Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 23:08:46 Player: Bity Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2106) 2106 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-148) -148 TOTAL SCORE: 6213 Bonus ------- Friendly Fire -148 Cogmind --------- Core Integrity 626/850 Matter 199/300 Energy 370/370 System Corruption 1% Temperature Cool (0) Movement Walking (270) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Fission Core Light Fission Core > --- PROPULSION (4) --- Titanium Leg VSS Leg Improved Titanium Leg Armored Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Weight Redist. System Improved Signal Interpreter Transport Network Coupler Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Assault Cannon Makeshift Spear > --- INVENTORY (20) --- Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core Fusion Compressor VSS Leg VSS Leg VSS Leg VSS Leg Improved Flight Unit Improved VTOL Module Force Field Hacking Suite Component Analysis Suite Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Titanium Leg VSS Leg Improved Titanium Leg Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Improved Signal Interpreter Transport Network Coupler Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Assault Cannon Makeshift Spear > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core Fusion Compressor VSS Leg VSS Leg VSS Leg VSS Leg Improved Flight Unit Improved VTOL Module Force Field Hacking Suite Component Analysis Suite Assault Cannon Remote Datajack [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . 2 . . 2 . . . . Weapon 1 | . . . . . . . . 1 . Parts Attached 56 | 1 5 6 4 13 10 3 . 13 1 Power 6 | . 1 . . . 1 . . 4 . Engine 1 | . 1 . . . . . . . . Core 5 | . . . . . 1 . . 4 . Reactor . | . . . . . . . . . . Propulsion 24 | . 1 2 3 11 1 . . 6 . Treads . | . . . . . . . . . . Leg 20 | . 1 2 3 8 1 . . 5 . Wheel 1 | . . . . . . . . 1 . Hover . | . . . . . . . . . . Flight 3 | . . . . 3 . . . . . Utility 17 | 1 1 2 . . 8 2 . 2 1 Device 4 | 1 . 1 . . 1 1 . . . Storage 2 | . 1 . . . . . . 1 . Processor 5 | . . . . . 3 . . 1 1 Hackware 1 | . . 1 . . . . . . . Protection 5 | . . . . . 4 1 . . . Artifact . | . . . . . . . . . . Weapon 9 | . 2 2 1 2 . 1 . 1 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . . Ballistic Cannon 4 | . 2 . 1 1 . . . . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 13 | . . 1 1 1 3 1 1 5 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . 1 . . 1 . 1 1 . Utility 6 | . . . . 1 2 1 . 2 . Weapon 2 | . . . 1 . . . . 1 . Highest Loss Streak 3 | . . 1 1 1 3 1 1 2 . To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 6 8 10 9 9 9 9 10 10 15 Power 2 | 1 1 2 2 2 2 2 2 2 4 Propulsion 4 | 4 4 3 3 3 4 4 4 3 6 Utility . | . . . . . . . 1 2 3 Weapon 2 | 1 2 3 3 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 26 | 6 3 1 2 3 3 1 . . 7 Power 6 | 1 1 . . . 1 . . . 3 Propulsion 8 | 2 1 1 2 . 1 . . . 1 Utility 4 | 1 . . . 1 . . . . 2 Weapon 6 | 2 1 . . 2 . 1 . . . Tool/Special 2 | . . . . . 1 . . . 1 Average Slot Usage (%) 95 | . 100 94 99 99 91 99 96 88 92 Engine 4 | . 14 11 11 9 . . . . . Core 4 | . . . . . 6 7 7 8 13 Leg 26 | . 28 21 22 35 29 30 26 24 20 Device 13 | . 14 20 22 18 6 12 15 10 6 Storage 8 | . 14 11 11 9 7 7 7 6 6 Processor 9 | . . . . . 10 15 15 14 25 Hackware 2 | . . 7 11 9 1 . . . . Protection 3 | . . . . . 10 9 7 4 . Energy Gun 1 | . 13 . . . . . . . . Ballistic Gun 3 | . . 19 14 1 . . . . . Ballistic Cannon 8 | . 14 2 7 16 7 12 9 6 6 Slashing Weapon 1 | . . . . . 