Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.29 @ 21:11:23 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (560) 560 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3530 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 408/550 Matter 300/300 Energy 76/100 System Corruption 0% Temperature Cool (54) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Longsword +1 > --- INVENTORY (10) --- Light Treads Improved Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Reaction Control System System Shield Beam Rifle Particle Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Cannon Longsword +1 > --- INVENTORY -------- Ion Engine Improved Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Reaction Control System Light Armor Plating System Shield Particle Cannon Missile Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 26 | 6 3 . . . 17 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . . . . 6 Treads 1 | . . . . . 1 Leg 7 | 2 . . . . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 . . . 3 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 3 | . 2 . . . 1 Artifact . | . . . . . . Weapon 8 | 2 . . . . 6 Energy Gun 5 | 2 . . . . 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 8 | . . . . . 8 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 95 100 100 100 92 Engine 12 | . 14 14 14 14 8 Leg 28 | . 28 28 28 28 29 Storage 12 | . 14 14 14 14 9 Processor 2 | . . . . . 9 Protection 11 | . 9 14 14 14 9 Energy Gun 23 | . 28 28 28 28 12 Energy Cannon 1 | . . . . . 5 Slashing Weapon 2 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 32 | 13 21 21 21 21 32 Greatest Support 43 | 20 20 20 20 20 43 Greatest Overweight (x) 1 | 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 8 8 9 10 10 Average Carried 8 | 2 4 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 8 8 9 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 444 | 213 73 . . . 158 Remotely . | . . . . . . Salvage Created 773 | . 319 . . . 454 Parts 46 | . 19 . . . 27 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 9 | . 2 . . . 7 Melee 3 | . . . . . 3 Guns 4 | . 2 . . . 2 Cannons 2 | . . . . . 2 Classes Destroyed 9 | . 6 . . . 3 Tunneler 1 | . 1 . . . . Hauler 2 | . 1 . . . 1 Recycler 1 | . 1 . . . . Operator 2 | . 1 . . . 1 Watcher 3 | . 2 . . . 1 Grunt 5 | . 2 . . . 3 Duelist 1 | . . . . . 1 Sentry 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 3 | . 3 . . . 2 Combat Bots Only 2 | . 2 . . . 2 Max Kills in Single Turn 1 | . 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1111 | . 140 . . . 971 Core 170 | . 28 . . . 142 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . 6 . . . . Core Remaining (%) 94 | 100 . . . 88 . Volleys Fired 52 | . 22 . . . 30 Largest 2 | . 2 . . . 2 Hottest 130 | . 80 . . . 130 Shots Fired 100 | . 43 . . . 57 Gun 81 | . 43 . . . 38 Cannon 19 | . . . . . 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 74 | . 21 . . . 53 Explosive . | . . . . . . Electromagnetic 26 | . 22 . . . 4 Robot Hit Streak 9 | . 4 . . . 9 Robot Miss Streak 4 | . 4 . . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 72 | . 21 . . . 51 Core Hits 27 | . 13 . . . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Corrupt 1 | . 1 . . . . Sever 1 | . . . . . 1 Melee Attacks 13 | . . . . . 13 Impact . | . . . . . . Slashing 13 | . . . . . 13 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1823 | . 417 . . . 1406 Guns 754 | . 335 . . . 419 Cannons 375 | . . . . . 375 Explosions 80 | . 80 . . . . Melee 612 | . . . . . 612 Ramming 2 | . 2 . . . . Kinetic . | . . . . . . Thermal 968 | . 200 . . . 768 Explosive . | . . . . . . Electromagnetic 241 | . 215 . . . 26 Impact . | . . . . . . Slashing 612 | . . . . . 612 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 122 | . . . . . 122 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 122 | . . . . . 122 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 315 | . 222 . . . 315 Average Temperature 101 | . 63 . . . 122 Received Heat Transfer 357 | . 78 . . . 279 Effects 5 | . . . . . 5 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . . . 2 Heat Transferred 1758 | . 425 . . . 1333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 204 | . 157 9 . . 204 Initial 9 | . . 9 . . . Average 38 | . 58 9 . . 48 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 99 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 21 | . 10 . . . 11 Peak Tracking Total 5 | . 4 . . . 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 4 | . 1 . . . 3 Max in Single Turn 1 | . 1 . . . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 14 | . 4 . 5 . 5 Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 63 | . 15 . 32 . 16 Successful 49 | . 9 . 32 . 8 Failed 14 | . 6 . . . 8 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 9 | . 5 . 1 . 3 Terminals 24 | . 15 . . . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 42 | . 7 . 32 . 3 Record 31 | . . . 31 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . . . . . 2 Terminal Index 1 | . 1 . . . . Locate Traps 2 | . 1 . . . 