Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 15:49:44

Player: Oliser

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (65)      325
Value Destroyed (1885)     1885
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (73)                 73
              TOTAL SCORE: 3403

 Bonus
-------
High Alert Combat Kills    139
Follower Combat Kills      25
Friendly Fire              -91

 Cogmind 
---------
Core Integrity             0/400
Matter                     5/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
           Terrain Scan Processor
           Propulsion Shielding
>          --- WEAPON (2) -------
      Mini Grenade Launcher
      Mini Grenade Launcher
>          --- INVENTORY (5) ----
     Heavy Ion Engine
  Improved Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Terrain Scan Processor
           Propulsion Shielding
>          --- WEAPON -----------
      Mini Grenade Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
     Heavy Ion Engine
  Improved Aluminum Leg
[Rating: 16]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Weapon Shielding
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Weapon Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             67   | 8   14  16  29  
  Power                    7    | 1   1   3   2   
    Engine                 7    | 1   1   3   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               23   | 4   4   7   8   
    Treads                 7    | 2   .   .   5   
    Leg                    14   | 2   2   7   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  19   | 1   6   5   7   
    Device                 3    | .   .   2   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             14   | .   6   3   5   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   3   1   12  
    Energy Gun             5    | .   2   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               10   | .   .   .   10  
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   1   2   15  
  Power                    2    | .   1   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  9    | .   .   2   7   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      5    | .   1   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   84  95  78  
  Engine                   10   | .   13  11  8   
  Treads                   4    | .   9   .   6   
  Leg                      19   | .   7   29  14  
  Flight                   1    | .   10  .   .   
  Device                   7    | .   .   6   10  
  Processor                2    | .   .   .   5   
  Protection               18   | .   14  26  11  
  Energy Gun               12   | .   7   21  6   
  Ballistic Gun            2    | .   17  .   .   
  Launcher                 6    | .   .   .   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 13  17  29  19  
  Greatest Support         63   | 40  40  33  63  
  Greatest Overweight (x)  3    | .   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 7   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          3    | 1   3   4   3   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | 2   5   3   2   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           1102 | 186 109 393 414 
  Remotely                 .    | .   .   .   .   
Salvage Created            1599 | .   135 551 913 
  Parts                    123  | .   13  36  74  
Haulers Intercepted        2    | .   .   .   2   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  50   | .   5   19  26  
  Guns                     28   | .   5   19  4   
  AOE                      22   | .   .   .   22  
Classes Destroyed          11   | .   3   2   6   
  Worker                   3    | .   .   1   2   
  Builder                  4    | .   .   .   4   
  Hauler                   2    | .   .   .   2   
  Recycler                 2    | .   .   .   2   
  Mechanic                 1    | .   .   .   1   
  Watcher                  3    | .   1   .   2   
  Swarmer                  10   | .   3   4   3   
  Grunt                    23   | .   2   10  11  
  Duelist                  3    | .   .   .   3   
  Protector                1    | .   .   .   1   
  Sentry                   13   | .   .   5   8   
Best Kill Streak           10   | .   3   4   10  
  Combat Bots Only         6    | .   3   4   6   
Max Kills in Single Turn   6    | .   1   2   6   
  Gunslinging              1    | .   .   1   .   
  Exploded                 4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        283  | .    46   100  137  
  Missed                   100  | .    13   33   54   
Damage Taken               2918 | .    331  827  1760 
  Core                     470  | .    61   94   315  
  Absorbed by Shields      4    | .    .    .    4    
  Redirected to Shielding  117  | .    3    21   93   
  Regen/Repaired (Parts)   38   | .    .    38   .    
Core Remaining (%)         87   | 100  75   .    .    
Volleys Fired              111  | .    24   42   45   
  Largest                  2    | .    2    2    2    
  Hottest                  130  | .    130  130  130  