7 2 . . . Piercing Weapon 1 | . . . . . . . . 5 6 Peak Build Rating 49 | 7 11 15 16 29 40 38 37 45 49 Average Rating 28 | 6 8 13 15 22 34 37 34 39 48 On Entrance 23 | 6 7 11 15 16 27 38 37 32 45 Avg Prop Armor Cover (%) 14 | . . . . 12 12 . . 16 15 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 13 26 26 27 29 32 34 34 76 64 Greatest Support 72 | 20 20 20 20 68 68 72 66 68 26 Greatest Overweight (x) 3 | . 1 2 1 1 . . . 3 2 Average Overweight (x) . | . . 1 1 . . . . . 2 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 20 20 Average Capacity 11 | 8 9 10 10 10 10 10 10 13 20 Most Carried 16 | 6 10 10 10 10 10 10 10 16 16 Average Carried 10 | 6 8 10 9 9 9 9 10 10 15 Final Capacity 20 | 8 10 10 10 10 10 10 10 20 20 Final Carried 16 | 6 10 10 10 10 10 10 10 16 15 Class Distribution -------------------- 51% | Mutant 17% | Assassin 16% | Scavenger-Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Assassin | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Matter Collected 2073 | 210 71 496 164 166 334 166 18 444 4 Remotely . | . . . . . . . . . . Salvage Created 2924 | 182 237 729 327 207 462 140 54 586 . Parts 183 | 14 26 48 18 13 23 5 6 30 . Haulers Intercepted 4 | . . . . 3 1 . . . . Recyclers Shooed 8 | . . 2 . 1 . . . 5 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 3 5 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Combat Hostiles Destroyed 51 | . 10 13 5 5 5 5 4 4 . Melee 6 | . . . . . 5 . . 1 . Guns 18 | . 2 13 3 . . . . . . Cannons 18 | . 8 . 2 5 . 2 . 1 . AOE 9 | . . . . . . 3 4 2 . Classes Destroyed 15 | 2 3 5 1 2 1 . . 1 . Worker 5 | . . 3 . . 1 . . 1 . Builder 3 | . . 1 . 1 . . . 1 . Tunneler 5 | 5 . . . . . . . . . Hauler 4 | . . . . 3 1 . . . . Recycler 9 | 1 . 2 2 . 1 . . 3 . Mechanic 1 | . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 3 | . 1 . . 1 1 . . . . Swarmer 16 | . 3 3 . 3 . 3 4 . . Grunt 18 | . 7 2 4 1 2 2 . . . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . 7 . 1 2 . . 1 . Hunter 2 | . . . . . . . . 2 . Programmer 2 | . . . . . 1 . . 1 . Savage 1 | . . . . . . 1 . . . Best Kill Streak 7 | 4 6 7 3 6 2 3 4 3 . Combat Bots Only 6 | . 6 6 3 3 2 3 4 3 . Max Kills in Single Turn 3 | 2 2 3 2 1 1 2 2 2 . Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . . . 2 2 2 . Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Hostile Shots Fired 427 | . 39 45 15 29 142 34 22 93 8 Missed 140 | . 12 14 5 5 50 8 7 35 4 Hits 287 | . 27 31 10 24 92 26 15 58 4 Melee 7 | . . 1 6 . . . . . . Projectile 280 | . 27 30 4 24 92 26 15 58 4 AOE 2 | . . . . . . . . 2 . Critical Strikes 4 | . . 1 . . 2 . . 1 . Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 3706 | 26 346 419 250 289 811 400 241 848 76 Core 747 | . 91 106 29 86 112 95 4 186 38 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 28 | . . . . . 18 10 . . . Core Remaining (%) 76 | 100 63 . 66 84 . . 69 . . Volleys Fired 175 | 7 27 40 18 27 3 22 9 19 3 Largest 2 | 2 2 2 2 2 1 2 1 1 1 Hottest 90 | 90 90 46 60 74 37 74 30 37 37 Shots Fired 312 | 14 54 80 30 54 4 44 9 20 3 Gun 135 | 14 18 80 23 . . . . . . Cannon 160 | . 36 . 7 54 4 42 . 14 3 Launcher 17 | . . . . . . 2 9 6 . Special . | . . . . . . . . . . Kinetic 263 | . 36 80 30 54 4 42 . 14 3 Thermal 16 | 7 9 . . . . . . . . Explosive 17 | . . . . . . 2 9 6 . Electromagnetic 16 | 7 9 . . . . . . . . Robot Hit Streak 22 | 13 22 15 13 9 1 4 1 2 1 Robot Miss Streak 7 | . 2 7 2 3 3 2 1 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 4 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 235 | 13 38 59 27 29 29 21 1 17 1 Core Hits 126 | 7 14 36 16 11 11 11 4 16 . Critical Kills 2 | . . 