Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 18:19:08 Player: Minty Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (182) 910 Value Destroyed (6347) 6347 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1378) 1378 TOTAL SCORE: 13915 Bonus ------- High Alert Combat Kills 727 Follower Combat Kills 155 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -104 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 82/100 System Corruption 16% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Heavy Missile Launcher > --- INVENTORY (5) ---- Lightning Gun YOLO Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Weapon Mount Improved Core Shielding > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Advanced Cooling System Matter Compressor Sensor Array Improved Signal Interpreter Weapon Mount Force Booster Mini Drone Bay Lightning Gun Lightning Gun YOLO Cannon Heavy Missile Launcher Improved Datajack Plasma Flamer Shock Maul [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 2 . 2 . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 1 . . 1 . . . Utility 3 | . . 1 . . . . 1 . 1 . . . Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 173 | . 2 18 13 . 1 31 42 36 9 . . 21 Power 18 | . . 2 . . . 2 7 4 1 . . 2 Engine 12 | . . 2 . . . 2 2 4 . . . 2 Core 6 | . . . . . . . 5 . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 26 | . . 3 2 . . 9 6 4 . . . 2 Treads 9 | . . 3 2 . . 1 . 2 . . . 1 Leg 10 | . . . . . . 7 3 . . . . . Wheel 6 | . . . . . . 1 3 2 . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 42 | . 2 4 5 . 1 5 7 10 4 . . 4 Device 21 | . 2 1 1 . 1 2 4 6 2 . . 2 Storage 1 | . . 1 . . . . . . . . . . Processor 7 | . . 2 1 . . . 1 1 1 . . 1 Hackware 1 | . . . . . . 1 . . . . . . Protection 12 | . . . 3 . . 2 2 3 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 87 | . . 9 6 . . 15 22 18 4 . . 13 Energy Gun 22 | . . 4 3 . . 3 10 2 . . . . Energy Cannon 9 | . . . . . . 1 3 1 . . . 4 Ballistic Gun 18 | . . 5 . . . 6 4 3 . . . . Ballistic Cannon 12 | . . . . . . 2 . 6 2 . . 2 Launcher 10 | . . . 1 . . 1 3 1 1 . . 3 Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon 7 | . . . . . . . 2 4 . . . 1 Slashing Weapon 4 | . . . 2 . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 1 1 . . 1 Unidentified Prototypes 5 | . . 2 . . . . 1 2 . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 6 | . . . . . . . . 6 . . . . Parts Lost 52 | . . . . . 1 7 22 7 4 . . 11 Power 10 | . . . . . . 1 5 2 1 . . 1 Propulsion 13 | . . . . . . 2 4 3 1 . . 3 Utility 14 | . . . . . 1 1 4 1 2 . . 5 Weapon 15 | . . . . . . 3 9 1 . . . 2 Highest Loss Streak 6 | . . . . . 1 4 6 4 2 . . 5 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 89 | . 98 98 98 100 98 96 86 93 79 80 80 56 Engine 9 | . 14 10 11 11 11 9 5 12 7 6 6 4 Core 1 | . . . . . . . 7 . 3 6 6 4 Treads 8 | . . 11 22 22 22 1 . 4 2 . . 3 Leg 7 | . 28 10 . . . 23 12 . . . . . Wheel 3 | . . . . . . . 5 13 6 6 6 . Device 9 | . 12 10 . . 1 9 15 17 13 13 13 9 Storage 8 | . 14 11 11 11 11 9 7 7 6 6 6 4 Processor 2 | . . 11 1 . . . 1 . 5 6 6 6 Protection 7 | . . . 17 22 19 5 4 4 3 6 6 3 Energy Gun 6 | . . 8 5 11 11 9 13 2 . . . . Ballistic Gun 13 | . 28 24 24 22 22 16 6 3 . . . . Ballistic Cannon 6 | . . . . . . 1 . 18 25 26 26 16 Slashing Weapon 1 | . . . 3 . . 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 14 16 38 47 47 47 48 56 68 64 60 60 69 Greatest Support 53 | 20 20 40 40 40 40 53 53 42 10 10 10 23 Greatest Overweight (x) 19 | . . 