Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 20:27:22 Player: NeoBioHazard Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (3081) 3081 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (933) 933 TOTAL SCORE: 7184 Bonus ------- Pacifist 200 High Alert Combat Kills 33 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 95/100 System Corruption 4% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (5) ------- Mini Grenade Launcher > --- INVENTORY (20) --- Ion Engine Improved Heat Sink Targeting Computer Target Analyzer Armor Integrity Analyzer Weapon Cycler Utility Shielding Hardened Medium Armor Plating Heavy Assault Rifle Autogun Autogun Autogun Autogun Shotgun Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Autogun Autogun High-powered Shotgun Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Improved Heat Sink Medium Matter Pod Targeting Computer Target Analyzer Weapon Cycler Utility Shielding Hardened Medium Armor Plating Particle Gun Heavy Assault Rifle Autogun Autogun Autogun Shotgun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter Heavy Mace [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 1 | . . . . . . 1 Weapon 3 | . . 1 2 . . . Parts Attached 68 | 6 2 11 6 16 20 7 Power 10 | 1 . 2 1 3 3 . Engine 9 | 1 . 2 1 2 3 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 15 | 2 . 5 . 4 4 . Treads 15 | 2 . 5 . 4 4 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 1 1 1 1 1 Device 4 | . . 1 1 1 1 . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 35 | 2 . 3 4 8 12 6 Energy Gun 2 | . . . . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 29 | 2 . 3 4 8 9 3 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . 2 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 41 | . . . 3 13 12 13 Power 4 | . . . . 2 1 1 Propulsion 10 | . . . . 4 3 3 Utility 5 | . . . 1 1 1 2 Weapon 22 | . . . 2 6 7 7 Highest Loss Streak 13 | . . . 2 5 12 13 To Critical Strikes 1 | . . . . 1 . . Average Backups 16 | . 7 15 18 18 18 17 Power 1 | . 1 1 2 1 1 1 Propulsion 2 | . . 1 3 3 2 . Utility 4 | . . 2 3 4 5 6 Weapon 7 | . 5 9 7 6 7 8 Tool/Special . | . . . . . . . Unused Backups 14 | . 1 3 1 1 1 7 Power 2 | . . 2 . . . . Propulsion 2 | . . . . 1 1 . Utility 7 | . . 1 . . . 6 Weapon 2 | . 1 . 1 . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 91 95 96 92 96 78 Engine 7 | . 14 11 9 3 7 6 Core 1 | . . . . 4 1 . Treads 25 | . 28 29 27 22 26 18 Device 7 | . . 6 7 8 8 6 Storage 9 | . 14 11 9 9 9 7 Protection 1 | . 6 4 . . . . Ballistic Gun 38 | . 28 33 42 43 41 31 Peak Build Rating 30 | 6 7 19 20 21 23 30 Average Rating 17 | 4 6 12 19 19 20 24 On Entrance 13 | . 6 7 19 20 18 23 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 12 48 53 55 58 63 65 Greatest Support 69 | 40 40 69 69 69 63 63 Greatest Overweight (x) 14 | . 1 1 . 1 . 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 Most Carried 20 | 2 8 20 20 20 20 20 Average Carried 16 | . 7 15 18 18 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 2 8 20 18 18 16 16 Class Distribution -------------------- 45% | Scavenger-Gunner 32% | Gunner 14% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 2135 | 220 50 269 447 525 485 139 Remotely . | . . . . . . . Salvage Created 3653 | . . 617 960 860 898 318 Parts 207 | . . 46 45 46 53 17 Haulers Intercepted 6 | . . 2 3 . 1 . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 70 | . . 15 12 19 18 6 Melee 1 | . . . . . . 1 Guns 61 | . . 15 12 19 14 1 AOE 7 | . . . . . 4 3 Classes Destroyed 15 | . . 6 3 2 4 . Worker 2 | . . 1 . . 1 . Builder 5 | . . . . . 1 4 Hauler 6 | . . 2 3 . 1 . Recycler 3 | . . . 1 . . 2 Mechanic 1 | . . . . . 1 . Watcher 7 | . . 2 3 . 1 1 Swarmer 12 | . . 7 . 3 2 . Grunt 30 | . . 5 6 7 9 3 Brawler 2 | . . . 1 1 . . Duelist 3 | . . . . 2 . 1 Sentry 14 | . . 3 4 3 4 . Specialist 2 | . . . . . 2 . Hunter 3 | . . . 1 1 . 1 Programmer 3 | . . . . 2 . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 10 | . . 6 6 5 7 10 Combat Bots Only 7 | . . 4 4 5 7 4 Max Kills in Single Turn 3 | . . 2 1 2 3 3 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . . . 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 538 | . . 51 65 119 104 199 Missed 150 | . . 13 16 33 39 49 Hits 388 | . . 38 49 86 65 150 Melee 22 | . . . . 17 . 5 Projectile 366 | . . 38 49 69 65 145 Critical Strikes 17 | . . 1 . 9 4 3 Part Disruptions 1 | . . . . 1 . . Damage Taken 6202 | . 34 409 748 1385 1343 2283 Core 1256 | . . 65 110 198 171 712 Absorbed by Shields . | . . . . . . . Redirected to Shielding 2 | . . 