2 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | 2 . 2 . 3 6 4 . 1 . Burn 2 | 2 . . . . . . . . . Destroy 2 | . . 2 . . . . . . . Blast 7 | . . . . 3 . 4 . . . Sever 6 | . . . . . 6 . . . . Impale 1 | . . . . . . . . 1 . Melee Attacks 47 | . . . . 3 34 . . 10 . Impact . | . . . . . . . . . . Slashing 37 | . . . . 3 34 . . . . Piercing 10 | . . . . . . . . 10 . Sneak Attacks 8 | . . . . . 3 . . 5 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5948 | 283 743 975 500 820 990 617 229 770 21 Guns 1666 | 158 179 975 354 . . . . . . Cannons 2238 | . 564 . 146 820 25 480 . 182 21 Explosions 692 | 125 . . . . . 137 229 201 . Melee 1352 | . . . . . 965 . . 387 . Ramming . | . . . . . . . . . . Kinetic 3567 | . 564 975 500 820 25 480 . 182 21 Thermal 276 | 188 88 . . . . . . . . Explosive 567 | . . . . . . 137 229 201 . Electromagnetic 186 | 95 91 . . . . . . . . Impact . | . . . . . . . . . . Slashing 965 | . . . . . 965 . . . . Piercing 387 | . . . . . . . . 387 . Highest Corruption 2 | . . . . . 2 2 2 1 1 Average Corruption 1 | . . . . . 1 2 2 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 25 | . . . . . 5 11 2 3 4 Message Errors 3 | . . . . . . 3 . . . Matter Fused 9 | . . . . . 1 3 . 1 4 Heat Flow Errors 3 | . . . . . 1 2 . . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . 2 1 1 . . Data Loss (major) 2 | . . . . . . 1 . 1 . Misfires 2 | . . . . . 1 . . 1 . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 81 | . . . . 41 7 20 . 13 . Projectiles 61 | . . . . 41 . 20 . . . Explosions . | . . . . . . . . . . Melee 20 | . . . . . 7 . . 13 . Knockbacks 23 | . 6 . 4 6 . 5 . 1 1 Impact . | . . . . . . . . . . Kinetic 22 | . 6 . 3 6 . 5 . 1 1 Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 40 | 27 . . . . . . 13 . . Shots 2 | 1 . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 280 | 132 177 10 . . 249 280 . 11 15 Average Temperature 83 | 60 48 6 . . 133 124 . 6 15 Received Heat Transfer 933 | . 180 144 33 45 204 189 . 102 36 Effects 2 | . . . . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . Heat Transferred 642 | 383 259 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 98 | 100 100 88 100 100 100 . . 100 . Level 1 1 | . . 11 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 273 | 15 161 273 91 91 50 . . 69 . Initial 35 | . 3 28 35 . . . . 12 . Average 33 | 4 56 64 46 25 11 . . 12 . Influence Increases 1677 | 30 267 425 137 190 177 185 90 176 . Destroy 0b10 Robot/C 1020 | . 200 260 100 100 100 100 80 80 . Destroy 0b10 Robot/NC 155 | 30 5 35 10 30 20 . . 25 . Destroy Leader 282 | . 42 100 20 28 42 10 10 30 . Successful Hack 15 | . 4 . 6 5 . . . . . Disable Machine 45 | . 15 . . 15 15 . . . . Destroy Structure 40 | . 1 . 1 12 . . . 26 . Lose Combat Pursuer 120 | . . 30 . . . 75 . 15 . Influence Decreases 1677 | 25 203 403 228 190 177 185 70 196 . Entered New Map 107 | . 2 41 56 . . . . 8 . Time Decay 1312 | 25 201 202 162 189 147 175 70 141 . Lost Part 108 | . . 10 10 1 30 10 . 47 . Purge Threat 150 | . . 150 . . . . . . . Squads Dispatched 8 | . 2 1 . 1 2 . . 2 . Investigation 1 | . 1 . . . . . . . . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 5 | . 1 1 . 1 1 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Distress Signals 4 | . 1 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 12 20 4 11 7 9 4 7 2 Peak Tracking Total 7 | . 4 7 3 5 2 3 4 3 2 Tactical Retreats 5 | . . 1 . . . 3 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Traps Triggered 3 | . 