Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 13:49:20

Player: ZEROAFFEX

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (64)      320
Value Destroyed (1549)     1549
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5129

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     13/300
Energy                     1310/2150
System Corruption          6%
Temperature                Cool (568)
Movement                   Rolling (130) Ox3
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (3) ---
          Light Treads
        Armored Huge Wheel
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Superbattery
                Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON (4) -------
                Shock Rifle
                Shock Rifle
                Shock Rifle
       Advanced Assault Cannon
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
       Hardened Medium Armor Plating
                Thief Drone Bay (3/3)
                Arc Projector
       Improved Spread Laser
       Improved Spread Laser
                Force Rifle
                Force Rifle
                Gauss Rifle
                Gauss Rifle
       Advanced Assault Cannon
          Heavy Rocket Launcher
          Heavy Missile Launcher
                Datajack
                Remote Datajack
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Superbattery
                Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
                Shock Rifle
       Improved Spread Laser
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
       Advanced Terrain Scan Processor
       Hardened Medium Armor Plating
                Thief Drone Bay
                Shock Rifle
                Shock Rifle
                Arc Projector
       Improved Spread Laser
                Gauss Rifle
                Gauss Rifle
                Grenade Launcher
                Rocket Launcher
          Heavy Rocket Launcher
          Heavy Missile Launcher
                Datajack
                Remote Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Thief Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Improved Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   
Parts Attached             77   | 7   24  11  .   .   13  20  2   
  Power                    9    | 1   3   1   .   .   2   2   .   
    Engine                 9    | 1   3   1   .   .   2   2   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   9   3   .   .   5   6   .   
    Treads                 15   | 1   4   2   .   .   4   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  10   | 1   5   1   .   .   1   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  10   | 1   4   .   .   .   3   2   .   
    Device                 1    | .   .   .   .   .   1   .   .   
    Storage                6    | 1   4   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   8   7   .   .   3   10  2   
    Energy Gun             11   | 1   2   .   .   .   .   6   2   
    Energy Cannon          5    | .   2   2   .   .   1   .   .   
    Ballistic Gun          10   | 2   4   3   .   .   .   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   2   3   .   
    Launcher               2    | .   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   1   .   
Parts Lost                 11   | .   .   3   .   .   .   8   .   
  Power                    2    | .   .   .   .   .   .   2   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   1   .   
  Weapon                   6    | .   .   2   .   .   .   4   .   
  Highest Loss Streak      5    | .   .   2   .   .   .   5   .   
Average Slot Usage (%)     98   | .   95  99  100 100 99  95  92  
  Engine                   11   | .   14  14  14  14  9   6   7   
  Treads                   14   | .   14  14  14  14  18  14  7   
  Wheel                    11   | .   14  13  14  14  9   6   7   
  Storage                  25   | .   24  28  28  28  27  23  23  
  Processor                3    | .   .   .   .   .   9   7   7   
  Protection               1    | .   .   .   .   .   .   6   7   
  Energy Gun               2    | .   .   .   .   .   .   10  16  
  Energy Cannon            8    | .   6   13  14  14  9   .   .   
  Ballistic Gun            9    | .   21  13  14  14  .   2   .   
  Ballistic Cannon         6    | .   .   .   .   .   17  12  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             101  | 11  72  75  73  73  90  101 101 
  Greatest Support         40   | 16  16  40  10  10  12  28  28  
  Greatest Overweight (x)  29   | .   7   7   7   7   8   29  3   
  Average Overweight (x)   6    | .   3   6   7   7   7   6   3   
Largest Inventory Capacity 20   | 6   20  20  20  20  20  20  20  
  Average Capacity         19   | 5   15  20  20  20  20  20  20  
  Most Carried             20   | 4   20  20  20  20  20  20  20  
  Average Carried          18   | 2   13  18  20  20  19  18  19  
  Final Capacity           20   | 6   20  20  20  20  20  20  20  
  Final Carried            20   | 4   20  20  20  20  20  20  20  

 Class Distribution 
--------------------
 52% | Hauler-Mutant
 35% | Hauler-Skirmisher
 10% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory
     Hauler-Gunner | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low 
Matter Collected           2054 | 198 528 220 .   1   522 555 30  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1761 | .   558 150 .   .   452 513 88  
  Parts                    120  | .   42  9   .   .   45  21  3   
Haulers Intercepted        3    | .   2   .   .   .   .   1   .   
