Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 18:09:52 Player: FrigidRock Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (137) 685 Value Destroyed (4822) 4822 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1729) 1729 TOTAL SCORE: 12816 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 576 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Melee Analysis Suite Hacking Suite > --- WEAPON (3) ------- Maul > --- INVENTORY (5) ---- Large Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating System Shield Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved VSS Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Hacking Suite Improved Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- High-powered Shock Rifle Improved Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Cooled Deuterium Engine Carbon-fiber Leg Improved Heat Sink Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Light Armor Plating Improved Medium Armor Plating System Shield High-powered Shock Rifle Heavy Laser Plasma Rifle Remote Datajack Remote Datajack [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Improved Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 . . . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . 1 . . . . Utility 4 | . . 2 . . 1 . . . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 188 | 6 11 20 4 26 12 11 23 10 4 . 8 42 5 . 3 3 Power 25 | 1 1 2 . 3 4 1 4 2 . . 2 5 . . . . Engine 14 | 1 1 2 . 2 2 . 3 1 . . . 2 . . . . Core 11 | . . . . 1 2 1 1 1 . . 2 3 . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 45 | 2 5 2 1 5 . 4 8 . . . 2 12 2 . . 2 Treads 13 | . . . . 4 . 4 3 . . . 1 . . . . 1 Leg 26 | . 5 2 1 1 . . 3 . . . 1 10 2 . . 1 Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 . . . . Flight 2 | . . . . . . . 2 . . . . . . . . . Utility 42 | 1 2 2 2 8 4 3 2 3 1 . . 11 . . 2 1 Device 20 | . 2 1 1 5 2 1 1 1 1 . . 5 . . . . Storage 6 | 1 . . . 1 2 . . 1 . . . 1 . . . . Processor 7 | . . 1 1 1 . . . . . . . 1 . . 2 1 Hackware 7 | . . . . 1 . 2 1 . . . . 3 . . . . Protection 2 | . . . . . . . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 76 | 2 3 14 1 10 4 3 9 5 3 . 4 14 3 . 1 . Energy Gun 32 | 1 1 8 . 4 . 1 3 2 1 . . 9 2 . . . Energy Cannon 4 | . 2 1 . . . . . . . . . 1 . . . . Ballistic Gun 9 | 1 . 4 . . . . 2 . . . . 2 . . . . Ballistic Cannon 14 | . . 1 . 2 1 1 2 . 1 . 4 2 . . . . Launcher 8 | . . . 1 4 3 . . . . . . . . . . . Special Weapon 8 | . . . . . . 1 2 3 1 . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 1 2 . . 1 . . . . 1 . . . . Corrupted Parts 2 | . . . . 1 . 1 . . . . . . . . . . System Corruption 11 | . . . . 1 . 10 . . . . . . . . . . Parts Lost 63 | . 5 1 . 5 . 8 3 2 1 . 8 16 8 . 1 5 Power 10 | . 1 . . 1 . 2 . 1 . . 2 3 . . . . Propulsion 21 | . 1 . . 1 . 1 3 . . . 3 5 5 . . 2 Utility 11 | . 1 1 . 1 . 2 . . . . . 1 1 . 1 3 Weapon 21 | . 2 . . 2 . 3 . 1 1 . 3 7 2 . . . Highest Loss Streak 7 | . 2 1 . 2 . 4 3 2 1 . 6 7 7 . 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 79 87 91 89 91 91 97 93 97 100 89 94 72 26 39 45 Engine 5 | . 10 11 11 6 6 . 6 5 7 7 1 5 . . . . Core 6 | . . . . 7 7 14 7 8 7 7 12 6 . . . . Treads 6 | . . . . 8 15 20 19 . . . 5 . . . . 2 Leg 12 | . 18 22 22 15 . . 1 23 23 23 8 16 22 . . 2 Hover 1 | . . . . . . . . . . . . 6 . . . . Device 7 | . 3 14 11 6 14 17 2 . 7 7 7 5 5 . . . Storage 7 | . 