2 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Disabled 3 | . 1 . . 1 1 . . . . Max in Single Turn 1 | . 1 . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Accessed 17 | . 5 3 1 3 2 1 . 2 . Terminals 13 | . 5 2 1 2 1 . . 2 . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 51 | . 15 14 3 10 3 1 . 5 . Successful 21 | . 5 8 1 4 2 1 . . . Failed 29 | . 10 5 2 6 1 . . 5 . Catastrophic 3 | . 1 1 . 1 . . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 41 | . 15 6 3 9 3 . . 5 . Terminals 40 | . 15 6 3 9 2 . . 5 . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 5 | . 1 1 1 1 . 1 . . . Open Door 1 | . . . . . . 1 . . . Terminal Index 2 | . . . 1 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 9 | . 4 2 . 2 1 . . . . Terminals 9 | . 4 2 . 2 1 . . . . Botnet 9 | . 4 2 . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 5 3 1 2 2 . . 3 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Active Infowar (turns) 4042 | 76 570 597 378 529 476 682 267 467 . Sensors 1892 | . . . . . 476 682 267 467 . Seismic 2150 | 76 570 597 378 529 . . . . . T.N.C. 554 | . . . . . 212 342 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Turns Passed 4973 | 99 570 597 378 530 687 682 267 664 499 Spaces Moved 2673 | 44 307 237 178 322 410 467 180 346 182 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 2600 | 44 307 237 178 322 410 467 180 273 182 Wheels 73 | . . . . . . . . 73 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 120 175 175 105 126 127 127 100 270 Average Speed 147 | 120 146 184 175 111 128 127 128 142 270 Slowest Speed 270 | 120 190 245 175 200 130 127 130 270 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 54 23 41 23 6 59 16 11 40 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 29 | . . . . 4 . 4 21 . . Terrain Destroyed 116 | 7 1 . 1 12 . 11 51 32 1 Melee 3 | . . . . 3 . . . . . Projectile 15 | . 1 . 1 9 . 2 . 1 1 AOE 98 | 7 . . . . . 9 51 31 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total 3334 | 75 376 318 218 436 518 513 206 488 186 Wait 311 | 24 25 28 11 54 49 15 17 88 . Move 2664 | 43 306 236 177 321 409 466 179 345 182 Hop . | . . . . . . . . . . Pick Up 35 | . 7 4 3 8 4 3 . 6 . Fast Attach 14 | 1 . 3 . . 5 . . 5 . Attach 9 | . . . 1 3 1 1 . 2 1 Detach 1 | . . . . . . . . 1 . Swap 38 | . 5 3 3 10 5 3 1 8 . Drop 39 | . 6 4 5 10 7 3 . 4 . Fire 175 | 7 27 40 18 27 3 22 9 19 3 Melee 47 | . . . . 3 34 . . 10 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 100 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 6) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Utility x2 712 | -9/Materials | Discovered new exit (range 14) 951 | -9/Materials | Central database locked down 1043 | -9/Materials | Discovered new exit (range 11) 1267 | -9/Materials | Entered Mines 1361 | -9/Mines | Discovered new exit (range 10) 1499 | -9/Mines | Learned Materials emergency access door positions 1500 | -9/Mines | Assembled infested the area 1505 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1507 | -9/Mines | Build established: Scavenger-Mutant 1645 | -9/Mines | Entered Materials 1645 | -8/Materials | Evolved 2 slots: Propulsion x2 2170 | -8/Materials | Discovered new exit (range 3) 2175 | -8/Materials | Entered Factory 2175 | -7/Factory | Evolved 2 slots: Utility x2 2257 | -7/Factory | Discovered new exit (range 8) 2320 | -7/Factory | Build established: Mutant 2352 | -7/Factory | Lost 3 parts (1n2u) 2699 | -7/Factory | Discovered new exit (range 11) 2830 | -7/Factory | Identified exit to Lower Caves 2862 | -7/Factory | Entered Lower Caves 2962 | -7/Lower Caves | Build established: Assassin 3346 | -7/Lower Caves | Build established: Skirmisher 3466 | -7/Lower Caves | Discovered new exit (range 15) 3482 | -7/Lower Caves | Identified exit to Lower Caves 3544 | -7/Lower Caves | Entered another Lower Caves area 3680 | -7/Lower Caves | Discovered new exit (range 11) 3718 | -7/Lower Caves | Learned Factory security intel 3720 | -7/Lower Caves | Spotted B-75 Beast 3807 | -7/Lower Caves | Identified exit to Factory 3811 | -7/Lower Caves | Entered Factory 3811 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4118 | -6/Factory | Build established: Assassin 4253 | -6/Factory | Spotted B-75 Beast 4398 | -6/Factory | Discovered new exit (range 14) 4463 | -6/Factory | Identified exit to Lower Caves 4475 | -6/Factory | Entered Lower Caves 4585 | -6/Lower Caves | Encountered a Warlord checkpoint 4591 | -6/Lower Caves | Build established: Mutant 4719 | -6/Lower Caves | Learned Factory stockpile data 4974 | -6/Lower Caves | Self-destructed Last Messages --------------- misfires. 04423_ U-05 Engineer destroyed. 04426_ Acquired Mic. Nuclear Core. 04428_ Acquired 2 matter. 04440_ System corrupted: Matter fused (-8). 04463_ EXIT=IDENTIFIED: LOWER CAVES 04472_ Acquired Hacking Suite. LOCATION=LOWER CAVES GOAL=ESCAPE 04585_ LM-WCQ(M): "Unaware activity is slow around here lately. Bring on the action!" 04615_ System corrupted: Matter fused (-8). 04719_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 04741_ Acquired 2 matter. 04743_ System corrupted: Matter fused (-10). 04787_ Acquired 2 matter. 04813_ System corrupted: Matter fused (-5). 04910_ System corrupted: Matter fused (-8). 04970_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????? ????? ??????????????????????????????? | | ?????????? ???? ??????????????????????????????? | | ????????? ??? ?????????????????????????????? | | ????????? ??? ?????????????????????????????? | | ???????? ?? ?????????????????????????????? | | ???????? ?# ?????????????????????????????? | | ???????? ## ???####?????????????????????? | | ??????? ???#@ ##????????????????????? | | ?????????? ??##gg #????????????????????? | | ?????????????# ### #????????????????????? | | ?????????????# %;#???????????????????? | | ??????????????# ######???????????????? | | ??????????????## #### ^ #???????????????? | | ???????????????## ##??##### #???????????????? | | ????????????????## ###???????# #???????????????? | | ?????????????????###??????????# #???????????????? | | ??????????????????????????????# #?????? ??????? | | ???????????????????????######## ### ##???????? | | ??????????????????????## ???? | | ??????????????????????# " ?????? | | ??????????????????????# "" " ?????? | | ??????????????????????## """" """ ?????? | | ???????????????????????## " """""" ???????? | | ??????????????????????### """""" ????????? | | ??????????????????????# " ???????? | | ??????????????????????# " """""???????? | | ??????????????????????## """"""??????????? | | ???????????????????????## """""" " ?????????? | | ????????????????????????# """" " ?????????? | | ????????????????????????# " """??????????? | | ????????????????????????# """ ????????? | | ????????????????????????# " ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugImpulseAccelerator Manual? 0 Play Time 00:28:53 Cumulative 63.0 hours Start 2026.01.03 @ 21:42:44 End 2026.01.05 @ 23:08:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a527d7c8-b096-422c-98ea-a04d881d3add