7 1 1 1 4 3 6 6 5 5 19 Average Overweight (x) 1 | . . . . 1 . . . 3 5 5 5 . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 8 10 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | . 8 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 6 9 13 14 14 14 14 14 15 15 15 12 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 15 13 15 13 15 15 15 15 15 15 4 Class Distribution -------------------- 32% | Scavenger-Skirmisher 19% | Tank 18% | Skirmisher 11% | Mutant 9% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Matter Collected 4844 | 200 134 857 134 . 114 946 886 786 346 . . 441 Remotely . | . . . . . . . . . . . . . Salvage Created 6060 | . 147 1231 181 . 114 1169 1566 976 161 . . 515 Parts 334 | . 18 89 10 . 8 71 64 42 12 . . 20 Haulers Intercepted 7 | . . 4 . . . 1 . 2 . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . . 24 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Combat Hostiles Destroyed 142 | . 2 23 4 . 6 23 41 20 9 . . 14 Melee 5 | . . . . . 1 2 . 2 . . . . Guns 80 | . 2 23 3 . 5 18 25 4 . . . . Cannons 24 | . . . . . . 3 3 11 3 . . 4 AOE 24 | . . . 1 . . . 7 1 6 . . 9 Classes Destroyed 19 | . 4 8 . . . 4 2 . . . . 1 Worker 3 | . . 2 . . . . . . 1 . . . Builder 11 | . 2 1 1 . 1 3 2 1 . . . . Tunneler 3 | . 1 1 . . . . 1 . . . . . Hauler 7 | . . 4 . . . 1 . 2 . . . . Recycler 6 | . . 1 1 . . 1 2 1 . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 3 | . . 1 . . . 2 . . . . . . Watcher 5 | . 1 3 . . . . . 1 . . . . Swarmer 34 | . . 4 3 . 3 3 11 . 6 . . 4 Grunt 60 | . 2 15 1 . 3 10 16 8 . . . 5 Brawler 8 | . . . . . . 2 3 1 . . . 2 Duelist 4 | . . 1 . . . . 3 . . . . . Protector 2 | . . . . . . . 2 . . . . . Sentry 19 | . . 3 1 . . 2 2 9 . . . 2 Specialist 2 | . . . . . . 2 . . . . . . Hunter 6 | . . . . . . 3 1 . 2 . . . Programmer 6 | . . . . . . . 3 2 1 . . . Heavy 1 | . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 7 | . 2 6 3 . 4 5 7 4 7 . . 5 Combat Bots Only 7 | . 2 5 3 . 3 4 7 3 6 . . 5 Max Kills in Single Turn 3 | . 1 2 2 . 2 1 2 2 2 . . 3 Gunslinging 1 | . . 1 . . 1 . 1 . . . . . Exploded 3 | . . . 1 . . . 2 1 2 . . 3 Melee 1 | . . . . . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Hostile Shots Fired 849 | . 7 85 27 . 36 114 190 247 48 . . 95 Missed 247 | . 1 29 11 . 6 29 50 87 11 . . 23 Damage Taken 9067 | . 66 625 195 . 508 1505 2146 1410 661 . . 1951 Core 1770 | . . 72 16 . 62 209 438 114 128 . . 731 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 441 | . . . . . . 185 136 105 2 . . 13 Regen/Repaired (Parts) 148 | . . 78 . . . . . 70 . . . . Core Remaining (%) 69 | 100 100 . . . 62 62 . 21 . . . . Volleys Fired 302 | . 21 71 7 . 12 64 57 33 12 . . 25 Largest 4 | . 2 3 3 . 3 4 4 4 4 . . 4 Hottest 216 | . 40 111 111 . 111 191 216 195 192 . . 196 Shots Fired 793 | . 42 194 16 . 36 169 151 105 36 . . 44 Gun 605 | . 42 194 13 . 36 156 135 29 . . . . Cannon 162 | . . . . . . 12 7 75 32 . . 36 Launcher 23 | . . . 3 . . 1 9 1 4 . . 5 Special 3 | . . . . . . . . . . . . 3 Kinetic 545 | . 42 148 10 . 24 115 57 85 32 . . 32 Thermal 205 | . . 46 3 . 12 51 77 9 . . . 7 Explosive 23 | . . . 3 . . 1 9 1 4 . . 5 Electromagnetic 20 | . . . . . . 2 8 10 . . . . Robot Hit Streak 42 | . 5 9 5 . 9 14 42 16 4 . . 11 Robot Miss Streak 8 | . 4 5 2 . 5 8 4 5 3 . . 2 Penetration Max 1 | . . . . . . 1 1 . . . . . Secondary Targets 17 | . . 8 . . 2 4 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . . . Shots Hit Robots 578 | . 23 118 12 . 29 123 129 85 16 . . 