Shots Fired                215  | .    48   84   83   
  Gun                      166  | .    48   84   34   
  Cannon                   .    | .    .    .    .    
  Launcher                 49   | .    .    .    49   
  Special                  .    | .    .    .    .    
  Kinetic                  44   | .    44   .    .    
  Thermal                  122  | .    4    84   34   
  Explosive                41   | .    .    .    41   
  Electromagnetic          8    | .    .    .    8    
  Robot Hit Streak         12   | .    7    12   10   
  Robot Miss Streak        7    | .    6    7    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    3    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           154  | .    28   73   53   
  Core Hits                203  | .    11   94   98   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4271 | .    277  962  3032 
  Guns                     1696 | .    277  962  457  
  Cannons                  .    | .    .    .    .    
  Explosions               2575 | .    .    .    2575 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  254  | .    254  .    .    
  Thermal                  1481 | .    23   962  496  
  Explosive                2397 | .    .    .    2397 
  Electromagnetic          139  | .    .    .    139  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            114  | .    .    .    114  
  Projectiles              .    | .    .    .    .    
  Explosions               114  | .    .    .    114  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      518  | .    .    .    518  
  Shots                    15   | .    .    .    15   
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        501  | .    162  501  112  
  Average Temperature      113  | .    44   152  23   
  Received Heat Transfer   840  | .    111  351  378  
  Effects                  7    | .    .    7    .    
    Shutdowns              2    | .    .    2    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    .    2    .    
    Matter Decay           1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1875 | .    30   1205 640  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             828  | .   232 290 828 
  Initial                  122  | .   .   31  122 
  Average                  206  | .   115 133 334 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         62   | 100 66  87  32  
  Level 1                  29   | .   33  12  47  
  Level 2                  3    | .   .   .   9   
  Level 3                  4    | .   .   .   11  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   3   2   5   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  3    | .   .   .   3   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | .   14  25  33  
  Peak Tracking Total      10   | .   4   5   10  
  Tactical Retreats        4    | .   2   1   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          10   | .   .   .   10  
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          13   | .   2   6   5   
  Terminals                9    | .   2   4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   3   15  14  
  Successful               18   | .   1   9   8   
  Failed                   14   | .   2   6   6   
    Catastrophic           4    | .   2   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                18   | .   3   8   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          7    | .   .   .   7   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   1   4   4   
  Record                   3    | .   1   2   .   
  Open Door                2    | .   .   .   2   
  Hauler Manifests         1    | .   .   1   .   
  Registered Prototypes    1    | .   .   .   1   
  Zone Layout              2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       4    | .   .   .   4   
  Report Inventory         2    | .   .   .   2   
  Retrieve Matter          1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   2   3   5   
  Full Trace Events        3    | .   1   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     32   | .   .   32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   .   10  
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      62   | .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               10   | .   .   .   10  
  Total Damage             188  | .   .   .   188 
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               2959 | 155  460  1132 1212 
Spaces Moved               1987 | 106  496  665  720  
  Core                     49   | 23   5    .    21   
  Treads                   450  | 70   69   .    311  
  Legs                     1157 | 13   91   665  388  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   331  | .    331  .    .    
  Fastest Speed            37   | 50   37   120  100  
  Average Speed            121  | 131  70   137  138  
  Slowest Speed            200  | 160  160  190  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       44   | 5    71   35   68   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          240  | .    .    .    240  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      240  | .    .    .    240  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      2340 | 121 567 801 851 
