Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 21:26:54 Player: cybertabby Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (93) 465 Value Destroyed (3425) 3425 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (862) 862 TOTAL SCORE: 11432 Bonus ------- High Alert Combat Kills 62 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (42) Movement Core (50) Location -3/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Sensor Array Armor Integrity Analyzer Advanced ECM Suite Advanced Shield Generator > --- WEAPON ----------- Micro-nuke Launcher Micro-nuke Launcher Micro-nuke Launcher Micro-nuke Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved VSS Leg [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Light Armor Plating Weapon XL Autogun Array Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 . 2 2 2 Power 4 | . . . 1 . . . . . 1 . . 1 1 Propulsion 3 | . . . 1 . . . . 1 . . . 1 . Utility 5 | . . . . . . . . 1 1 . 2 . 1 Weapon 2 | . . . . . . . 2 . . . . . . Parts Attached 113 | 6 2 9 18 6 . . 11 6 3 21 11 14 6 Power 26 | 2 1 2 3 2 . . 4 2 1 3 2 3 1 Engine 15 | 2 1 2 2 2 . . 2 1 . 1 . 2 . Core 10 | . . . 1 . . . 2 1 1 2 2 1 . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 32 | 2 1 3 8 . . . 2 2 1 4 3 4 2 Treads 4 | . . 2 2 . . . . . . . . . . Leg 28 | 2 1 1 6 . . . 2 2 1 4 3 4 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 27 | . . 3 3 1 . . 3 2 1 6 4 3 1 Device 11 | . . 1 1 1 . . . . 1 1 2 3 1 Storage 3 | . . . . . . . 2 . . 1 . . . Processor 2 | . . . . . . . . 1 . 1 . . . Hackware 1 | . . . . . . . . 1 . . . . . Protection 10 | . . 2 2 . . . 1 . . 3 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 28 | 2 . 1 4 3 . . 2 . . 8 2 4 2 Energy Gun 14 | 2 . . 2 . . . . . . 8 . . 2 Energy Cannon 1 | . . . . . . . 1 . . . . . . Ballistic Gun 4 | . . . 1 2 . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . Launcher 5 | . . . . 1 . . . . . . . 4 . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . 2 . Parts Lost 53 | . 1 2 2 2 . . 1 . . 11 4 21 9 Power 11 | . . . 1 1 . . . . . 3 . 5 1 Propulsion 17 | . . . 1 . . . 1 . . 4 2 5 4 Utility 10 | . 1 1 . . . . . . . . 1 5 2 Weapon 15 | . . 1 . 1 . . . . . 4 1 6 2 Highest Loss Streak 13 | . 1 2 1 2 . . 1 . . 7 3 13 9 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Backups 3 | . 1 3 4 3 2 2 5 7 8 5 3 2 . Power . | . 1 1 . . . . . 1 . . . . . Propulsion . | . . 1 . . . . . . . . 1 1 . Utility 1 | . . . . 1 . . 1 2 5 3 1 . . Weapon 1 | . . . 1 2 2 2 2 2 2 . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 7 | . . . 2 . . . . 4 . 1 . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . Utility 2 | . . . 1 . . . . 1 . . . . . Weapon 2 | . . . . . . . . 2 . . . . . Tool/Special 1 | . . . . . . . . . . 1 . . . Average Slot Usage (%) 82 | . 86 78 90 98 100 100 71 70 79 77 93 77 11 Engine 12 | . 13 14 14 20 22 22 12 7 6 5 3 1 . Core 4 | . . . 6 . . . 5 7 13 3 12 15 . Leg 25 | . 28 25 17 33 33 33 26 24 26 22 22 20 5 Device 8 | . . 12 2 7 11 11 9 7 12 7 16 15 . Storage 2 | . . . . . . . 4 7 6 4 3 2 . Processor 1 | . . . . . . . . 2 . 4 5 5 3 Protection 7 | . 16 2 18 14 11 11 4 . . 5 5 3 . Energy Gun 5 | . 28 15 1 . . . . . . 17 15 6 . Ballistic Gun 5 | . . . 1 10 11 11 9 7 6 1 . . . Launcher 2 | . . . . . 11 11 . . . . . 3 . Slashing Weapon 3 | . . 7 18 11 . . . . . . . . . Peak Build Rating 88 | 5 7 13 21 24 26 26 61 68 78 78 75 88 32 Average Rating 38 | 4 6 8 16 21 25 26 57 63 76 53 71 71 11 On Entrance 33 | . 5 6 11 21 24 26 26 60 67 78 66 71 4 Avg Prop Armor Cover (%) 13 | . . . 15 . . . . . . 14 . . 13 Naked Turns 3 | . . . . . . . . . . . . . 