Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 00:33:27 Player: Archivar Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1274) 1274 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4029 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 99/100 System Corruption 3% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Advanced Visual Processing Unit System Shield High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Cooled Particle Cannon Minigun Precision Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Huge Storage Unit Advanced Visual Processing Unit Shield Generator System Shield High-powered Tractor Beam Heavy Missile Launcher [Rating: 37] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Minigun Energy Gun EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon 2 | . . 2 . . . Parts Attached 31 | 7 1 3 8 . 12 Power 3 | 1 . . 1 . 1 Engine 2 | 1 . . . . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 7 | 2 . . 3 . 2 Treads . | . . . . . . Leg 7 | 2 . . 3 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 . 1 . 3 Device 1 | . . . . . 1 Storage 3 | 2 . . . . 1 Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 . 3 3 . 6 Energy Gun 3 | . . 1 1 . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 7 | 2 . 2 2 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 16 | . . 1 . . 15 Power 2 | . . . . . 2 Propulsion 6 | . . . . . 6 Utility 1 | . . . . . 1 Weapon 7 | . . 1 . . 6 Highest Loss Streak 9 | . . 1 . . 9 To Critical Strikes . | . . . . . . Average Backups 7 | 3 6 7 7 7 7 Power . | . 1 1 1 1 . Propulsion 1 | 1 2 2 1 1 . Utility 3 | . . 3 3 4 4 Weapon 1 | . 2 . 1 1 1 Tool/Special . | . . . . . . Unused Backups 13 | . 2 2 3 1 5 Power 3 | . 1 . 1 . 1 Propulsion 3 | . . 1 1 1 . Utility 6 | . 1 1 . . 4 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 99 99 100 90 Engine 5 | . 14 11 . . 3 Core 3 | . . . 8 9 2 Leg 25 | . 28 22 27 27 26 Device 2 | . . . . . 6 Storage 9 | . 19 11 9 9 6 Processor 13 | . 8 11 17 18 14 Energy Gun 2 | . . 3 6 9 . Energy Cannon 3 | . . . . . 8 Ballistic Gun 25 | . 28 39 29 27 16 Peak Build Rating 37 | 7 7 10 23 23 37 Average Rating 21 | 5 7 9 20 23 32 On Entrance 11 | . 7 7 10 23 23 Naked Turns 48 | . . . . . 48 Heaviest Build 37 | 19 19 17 21 21 37 Greatest Support 47 | 20 20 20 37 37 47 Greatest Overweight (x) 6 | . . . . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 8 4 Class Distribution -------------------- 40% | Gunner 32% | Skirmisher 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1108 | 257 119 207 226 55 244 Remotely . | . . . . . . Salvage Created 1655 | 83 124 495 433 55 465 Parts 90 | 4 9 31 23 3 20 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 33 | . 5 9 5 1 13 Guns 22 | . 5 9 5 1 2 Cannons 4 | . . . . . 4 AOE 7 | . . . . . 7 Classes Destroyed 11 | 1 2 3 2 . 3 Worker 2 | . . 1 1 . . Builder 2 | . . . 1 . 1 Hauler 1 | . . . . . 1 Recycler 5 | 1 . 2 2 . . Swarmer 10 | . 3 4 . . 3 Grunt 15 | . 2 2 4 1 6 Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 11 | 1 3 11 5 1 9 Combat Bots Only 4 | . 3 4 3 1 4 Max Kills in Single Turn 3 | 1 1 1 2 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 310 | . 19 33 22 3 233 Missed 103 | . 4 12 9 1 77 Hits 207 | . 15 21 13 2 156 Melee 5 | . . 5 . . . Projectile 202 | . 15 16 13 2 156 Critical Strikes 9 | . . 1 . . 8 Part Disruptions 2 | . . . . . 2 Damage Taken 3006 | . 141 346 199 34 2286 Core 869 | . 17 118 29 . 705 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 93 70 . 94 . Volleys Fired 96 | 2 14 24 19 5 32 Largest 4 | 2 2 4 4 4 4 Hottest 143 | 40 40 110 115 115 143 Shots Fired 293 | 4 28 95 76 14 76 Gun 257 | 4 28 95 76 14 40 Cannon 24 | . . . . . 24 Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 231 | 4 28 86 64 9 40 Thermal 33 | . . 9 . . 24 Explosive 12 | . . . . . 12 Electromagnetic 17 | . . . 12 5 . Robot Hit Streak 22 | 4 6 22 11 7 14 Robot Miss Streak 5 | . 2 4 5 1 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 183 | 4 19 52 47 8 53 Core Hits 89 | 2 7 21 22 4 33 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . . 1 1 . . Burn 1 | . . 1 . . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3837 | 47 231 597 836 111 2015 Guns 2264 | 47 231 597 707 111 571 Cannons 470 | . . . . . 470 Explosions 1097 | . . . 129 . 968 Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 2036 | 47 231 572 551 64 571 Thermal 624 | . . 25 129 . 470 Explosive 968 | . . . . . 968 Electromagnetic 203 | . . . 156 47 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 169 | . . . 21 . 148 Projectiles 8 | . . . . . 8 Explosions 161 | . . . 21 . 140 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . . . . 80 Shots 2 | . . . . . 2 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 303 | . . 129 235 168 303 Average Temperature 79 | . . 40 90 87 113 Received Heat Transfer 513 | . 42 60 117 18 276 Effects 2 | . . . 1 . 1 Energy Bleed 2 | . . . 1 . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1014 | . . 148 200 . 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 93 | 100 100 91 100 100 87 Level 1 6 | . . 