Recyclers Shooed           3    | .   2   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   1   
  Prevented                1    | .   .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  43   | .   12  9   .   .   14  6   2   
  Guns                     14   | .   9   3   .   .   .   2   .   
  Cannons                  25   | .   3   4   .   .   14  3   1   
  AOE                      3    | .   .   2   .   .   .   .   1   
Classes Destroyed          14   | .   6   1   .   .   4   2   1   
  Worker                   5    | .   1   .   .   .   1   3   .   
  Builder                  6    | .   .   .   .   .   6   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   3    | .   2   .   .   .   .   1   .   
  Recycler                 4    | .   1   .   .   .   .   3   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  16   | .   5   5   .   .   6   .   .   
  Grunt                    14   | .   7   3   .   .   3   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   4   3   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   
Best Kill Streak           8    | .   5   3   .   .   8   4   1   
  Combat Bots Only         3    | .   3   3   .   .   3   2   1   
Max Kills in Single Turn   2    | .   2   1   .   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  
Damage Taken               3470 | .    451  676  .    .    376  1367 600  
  Core                     1000 | .    74   144  .    .    60   316  406  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    12   89   .    .    
Volleys Fired              163  | .    49   28   1    .    34   42   9    
  Largest                  4    | .    2    2    2    .    3    4    4    
  Hottest                  221  | .    80   80   80   .    156  221  221  
Shots Fired                396  | .    98   45   2    .    102  120  29   
  Gun                      187  | .    90   25   1    .    .    54   17   
  Cannon                   206  | .    8    17   1    .    102  66   12   
  Launcher                 3    | .    .    3    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  265  | .    90   25   1    .    68   69   12   
  Thermal                  102  | .    8    17   1    .    34   36   6    
  Explosive                3    | .    .    3    .    .    .    .    .    
  Electromagnetic          26   | .    .    .    .    .    .    15   11   
  Robot Hit Streak         26   | .    12   6    .    .    16   26   11   
  Robot Miss Streak        4    | .    2    2    .    .    2    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           246  | .    63   24   .    .    61   75   23   
  Core Hits                99   | .    23   11   .    .    28   31   6    
  Critical Hits            2    | .    .    .    .    .    1    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4600 | .    652  529  .    .    1479 1603 337  
  Guns                     1547 | .    548  143  .    .    .    679  177  
  Cannons                  2863 | .    104  227  .    .    1479 924  129  
  Explosions               190  | .    .    159  .    .    .    .    31   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2800 | .    548  143  .    .    969  1011 129  
  Thermal                  1394 | .    104  227  .    .    510  466  87   
  Explosive                159  | .    .    159  .    .    .    .    .    
  Electromagnetic          247  | .    .    .    .    .    .    126  121  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    6    
  Average Corruption       5    | .    .    .    .    .    .    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    .    43   3    
    Message Errors         5    | .    .    .    .    .    .    4    1    
    Matter Fused           11   | .    .    .    .    .    .    10   1    
    Heat Flow Errors       9    | .    .    .    .    .    .    9    .    
    Energy Discharges      6    | .    .    .    .    .    .    6    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    4    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Targeting Errors       7    | .    .    .    .    .    .    7    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    12   .    .    33   10   .    
  Projectiles              43   | .    .    .    .    .    33   10   .    
  Explosions               12   | .    .    12   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    .    .    13   6    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    9    6    .    