3 Heaviest Build 70 | 7 9 14 23 22 19 19 36 36 43 50 63 70 20 Greatest Support 110 | 20 20 40 63 39 39 39 41 58 63 63 68 110 30 Greatest Overweight (x) 8 | . . 2 6 . . . . . . 7 1 8 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 15 10 10 10 10 10 5 Average Capacity 6 | 5 5 5 5 5 5 5 7 10 10 7 8 7 5 Most Carried 10 | 1 2 5 5 5 5 5 10 10 9 10 7 5 5 Average Carried 4 | . 1 3 4 3 4 4 5 7 8 5 3 2 . Final Capacity 10 | 5 5 5 5 5 5 5 10 10 10 10 10 5 5 Final Carried 10 | 1 1 5 4 4 5 5 9 10 9 3 5 2 . Class Distribution -------------------- 29% | Mutant 22% | Skirmisher 22% | Scavenger-Skirmisher 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Matter Collected 2944 | 260 22 100 222 73 . 23 1016 214 . 393 227 130 264 Remotely . | . . . . . . . . . . . . . . Salvage Created 3633 | 36 119 272 436 161 . . 1275 247 . 563 284 78 162 Parts 214 | 2 3 21 26 17 . . 70 10 . 31 19 8 7 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . 1 Broken 1 | . . . . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Combat Hostiles Destroyed 72 | 1 2 7 7 6 . . 24 5 . 10 6 2 2 Melee 9 | . . 1 5 2 . . . . . . . . 1 Guns 57 | 1 2 6 2 4 . . 24 5 . 9 2 1 1 Cannons 4 | . . . . . . . . . . . 3 1 . AOE 2 | . . . . . . . . . . 1 1 . . Classes Destroyed 11 | 1 1 2 1 1 . . 1 1 . 2 1 . . Worker 5 | . . . . 1 . . 2 . . . . 2 . Builder 6 | . . . . . . . 2 . . . 2 2 . Recycler 2 | . . . 1 . . . 1 . . . . . . Watcher 8 | . 1 . 1 . . . 5 . . . 1 . . Swarmer 16 | . . 3 . 4 . . 6 . . 2 1 . . Grunt 38 | 1 2 2 5 2 . . 15 4 . 3 2 . 2 Sentry 7 | . . 2 2 . . . 3 . . . . . . Specialist 3 | . . . . . . . . . . 3 . . . Hunter 3 | . . . . . . . . . . . 1 2 . Programmer 4 | . . . . . . . . 1 . 1 2 . . Heavy 1 | . . . . . . . . . . 1 . . . Best Kill Streak 6 | 1 2 3 3 5 . . 6 3 . 3 3 2 2 Combat Bots Only 5 | 1 2 3 2 5 . . 4 3 . 3 3 2 2 Max Kills in Single Turn 3 | 1 1 1 1 1 . . 2 1 . 1 3 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 1 . . Melee 1 | . . 1 1 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Hostile Shots Fired 755 | 3 39 36 50 28 . . 52 10 . 207 37 154 139 Missed 204 | 1 13 7 13 8 . . 8 3 . 61 8 39 43 Hits 551 | 2 26 29 37 20 . . 44 7 . 146 29 115 96 Melee 9 | . . . 9 . . . . . . . . . . Projectile 542 | 2 26 29 28 20 . . 44 7 . 146 29 115 96 Critical Strikes 21 | . . 1 3 . . . 2 . . 1 . 9 5 Part Disruptions 12 | . . . . . . . . 1 . 11 . . . Damage Taken 9368 | 21 403 363 629 164 . . 711 104 149 2130 658 2105 1931 Core 2567 | 11 96 102 126 24 . . 79 30 83 241 . 468 1307 Absorbed by Shields 462 | . . . . . . . . . . . . 462 . Redirected to Shielding 26 | . . . 26 . . . . . . . . . . Regen/Repaired (Parts) 30 | . 30 . . . . . . . . . . . . Core Remaining (%) 71 | 95 . 16 . . . 62 85 95 . 61 100 59 . Volleys Fired 215 | 3 15 17 12 12 . . 58 11 . 32 23 20 12 Largest 4 | 2 2 2 1 1 . . 1 1 . 4 4 4 2 Hottest 309 | 80 80 80 45 23 . . 60 60 . 309 257 196 138 Shots Fired 314 | 6 30 21 12 12 . . 59 11 . 66 48 36 13 Gun 263 | 6 30 21 12 12 . . 59 11 . 64 25 10 13 Cannon 35 | . . . . . . . . . . . 19 16 . Launcher 12 | . . . . . . . . . . 2 . 10 . Special 4 | . . . . . . . . . . . 4 . . Kinetic 126 | . . . 4 12 . . 59 11 . 5 19 16 . Thermal 132 | 6 30 21 . . . . . . . 45 12 5 13 Explosive 12 | . . . . . . . . . . 2 . 10 . Electromagnetic 40 | . . . 8 . . . . . . 14 13 5 . Robot Hit Streak 13 | 4 3 8 6 5 . . 13 8 . 12 8 7 3 Robot Miss Streak 7 | 1 3 2 1 2 . . 7 3 . 3 5 3 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . Shots Hit Robots 257 | 5 17 20 23 11 . . 52 11 . 53 32 26 7 Core Hits 173 | 2 6 12 10 7 . . 50 9 . 31 18 12 16 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 13 | . . 1 3 . . . . . . 1 2 4 2 Burn 3 | . . . . . . . . . . 