Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 12:34:09 Player: SureStep Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (114) 570 Value Destroyed (2747) 2747 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 5340 Bonus ------- High Alert Combat Kills 163 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 160/160 System Corruption 7% Temperature Cool (9) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Armor Integrity Analyzer Layered Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Enhanced Autogun Heavy Mace > --- INVENTORY (10) --- Light Nuclear Core Microactuators Improved ECM Suite System Shield Arc Projector Arc Projector Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Heavy Mace > --- INVENTORY -------- Light Nuclear Core System Shield Arc Projector Arc Projector Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 78 | 7 10 21 40 Power 7 | 1 1 1 4 Engine 5 | 1 . 1 3 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 27 | 2 2 9 14 Treads . | . . . . Leg 8 | . . 3 5 Wheel 17 | 2 2 6 7 Hover 2 | . . . 2 Flight . | . . . . Utility 23 | 2 3 6 12 Device 3 | . . . 3 Storage 8 | 2 2 2 2 Processor 1 | . . . 1 Hackware 2 | . . . 2 Protection 9 | . 1 4 4 Artifact . | . . . . Weapon 21 | 2 4 5 10 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 11 | 1 . 3 7 Ballistic Cannon 4 | . 2 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 4 | . 1 . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 18 | . . 6 12 Power 1 | . . . 1 Propulsion 6 | . . 3 3 Utility 9 | . . 2 7 Weapon 2 | . . 1 1 Highest Loss Streak 3 | . . 2 3 Average Slot Usage (%) 92 | . 99 89 91 Engine 4 | . 2 5 3 Core 6 | . 11 5 5 Leg 12 | . . 10 17 Wheel 16 | . 28 18 11 Device 2 | . . . 5 Storage 14 | . 18 14 13 Processor 1 | . . . 2 Hackware 2 | . . . 4 Protection 9 | . 9 11 8 Energy Gun 1 | . 6 . . Ballistic Gun 9 | . 4 11 9 Ballistic Cannon 6 | . 14 10 . Impact Weapon 3 | . 2 . 7 Naked Turns . | . . . . Heaviest Build 45 | 14 25 44 45 Greatest Support 80 | 26 32 51 80 Greatest Overweight (x) 14 | . . 14 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 8 10 10 Average Capacity 8 | 5 4 8 10 Most Carried 10 | 3 7 9 10 Average Carried 5 | . 3 5 6 Final Capacity 10 | 6 4 10 10 Final Carried 9 | 2 3 9 8 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 3096 | 314 418 1267 1097 Remotely 34 | . . . 34 Salvage Created 3793 | 126 469 1351 1847 Parts 230 | 14 32 88 96 Haulers Intercepted 12 | . 2 4 6 Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 63 | . 6 29 28 Melee 9 | . . . 9 Guns 32 | . 4 14 14 Cannons 17 | . 2 15 . Classes Destroyed 12 | 3 4 2 3 Worker 16 | 2 3 4 7 Builder 2 | . 1 . 1 Tunneler 2 | 2 . . . Hauler 12 | . 2 4 6 Recycler 7 | 1 2 3 1 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 10 | . 3 3 4 Swarmer 12 | . . 6 6 Grunt 32 | . 6 13 13 Sentry 18 | . . 10 8 Hunter 1 | . . . 1 Best Kill Streak 7 | 3 3 7 6 Combat Bots Only 6 | . 2 6 6 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4539 | . 233 1260 3046 Core 822 | . 25 240 557 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 90 40 . Volleys Fired 302 | 13 48 136 105 Largest 2 | 2 2 2 2 Hottest 78 | 70 78 78 46 Shots Fired 515 | 26 96 262 131 Gun 293 | 26 34 102 131 Cannon 222 | . 62 160 . Launcher . | . . . . Special . | . . . . Kinetic 485 | 13 79 262 131 Thermal 30 | 13 17 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 5 6 14 14 Robot Miss Streak 7 | 4 3 7 5 Penetration Max . | . . . . Secondary Targets 7 | . . 5 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 413 | 14 53 151 195 Core Hits 161 | 6 23 59 73 Critical Hits 3 | . 1 . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks 113 | . . . 113 Impact 113 | . . . 113 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . . 5 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8441 | 173 915 2913 4440 Guns 3252 | 173 256 1067 1756 Cannons 2505 | . 659 1846 . Explosions . | . . . . Melee 2684 | . . . 2684 Ramming . | . . . . Kinetic 5531 | 85 777 2913 1756 Thermal 226 | 88 138 . . Explosive . | . . . . Electromagnetic . | . . . . Impact 2684 | . . . 2684 Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 2 . 7 Average Corruption 4 | . 2 . 5 Corruption Purged . | . . . . Effects 45 | . 1 . 44 Message Errors 6 | . . . 6 Matter Fused 9 | . . . 9 Heat Flow Errors 9 | . 1 . 8 Energy Discharges 8 | . . . 8 Data Loss (minor) 3 | . . . 3 Data Loss (major) 1 | . . . 1 Misfires 2 | . . . 2 Targeting Errors 6 | . . . 6 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 379 | . 15 50 314 Projectiles 65 | . 15 50 . Explosions . | . . . . Melee 314 | . . . 314 Knockbacks 25 | . . 13 12 Impact 12 | . . . 