14 11 11 5 7 7 7 7 7 7 7 6 5 . . . Processor 7 | . . 6 15 16 7 7 7 7 7 7 7 6 6 6 17 20 Hackware 12 | . . . . 5 7 2 20 16 15 15 15 19 20 20 17 12 Energy Gun 10 | . 4 14 15 6 13 10 11 14 17 15 2 10 5 . . . Energy Cannon 1 | . 10 3 . . . . . . . . . . 5 . . . Ballistic Cannon 4 | . . 2 . 4 1 5 6 . 1 7 19 5 . . . . Launcher 1 | . . . 4 6 6 2 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 63 | 14 17 19 18 27 48 33 34 57 57 57 57 63 33 . 3 3 Greatest Support 69 | 20 20 24 24 69 46 66 60 55 55 55 55 60 60 3 3 20 Greatest Overweight (x) 4 | . 1 . . 4 1 . 2 1 1 1 1 4 1 . . . Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 8 8 15 15 15 15 15 15 5 5 5 Average Capacity 10 | 6 8 8 8 6 8 8 8 13 15 15 15 15 13 5 5 5 Most Carried 15 | 2 8 8 8 8 9 8 8 14 15 14 15 15 9 5 5 5 Average Carried 8 | . 3 7 7 5 5 7 5 12 14 14 10 12 7 5 4 5 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 15 5 5 5 5 Final Carried 14 | 1 8 8 7 5 8 5 7 13 14 14 10 10 5 5 5 5 Class Distribution -------------------- 30% | Mutant 16% | Scavenger-Skirmisher 15% | Scavenger-Mutant 15% | Skirmisher 11% | Hacker-Skirmisher 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 3964 | 221 247 300 130 529 260 302 254 383 121 . 265 718 200 9 25 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5306 | . 397 999 256 944 440 523 73 217 174 . 100 1103 71 . 9 . Parts 289 | . 18 74 17 61 23 19 4 11 7 . 6 46 3 . . . Haulers Intercepted 2 | . . 1 . . 1 . . . . . . . . . . . Recyclers Shooed 6 | . . . 1 2 . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 19 13 . 9 . 2 . . . Prevented 8 | . . . . . . . . 8 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 102 | . 9 20 5 14 7 11 3 5 5 . 5 17 1 . . . Guns 45 | . 6 13 2 1 3 3 3 5 3 . 1 5 . . . . Cannons 33 | . 3 6 . 4 2 2 . . 2 . 4 9 1 . . . AOE 17 | . . 1 3 6 2 5 . . . . . . . . . . Classes Destroyed 16 | . 2 7 2 1 2 . . . . . 1 . . . 1 . Worker 6 | . 1 1 . 4 . . . . . . . . . . . . Builder 5 | . . . 1 3 . . . . . . . 1 . . . . Hauler 2 | . . 1 . . 1 . . . . . . . . . . . Recycler 9 | . . 2 . 5 1 . . . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . Operator 3 | . . 1 . 2 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . Watcher 9 | . . 4 . 2 1 . . . . . . 2 . . . . Swarmer 23 | . . 7 . 4 . 4 2 3 3 . . . . . . . Grunt 47 | . 9 7 4 6 2 2 . . 1 . 3 13 . . . . Brawler 2 | . . 1 . . . . . 1 . . . . . . . . Duelist 2 | . . . 1 . . . . . 1 . . . . . . . Sentry 17 | . . 5 . 4 1 4 . 1 . . . 1 1 . . . Hunter 4 | . . . . . 2 1 . . . . . 1 . . . . Programmer 5 | . . . . . 2 . 1 . . . . 2 . . . . Tinkerer 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 3 4 3 10 2 9 2 3 3 . 4 4 1 . 1 . Combat Bots Only 9 | . 3 4 3 4 2 9 2 3 3 . 4 3 1 . . . Max Kills in Single Turn 3 | . 1 2 3 2 1 2 1 2 1 . 1 3 1 . 1 . Gunslinging 1 | . . 1 . . . . . 1 . . . . . . . . Exploded 3 | . . 1 3 2 1 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 9524 | . 662 826 112 723 372 770 533 740 290 . 722 2560 909 . 38 267 Core 1974 | . 125 205 67 84 63 78 109 231 12 . 132 315 428 . . 125 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 55 | 100 50 . 32 84 . . . . . . 10 . . . . . Volleys Fired 362 | . 55 64 9 45 25 31 16 21 10 . 25 56 5 . . . Largest 3 | . 2 2 2 2 3 3 3 3 3 . 3 3 2 . . . Hottest 196 | . 120 107 90 136 184 184 159 196 196 . 185 195 165 . . . Shots Fired 747 | . 81 128 12 78 53 63 30 45 29 . 