2 . . . . Core Remaining (%) 73 | 100 100 83 . . 12 . Volleys Fired 223 | . 1 49 57 50 47 19 Largest 5 | . 2 3 5 5 5 5 Hottest 148 | . 40 60 103 106 148 127 Shots Fired 887 | . 2 147 278 206 215 39 Gun 871 | . 2 147 278 206 206 32 Cannon . | . . . . . . . Launcher 16 | . . . . . 9 7 Special . | . . . . . . . Kinetic 864 | . 2 147 278 206 204 27 Thermal 7 | . . . . . 2 5 Explosive 16 | . . . . . 9 7 Electromagnetic . | . . . . . . . Robot Hit Streak 27 | . 2 10 27 19 16 8 Robot Miss Streak 12 | . . 7 5 3 3 12 Penetration Max . | . . . . . . . Secondary Targets 13 | . . 2 1 6 4 . Max Gunslinging Chain 2 | . . 1 1 2 1 . Shots Hit Robots 613 | . 2 91 184 151 155 30 Core Hits 260 | . . 44 61 62 70 23 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 4 | . . . 2 . . 2 Destroy 2 | . . . 2 . . . Smash 2 | . . . . . . 2 Melee Attacks 10 | . . . . . . 10 Impact 10 | . . . . . . 10 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7329 | . 18 719 1780 1592 1889 1331 Guns 5844 | . 18 719 1780 1592 1489 246 Cannons . | . . . . . . . Explosions 1204 | . . . . . 400 804 Melee 269 | . . . . . . 269 Ramming 12 | . . . . . . 12 Kinetic 5740 | . 18 719 1780 1592 1463 168 Thermal 104 | . . . . . 26 78 Explosive 1204 | . . . . . 400 804 Electromagnetic . | . . . . . . . Impact 269 | . . . . . . 269 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 121 | . . . . . . 121 Projectiles . | . . . . . . . Explosions 24 | . . . . . . 24 Melee 97 | . . . . . . 97 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 176 | . . . . . . 176 Shots 7 | . . . . . . 7 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 387 | . . 51 387 72 63 99 Average Temperature 59 | . . 17 114 14 20 56 Received Heat Transfer 1854 | . . 117 279 378 360 720 Effects 2 | . . . 2 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions 4 | . . . . . . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 259 | . . . . . 74 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 67 | 100 100 96 100 18 50 100 Level 1 27 | . . 3 . 65 49 . Level 2 4 | . . . . 16 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 423 | . 4 203 173 423 362 144 Initial 206 | . . . 75 109 206 144 Average 169 | . . 75 118 330 227 57 Influence Increases 2041 | . 4 439 362 444 525 267 Destroy 0b10 Robot/C 1400 | . . 300 240 380 360 120 Destroy 0b10 Robot/NC 120 | . . 25 35 . 25 35 Destroy Leader 316 | . . 78 82 20 104 32 Successful Hack 28 | . 4 6 4 14 . . Disable Machine 15 | . . . . . . 15 Destroy Structure 72 | . . . 1 . 21 50 Lose Combat Pursuer 90 | . . 30 . 30 15 15 Influence Decreases 1893 | . 4 260 372 190 631 436 Entered New Map 554 | . . . 104 60 217 173 Time Decay 982 | . 4 260 238 . 294 186 Lost Part 357 | . . . 30 130 120 77 Squads Dispatched 10 | . . 1 3 . 4 2 Investigation 2 | . . . . . 2 . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . 1 . . 2 1 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 10 | . . 4 3 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . . 25 25 21 22 9 Peak Tracking Total 6 | . . 6 5 5 5 6 Tactical Retreats 5 | . . 2 . 1 1 1 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 10 | . 2 . . 7 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 9 | . 2 1 3 1 2 . Terminals 7 | . 2 1 1 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 20 | . 5 2 5 1 7 . Successful 6 | . 2 1 2 1 . . Failed 13 | . 3 1 2 . 7 . Catastrophic 2 | . 1 . . . 1 . Database Lockouts 1 | . . . 1 . . . Manual 16 | . 5 2 2 . 7 . Terminals 16 | . 5 2 1 1 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 2 | . . 1 . 1 . . Robot Analysis 1 | . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 1 1 1 2 . Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 4009 | 79 385 792 519 1158 654 422 Spaces Moved 1645 | 48 168 332 185 487 275 150 Core 10 | 7 . . . . . 3 Treads 1635 | 41 168 332 185 487 275 147 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 186 | 143 222 183 160 193 161 219 Slowest Speed 750 | 160 240 240 160 240 163 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 21 38 19 53 27 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 78 | . . . . . 20 58 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 78 | . . . . . 20 58 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 2153 | 55 178 440 297 600 389 194 Wait 121 | . . 26 42 18 34 1 Move 1639 | 47 167 331 185 485 274 150 Hop . | . . . . . . . Pick Up 34 | 2 6 13 3 5 3 2 Fast Attach 24 | 6 2 2 1 7 5 1 Attach 28 | . . 1 4 8 11 4 Detach 4 | . 