Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 13:49:20 Player: ZEROAFFEX Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1549) 1549 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5129 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 13/300 Energy 1310/2150 System Corruption 6% Temperature Cool (568) Movement Rolling (130) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Superbattery Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Shock Rifle Shock Rifle Shock Rifle Advanced Assault Cannon > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel Hardened Medium Armor Plating Thief Drone Bay (3/3) Arc Projector Improved Spread Laser Improved Spread Laser Force Rifle Force Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Heavy Rocket Launcher Heavy Missile Launcher Datajack Remote Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Superbattery Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Improved Spread Laser Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel Advanced Terrain Scan Processor Hardened Medium Armor Plating Thief Drone Bay Shock Rifle Shock Rifle Arc Projector Improved Spread Laser Gauss Rifle Gauss Rifle Grenade Launcher Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Datajack Remote Datajack [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Thief Drone Bay Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 2 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 77 | 7 24 11 . . 13 20 2 Power 9 | 1 3 1 . . 2 2 . Engine 9 | 1 3 1 . . 2 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 9 3 . . 5 6 . Treads 15 | 1 4 2 . . 4 4 . Leg . | . . . . . . . . Wheel 10 | 1 5 1 . . 1 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 4 . . . 3 2 . Device 1 | . . . . . 1 . . Storage 6 | 1 4 . . . 1 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 33 | 3 8 7 . . 3 10 2 Energy Gun 11 | 1 2 . . . . 6 2 Energy Cannon 5 | . 2 2 . . 1 . . Ballistic Gun 10 | 2 4 3 . . . 1 . Ballistic Cannon 5 | . . . . . 2 3 . Launcher 2 | . . 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . Parts Lost 11 | . . 3 . . . 8 . Power 2 | . . . . . . 2 . Propulsion 2 | . . 1 . . . 1 . Utility 1 | . . . . . . 1 . Weapon 6 | . . 2 . . . 4 . Highest Loss Streak 5 | . . 2 . . . 5 . Average Slot Usage (%) 98 | . 95 99 100 100 99 95 92 Engine 11 | . 14 14 14 14 9 6 7 Treads 14 | . 14 14 14 14 18 14 7 Wheel 11 | . 14 13 14 14 9 6 7 Storage 25 | . 24 28 28 28 27 23 23 Processor 3 | . . . . . 9 7 7 Protection 1 | . . . . . . 6 7 Energy Gun 2 | . . . . . . 10 16 Energy Cannon 8 | . 6 13 14 14 9 . . Ballistic Gun 9 | . 21 13 14 14 . 2 . Ballistic Cannon 6 | . . . . . 17 12 13 Naked Turns . | . . . . . . . . Heaviest Build 101 | 11 72 75 73 73 90 101 101 Greatest Support 40 | 16 16 40 10 10 12 28 28 Greatest Overweight (x) 29 | . 7 7 7 7 8 29 3 Average Overweight (x) 6 | . 3 6 7 7 7 6 3 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 Average Capacity 19 | 5 15 20 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 20 Average Carried 18 | 2 13 18 20 20 19 18 19 Final Capacity 20 | 6 20 20 20 20 20 20 20 Final Carried 20 | 4 20 20 20 20 20 20 20 Class Distribution -------------------- 52% | Hauler-Mutant 35% | Hauler-Skirmisher 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Gunner | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Matter Collected 2054 | 198 528 220 . 1 522 555 30 Remotely . | . . . . . . . . Salvage Created 1761 | . 558 150 . . 452 513 88 Parts 120 | . 42 9 . . 45 21 3 Haulers Intercepted 3 | . 2 . . . . 1 . Recyclers Shooed 3 | . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 43 | . 12 9 . . 14 6 2 Guns 14 | . 9 3 . . . 2 . Cannons 25 | . 