72 148 8 . . . Gun 408 | . 53 70 11 24 34 35 19 39 22 . 12 86 3 . . . Cannon 270 | . 28 58 . 25 12 9 6 . 5 . 60 62 5 . . . Launcher 53 | . . . 1 29 7 16 . . . . . . . . . . Special 16 | . . . . . . 3 5 6 2 . . . . . . . Kinetic 283 | . 39 39 . 25 12 9 11 8 5 . 60 75 . . . . Thermal 242 | . 42 29 . 7 34 35 11 20 17 . 12 27 8 . . . Explosive 7 | . . . . 7 . . . . . . . . . . . . Electromagnetic 199 | . . 60 12 39 7 16 3 11 5 . . 46 . . . . Robot Hit Streak 26 | . 26 14 7 7 9 12 8 15 6 . 7 11 8 . . . Robot Miss Streak 7 | . 3 3 1 7 4 5 2 3 1 . 4 7 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 3 . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . . . . . Shots Hit Robots 509 | . 63 82 12 55 43 39 23 33 14 . 40 98 6 . 1 . Core Hits 273 | . 19 41 12 59 22 28 4 8 7 . 14 56 3 . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . 1 . Critical Strikes 14 | . 1 1 . . 3 3 . . . . 1 4 . . 1 . Burn 7 | . . . . . 2 3 . . . . 1 1 . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . Blast 3 | . . 1 . . 1 . . . . . . 1 . . . . Corrupt 2 | . . . . . . . . . . . . 2 . . . . Smash 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 5 | . . . . . . . . . . . . . . . 1 4 Impact 5 | . . . . . . . . . . . . . . . 1 4 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12137 | . 890 1505 348 2138 955 1159 434 489 261 . 924 2790 178 . 66 . Guns 5465 | . 557 818 209 268 599 495 310 481 212 . 163 1299 54 . . . Cannons 3693 | . 333 637 . 398 219 57 124 . 49 . 761 994 121 . . . Explosions 2870 | . . 50 139 1472 137 607 . . . . . 465 . . . . Melee 66 | . . . . . . . . . . . . . . . 66 . Ramming 43 | . . . . . . . . 8 . . . 32 3 . . . Kinetic 3864 | . 405 469 . 398 219 57 179 128 49 . 761 1199 . . . . Thermal 4162 | . 485 315 75 367 599 591 209 214 154 . 163 815 175 . . . Explosive 571 | . . . . 571 . . . . . . . . . . . . Electromagnetic 3431 | . . 721 273 802 137 511 46 139 58 . . 744 . . . . Impact 66 | . . . . . . . . . . . . . . . 66 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 . . 2 1 11 11 15 15 15 15 6 6 6 6 3 Average Corruption 9 | . 1 . . 1 1 8 11 14 15 15 15 4 6 6 6 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 210 | . 2 . . 6 4 24 47 34 23 8 29 18 13 1 1 . Message Errors 52 | . 2 . . . 1 8 13 9 3 2 7 3 4 . . . Matter Fused 48 | . . . . 3 1 5 13 9 4 3 4 3 2 1 . . Heat Flow Errors 29 | . . . . 1 1 2 4 4 5 2 7 1 1 . 1 . Energy Discharges 29 | . . . . 1 . 3 6 7 4 . 3 2 3 . . . Parts Rejected 2 | . . . . . . 1 . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 26 | . . . . . 1 3 5 3 4 . 4 5 1 . . . Data Loss (major) 9 | . . . . 1 . . 3 . . 1 2 . 2 . . . Misfires 9 | . . . . . . 1 . 2 3 . 1 2 . . . . Alerts 2 | . . . . . . 1 1 . . . . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . Weapon Failures 2 | . . . . . . . 1 . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 357 | . 16 . . 28 25 . . . . . . 222 . . 66 . Projectiles 41 | . 16 . . . 25 . . . . . . . . . . . Explosions 250 | . . . . 28 . . . . . . . 222 . . . . Melee 66 | . . . . . . . . . . . . . . . 66 . Knockbacks 45 | . . 4 . 7 . . 3 . . . 12 19 . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . Kinetic 41 | . . 4 . 7 . . 3 . . . 9 18 . . . . Secondary 3 | . . . . . . . . . . . 3 . . . . . Self-Inflicted Damage 198 | . . 28 . 127 . 42 . . . . . . 1 . . . Shots 13 | . . 1 . 9 . 