  Secondary                4    | .    .    .    .    .    4    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        873  | .    96   140  40   .    492  873  730  
  Average Temperature      172  | .    36   40   26   .    147  202  492  
  Received Heat Transfer   696  | .    150  78   .    .    54   297  117  
  Effects                  34   | .    .    .    .    .    1    15   18   
    Shutdowns              5    | .    .    .    .    .    1    1    3    
    Energy Bleed           4    | .    .    .    .    .    .    2    2    
    Interference           5    | .    .    .    .    .    .    3    2    
    Matter Decay           5    | .    .    .    .    .    .    3    2    
    Short Circuit          3    | .    .    .    .    .    .    2    1    
    Damage (minor)         3    | .    .    .    .    .    .    2    1    
    Damage (major)         3    | .    .    .    .    .    .    .    3    
    Damage (core)          6    | .    .    .    .    .    .    2    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    
  Heat Transferred         2426 | .    222  481  .    .    1073 605  45   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Peak Influence             330  | .   214 152 .   .   330 122 .   
  Initial                  44   | .   .   27  .   .   .   44  .   
  Average                  65   | .   88  68  .   .   85  45  .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   
  Low Security (%)         95   | 100 97  100 .   100 85  100 .   
  Level 1                  4    | .   2   .   .   .   14  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   .   3   3   .   
  Investigation            2    | .   1   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            3    | .   1   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low 
Distress Signals           6    | .   1   1   .   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              72   | .   26  11  .   .   22  9   4   
  Peak Tracking Total      5    | .   5   3   .   .   5   3   3   
  Tactical Retreats        6    | .   1   1   .   .   3   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Traps Triggered            2    | .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low 
Machines Disabled          4    | .   .   .   .   .   .   4   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low 
Machines Accessed          18   | .   7   1   4   .   4   1   1   
  Terminals                11   | .   6   .   .   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                79   | .   19  1   49  .   7   2   1   
  Successful               67   | .   10  1   49  .   4   2   1   
  Failed                   12   | .   9   .   .   .   3   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   22   | .   12  .   4   .   5   1   .   
  Terminals                24   | .   15  .   .   .   7   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   1   1   49  .   3   2   1   
  Record                   49   | .   .   .   49  .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   1   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   5   .   .   .   1   .   .   
  Terminals                6    | .   5   .   .   .   1   .   .   
    Track                  5    | .   5   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         11   | .   7   .   .   .   3   1   .   
  Full Trace Events        4    | .   3   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  
Turns Passed               6780 | 55   1154 897  1286 371  1390 1509 118  
Spaces Moved               3532 | 42   672  517  855  227  454  705  60   
  Core                     3    | 1    1    .    .    .    .    1    .    
  Treads                   7    | .    .    7    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   3522 | 41   671  510  855  227  454  704  60   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   140  150  150  150  130  130  
  Average Speed            147  | 98   121  150  150  150  159  160  130  
  Slowest Speed            1500 | 100  200  220  150  150  160  1500 130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    97   96   93   55   35   21   9    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    3    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          62   | .    .    22   .    .    24   9    7    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    24   9    .    
  AOE                      29   | .    .    22   .    .    .    .    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  
Total                      4794 | 52   914  590  857  258  1046 996  81   
  Wait                     917  | .    128  25   .    32   522  206  4    
  Move                     3525 | 41   671  516  854  226  453  704  60   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  63   | 4    25   6    1    .    11   13   3    
  Fast Attach              15   | 6    3    .    .    .    2    4    .    
  Attach                   22   | .    5    3    .    .    4    10   .    
  Detach                   4    | .    2    .    .    .    .    2    .    