3 4 . . 14 3 1 AOE 3 | . . 2 . . . . 1 Classes Destroyed 14 | . 6 1 . . 4 2 1 Worker 5 | . 1 . . . 1 3 . Builder 6 | . . . . . 6 . . Tunneler 1 | . . . . . . 1 . Hauler 3 | . 2 . . . . 1 . Recycler 4 | . 1 . . . . 3 . Operator 1 | . . . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 16 | . 5 5 . . 6 . . Grunt 14 | . 7 3 . . 3 . 1 Brawler 1 | . . . . . . . 1 Sentry 7 | . . . . . 4 3 . Demolisher 1 | . . 1 . . . . . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . . 3 . Best Kill Streak 8 | . 5 3 . . 8 4 1 Combat Bots Only 3 | . 3 3 . . 3 2 1 Max Kills in Single Turn 2 | . 2 1 . . 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Damage Taken 3470 | . 451 676 . . 376 1367 600 Core 1000 | . 74 144 . . 60 316 406 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . . . 12 89 . . Volleys Fired 163 | . 49 28 1 . 34 42 9 Largest 4 | . 2 2 2 . 3 4 4 Hottest 221 | . 80 80 80 . 156 221 221 Shots Fired 396 | . 98 45 2 . 102 120 29 Gun 187 | . 90 25 1 . . 54 17 Cannon 206 | . 8 17 1 . 102 66 12 Launcher 3 | . . 3 . . . . . Special . | . . . . . . . . Kinetic 265 | . 90 25 1 . 68 69 12 Thermal 102 | . 8 17 1 . 34 36 6 Explosive 3 | . . 3 . . . . . Electromagnetic 26 | . . . . . . 15 11 Robot Hit Streak 26 | . 12 6 . . 16 26 11 Robot Miss Streak 4 | . 2 2 . . 2 4 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 246 | . 63 24 . . 61 75 23 Core Hits 99 | . 23 11 . . 28 31 6 Critical Hits 2 | . . . . . 1 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4600 | . 652 529 . . 1479 1603 337 Guns 1547 | . 548 143 . . . 679 177 Cannons 2863 | . 104 227 . . 1479 924 129 Explosions 190 | . . 159 . . . . 31 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2800 | . 548 143 . . 969 1011 129 Thermal 1394 | . 104 227 . . 510 466 87 Explosive 159 | . . 159 . . . . . Electromagnetic 247 | . . . . . . 126 121 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 Average Corruption 5 | . . . . . . 5 6 Corruption Purged . | . . . . . . . . Effects 46 | . . . . . . 43 3 Message Errors 5 | . . . . . . 4 1 Matter Fused 11 | . . . . . . 10 1 Heat Flow Errors 9 | . . . . . . 9 . Energy Discharges 6 | . . . . . . 6 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 4 1 Data Loss (major) 1 | . . . . . . 1 . Targeting Errors 7 | . . . . . . 7 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 55 | . . 12 . . 33 10 . Projectiles 43 | . . . . . 33 10 . Explosions 12 | . . 12 . . . . . Melee . | . . . . . . . . Knockbacks 19 | . . . . . 13 6 . Impact . | . . . . . . . . Kinetic 15 | . . . . . 9 6 . Secondary 4 | . . . . . 4 . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 873 | . 96 140 40 . 492 873 730 Average Temperature 172 | . 36 40 26 . 147 202 492 Received Heat Transfer 696 | . 150 78 . . 54 297 117 Effects 34 | . . . . . 1 15 18 Shutdowns 5 | . . . . . 1 1 3 Energy Bleed 4 | . . . . . . 2 2 Interference 5 | . . . . . . 3 2 Matter Decay 5 | . . . . . . 3 2 Short Circuit 3 | . . . . . . 2 1 Damage (minor) 3 | . . . . . . 2 1 Damage (major) 3 | . . . . . . . 3 Damage (core) 6 | . . . . . . 2 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 2426 | . 222 481 . . 1073 605 45 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Peak Influence 330 | . 214 152 . . 330 122 . Initial 44 | . . 27 . . . 44 . Average 65 | . 88 68 . . 85 45 . Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 95 | 100 97 100 . 100 85 100 . Level 1 4 | . 2 . . . 14 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . . . 3 3 . Investigation 2 | . 1 . . . 1 . . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . 1 . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Distress Signals 6 | . 1 1 . . 