3 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . Targets Rammed 4 | . . . . . . . . 1 . . . 2 1 . . . Kicked 3 | . . . . . . . . 1 . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 635 | . 450 198 . 157 171 245 235 635 388 169 176 270 128 . 113 . Average Temperature 94 | . 167 49 . 42 25 42 58 179 106 108 90 81 38 . 57 . Received Heat Transfer 2680 | . 378 273 24 225 18 186 24 36 63 . 333 775 333 . . 12 Effects 23 | . 4 . . . . . 3 16 . . . . . . . . Shutdowns 4 | . . . . . . . . 4 . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . Interference 7 | . 1 . . . . . 3 3 . . . . . . . . Matter Decay 2 | . 1 . . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . . . . . Damage (major) 4 | . . . . . . . . 4 . . . . . . . . Damage (core) 2 | . . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 3 . 1 . . . . . 3 . . . . Combat Hostiles 7 | . . . . 3 . 1 . . . . . 3 . . . . Parts Fried 19 | . . 4 1 8 2 1 . . . . . 1 . . 2 . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 13 | . 2 . . . 1 3 2 1 1 . 1 1 1 . . . Heat Transferred 7594 | . 1147 581 150 426 1156 1104 407 471 348 . 433 1098 273 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 2 3 . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 663 | . 268 523 339 663 349 556 343 . . . . 312 . . . . Initial 301 | . . 14 182 131 301 172 281 . . . . 215 . . . . Average 252 | . 131 285 220 480 265 429 163 . . . . 159 . . . . Maximum Alert Level 2 | . 1 2 1 2 1 2 1 . . . . 1 . . . . Low Security (%) 44 | 100 78 30 49 6 12 14 66 . . . . 70 . . . . Level 1 35 | . 21 33 50 24 87 7 33 . . . . 29 . . . . Level 2 20 | . . 35 . 69 . 77 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 4 . 3 4 . 1 . . . . 6 . . . . Investigation 8 | . 1 2 . 2 1 . . . . . . 2 . . . . Extermination 6 | . . . . . 2 . 1 . . . . 3 . . . . Reinforcement 5 | . 1 2 . 1 . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 3 . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 7 | . . 5 . 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 219 | . 16 38 5 33 9 17 12 13 7 . 8 46 10 . 3 2 Peak Tracking Total 13 | . 7 8 3 9 2 4 4 5 4 . 4 13 9 . 3 1 Tactical Retreats 21 | . 2 4 . 6 . . . . 1 . . 6 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 16 | . 2 . . 2 . 5 6 . . . . 1 . . . . Indirectly 5 | . . . . . . 5 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . . . 1 . . 1 . 4 . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 17 | . . . 1 8 . 2 . 1 . . . 5 . . . . Max in Single Turn 4 | . . . 1 1 . 1 . 1 . . . 4 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 53 | . 5 10 . 7 5 2 10 . 1 4 . 9 . . . . Terminals 35 | . 4 9 . 7 2 2 5 . . . . 6 . . . . Fabricators 5 | . . . . . 1 . 2 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 2 . . . . 1 . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . . Total Hacks 135 | . 15 19 . 18 11 4 16 . 1 29 . 22 . . . . Successful 76 | . 4 9 . 7 6 2 7 . 1 29 . 11 . . . . Failed 59 | . 11 10 . 11 5 2 9 . . . . 11 . . . . Catastrophic 10 | . 1 3 . 2 . . 3 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 24 | . 4 2 . 6 . . 5 . . . . 7 . . . . Terminals 78 | . 11 16 . 18 4 4 9 . . . . 16 . . . . Fabricators 6 | . . . . . 2 . 2 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 11 | . 4 . . . . . 3 . . . . 4 . . . . Scanalyzers 7 | . . 3 . . 4 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . . . . Terminal Hacks 61 | . 3 6 . 