1 . . 2 Blast 6 | . . . . . . . . . . . 2 4 . Sever 4 | . . 1 3 . . . . . . . . . . Melee Attacks 32 | . . 5 21 6 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 32 | . . 5 21 6 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . . . . Damage Inflicted 8885 | 55 191 311 637 248 . . 2842 679 . 1432 907 1362 221 Guns 5894 | 55 190 173 145 141 . . 2681 679 . 1307 251 129 143 Cannons 775 | . . . . . . . . . . . 465 310 . Explosions 1387 | . . . . . . . 148 . . 125 191 923 . Melee 737 | . . 138 492 107 . . . . . . . . . Ramming 92 | . 1 . . . . . 13 . . . . . 78 Kinetic 4711 | . . . 47 141 . . 2681 679 . 388 465 310 . Thermal 1710 | 55 190 173 . . . . . . . 832 197 120 143 Explosive 1354 | . . . . . . . 148 . . 125 191 890 . Electromagnetic 281 | . . . 98 . . . . . . 87 54 42 . Impact . | . . . . . . . . . . . . . . Slashing 737 | . . 138 492 107 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 2 1 . 8 6 5 8 Average Corruption 4 | . . . . . . . 2 1 . 6 5 2 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 13 | . . . . . . . 1 . . 9 . 2 1 Message Errors 4 | . . . . . . . . . . 3 . . 1 Matter Fused 1 | . . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . . . 2 . . . Data Loss (minor) 2 | . . . . . . . . . . 1 . 1 . Misfires 2 | . . . . . . . 1 . . . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 182 | . . . . 54 . . 51 . . . 6 71 . Projectiles 6 | . . . . . . . . . . . 6 . . Explosions 122 | . . . . . . . 51 . . . . 71 . Melee 54 | . . . . 54 . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . 6 3 2 Impact 2 | . . . . . . . . . . . . . 2 Kinetic 9 | . . . . . . . . . . . 6 3 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 342 | . . . . . . . 99 . . 61 88 60 34 Shots 6 | . . . . . . . 1 . . 2 1 2 . Rammed 22 | . . . . . . . . . . . . . 22 Targets Rammed 27 | . 1 . . . . . 3 . . . . . 23 Kicked 5 | . 1 . . . . . 3 . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 483 | 66 312 127 57 5 . . 407 213 . 322 483 422 50 Average Temperature 127 | 37 132 71 28 5 . . 119 77 . 95 210 190 23 Received Heat Transfer 2187 | 12 189 126 174 9 . . 324 36 . 333 135 310 539 Effects 19 | . 1 . . . . . 3 . . 2 9 4 . Shutdowns 10 | . . . . . . . 2 . . 1 4 3 . Energy Bleed 3 | . 1 . . . . . . . . 1 1 . . Interference 2 | . . . . . . . . . . . 1 1 . Matter Decay 1 | . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 2 . . 1 Heat Transferred 3949 | 125 425 400 . . . . . . . 1841 425 250 483 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Maximum Alert Level 2 | . . . . . . . 2 1 . 1 . 1 . Low Security (%) 86 | 100 100 100 100 100 . 100 57 68 100 94 100 79 100 Level 1 6 | . . . . . . . 10 31 . 5 . 20 . Level 2 6 | . . . . . . . 32 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . Peak Influence 553 | 10 60 65 75 73 . . 553 249 79 204 107 300 161 Initial 245 | . . 15 5 13 . . . 245 79 27 107 35 97 Average 86 | 1 11 18 17 25 . . 216 167 62 100 45 84 77 Influence Increases 2925 | 20 101 160 239 160 . . 922 147 . 287 223 462 204 Destroy 0b10 Robot/C 1440 | 20 40 140 140 120 . . 480 100 . 200 120 40 40 Destroy 0b10 Robot/NC 110 | . 5 . 10 5 . . 50 . . 5 15 20 . Destroy Leader 306 | . 12 20 42 20 . . 110 20 . 40 22 10 10 Successful Hack 64 | . 14 . 2 . . . 16 9 . . 5 14 4 Disable Machine 270 | . . . 15 . . . 75 15 . . 15 150 . Destroy Structure 375 | . . . . . . . 86 3 . 12 46 228 . Partial Spotted 15 | . . . 15 . . . . . . . . . . Lose Combat Pursuer 345 | . 30 . 15 15 . . 105 . . 30 . . 150 Influence Decreases 2854 | 20 61 184 221 194 . . 383 524 123 122 353 349 320 Entered New Map 672 | . . 25 11 21 . . . 294 83 12 97 39 90 Time Decay 1711 | 20 51 139 210 153 . . 