43 Core Hits 402 | . 8 70 14 . 21 69 123 54 18 . . 25 Critical Kills 3 | . 1 . . . . . 1 1 . . . . Critical Parts Destroyed 9 | . . . . . . 1 5 1 . . . 2 Critical Strikes 19 | . 1 2 . . . 1 7 3 1 . . 4 Burn 2 | . . 2 . . . . . . . . . . Destroy 3 | . 1 . . . . 1 1 . . . . . Blast 4 | . . . . . . . . 1 1 . . 2 Corrupt 1 | . . . . . . . 1 . . . . . Smash 9 | . . . . . . . 5 2 . . . 2 Melee Attacks 71 | . . . 6 . . 19 18 19 . . . 9 Impact 44 | . . . . . . . 18 19 . . . 7 Slashing 25 | . . . 6 . . 19 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 13 | . . . 1 . . 4 3 3 . . . 2 Combat Hostiles 1 | . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16235 | . 328 1617 522 . 403 2448 5012 2806 845 . . 2254 Guns 7312 | . 322 1617 140 . 390 1654 2597 592 . . . . Cannons 2929 | . . . . . . 151 339 1247 343 . . 849 Explosions 3227 | . . . 151 . . . 1318 132 502 . . 1124 Melee 2659 | . . . 204 . . 643 738 833 . . . 241 Ramming 81 | . 6 . 27 . 13 . 20 2 . . . 13 Kinetic 6343 | . 322 1203 99 . 256 1079 798 1502 343 . . 741 Thermal 4150 | . . 414 41 . 134 707 2131 201 . . . 522 Explosive 2743 | . . . 151 . . . 1221 132 502 . . 737 Electromagnetic 259 | . . . . . . 19 104 136 . . . . Impact 1812 | . . . . . . . 738 833 . . . 241 Slashing 847 | . . . 204 . . 643 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 1 . . . . . 3 11 . . . 13 Average Corruption 7 | . 1 . . . . . 2 9 . . . 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 50 | . 3 . . . . . 3 33 . . . 11 Message Errors 13 | . 1 . . . . . . 6 . . . 6 Matter Fused 13 | . 2 . . . . . 1 9 . . . 1 Heat Flow Errors 7 | . . . . . . . 2 4 . . . 1 Energy Discharges 3 | . . . . . . . . 2 . . . 1 Parts Rejected 2 | . . . . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . . 6 . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 935 | . . . 54 . . 40 521 199 . . . 121 Projectiles 166 | . . . . . . . 147 . . . . 19 Explosions 101 | . . . 10 . . . 67 2 . . . 22 Melee 668 | . . . 44 . . 40 307 197 . . . 80 Knockbacks 22 | . 1 . 1 . . . 7 4 5 . . 4 Impact 11 | . 1 . 1 . . . 7 2 . . . . Kinetic 9 | . . . . . . . . 2 4 . . 3 Secondary 2 | . . . . . . . . . 1 . . 1 Self-Inflicted Damage 336 | . . . . . . 49 144 32 . . . 111 Shots 10 | . . . . . . 1 3 1 . . . 5 Rammed 14 | . . . 6 . 3 . . 1 . . . 4 Targets Rammed 22 | . 2 . 7 . 4 . 4 1 . . . 4 Kicked 6 | . 2 . . . . . 4 . . . . . Crushed 2 | . . . 1 . 1 . . . . . . . Highest Temperature 505 | . . 308 82 . 505 204 294 424 334 . . 177 Average Temperature 102 | . . 84 31 . 234 69 111 92 152 . . 54 Received Heat Transfer 2218 | . 36 297 33 . 252 450 528 300 24 . . 298 Effects 5 | . . 1 . . 2 . . 2 . . . . Shutdowns 2 | . . . . . 1 . . 1 . . . . Energy Bleed 3 | . . 1 . . 1 . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried 17 | . . . . . . . 8 9 . . . . Impact Corruptions 20 | . . . . . . . 13 5 . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . . 3 . . . 3 2 . . . . . Heat Transferred 7403 | . . 1017 45 . 175 1232 3815 399 . . . 720 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Peak Influence 750 | . 96 416 137 . 135 451 750 741 644 . . . Initial 309 | . . 40 127 . . 52 196 303 309 . . . Average 318 | . 60 242 73 . 61 278 520 554 477 . . . Maximum Alert Level 3 | . . 2 . . . 2 3 3 2 . . . Low Security (%) 37 | . 100 25 100 . 100 31 2 . . . . . Level 1 28 | . . 71 . . . 51 22 18 43 . . . Level 2 29 | . . 3 . . . 17 62 68 56 . . . Level 3 4 | . . . . . . . 11 13 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 40 | . 