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 6875 | -5/Proximity Caves | Core integrity fell below 50% 6880 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6890 | -5/Proximity Caves | Core integrity fell below 20% 6901 | -5/Proximity Caves | Identified Hacking Drone Bay 6902 | -5/Proximity Caves | Identified Phasing AFG 6915 | -5/Proximity Caves | Lost 7 parts (1p2n3u1w) 7313 | -5/Proximity Caves | Discovered new exit (range 11) 7431 | -5/Proximity Caves | Entered Factory 7431 | -5/Factory | Accompanied by 1 ally 7431 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7432 | -5/Factory | Identified exit to Factory 7434 | -5/Factory | Loaded intel: 26 terminal locations 7604 | -5/Factory | Zion Heavy squad teleported in 7734 | -5/Factory | Discovered new exit (range 3) 7736 | -5/Factory | Entered Upper Caves 7899 | -5/Upper Caves | Lost 5 parts (2p2n1u) 7961 | -5/Upper Caves | Lost 4 parts (2p1n1u) 8872 | -5/Upper Caves | Lost 4 parts (1n2u1w) 9091 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9152 | -5/Upper Caves | Lost 4 parts (1p3n) 9185 | -5/Upper Caves | Discovered new exit (range 6) 9193 | -5/Upper Caves | Entered another Upper Caves area 9408 | -5/Upper Caves | Discovered exit to Factory (range 12) 9615 | -5/Upper Caves | Encountered a Warlord checkpoint 9717 | -5/Upper Caves | Build established: Derelict-Mutant 9802 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9833 | -5/Upper Caves | Core integrity fell below 50% 9868 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 9949 | -5/Upper Caves | System corruption reached 10% 9960 | -5/Upper Caves | Core integrity fell below 20% 9978 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09933_ System corrupted by crushing effect (+1). 09937_ Critical hit (Burn: +37). 09939_ Lgt. Angular Momentum Engine destroyed. 09939_ System corrupted by crushing effect (+5). 09941_ System corrupted: Component data lost. 09948_ Thermic Laser destroyed. 09948_ System corrupted by crushing effect (+3). 09949_ Imp. Treads destroyed. 09951_ Critical hit (Burn: +37). 09951_ Med. Storage Unit destroyed. 09951_ Critical hit (Burn: +37). 09956_ B-60 Warrior destroyed. 09959_ Acquired Hvy. Mace. 09961_ Imp. Medium Armor Plating fries itself beyond repair. 09961_ Acquired 10 matter. 09962_ System corrupted: Energy discharge (-32). 09962_ Rnf. Fission Core fries itself beyond repair. 09964_ Acquired Phasing AFG. 09965_ Critical hit (Burn: +37). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ????????????? ????????????????????????????##### | | ????????????? ??????????????????????????# | | ?????????????? ??#??????????????????????# | | ??????????????? ## ?????????????????????## | | ???????????????? ????####?####??########## % | | ?????????????????? ???# ### #### | | ???????????????????? #??# % | | ?????????????????????# #?# % ### | | ?????????????????????# ### g ###?# | | ??????????????????????# @ g ##???# | | ??????????????????????# !% ## #????# " | | ??????????????????????###;### ##" #???? ## | | ????????????????????????###?#### #### #??? ###"#? | | ???????????????????????????????###### ##########? | | ?????????????????????????????????# #?# ##?? | | ????????????????????????????????## #?# ?# | | ????????????????????????????????# %!#?# ## | | ???????????????????????????????# ### | | ???????????????????????????????# | | ???????????????????????????????## | | ????????????????????????????????# ### ### | | ????????????????????????????????# #### #?# #??# | | ????????????????????????????????# ???# ?#???# | | ????????????????????????????????# ???## ????# | | ???????????????????????????????? ?????? ????## | | ??????????????????????????????? ?????? ????# | | ?????????????????????????????? ??????? ????## | | ????????????????????????????? ???????? ?????## | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? #?????? | | ???????????????????????????????????????? ##?????? | | ?????????????????????????????????????????#???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Power Shielding 33 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- Lrn. Proton Cannon | -6/Zion | Archive Remote Shield | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive KE Penetrator | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive R-10 Processor | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed PlatingTachyonDriver Manual? 0 Play Time 01:53:48 Cumulative 48.2 hours Start 2024.06.15 @ 18:56:25 End 2024.06.15 @ 21:07:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d590538-e7fb-48a2-b663-3c8aec560a99