  Swap                     40   | 1    16   8    .    .    7    6    2    
  Drop                     45   | .    15   4    1    .    13   9    3    
  Fire                     163  | .    49   28   1    .    34   42   9    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   56 | -11/Scrapyard  | Entered Materials
   56 | -10/Materials  | Discovered new exit (range 15)
  170 | -10/Materials  | Discovered new exit (range 7)
  310 | -10/Materials  | Build established: Mutant
  687 | -10/Materials  | Discovered new exit (range 13)
  804 | -10/Materials  | Repaired Assault Rifle
  831 | -10/Materials  | Repaired Lgt. Treads
  993 | -10/Materials  | Build established: Hauler-Mutant
 1101 | -10/Materials  | Discovered new exit (range 5)
 1210 | -10/Materials  | Entered Mines
 1211 | -10/Mines      | Assembled infested the area
 1261 | -10/Mines      | Core integrity fell below 50%
 1275 | -10/Mines      | Discovered new exit (range 9)
 1522 | -10/Mines      | Discovered new exit (range 12)
 1532 | -10/Mines      | Core integrity fell below 20%
 1750 | -10/Mines      | Found a hidden stash of uninstalled traps
 1836 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1930 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 2043 | -10/Mines      | Found the Drone Emporium
 2050 | -10/Mines      | Found Prototype Device
 2099 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 2101 | -10/Mines      | Discovered new exit (range 5)
 2107 | -10/Mines      | Entered Exiles
 2107 | -10/Exiles     | Accompanied by 1 ally
 2145 | -10/Exiles     | Met 8R-AWN
 2170 | -10/Exiles     | Met EX-HEX
 2224 | -10/Exiles     | Met EX-BIN
 2242 | -10/Exiles     | Met EX-DEC
 2300 | -10/Exiles     | Visited The Gauntlet
 2521 | -10/Exiles     | Learned location of Zion (-6)
 2563 | -10/Exiles     | Discovered new exit (range 14)
 2773 | -10/Exiles     | Aligned with FarCom system
 2775 | -10/Exiles     | Given EX-Vault access code
 2926 | -10/Exiles     | Opened EX-Vault
 2937 | -10/Exiles     | Found Prototype Storage
 2967 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 3393 | -10/Exiles     | Left Exiles lab with Superbattery
 3393 | -10/Exiles     | Entered Mines
 3456 | -9/Mines       | Learned 2 Materials zone layouts
 3758 | -9/Mines       | Discovered new exit (range 5)
 3764 | -9/Mines       | Entered Materials
 3764 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3766 | -8/Materials   | Identified Thief Drone Bay
 3767 | -8/Materials   | Identified Superbattery
 4066 | -8/Materials   | Build established: Hauler-Skirmisher
 5080 | -8/Materials   | Discovered new exit (range 7)
 5154 | -8/Materials   | Entered Factory
 5154 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5864 | -7/Factory     | Lost 5 parts (1p1u3w)
 6258 | -7/Factory     | Build established: Hauler-Mutant
 6604 | -7/Factory     | Discovered new exit (range 11)
 6663 | -7/Factory     | Entered Lower Caves
 6770 | -7/Lower Caves | Core integrity fell below 50%
 6781 | -7/Lower Caves | Core integrity fell below 20%
 6782 | -7/Lower Caves | Core destroyed

 Last Messages 
---------------
06764_ Imp. Spread Laser permanently disabled.
06764_ Overheating: Short circuit.
06766_ Overheating: Matter decay (-1).
06766_ Acquired 30 matter.
06768_ Power failure, Lgt. Angular Momentum Engine shutdown.
06769_ Overheating: Energy bleed (-398).
06770_ Imp. Light Armor Plating fries itself beyond repair.
06770_ Destroyed Particle Gun.
06772_ Overheating: Shock Rifle damaged (-26).
06772_ Overheating: Shock Rifle damaged (-19).
06772_ Overheating: Targeting Computer damaged (-6).
06773_ Overheating: Shock Rifle damaged (-9).
06774_ Overheating: Core damaged (-77).
06776_ Chain reaction triggered in Lgt. Nuclear Core.
06776_ G-47 Trooper destroyed.
06778_ Power failure, Lgt. Angular Momentum Engine shutdown.
06778_ Overheating: Core damaged (-77).
06781_ Overheating: Core damaged (-105).
06781_ Imp. Heat Sink self-destruct mechanism malfunctions.
06782_ Overheating: Core damaged (-98).

 Map 
-----
+----------------------------------------------------+
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| ???????????          #?#;@ ;#???????????????       |
| ??????????          ### #  ;#???????????????       |
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| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            2250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentFusionThrusters
  Manual?         0
Play Time         01:42:40
  Cumulative      36.4 hours
  Start           2021.10.26 @ 08:27:22
  End             2021.10.26 @ 13:49:20
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           32
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          26
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9181d7a1-50ed-46ff-be73-0468c2e0961d