1 4 . . . 7 15 5 7 . . 1 Investigation 13 | . . 3 . . . 3 4 . 3 . . . Extermination 6 | . . . . . . . 3 2 1 . . . Reinforcement 9 | . 1 1 . . . 4 . 3 . . . . Assault 3 | . . . . . . . 2 . . . . 1 Garrison 9 | . . . . . . . 6 . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Distress Signals 8 | . . 4 . . . 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 182 | . 4 32 6 . 6 32 43 22 10 . . 27 Peak Tracking Total 10 | . 1 4 4 . 3 6 7 4 2 . . 10 Tactical Retreats 7 | . . . . . . . . 1 . . . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Traps Triggered 4 | . . . . . . . 1 1 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 24 | . . . . . . . . 7 17 . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . 2 1 . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Machines Disabled 14 | . . . 1 . . . 3 4 6 . . . Max in Single Turn 3 | . . . . . . . 1 1 3 . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Machines Accessed 31 | . 2 7 . 2 . 5 5 3 3 . 4 . Terminals 14 | . 2 5 . . . 3 1 2 1 . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 3 | . . 1 . . . . . 1 1 . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 3 | . . 1 . . . 1 . . 1 . . . Garrison Access 3 | . . . . . . 1 2 . . . . . Total Hacks 116 | . 6 28 . 2 . 21 16 6 8 . 29 . Successful 74 | . 3 19 . 2 . 10 4 4 3 . 29 . Failed 41 | . 3 9 . . . 10 12 2 5 . . . Catastrophic 5 | . 2 . . . . 1 1 . 1 . . . Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 34 | . 4 14 . 1 . 8 5 . 2 . . . Terminals 41 | . 6 15 . . . 13 3 2 2 . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 11 | . . 4 . . . . . 4 3 . . . Recycling Units 5 | . . . . . . . 5 . . . . . Scanalyzers 17 | . . 9 . . . 5 . . 3 . . . Garrison Access 9 | . . . . . . 3 6 . . . . . Terminal Hacks 43 | . 3 3 . 2 . 3 1 2 . . 29 . Record 12 | . . . . 1 . . . . . . 11 . Part Schematic 12 | . . . . . . . . . . . 12 . Robot Schematic 3 | . . . . . . . . . . . 3 . Robot Analysis 3 | . 1 1 . . . 1 . . . . . . Prototype ID Bank 5 | . . 1 . . . 1 . . . . 3 . Open Door 2 | . . . . . . . . 2 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . 4 . . . . . 2 1 . . . Scan Component 4 | . . 2 . . . . . 1 1 . . . Repair 3 | . . 2 . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Scanalyzer 14 | . . 8 . . . 4 . . 2 . . . Insert Component 7 | . . 4 . . . 2 . . 1 . . . Analyze 7 | . . 4 . . . 2 . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . . 4 . . . 2 1 . . . . . Terminals 4 | . . 3 . . . 1 . . . . . . Botnet 4 | . . 3 . . . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . Extract 2 | . . 1 . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 2 7 . . . 4 5 1 3 . . . Full Trace Events 17 | . 2 6 . . . 2 4 . 3 . . . Feedback Events 2 | . 1 . . . . . 1 . . . . . Corruption 2 | . 1 . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 25 | . . 5 . . . 7 . . 1 . 12 . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . Parts Repaired 3 | . . 2 . . . . . 1 . . . . Time 108 | . . 64 . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 4 . . . 2 . . 1 . . . Part Schematics Acquired 7 | . . 4 . . . 2 . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Total Allies 5 | . . . 3 . . . . . . . . 2 Largest Group 3 | . . . 3 . . . . . . . . 1 Highest-Rated Group 96 | . . . 40 . . . . . . . . 96 Highest-Rated Ally 96 | . . . 16 . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 36 | . . . 12 . . . . . . . . 24 Total Damage 1071 | . . . 140 . . . . . . . . 