373 230 40 . 226 129 140 Lost Part 471 | . 10 20 . 20 . . 10 . . 110 30 181 90 Squads Dispatched 14 | . . . 1 . . 1 4 2 . 2 2 1 1 Investigation 7 | . . . 1 . . 1 2 1 . . 1 . 1 Extermination 3 | . . . . . . . . 1 . . 1 1 . Reinforcement 4 | . . . . . . . 2 . . 2 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Distress Signals 10 | . 1 . 1 . . . 5 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 117 | 1 4 7 13 6 . 1 33 6 . 12 7 11 16 Peak Tracking Total 10 | 1 2 3 3 3 . 1 5 4 . 6 3 8 10 Tactical Retreats 15 | . 1 . 1 1 . . 4 . . 2 . 3 3 ECM-based Alert Blocks 4 | . . . . . . . . . . . . 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Traps Triggered 8 | . 1 . 1 . . . 1 1 2 . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Machines Disabled 18 | . . . 1 . . . 5 1 . . 1 10 . Max in Single Turn 5 | . . . 1 . . . 1 1 . . 1 5 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Machines Accessed 30 | . 2 . 5 . 4 1 7 5 1 . 2 1 2 Terminals 20 | . 1 . 4 . . 1 6 4 1 . 2 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . 1 Recycling Units 2 | . . . 1 . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 105 | . 8 . 21 . 32 3 22 9 1 . 3 1 5 Successful 73 | . 5 . 13 . 32 3 11 3 1 . 1 1 3 Failed 30 | . 3 . 8 . . . 9 6 . . 2 . 2 Catastrophic 4 | . 1 . . . . . . 2 . . . . 1 Database Lockouts 2 | . . . . . . . 2 . . . . . . Manual 5 | . . . . . 1 . 3 1 . . . . . Terminals 59 | . 4 . 18 . . 3 21 8 1 . 3 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . 4 . . . . . . . . . . . 2 Recycling Units 4 | . . . 3 . . . 1 . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 63 | . 2 . 10 . 32 3 10 3 1 . 1 1 . Record 47 | . . . 7 . 31 3 4 2 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . Open DSF 3 | . . . . . . . . 1 1 . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . Alert Level 3 | . . . . . . . 3 . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 3 . . . 1 . . . . . . Report Inventory 2 | . . . 1 . . . 1 . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . 3 Insert Component 1 | . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 3 . . 1 6 4 . . 1 1 2 Full Trace Events 6 | . . . 1 . . 1 2 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . 1 Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 2 . . parse_system 1 | . . . . . . . . . . . 1 . . no_distress 1 | . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 8 7 Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Active Infowar (turns) 4598 | . . . . 298 1074 361 1216 489 82 286 586 206 . Sensors 4415 | . . . . 298 1074 361 1216 489 82 273 519 103 . Jamming 211 | . . . . . . . . . 81 130 . . . ECM 368 | . . . . . . . . . . . 235 133 . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Turns Passed 6962 | 128 298 453 756 432 1074 361 1216 493 82 397 591 393 288 Spaces Moved 4323 | 63 179 295 337 319 887 199 672 300 57 185 330 249 251 Core 143 | 18 . 5 5 . . . . . . 8 . 22 85 Treads 156 | . . 14 142 . . . . . . . . . . Legs 4024 | 45 179 276 190 319 887 199 672 300 57 177 330 227 166 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 122 110 112 50 50 Average Speed 119 | 100 120 122 141 120 120 120 120 120 122 132 112 114 88 Slowest Speed 450 | 120 120 160 350 120 120 120 120 122 122 400 186 450 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 6 27 60 27 59 93 38 45 6 2 52 5 6 4 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 275 | . . . . . . . 106 2 . 14 26 127 . Melee . | . . . . . . . . . . . . . . Projectile 75 | . . . . . . . 62 2 . . 8 3 . AOE 200 | . . . . . . . 44 . . 