8 . . 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 285 | 5 70 213 98 37 285 Initial 76 | . . . 76 37 . Average 46 | . 26 82 47 13 53 Influence Increases 1037 | 5 120 283 152 36 441 Destroy 0b10 Robot/C 660 | . 100 180 100 20 260 Destroy 0b10 Robot/NC 50 | 5 . 15 20 . 10 Destroy Leader 122 | . 20 40 10 . 52 Disable Machine 30 | . . . . . 30 Destroy Structure 55 | . . 3 7 1 44 Lose Combat Pursuer 120 | . . 45 15 15 45 Influence Decreases 876 | 5 120 100 247 124 280 Entered New Map 158 | . . . 107 51 . Time Decay 558 | 5 120 90 140 73 130 Lost Part 160 | . . 10 . . 150 Squads Dispatched 7 | . 1 . 2 . 4 Investigation 1 | . 1 . . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 7 14 7 2 30 Peak Tracking Total 12 | . 5 6 3 2 12 Tactical Retreats 8 | . . 3 1 1 3 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 3 | . 1 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 7 | . 3 4 . . . Successful 7 | . 3 4 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 2 . . . Record 5 | . 3 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 791 | . . . . . 791 Sensors 791 | . . . . . 791 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 2084 | 118 289 324 281 228 844 Spaces Moved 1318 | 80 168 190 150 169 561 Core 98 | 5 . . . . 93 Treads . | . . . . . . Legs 1220 | 75 168 190 150 169 468 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 123 50 Average Speed 116 | 115 120 120 122 123 111 Slowest Speed 350 | 120 120 120 123 123 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 5 22 18 15 37 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 69 | . . . 4 . 65 Melee . | . . . . . . Projectile . | . . . . . . AOE 69 | . . . 4 . 65 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 1683 | 101 228 235 214 182 723 Wait 161 | 1 37 12 21 7 83 Move 1313 | 79 167 189 149 168 561 Hop . | . . . . . . Pick Up 40 | 12 6 5 8 1 8 Fast Attach 3 | . . . . . 3 Attach 22 | 7 . 3 2 . 10 Detach 3 | . . . . . 3 Swap 16 | . 1 . 6 . 9 Drop 27 | . 3 2 9 1 12 Fire 96 | 2 14 24 19 5 32 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 11) 336 | -10/Materials | Identified exit to Materials 383 | -10/Materials | Identified exit to Subcaves 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Weapon x2 696 | -9/Materials | Build established: Gunner 720 | -9/Materials | Discovered new exit (range 11) 731 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -8/Materials | Discovered new exit (range 15) 951 | -8/Materials | Identified exit to Storage 980 | -8/Materials | Garrison activated, responded to threat 1013 | -8/Materials | Entered Storage 1207 | -8/Storage | Discovered new exit (range 9) 1240 | -8/Storage | Identified exit to Factory 1241 | -8/Storage | Entered Factory 1241 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1630 | -7/Factory | Build established: Skirmisher 1974 | -7/Factory | Lost 4 parts (1p3n) 2021 | -7/Factory | Cargo convoy interrupted 2038 | -7/Factory | Core integrity fell below 50% 2050 | -7/Factory | Core integrity fell below 20% 2067 | -7/Factory | Lost 9 parts (1p2n1u5w) 2085 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02032_ Carbon-fiber Leg destroyed. 02033_ The unstable cave ceiling collapses. 02033_ Cld. Particle Cannon destroyed. 02033_ Imp. Sensor Array destroyed. 02034_ Penetrated by Slug. 02036_ Mic. Nuclear Core destroyed. 02036_ Dropped Sml. Storage Unit. 02036_ Discarded Signal Interpreter. 02037_ Discarded Adv. Targeting Computer. 02038_ Penetrated by Slug. 02047_ Slug penetrates Wall. 02049_ Slammed into X-62 Marksman. 02050_ Slammed into X-57 Shotgunner. 02050_ Penetrated by Slug. 02050_ U-05 Engineer lays Concrete. 02051_ Slug penetrates Wall. 02051_ U-05 Engineer lays Concrete. 02054_ Slug penetrates Wall. 02054_ R-06 Scavenger collects Sml. Storage Unit. 02054_ U-05 Engineer lays Concrete. 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T" # """""""""??????????? | | ??????????? k " + #???????? | | ??????????? # """""""""??????????? | | ????????????#+####### # ????????????? | | ????????????????????# #?"""""""????????????? | | ????????????????????## ##? ?????????????? | | ?????????????????????# #??? !????????????? | | ??? ????????????????# #???######????????????? | | ??? ##??????????????# #?????????????????????? | | ? #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | "" #?????????????# #?????????????????????? | | T #?????????????# #?????????????????????? | | ! ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | # #??????????????# #?????????????????????? | | # ################ ########??????????????? | | # #??????????????? | | + #??????????????? | | # ^ #??????????????? | | # ^ ^ #??????????????? | | # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Challenges ------------ None Game ------ Seed FactoryDrainedComputer Manual? 0 Play Time 00:42:03 Cumulative 13.4 hours Start 2025.10.08 @ 00:02:41 End 2025.10.09 @ 00:33:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 21 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b80cb3e7-a3a0-4111-9d40-8f35531515b7