6 1 2 4 . 1 29 . 9 . . . . Record 14 | . . . . . . . . . . 11 . 3 . . . . Part Schematic 12 | . . . . . . . . . . 12 . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . 3 . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . 1 . . . . Branch Access Points 4 | . . 1 . 1 . . 1 . . . . 1 . . . . Emergency Access Points 6 | . . . . 3 . 1 1 . . . . 1 . . . . Terminal Index 3 | . 1 . . . 1 . 1 . . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . . . . . 1 . . . . Garrison Status 1 | . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . Zone Layout 3 | . . 2 . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . 1 . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 5 | . . 2 . . 3 . . . . . . . . . . . Insert Component 3 | . . 1 . . 2 . . . . . . . . . . . Analyze 2 | . . 1 . . 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 3 | . . 1 . 1 . . . . . . . 1 . . . . Terminals 2 | . . 1 . 1 . . . . . . . . . . . . Operators 2 | . . 1 . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . Hacking Detections 36 | . 5 7 . 5 4 . 8 . . . . 7 . . . . Full Trace Events 6 | . . 3 . 1 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 3 . . . . 3 . Robots Built 3 | . . . . . . . . . . . . 3 . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . Time 50 | . . . . . . . . . . . . 50 . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . 15 . . . . Part Schematics Acquired 27 | . . . . . 1 . . . . 12 . . . . 14 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . Robots Hacked 7 | . . . . . . 2 1 3 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . 2 1 3 1 . . . . . . . Robot Hacks Applied 9 | . . . . . . 2 3 3 1 . . . . . . . parse_system 2 | . . . . . . . 1 1 . . . . . . . . overload_power 1 | . . . . . . . . 1 . . . . . . . . overwrite_iff 5 | . . . . . . 2 1 1 1 . . . . . . . formatsys_high 1 | . . . . . . . 1 . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . . . . Attached 2 | . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 11 | . . . . . . 3 1 2 1 . 1 3 . . . . Largest Group 3 | . . . . . . 2 1 1 1 . 1 3 . . . . Highest-Rated Group 96 | . . . . . . 49 32 32 16 . 96 87 . . . . Highest-Rated Ally 96 | . . . . . . 29 32 32 16 . 96 29 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . 10 3 14 3 . 22 17 . . . . Total Damage 2190 | . . . . . . 300 124 346 30 . 1177 213 . . . . Kills 18 | . . . . . . 3 1 5 1 . 7 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 1 2 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 10270 | 50 507 915 142 766 986 710 1184 872 608 157 733 1734 545 74 102 185 Spaces Moved 6302 | 51 297 570 122 528 515 368 699 587 384 81 281 789 444 148 186 252 Core 663 | 2 . . . 1 . . . . . . . . 128 148 186 198 Treads 1880 | . . . . 143 515 368 596 . . . 230 28 . . . . Legs 3599 | . 218 570 122 384 . . 74 587 384 81 51 758 316 . . 54 Wheels 128 | 49 79 . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 3 . . . . Flight 29 | . . . . . . . 29 . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 160 160 114 126 126 196 126 110 50 50 50 50 Average Speed 133 | 78 109 100 90 109 160 160 155 128 146 196 225 174 99 50 50 65 Slowest Speed 400 | 80 190 120 90 250 240 160 240 196 196 196 240 400 190 50 50 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 59 59 35 51 14 56 24 76 59 72 52 24 66 34 13 38 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 . . . . 