14 18 124 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Total 5897 | 121 233 363 588 352 898 321 1088 436 69 283 514 327 304 Wait 980 | 44 31 22 166 3 8 121 309 99 9 14 127 27 . Move 4310 | 62 178 294 336 318 886 198 671 299 56 184 329 248 251 Hop . | . . . . . . . . . . . . . . Pick Up 115 | 6 3 9 16 4 1 1 19 11 1 14 14 10 6 Fast Attach 12 | . . 1 5 . . . 1 . . 5 . . . Attach 108 | 5 3 8 11 6 . . 10 7 2 20 11 15 10 Detach 15 | . . 3 1 2 . . 1 1 . 1 1 3 2 Swap 18 | 1 . 1 6 . . . 2 . 1 3 2 2 . Drop 68 | . 2 3 16 2 3 1 14 8 . 10 7 2 . Fire 215 | 3 15 17 12 12 . . 58 11 . 32 23 20 12 Melee 29 | . . 5 19 5 . . . . . . . . . Ram 22 | . . . . . . . . . . . . . 22 Kick 5 | . 1 . . . . . 3 . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Repaired Ion Engine 259 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered Mines 521 | -10/Mines | Core integrity fell below 50% 638 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 757 | -10/Mines | Build established: Scavenger-Mutant 808 | -10/Mines | Discovered new exit (range 7) 835 | -10/Mines | Core integrity fell below 20% 880 | -10/Mines | Entered Materials 880 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1603 | -9/Materials | Discovered new exit (range 15) 1636 | -9/Materials | Entered Mines 1766 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1768 | -9/Mines | Found Prototype Device 1770 | -9/Mines | Identified Exp. Sensor Array 2013 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2038 | -9/Mines | Learned location of Zion (-7) 2047 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2055 | -9/Mines | Discovered new exit (range 6) 2063 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2063 | -9/Mines | Discovered new exit (range 5) 2068 | -9/Mines | Entered Exiles 2091 | -9/Exiles | Discovered new exit (range 14) 2104 | -9/Exiles | Met 8R-AWN 2128 | -9/Exiles | Met EX-HEX 2202 | -9/Exiles | Met EX-DEC 2307 | -9/Exiles | Met EX-BIN 2338 | -9/Exiles | Build established: Mutant 2372 | -9/Exiles | Aligned with FarCom system 2373 | -9/Exiles | Given EX-Vault access code 2423 | -9/Exiles | Opened EX-Vault 2438 | -9/Exiles | Found XL Autogun Array 2463 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2626 | -9/Exiles | Visited The Gauntlet 2883 | -9/Exiles | Discovered new exit (range 12) 3142 | -9/Exiles | Left Exiles lab with XL Autogun Array 3142 | -9/Exiles | Entered Mines 3275 | -8/Mines | Discovered new exit (range 8) 3454 | -8/Mines | Build established: Skirmisher 3480 | -8/Mines | Discovered new exit (range 4) 3503 | -8/Mines | Entered Materials 3503 | -8/Materials | Evolved 2 slots: Weapon x2 3890 | -8/Materials | Central database locked down 3890 | -8/Materials | Central database locked down 4701 | -8/Materials | Discovered new exit (range 16) 4719 | -8/Materials | Entered Factory 4719 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4946 | -7/Factory | Build established: Scavenger-Skirmisher 5054 | -7/Factory | Discovered new exit (range 14) 5212 | -7/Factory | Entered another Factory area 5212 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5293 | -6/Factory | Identified exit to DSF 5294 | -6/Factory | Entered DSF 5353 | -6/DSF | Additional patrols routed to DSF 5425 | -6/DSF | Lost 3 parts (2p1w) 5515 | -6/DSF | Lost 7 parts (1p4n2w) 5585 | -6/DSF | Discovered new exit (range 16) 5676 | -6/DSF | Sterilization system engaged 5691 | -6/DSF | Entered Factory 5691 | -5/Factory | Evolved 2 slots: Utility x2 5836 | -5/Factory | Discovered new exit (range 5) 6011 | -5/Factory | Lost 3 parts (2n1w) 6282 | -5/Factory | Entered another Factory area 6282 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6312 | -4/Factory | Discovered new exit (range 11) 6558 | -4/Factory | Lost 8 parts (2p2n2u2w) 6563 | -4/Factory | Spotted B-86 Titan 6675 | -4/Factory | Entered Research 6675 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6696 | -3/Research | Lost 13 parts (3p3n3u4w) 6908 | -3/Research | Core integrity fell below 50% 6959 | -3/Research | Build established: Mutant 6960 | -3/Research | Core integrity fell below 20% 6963 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- G-67 Veteran knocked back. Destabilizing: System corrupted (+2). K-01 Serf collects debris. Slammed into G-67 Veteran. R-10 Processor collects Flexi-carbon Leg. Slammed into G-67 Veteran. Destabilizing: System corrupted (+2). Slammed into G-67 Veteran. K-01 Serf collects debris. Slammed into G-67 Veteran. Armor Integrity Analyzer destroyed. Slammed into G-67 Veteran. Destabilizing: System corrupted (+2). Critical hit (Burn: +37). Slammed into G-67 Veteran. Adv. Recalibrator destroyed. Slammed into G-67 Veteran. Destabilizing: Core damaged (-13). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ? #??????????????????????????? | | ? #??????????????????????????? | | ? #??????????????????????????? | | ????????########## #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# ##############?????????????? | | ?????????????????# # #?????????????? | | ?????????????????# # #?????????????? | | ?????????????????# # """ "" #?????????????? | | ?????????????????# # """ """ #?????????????? | | ?????????????????# # """ S" #?????????????? | | ?????????????????# # """ #?????????????? | | ?????????????????# # """ #?????????????? | | ?????????????????# #g """ #?????????????? | | ?????????????????# %/g """ #?????????????? | | ?????????????????# g#g #?????????????? | | ?????????????????# # %%g #?????????????? | | ?????????????????# # %@g #?????????????? | | ?????????????????# #####+###################### | | ?????????????????# p | | ?????????????????# ! ##################### | | ?????????????????# *%! #???????????????????? | | ?????????????????# ! ###########?????????? | | ?????????????????######## ## #?????????? | | ????????????????????????# ## #?????????? | | ????????????????????????# ## """ #?????????? | | ????????????????????????# ## ""R" #?????????? | | ????????????????????????# ## "" " #?????????? | | ???????????############## ## #?????????? | | ???????????# # ## #?????????? | | ???????????# # ## #?????????? | | ???????????# # ## #?????????? | | ???????????# # ######+####?????????? | | ???????????# # #?????????? | | ???????????# + #?????????? | | ???????????# # #?????????? | | ???????????# # #?????????? | | ???????????# ####+###########?????????? | | ???????????# # #???????????????? | | ???????????# # #???????????????? | | ???????????# # #???????????????? | | ???????????############## #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 53 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 300 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Adv. Recalibrator | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 50% | -10/Materials Studied --------- Carbon-fiber Leg | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A Problem For Future Me Crack Shot Dangerous Findings Fist Fight GoHome() Heavy Suspicion Hot Goods I Spy Item+ Junior Dev Leap Before You Look Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer Oops Overwhelming Remodeling Risk Taker Serviceable Loadout Sixth Sense Storm Trooper Tourist Window Shopping Challenges ------------ None Game ------ Seed BeamWarpLauncher Manual? 0 Play Time 02:58:15 Cumulative 4.1 hours Start 2026.05.13 @ 05:57:56 End 2026.05.13 @ 21:26:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0278b9fe-957b-434b-8df6-cbfb3bf38412