  Wait                     66   | .   1   46  19  
  Move                     1984 | 105 495 664 720 
  Hop                      .    | .   .   .   .   
  Pick Up                  71   | 8   19  18  26  
  Fast Attach              .    | .   .   .   .   
  Attach                   45   | 6   8   10  21  
  Detach                   .    | .   .   .   .   
  Swap                     22   | 2   6   6   8   
  Drop                     41   | .   14  15  12  
  Fire                     111  | .   24  42  45  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  156 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 4)
  436 | -10/Materials | Discovered new exit (range 12)
  467 | -10/Materials | Discovered new exit (range 11)
  616 | -10/Materials | Entered another Materials area
  616 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  617 | -9/Materials  | Discovered new exit (range 7)
 1311 | -9/Materials  | Discovered new exit (range 15)
 1534 | -9/Materials  | Repaired Spread Laser
 1547 | -9/Materials  | Discovered new exit (range 7)
 1570 | -9/Materials  | Discovered new exit (range 16)
 1748 | -9/Materials  | Entered Storage
 1750 | -9/Storage    | Build established: Scavenger-Mutant
 2228 | -9/Storage    | Lost 4 parts (1n2u1w)
 2264 | -9/Storage    | Lost 3 parts (1p1n1w)
 2282 | -9/Storage    | Core integrity fell below 50%
 2304 | -9/Storage    | Build established: Mutant
 2347 | -9/Storage    | Lost 5 parts (1n2u2w)
 2589 | -9/Storage    | Core integrity fell below 20%
 2785 | -9/Storage    | Met a pair of Derelict thieves
 2813 | -9/Storage    | Garrison activated, responded to threat
 2948 | -9/Storage    | First assault squad dispatched
 2960 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
Acquired Lgt. Treads.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
Acquired 15 matter.
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
Dropped Imp. Treads.
Dropped Lgt. Treads. <x2>
The unstable cave ceiling collapses.
Acquired Imp. Aluminum Leg. <x2>
Dropped Imp. Aluminum Leg.
Acquired Imp. Aluminum Leg.
Dropped Mni. Grenade Launcher. <x2>
Acquired Imp. Aluminum Leg. <x2>
ALERT: Significant disruption in Zone 8N,
  assault force dispatched.
[Achievement: Significant Disruption]
R-06 Scavenger collects ECM Suite.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #?????????###########???????????????????????????? |
|  #?????????#         #?########???????#??????????? |
|  #?????????# """     ###=     #?????? #??????????? |
|  #????????## "Y"     ###      #?????  #??????????? |
|  #????????#          # # == ]]#???    #??????????? |
|  #????????## "       # # [=[  #??     #??????????? |
|  #?????????#         ####" "####/    ]#??????????? |
| ##?????????#         #  =     #     ! ## #???????? |
| ???????????#         # #  Y           +   ???????? |
| ???????????## ##+### #*     ###   ]   #??????????? |
| ?????######## #             !         #??????????? |
| ?????#        +     r   !@          ! #??????????? |
| ?????#        #        !       #      #??????????? |
| ?????#    """ #   ######      ##    % #??????????? |
| ?????# ""???" +   ##         ##??######??????????? |
| ?????# " ???" #   ###  # # ##   =????????????????? |
| ?????# " ???" #   #?########?       ?????????????? |
| #????# " """" #   ########???  T    ?????????????? |
| ##???# """    #   #      #???    ####????????????? |
|  #???#        #   #      #???#+###???????????????? |
| ###############   #      #???????????????????????? |
| ##        #?# #   +      #???????????????????????? |
| ##        #?# #   #      #???????????????????????? |
| ## """    #?###   #      #???????????????????????? |
|  # " """" #####   +      #???????????????????????? |
|  + " "" "  #  #   #      #???????????????????????? |
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| +# """" " ### #   #      #???????????????????????? |
| *#    """ +       # !    #???????????????????????? |
|  #        # ###   #      #???????????????????????? |
|  #######  # # #####    / #?????????"?????????????? |
|  #?????## # ###???########????????"""????????????? |
| ]#??????### ###???????????????????""" ???????????? |
|  ########## ##??????????????????? """ ?????????### |
|  ########## #???????????????????? ""???????????#   |
|  ##**!!#  # #???????????????????   ?????######## ] |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             450
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                62
Recoil Reduction           3

 Item Schematics 
-----------------
 Hvy. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Loot Pinata
Oops
Remodeling
Safety First
Shopping List
Significant Disruption
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              DroneSlugPropulsion
  Manual?         0
Play Time         00:36:00
  Cumulative      1.9 hours
  Start           2024.04.01 @ 15:13:33
  End             2024.04.01 @ 15:49:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7852304-8c75-4eef-9ff9-a1bb280484d1