1 1 1 . . . . . . Known Exits Taken 5 | . . 1 . . 1 . 1 . . . . 1 . 1 . . Unknown Exits Taken 10 | 1 1 . 1 1 . . . 1 1 1 1 . 1 . 1 . Scrap Searched 8 | . . . 1 . . . . 3 2 . 1 . . . 1 . Spaces Dug 4 | . . . . . . . . . . . . . . . . 4 Terrain Destroyed 139 | . . 6 7 69 3 . 1 1 . . 5 42 1 . . 4 Melee 4 | . . . . . . . . . . . . . . . . 4 Projectile 20 | . . 1 . . 3 . 1 1 . . 5 8 1 . . . AOE 115 | . . 5 7 69 . . . . . . . 34 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Total 7494 | 58 392 786 142 636 625 438 769 669 409 80 327 1025 537 147 191 263 Wait 489 | . 25 104 4 17 68 25 15 31 3 . 6 107 79 . 1 4 Move 6283 | 50 296 569 121 527 514 364 698 586 383 80 280 788 443 147 185 252 Hop . | . . . . . . . . . . . . . . . . . Pick Up 68 | 2 4 9 1 8 3 3 7 6 6 . 3 15 . . 1 . Fast Attach 66 | 5 7 8 2 9 . 4 13 2 . . . 10 1 . 2 3 Attach 52 | 1 . 1 1 7 2 6 4 3 2 . 7 13 4 . 1 . Detach 16 | . . 2 1 1 . 1 4 3 . . 2 2 . . . . Swap 70 | . 4 11 1 10 10 1 6 5 2 . 1 19 . . . . Drop 68 | . 1 18 2 12 3 3 6 1 3 . 2 13 4 . . . Fire 362 | . 55 64 9 45 25 31 16 21 10 . 25 56 5 . . . Melee 5 | . . . . . . . . . . . . . . . 1 4 Ram 1 | . . . . . . . . . . . . . 1 . . . Kick 3 | . . . . . . . . 1 . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . 10 . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 51 | -11/Junkyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 8) 276 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 16) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Utility x2 1045 | -9/Materials | Discovered new exit (range 17) 1059 | -9/Materials | Identified exit to Mines 1235 | -9/Materials | Discovered new exit (range 16) 1380 | -9/Materials | Core integrity fell below 50% 1473 | -9/Materials | Entered Mines 1474 | -9/Mines | Assembled infested the area 1487 | -9/Mines | Met a Derelict bent on vengeance 1509 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1510 | -9/Mines | Found Prototype Device 1510 | -9/Mines | Identified Exp. Sensor Array 1585 | -9/Mines | Learned location of Storage (-8) 1598 | -9/Mines | Discovered new exit (range 7) 1615 | -9/Mines | Entered Materials 1615 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1632 | -8/Materials | Identified exit to Storage 1865 | -8/Materials | Discovered new exit (range 3) 2243 | -8/Materials | Discovered new exit (range 9) 2381 | -8/Materials | Entered Factory 2381 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2990 | -7/Factory | Build established: Skirmisher 3131 | -7/Factory | Garrison activated, responded to threat 3366 | -7/Factory | Identified exit to Garrison 3367 | -7/Factory | Entered Garrison 3448 | -7/Garrison | Triggered checkpoint 3499 | -7/Garrison | Triggered checkpoint 3515 | -7/Garrison | Triggered checkpoint 3515 | -7/Garrison | Triggered checkpoint 3523 | -7/Garrison | System corruption reached 10% 3555 | -7/Garrison | Destroyed 9 combat bots 3578 | -7/Garrison | Lost 4 parts (1p1n1u1w) 3640 | -7/Garrison | Triggered checkpoint 3663 | -7/Garrison | Garrison Relay disabled 3701 | -7/Garrison | Discovered new exit (range 12) 3804 | -7/Garrison | Rescued a captive Derelict 3845 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4023 | -7/Garrison | Installed Relay Interface Framework 4043 | -7/Garrison | Discovered new exit (range 12) 4056 | -7/Garrison | Triggered checkpoint 4077 | -7/Garrison | Entered Factory 4100 | -7/Factory | Build established: Scavenger-Mutant 4678 | -7/Factory | Build established: Scavenger-Skirmisher 4907 | -7/Factory | Identified exit to Lower Caves 5142 | -7/Factory | Lost 3 parts (3n) 5261 | -7/Factory | Entered Lower Caves 5261 | -7/Lower Caves | Accompanied by 1 ally 5356 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5532 | -7/Lower Caves | Encountered a Warlord checkpoint 5696 | -7/Lower Caves | Build established: Mutant 6019 | -7/Lower Caves | Core integrity fell below 50% 6116 | -7/Lower Caves | Discovered new exit (range 14) 6133 | -7/Lower Caves | Entered another Lower Caves area 6178 | -7/Lower Caves | Discovered new exit (range 8) 6584 | -7/Lower Caves | Learned location of Extension (-6) 6647 | -7/Lower Caves | Learned Factory emergency access door positions 6651 | -7/Lower Caves | Discovered new exit (range 11) 6741 | -7/Lower Caves | Entered Data Miner 6741 | -7/Data Miner | Discovered new exit (range 6) 6771 | -7/Data Miner | Met Data Miner 6794 | -7/Data Miner | Build established: Skirmisher 6838 | -7/Data Miner | Learned location of Section 7 (-2) 6838 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6855 | -7/Data Miner | Received God Mode back door access code from Data Miner 6898 | -7/Data Miner | Entered Proximity Caves 6992 | -6/Proximity Caves | Escorted by Enhanced Grunt 7014 | -6/Proximity Caves | Core integrity fell below 20% 7048 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 7516 | -6/Proximity Caves | Discovered new exit (range 12) 7556 | -6/Proximity Caves | Spotter reported a threat 7631 | -6/Proximity Caves | Entered Factory 7631 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7710 | -6/Factory | Incoming investigation squad redirected 8208 | -6/Factory | Fabricated G-50 Soldier (x3) 8270 | -6/Factory | Build established: Scavenger-Skirmisher 8465 | -6/Factory | Identified exit to Lower Caves 8465 | -6/Factory | Identified exit to Extension 8586 | -6/Factory | Build established: Hacker-Skirmisher 9288 | -6/Factory | Lost 3 parts (1p2w) 9324 | -6/Factory | Cargo convoy interrupted 9342 | -6/Factory | Incoming assault squad redirected 9351 | -6/Factory | Incoming assault squad redirected 9365 | -6/Factory | Entered Lower Caves 9389 | -6/Lower Caves | Lost 7 parts (2p3n2w) 9443 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9642 | -6/Lower Caves | Build established: Hacker-Mutant 9849 | -6/Lower Caves | Core integrity fell below 50% 9878 | -6/Lower Caves | Lost 7 parts (5n1u1w) 9880 | -6/Lower Caves | Core integrity fell below 20% 9901 | -6/Lower Caves | Discovered new exit (range 7) 9910 | -6/Lower Caves | Entered another Lower Caves area 9915 | -6/Lower Caves | Identified exit to Zion 9918 | -6/Lower Caves | Discovered new exit (range 3) 9965 | -6/Lower Caves | Encountered a Warlord checkpoint 9984 | -6/Lower Caves | Entered Zion 10014 | -6/Zion | Discovered new exit (range 19) 10055 | -6/Zion | System corruption cleaned by Quarantine Array 10058 | -6/Zion | RIF detected upon attempting to enter Zion 10058 | -6/Zion | Attacked by Zionites 10058 | -6/Zion | Spotted 1X-E55(B) 10058 | -6/Zion | Spotted X9-JQT(B) 10086 | -6/Zion | Entered Proximity Caves 10111 | -5/Proximity Caves | Spotted B-75 Beast 10218 | -5/Proximity Caves | Crushed by falling debris 10271 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 10076_ HC-RI8(c) system corrupted by crushing effect. 