931 Kills 5 | . . . 1 . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Robot Analysis Total 3 | . 1 1 . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Turns Passed 7948 | . 285 898 1059 552 392 1038 1292 952 364 70 118 928 Spaces Moved 3796 | 1 174 410 418 229 143 563 552 458 175 46 77 550 Core 379 | . . 1 . . . . . . . . . 378 Treads 1150 | . . 201 418 229 143 . . . . . . 159 Legs 1211 | 1 174 208 . . . 501 327 . . . . . Wheels 1043 | . . . . . . 62 225 458 175 46 77 . Hover . | . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . 13 Fastest Speed 35 | 120 120 120 160 240 160 120 93 101 155 155 155 35 Average Speed 161 | 120 120 141 235 240 237 129 157 131 159 155 155 141 Slowest Speed 1000 | 120 120 400 240 240 240 270 330 170 170 155 155 1000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 24 43 87 60 39 44 12 54 6 16 73 61 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . . . . . . 2 Spaces Dug 19 | . . . 13 . . 4 1 1 . . . . Terrain Destroyed 292 | . . . 33 . . 14 78 66 17 . . 84 Melee 8 | . . . 2 . . 4 1 1 . . . . Projectile 31 | . . . . . . 1 . 21 3 . . 6 AOE 253 | . . . 31 . . 9 77 44 14 . . 78 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Total 4923 | . 208 588 468 233 167 739 811 708 236 45 76 644 Wait 355 | . 3 69 2 . 6 15 113 116 19 . . 12 Move 3784 | . 173 409 417 228 142 562 551 457 174 45 76 550 Hop . | . . . . . . . . . . . . . Pick Up 65 | . 4 9 5 3 . 17 11 10 2 . . 4 Fast Attach 80 | . 2 7 3 . 1 20 21 17 4 . . 5 Attach 31 | . . 2 1 . . 4 11 3 . . . 10 Detach 22 | . . . 2 . . 2 4 8 . . . 6 Swap 62 | . . 9 9 . . 7 10 16 5 . . 6 Drop 105 | . 3 12 9 2 2 29 11 21 3 . . 13 Fire 302 | . 21 71 7 . 12 64 57 33 12 . . 25 Melee 71 | . . . 6 . . 19 18 19 . . . 9 Ram 5 | . . . . . . . . 1 . . . 4 Kick 6 | . 2 . . . . . 4 . . . . . Crush 11 | . . . 7 . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 24 | . . . . . . . . 7 17 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 13) 157 | -10/Materials | Discovered new exit (range 16) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 474 | -9/Materials | Repaired Ion Engine 513 | -9/Materials | Repaired Imp. Terrain Scanner 657 | -9/Materials | Discovered new exit (range 14) 804 | -9/Materials | Discovered new exit (range 15) 1175 | -9/Materials | Discovered new exit (range 7) 1184 | -9/Materials | Entered Mines 1192 | -9/Mines | Discovered new exit (range 6) 1268 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1397 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1422 | -9/Mines | Assembled infested the area 1447 | -9/Mines | Learned Materials emergency access door positions 1492 | -9/Mines | Met 8R-AWN 1727 | -9/Mines | Lost 3 allies 1812 | -9/Mines | Discovered new exit (range 11) 1921 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1940 | -9/Mines | Identified exit to Exiles 1991 | -9/Mines | Build established: Tank 2243 | -9/Mines | Entered Exiles 2303 | -9/Exiles | Welcomed by 8R-AWN 2353 | -9/Exiles | Learned about 8R-AWN's background 2373 | -9/Exiles | Met EX-HEX 2437 | -9/Exiles | Met EX-BIN 2471 | -9/Exiles | Aligned with FarCom system 2473 | -9/Exiles | Given EX-Vault access code 2533 | -9/Exiles | Opened EX-Vault 2566 | -9/Exiles | Found YOLO Cannon 2617 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2689 | -9/Exiles | Met EX-DEC 2699 | -9/Exiles | Learned location of Zion (-7) 2775 | -9/Exiles | Discovered new exit (range 10) 2795 | -9/Exiles | Left Exiles lab with YOLO Cannon 2795 | -9/Exiles | Entered Mines 3079 | -8/Mines | Discovered new exit (range 15) 3187 | -8/Mines | Entered Materials 3187 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3384 | -8/Materials | Build established: Skirmisher 3747 | -8/Materials | Central database locked down 3887 | -8/Materials | Lost 4 parts (2n1u1w) 4164 | -8/Materials | Discovered new exit (range 10) 4173 | -8/Materials | Build established: Scavenger-Skirmisher 4225 | -8/Materials | Entered Factory 4225 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4414 | -7/Factory | Fabricated Weapon Mount (x2) 4491 | -7/Factory | Garrison activated, responded to threat 4527 | -7/Factory | Lost 3 parts (2n1w) 4543 | -7/Factory | Destroyed 7 combat bots 4673 | -7/Factory | Garrison activated, responded to threat 4722 | -7/Factory | Lost 4 parts (2p2w) 5025 | -7/Factory | First assault squad dispatched 5111 | -7/Factory | Lost 6 parts (2p1n1u2w) 5269 | -7/Factory | Core integrity fell below 50% 5299 | -7/Factory | Lost 4 parts (1p1n2w) 5497 | -7/Factory | Discovered new exit (range 15) 5517 | -7/Factory | Entered Storage 5591 | -7/Storage | System corruption reached 10% 6093 | -7/Storage | Lost 4 parts (1p2n1u) 6270 | -7/Storage | Repaired Hvy. Missile Launcher 6463 | -7/Storage | Discovered new exit (range 5) 6469 | -7/Storage | Entered Factory 6469 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6569 | -6/Factory | Garrison activated, responded to threat 6728 | -6/Factory | Discovered new exit (range 19) 6732 | -6/Factory | Discovered new exit (range 20) 6833 | -6/Factory | Entered Lower Caves 6883 | -6/Lower Caves | Identified exit to Lower Caves 6886 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6903 | -6/Lower Caves | Entered Data Miner 6903 | -6/Data Miner | Discovered new exit (range 6) 6924 | -6/Data Miner | Met Data Miner 6964 | -6/Data Miner | Learned location of Section 7 (-2) 6964 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6986 | -6/Data Miner | Received God Mode back door access code from Data Miner 7021 | -6/Data Miner | Entered Proximity Caves 7023 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7150 | -5/Proximity Caves | Build established: Gunner 7462 | -5/Proximity Caves | Learned Factory terminal intel 7593 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7611 | -5/Proximity Caves | Escorted by Enhanced Grunt 7662 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 7691 | -5/Proximity Caves | Core integrity fell below 50% 7724 | -5/Proximity Caves | System corruption reached 10% 7727 | -5/Proximity Caves | Core integrity fell below 20% 7754 | -5/Proximity Caves | Lost 5 parts (1p1n3u) 7780 | -5/Proximity Caves | Spotted B-75 Beast 7857 | -5/Proximity Caves | Learned Factory stockpile data 7891 | -5/Proximity Caves | Destroyed B-75 Beast 7933 | -5/Proximity Caves | Build established: Mutant 7949 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 07857_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 07881_ System corrupted: Matter fused (-5). 07891_ B-75 Beast destroyed. 07900_ System corrupted: Energy discharge (-12). 07904_ Hvy. Plasma Cannon fries itself beyond repair. 07906_ Imp. Medium Treads fries itself beyond repair. 07907_ Coolant Injector fries itself beyond repair. 07918_ System corrupted: YOLO Cannon rejected. 07921_ Acquired YOLO Cannon. 07939_ G-50 Soldier destroyed. 07939_ B-60 Warrior destroyed. 07941_ A8K9LN&JPNHM4ORG=1 SCR VY 07942_ Knocked back. 07944_ Hvy. Mace fries itself beyond repair. 