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 26 11 . . 22 9 4 Peak Tracking Total 5 | . 5 3 . . 5 3 3 Tactical Retreats 6 | . 1 1 . . 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Disabled 4 | . . . . . . 4 . Max in Single Turn 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Accessed 18 | . 7 1 4 . 4 1 1 Terminals 11 | . 6 . . . 4 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 79 | . 19 1 49 . 7 2 1 Successful 67 | . 10 1 49 . 4 2 1 Failed 12 | . 9 . . . 3 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 22 | . 12 . 4 . 5 1 . Terminals 24 | . 15 . . . 7 2 . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 57 | . 1 1 49 . 3 2 1 Record 49 | . . . 49 . . . . Open Door 2 | . . 1 . . . . 1 Alert Level 1 | . . . . . 1 . . Unreport Threat 3 | . . . . . 2 1 . Locate Traps 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 5 . . . 1 . . Terminals 6 | . 5 . . . 1 . . Track 5 | . 5 . . . . . . Detonate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 11 | . 7 . . . 3 1 . Full Trace Events 4 | . 3 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Turns Passed 6780 | 55 1154 897 1286 371 1390 1509 118 Spaces Moved 3532 | 42 672 517 855 227 454 705 60 Core 3 | 1 1 . . . . 1 . Treads 7 | . . 7 . . . . . Legs . | . . . . . . . . Wheels 3522 | 41 671 510 855 227 454 704 60 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 140 150 150 150 130 130 Average Speed 147 | 98 121 150 150 150 159 160 130 Slowest Speed 1500 | 100 200 220 150 150 160 1500 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 97 96 93 55 35 21 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 3 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 62 | . . 22 . . 24 9 7 Melee . | . . . . . . . . Projectile 33 | . . . . . 24 9 . AOE 29 | . . 22 . . . . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Total 4794 | 52 914 590 857 258 1046 996 81 Wait 917 | . 128 25 . 32 522 206 4 Move 3525 | 41 671 516 854 226 453 704 60 Hop . | . . . . . . . . Pick Up 63 | 4 25 6 1 . 11 13 3 Fast Attach 15 | 6 3 . . . 2 4 . Attach 22 | . 5 3 . . 4 10 . Detach 4 | . 2 . . . . 2 . Swap 40 | 1 16 8 . . 7 6 2 Drop 45 | . 15 4 1 . 13 9 3 Fire 163 | . 49 28 1 . 34 42 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 15) 170 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 13) 804 | -10/Materials | Repaired Assault Rifle 831 | -10/Materials | Repaired Lgt. Treads 993 | -10/Materials | Build established: Hauler-Mutant 1101 | -10/Materials | Discovered new exit (range 5) 1210 | -10/Materials | Entered Mines 1211 | -10/Mines | Assembled infested the area 1261 | -10/Mines | Core integrity fell below 50% 1275 | -10/Mines | Discovered new exit (range 9) 1522 | -10/Mines | Discovered new exit (range 12) 1532 | -10/Mines | Core integrity fell below 20% 1750 | -10/Mines | Found a hidden stash of uninstalled traps 1836 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1930 | -10/Mines | Received a Mining Laser from a helpful Derelict 2043 | -10/Mines | Found the Drone Emporium 2050 | -10/Mines | Found Prototype Device 2099 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2101 | -10/Mines | Discovered new exit (range 5) 2107 | -10/Mines | Entered Exiles 2107 | -10/Exiles | Accompanied by 1 ally 2145 | -10/Exiles | Met 8R-AWN 2170 | -10/Exiles | Met EX-HEX 2224 | -10/Exiles | Met EX-BIN 2242 | -10/Exiles | Met EX-DEC 2300 | -10/Exiles | Visited The Gauntlet 2521 | -10/Exiles | Learned location of Zion (-6) 2563 | -10/Exiles | Discovered new exit (range 14) 2773 | -10/Exiles | Aligned with FarCom system 2775 | -10/Exiles | Given EX-Vault access code 2926 | -10/Exiles | Opened EX-Vault 2937 | -10/Exiles | Found Prototype Storage 