10076_ Unknown Device fried. 10076_ Lgt. Nuclear Core fried. 10076_ HC-RI8(c) destroyed. 10078_ Acquired 5 matter. LOCATION=UNKNOWN GOAL=ESCAPE 10157_ Acquired Flexi-carbon Leg. 10168_ Acquired Lgt. Treads. 10174_ Acquired Melee Analysis Suite. 10218_ The unstable cave ceiling collapses. 10218_ Crushed by falling debris. 10218_ Adv. Terrain Scan Processor destroyed. 10218_ System corrupted by crushing effect (+3). 10238_ Lgt. Treads destroyed. 10238_ Flexi-carbon Leg destroyed. 10260_ Enh. Optical Array destroyed. 10264_ Imp. Hacking Suite destroyed. 10264_ Critical hit (Blast). 10264_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????#####?####???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# "" #???????????????????? | | ????????????????????# """"" #??????????####?????? | | ????????????????????# """" #?????????## ##????? | | ????????????????????# " #?????????# ##???? | | ????????????????????# "" "" #?????????# #???? | | ?????##?????????????# """ "#?????????# #???? | | ??### ??????????????# "" " "#?????????# ##???? | | ?## ?????????????## #?????##### # ##???? | | ?# ?????????????# #???### ## # ##??? | | ?? #?????#######?# #????##" ###? | | ??# #????## ### #??#### ### ## | | ??# #????# ## ##?## "##?## # | | ### ###??#% ##?## ##???# # | | # #?## ##### ##????# # | | ### #### ## ##???#### | | "# ##; # ##?### #?## | | ### # #### #??#### | | ##; ## $ #????## ## # | | ##; ###? #????# #?### | | #### #; "#???# #????# #???? | | ###??# ## ###??## #?###" #???? | | #????# ;;; % #??### #?# ##???? | | #????## #;; #### #### #????? | | #?????#### BB @ #????? | | #????????## BB ##???? | | #???????# ###; #### ##??# | | #??????# ##??# ##??# #? | | #?????# ##???# ##???# #? | | # #?????# ##????# #????# ## | | # #?????## #?????## #????# | | # #?????## #??????# ???## | | ##### #??????# #??????# ???# ## | | ????? #??????# #?????? ??###### | | ?????#####??????# ##????? #??????# | | ????????????????####????? ## ##??????# | | ???????????????????????? ##?####??????# | | ??????????????????????? ###??????????? | | ?????????????????????? ##????????????? | | ????????????????????? ??????????????### | | ???????????????????? ?????????????????# | | ???????????????????? ????????????????? | | ????????????????????? #????????????????? | | ????????????????????????????????????????##### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ???????????????????????????????????????????? # | | ????????????????????????????????????????????## # | | ?????????????????????????????????????????????? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 410 Armor Coverage 225 Evasion (%) 57 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 22 Relay Coupler Types 2 Relay Coupler Value 56 Authchip Count 1 Item Schematics ----------------- Datajack | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Carbide Saw | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Adv. Trap Extractor | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Focal Shield | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidancePortableShielding Manual? 0 Play Time 02:10:04 Cumulative 89.4 hours Start 2023.03.12 @ 21:09:26 End 2023.03.13 @ 18:09:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 23 Adventurer 30 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9420de5-56d2-4861-9504-4b1b2ea0b3ec