07944_ System corrupted: Hvy. Missile Launcher failed to launch. 07946_ Imp. Treads fries itself beyond repair. 07947_ Critical hit (Burn: +37). 07949_ Enh. Optical Array destroyed. 07949_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ## ######?##????##???## #??????????????????? | | ##### #??????# ???? ##?# #??????????????????? | | ???## #?????? #### ## ???????????????????? | | ???# #?????? ????????????????????? | | #### ###??????? ?????????????????????? | | ###??????? ??????????????????????? | | #####??? ???????????????????????? | | ###### #??? #????????????????????????? | | ?????#" #???# #?????????????????????????? | | ?????#" % #???# #??????????????????????????? | | ?????#" ##??# #??????????????????????????? | | ?????#" #### #??????????????????????????? | | ?????#" #??????????????????????????? | | ??????# #??????????????????????????? | | ??????# ### ##??????????????????????????? | | ??????## ### ## ###?????????????????????????? | | ???????# #?## ## ; ##????????????????????????? | | ???????# #??# ; #????????????????????????? | | ######?# #??## ?????????????????????????? | | #?# #???# ##???????????????????????? | | #?# #???## ###?????????????????????? | | #?# #????# # ##????????????????????? | | " #?# #????# #????????????????????? | | #?# #????# #????????????????????? | | #?# #????# g ##????????????????????? | | ### #????# @ #?????????????????????? | | "" #????# b ##????????????????????? | | ###### #????????????????????? | | ## # # #????????????????????? | | ### ##????????????????????? | | #### ###?????????????????????? | | #### ##???????????????????????? | | # #### #####????????????????????????? | | # ### ##????????????????????????????? | | #### ## #?????????????????????????????? | | # ### ### #?????????????????????????????? | | # #?# ##?????????????????????????????? | | ###?####??????????????????????????????? | | ##############????????????????????????? | | ## #????????????????????????? | | ### ############ #????????????????????????? | | ##?# #??????????# #????????????????????????? | | ####??# #?????????## #????????????????????????? | | #?????# #????????## #####????????????????????? | | #?????# ????????# #????????????????????? | | #?????# ????????# #????????????????????? | | #????? ##????????????????????? | | #????# ###?????????????????????? | | ##????# ######### ##???????????????????????? | | ##?????# ????????####????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 375 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 20 Melee Accuracy 5 Recoil Reduction 4 Force Boost 20 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Recalibrator | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Extracted Med. Armor Plating | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Extracted Med. Matter Pod | -8/Materials | Extracted Wheel | -8/Materials | Extracted Assault Cannon | -8/Materials | Extracted Lgt. Assault Rifle | -8/Materials | Extracted Matter Compressor | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Tesla Rifle | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Weapon Mount | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronSystemCharger Manual? 0 Play Time 00:49:56 Cumulative 770.6 hours Start 2024.06.18 @ 17:31:17 End 2024.06.18 @ 18:19:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 871 Rogue 593 Adventurer 124 Explorer 154 Win Type - Total 30 Types 24/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(360) Steam 1 RUN: a8191c10-d880-45b4-b999-587d2a219f3d