2967 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3393 | -10/Exiles | Left Exiles lab with Superbattery 3393 | -10/Exiles | Entered Mines 3456 | -9/Mines | Learned 2 Materials zone layouts 3758 | -9/Mines | Discovered new exit (range 5) 3764 | -9/Mines | Entered Materials 3764 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3766 | -8/Materials | Identified Thief Drone Bay 3767 | -8/Materials | Identified Superbattery 4066 | -8/Materials | Build established: Hauler-Skirmisher 5080 | -8/Materials | Discovered new exit (range 7) 5154 | -8/Materials | Entered Factory 5154 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5864 | -7/Factory | Lost 5 parts (1p1u3w) 6258 | -7/Factory | Build established: Hauler-Mutant 6604 | -7/Factory | Discovered new exit (range 11) 6663 | -7/Factory | Entered Lower Caves 6770 | -7/Lower Caves | Core integrity fell below 50% 6781 | -7/Lower Caves | Core integrity fell below 20% 6782 | -7/Lower Caves | Core destroyed Last Messages --------------- 06764_ Imp. Spread Laser permanently disabled. 06764_ Overheating: Short circuit. 06766_ Overheating: Matter decay (-1). 06766_ Acquired 30 matter. 06768_ Power failure, Lgt. Angular Momentum Engine shutdown. 06769_ Overheating: Energy bleed (-398). 06770_ Imp. Light Armor Plating fries itself beyond repair. 06770_ Destroyed Particle Gun. 06772_ Overheating: Shock Rifle damaged (-26). 06772_ Overheating: Shock Rifle damaged (-19). 06772_ Overheating: Targeting Computer damaged (-6). 06773_ Overheating: Shock Rifle damaged (-9). 06774_ Overheating: Core damaged (-77). 06776_ Chain reaction triggered in Lgt. Nuclear Core. 06776_ G-47 Trooper destroyed. 06778_ Power failure, Lgt. Angular Momentum Engine shutdown. 06778_ Overheating: Core damaged (-77). 06781_ Overheating: Core damaged (-105). 06781_ Imp. Heat Sink self-destruct mechanism malfunctions. 06782_ Overheating: Core damaged (-98). 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"??????????#! # ##?????????????????? | | ?????#" "??????????# /# #??????????????????? | | ????##" "##????????#### ###????????????????? | | ????#"" ""##?????????# ## ##???????????????? | | ???## ##???????## # #???????????????? | | ### #??????## #???????????????? | | #??????# #???????????????? | | #?????## #???????????????? | | ######?# ##???????????????? | | ?# ## #?# ##????????????????? | | ?## #?# ##?????????????????? | | ??## ### ##?????????????????? | | ???## ##????????????????? | | ????# #????????????????? | | ? # #### ##???????????????? | | ### #??##g #???????????????? | | # ##??## ### ???# ##??????????????? | | ## #?????###?# ??# ;#??????????????? | | ?##?????????? ?## = ;#??????????????? | | ???????????? ?##;% ##??????????????? | | ??????????? #?#;@ ;#??????????????? | | ?????????? ### # ;#??????????????? | | ?????????## #####???# ##??????????????? | | ??????????#### #???????# #???????????????? | | ?????????????# #???????# #???????????????? | | ?????????????# #???? #???????????????? | | ????????????? ? #???????????????? | | ????????????? ######???????????????? | | ???????????? ??????????????????????? | | ????????????? ???????????????????????? | | ????????????? ????????????????????????? | | ????????????? ?????????????????????????? | | ?????????????? ??????????????????????????? | | ??????????????? ???????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 2250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentFusionThrusters Manual? 0 Play Time 01:42:40 Cumulative 36.4 hours Start 2021.10.26 @ 08:27:22 End 2021.10.26 @ 13:49:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 32 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9181d7a1-50ed-46ff-be73-0468c2e0961d