1 Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 4 | . 2 . . . 2 Terminals 4 | . 2 . . . 2 Botnet 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 . . . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . . 9 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2609 | 43 518 46 908 402 692 Spaces Moved 1434 | 36 289 25 478 212 394 Core 18 | 18 . . . . . Treads . | . . . . . . Legs 1416 | 18 289 25 478 212 394 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 Average Speed 162 | 86 148 190 190 190 128 Slowest Speed 190 | 120 190 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 48 11 92 45 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . 2 . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1606 | 46 335 24 478 212 511 Wait 46 | . 11 . . . 35 Move 1429 | 35 288 24 477 211 394 Hop . | . . . . . . Pick Up 22 | 5 6 . 1 1 9 Fast Attach 15 | 3 3 . . . 9 Attach 8 | 3 . . . . 5 Detach 3 | . 2 . . . 1 Swap 3 | . . . . . 3 Drop 14 | . 2 . . . 12 Fire 52 | . 22 . . . 30 Melee 13 | . . . . . 13 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 562 | -10/Materials | Entered Mines 592 | -10/Mines | Assembled infested the area 600 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 600 | -10/Mines | Discovered new exit (range 5) 608 | -10/Mines | Entered Exiles 656 | -10/Exiles | Met 8R-AWN 686 | -10/Exiles | Met EX-HEX 747 | -10/Exiles | Met EX-BIN 774 | -10/Exiles | Aligned with FarCom system 776 | -10/Exiles | Given EX-Vault access code 869 | -10/Exiles | Opened EX-Vault 886 | -10/Exiles | Found Longsword +1 961 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1016 | -10/Exiles | Met EX-DEC 1209 | -10/Exiles | Visited The Gauntlet 1438 | -10/Exiles | Learned location of Zion (-6) 1501 | -10/Exiles | Discovered new exit (range 10) 1516 | -10/Exiles | Left Exiles lab with Longsword +1 1516 | -10/Exiles | Entered Mines 1722 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1736 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1865 | -9/Mines | Learned Materials stockpile data 1896 | -9/Mines | Discovered new exit (range 12) 1918 | -9/Mines | Entered Materials 1918 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2600 | -8/Materials | Discovered new exit (range 16) 2610 | -8/Materials | Self-destructed Last Messages --------------- 02565_ G-47 Trooper heat short circuits Aluminum Leg. 02567_ G-47 Trooper destroyed. 02570_ Acquired Beam Rifle. 02571_ K-01 Serf collects debris. 02573_ Acquired Broken Aluminum Leg. 02574_ K-01 Serf collects debris. 02574_ Dropped Broken Aluminum Leg. 02583_ Acquired Aluminum Leg. 02584_ Acquired 48 matter. 02596_ Penetrated by Slug. 02598_ Hvy. Particle Gun destroyed. 02600_ Imp. Aluminum Leg destroyed. 02600_ Aluminum Leg destroyed. 02600_ Critical hit (Blast). 02600_ EXIT=FOUND 02601_ Ion Engine destroyed. 02608_ Heat Sink melted. 02608_ Y-45 Defender destroyed. 02609_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. Map ----- +----------------------------------------------------+ | ??????????????????????????########### ####+#####? | | ???????????????????????????????????## #??# #????? | | ??????????????????????????########### #??# #?#### | | ??????????????????????????# ## #??# #?# | | ??????????????????????????# = ## #??# #?# | | ??????????????????????????# ## #### ### ! | | ??????????????????????????# # % % # | | ??????????????????????????# + + | | ??????????????????????????# # " # | | ??????????????????????????#[ # "" T #! | | ??????????????????????????# # "" %" # | | ??????????????????????????# # # | | ??????????????????????????########## #### | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# "" "" | | ???????????????????????????????????# """ "" | | ???????????????????????????????????#" """ "" | | ???????????????????????????????????#T """ "" | | ???????????? ####################" | | ???????????? % | | ???????????? H | | ???????????? k % #"T"###+### | | ?????????????w???####### ######### #"""# | | ???????????????????????# @ ##! """=# ##### "" | | ???????????????????????# ## "Y" + #???# G" | | ???????????????????????# ## */ # #???# "" | | ???????????????????????# ## ![ # #???# | | ???????????????????????# ## = ! # #???# | | ???????????????????????# ## ! # #???####### | | ???????????????????????# ######### #?????????? | | ???????????????????????# #???????# #?????????? | | ???????????????????????# #???????# #?????????? | | ???????????????????????# #???????# #?????????? | | ???????????????????????# #???????#^^^#?????????? | | ???????????????????????# #???????#^^^#?????????? | | ??????????????????????? = ??????? ?????????? | | ??????????????????????? [%[ ?^^???? w ?????????? | | ??????????????????????? !< u?^^???? T ?????????? | | ??????????????????????? ?^^???? ?????????? | | ???????????????????????????????????? ? #????????? | | ???????????????????????????????????? ? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunActuatorBuckler Manual? 0 Play Time 00:28:33 Cumulative 157.2 hours Start 2022.09.26 @ 21:47:43 End 2022.09.29 @ 21:11:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf26d379-c9a7-45a7-8d69-8c5f4aef00ca