12 Kinetic 12 | . . 12 . Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 278 | 36 278 258 234 Average Temperature 70 | 15 80 65 83 Received Heat Transfer 1698 | . 138 444 1116 Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 14 | . . . 14 Impact Corruptions 18 | . . . 18 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 666 | 259 407 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 560 | 25 173 560 538 Initial 209 | . 16 31 209 Average 300 | 8 69 311 391 Maximum Alert Level 2 | . . 2 2 Low Security (%) 28 | 100 100 27 . Level 1 40 | . . 42 54 Level 2 31 | . . 29 45 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed 1 | . . . 1 Distress Signals 1 | . . . 1 Times Spotted 94 | . 13 43 38 Peak Tracking Total 7 | . 2 7 6 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . 6 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 2 6 2 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 26 | . 6 8 12 Terminals 23 | . 6 8 9 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 61 | . 11 16 34 Successful 41 | . 8 11 22 Failed 20 | . 3 5 12 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 56 | . 11 16 29 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 36 | . 8 11 17 Record 3 | . . 2 1 Robot Analysis 1 | . . . 1 Prototype ID Bank 5 | . 1 1 3 Branch Access Points 1 | . . . 1 Emergency Access Points 2 | . . 1 1 Alert Level 3 | . . . 3 Locate Traps 4 | . 1 2 1 Reprogram Traps 1 | . . 1 . Dispatch Records 3 | . 1 1 1 Patrol Status 1 | . . . 1 Investigation Status 1 | . . . 1 Assault Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Hauler Manifests 3 | . 1 1 1 Registered Components 2 | . 1 1 . Zone Layout 4 | . 2 . 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 13 | . 2 3 8 Full Trace Events 3 | . . . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 76 | . . . 76 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 6085 | 125 1011 2208 2741 Spaces Moved 3718 | 79 808 1469 1362 Core 6 | 2 . 1 3 Treads . | . . . . Legs 1115 | . . 411 704 Wheels 2420 | 77 808 1057 478 Hover 177 | . . . 177 Flight . | . . . . Fastest Speed 50 | 50 90 83 85 Average Speed 108 | 89 95 106 120 Slowest Speed 750 | 100 100 750 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 68 | 5 89 96 83 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . 1 4 . Melee . | . . . . Projectile 5 | . 1 4 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 5148 | 107 966 1891 2184 Wait 728 | . 60 203 465 Move 3715 | 78 807 1468 1362 Hop . | . . . . Pick Up 104 | 9 17 32 46 Fast Attach . | . . . . Attach 78 | 7 10 21 40 Detach 43 | . 8 12 23 Swap . | . . . . Drop 65 | . 16 19 30 Fire 302 | 13 48 136 105 Melee 113 | . . . 113 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 14) 811 | -10/Materials | Discovered new exit (range 15) 911 | -10/Materials | Discovered new exit (range 14) 1137 | -10/Materials | Entered another Materials area 1137 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1396 | -9/Materials | Discovered new exit (range 5) 1792 | -9/Materials | Discovered new exit (range 16) 2213 | -9/Materials | Discovered new exit (range 12) 2933 | -9/Materials | Core integrity fell below 50% 3049 | -9/Materials | Discovered new exit (range 11) 3345 | -9/Materials | Entered another Materials area 3345 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4513 | -8/Materials | Core integrity fell below 50% 4607 | -8/Materials | Discovered new exit (range 9) 4705 | -8/Materials | Repaired Hvy. Mace 5318 | -8/Materials | Lost 3 parts (1n1u1w) 5370 | -8/Materials | Core integrity fell below 20% 5392 | -8/Materials | Discovered new exit (range 12) 6004 | -8/Materials | Repaired Hvy. Mace 6086 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- R-06 Scavenger collects Lyr. Light Armor Plating. R-06 Scavenger collects Hvy. Assault Rifle. Acquired 1 matter. Acquired 9 matter. System corrupted: Energy discharge (-58). System corrupted: Heat flow error (+217). Connecting with Repair Station... >>Scan(Hvy. Mace) Scanning Hvy. Mace... Ready to Repair: Hvy. Mace Rating: 3 Time: 38 >>Repair Repairing Hvy. Mace... ETC: 38 System corrupted: Energy discharge (-33). Repair station completes Hvy. Mace repairs. Acquired Hvy. Mace. System corrupted: Heat flow error (+231). 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""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 43 Armor Integrity Analysis 33 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldInsulationCleaver Manual? 0 Play Time 01:38:23 Cumulative 13.7 hours Start 2020.12.25 @ 09:49:14 End 2020.12.25 @ 12:34:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 689c675c-ad77-403e-ba65-da99b28dd1d8