1 1 . . 2 . Swap 31 | . . 8 2 8 9 4 Drop 23 | . 1 9 3 5 4 1 Fire 223 | . 1 49 57 50 47 19 Melee 10 | . . . . . . 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis 14 | . . . . 14 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 15) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 778 | -9/Materials | Build established: Tank 911 | -9/Materials | Discovered new exit (range 16) 1109 | -9/Materials | Build established: Gunner 1154 | -9/Materials | Discovered new exit (range 15) 1257 | -9/Materials | Entered another Materials area 1257 | -8/Materials | Evolved 2 slots: Weapon x2 1485 | -8/Materials | Central database locked down 1495 | -8/Materials | Garrison activated, responded to threat 1776 | -8/Materials | Identified exit to Garrison 1776 | -8/Materials | Entered Garrison 1820 | -8/Garrison | Triggered checkpoint 1976 | -8/Garrison | Triggered checkpoint 2050 | -8/Garrison | Lost 3 parts (1p1n1w) 2141 | -8/Garrison | Discovered new exit (range 10) 2237 | -8/Garrison | Lost 5 parts (1p4w) 2263 | -8/Garrison | Core integrity fell below 50% 2335 | -8/Garrison | Build established: Scavenger-Gunner 2734 | -8/Garrison | Triggered checkpoint 2821 | -8/Garrison | Installed Relay Interface Framework 2901 | -8/Garrison | Discovered new exit (range 13) 2934 | -8/Garrison | Entered Materials 3329 | -8/Materials | Destroyed 7 combat bots 3462 | -8/Materials | Core integrity fell below 20% 3481 | -8/Materials | Discovered new exit (range 15) 3501 | -8/Materials | Lost 12 parts (1p3n1u7w) 3564 | -8/Materials | Discovered new exit (range 14) 3588 | -8/Materials | Entered Factory 3588 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3978 | -7/Factory | Core integrity fell below 50% 3996 | -7/Factory | Core integrity fell below 20% 4010 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 03995_ Destroyed Welding Torch. 03995_ U-05 Engineer builds a Wall. 03995_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03997_ U-05 Engineer destroyed. 03998_ U-05 Engineer builds a Door. 03999_ G-47 Trooper destroyed. 04001_ H-55 Commando destroyed. 04001_ Destroyed Welding Torch. 04001_ U-05 Engineer destroyed. 04002_ U-05 Engineer lays Concrete. 04004_ U-05 Engineer builds a Wall. 04004_ U-05 Engineer lays Concrete. 04005_ Destroyed Lgt. Nuclear Core. 04005_ U-05 Engineer destroyed. 04005_ R-06 Scavenger destroyed. 04005_ U-05 Engineer destroyed. 04005_ Mni. Grenade Launcher destroyed. 04010_ Nuclear Reactor explodes. 04010_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????? ##### | | ???????????????????????????? #?? | | ???????????????????????????????####### ## = | | ?????????????????????????????????????# ## | | ?????????????????????????????????????### #### | | ???????????????????????????????????????# ####### | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????? ???###????### # | | ???????????????????????? ???# ? ? # # ![[ | | ???????????????????????? ???# """ # # ![ | | ????????????????????????^ ^???# """"" # # ![ | | ???????????????????????? ???# """"" # # | | ???????????????????????? ???# # # | | ???????????????????????? ???# """ # # | | ???????????????????????? ???# """"" # # | | ???????????????????????? ???# """"" + + | | ???????????????????????? ???#! # # | | ????????????????????????# #???###+###### ####### | | ????????????????????????# #?????# #???# ????? | | ????????????????????????# #??##?# #???# ??? | | ????????????????????????# ### ### #???# ?? | | ???????????????????????## ###?# | | ??????????????????????## #?# """ | | ????????????"" # #%= #?### """"" | | ?????????? ; * %@ # """"?? | | ?????????????" " # + ???? | | ??????????????????# ## ???? | | ??????????????????# # ?? ???? | | ??????????????????# #?????? ???? | | ??????????????????# ] #?????? ????? | | ??????????????????# #?????????????? | | ????????????????? #?????????????? | | ???????????????? # # #?????????????? | | ??????????????? # # #?????????????? | | ??????????????""""" ?#### ### #?????????????? | | ????????????????""" ???????? #?# #?????????????? | | ??????????????????"????????? #?# #?????????????? | | ????????????????????????????##?# #?????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularSeismicCalibrator Manual? 0 Play Time 00:26:50 Cumulative 246.5 hours Start 2026.07.05 @ 20:03:49 End 2026.07.05 @ 20:27:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 406 Rogue 243 Adventurer 15 Explorer 148 Win Type - Total 27 Types 26/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c3572e9-b56c-48e3-b9b4-5290a96ddb5d