Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.14 @ 01:43:06 Player: swetpototo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (1996) 1996 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (952) 952 TOTAL SCORE: 7263 Bonus ------- High Alert Combat Kills 52 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 101/300 Energy 100/100 System Corruption 12% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer Improved Trap Extractor (0/6) Heavy Laser Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Transport Network Coupler Core Analyzer Reaction Control System Relay Coupler [Grunt] > --- WEAPON ----------- Flak Gun Remote Datajack Remote Datajack > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Structural Scanner Terrain Scanner Improved Target Analyzer Improved Target Analyzer Improved Trap Extractor Recalibrator Coil Gun Advanced Assault Cannon Grenade Launcher Improved Datajack [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . Utility 6 | . . 2 . 2 . 2 . . . . Weapon 1 | . . . . . . . . . 1 . Parts Attached 70 | 6 9 6 . 2 11 1 . 20 15 . Power 6 | 1 1 . . . 2 . . 1 1 . Engine 3 | 1 . . . . 1 . . . 1 . Core 3 | . 1 . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 2 2 . . 2 . . 3 5 . Treads 3 | 2 . . . . 1 . . . . . Leg 10 | . 2 . . . . . . 3 5 . Wheel 3 | . . 2 . . 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 4 3 . 1 3 1 . 13 3 . Device 6 | . 1 1 . . 1 . . 2 1 . Storage 6 | 1 1 . . 1 1 1 . 1 . . Processor 12 | . . 1 . . . . . 9 2 . Hackware 1 | . . . . . . . . 1 . . Protection 4 | . 2 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 2 1 . 1 4 . . 3 6 . Energy Gun 4 | 2 . . . . . . . 1 1 . Energy Cannon 2 | . 2 . . . . . . . . . Ballistic Gun 8 | . . 1 . 1 3 . . 1 2 . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 2 | . . . . . 1 . . . 1 . Special Weapon 2 | . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 25 | . . . . . 4 . 3 . 18 . Power 3 | . . . . . . . 1 . 2 . Propulsion 4 | . . . . . 1 . . . 3 . Utility 12 | . . . . . 2 . 1 . 9 . Weapon 6 | . . . . . 1 . 1 . 4 . Highest Loss Streak 17 | . . . . . 2 . 3 . 17 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 95 100 89 94 83 30 83 76 6 Engine 2 | . 12 . . . 2 7 2 . 1 . Core 5 | . 1 11 11 9 6 . . 4 4 . Treads 1 | . . . . . 6 7 2 . . . Leg 7 | . 26 4 . . . . . 11 10 . Wheel 7 | . . 17 22 18 11 7 2 . . . Device 7 | . 1 8 11 9 9 7 2 8 7 . Storage 11 | . 14 11 11 17 22 29 9 1 5 . Processor 16 | . . 8 11 9 9 7 2 46 27 6 Hackware 1 | . . . . . . . . 1 4 . Protection 6 | . 12 11 11 9 9 . . . . . Energy Gun 1 | . 12 . . . . . . . . . Energy Cannon 6 | . 15 20 11 4 . . . . . . Ballistic Gun 7 | . . 1 11 13 17 15 6 4 5 . Special Weapon 1 | . . . . . . . . 2 4 . Peak Build Rating 50 | 6 14 19 19 22 25 24 23 42 50 5 Average Rating 23 | 5 11 17 19 21 22 23 10 33 38 5 On Entrance 15 | . 6 13 19 19 22 22 24 1 41 5 Naked Turns 72 | . . . . . . . 55 17 . . Heaviest Build 111 | 13 26 32 27 31 36 111 101 36 39 . Greatest Support 40 | 40 40 26 24 24 24 12 12 35 40 3 Greatest Overweight (x) 9 | 2 1 1 1 1 2 9 8 1 2 . Average Overweight (x) . | . . . 1 1 1 8 1 . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 25 15 15 5 Average Capacity 10 | 7 8 10 10 10 10 23 14 6 13 5 Most Carried 14 | 5 10 10 10 10 10 12 13 5 14 4 Average Carried 8 | 3 8 9 10 10 9 11 8 4 9 4 Final Capacity 25 | 8 10 10 10 10 10 25 5 15 5 5 Final Carried 12 | 5 10 10 10 10 10 12 5 5 4 4 Class Distribution -------------------- 87% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Matter Collected 1513 | 213 178 379 4 100 306 . . 107 226 . Remotely . | . . . . . . . . . . . Salvage Created 2016 | . 219 678 16 132 535 . . 31 405 . Parts 129 | . 11 42 4 17 40 . . 1 14 . Haulers Intercepted 4 | . 1 2 . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Combat Hostiles Destroyed 48 | . 4 16 . 5 16 . . . 7 . Guns 29 | . 2 4 . 5 11 . . . 7 . Cannons 12 | . 2 10 . . . . . . . . AOE 5 | . . . . . 5 . . . . . Classes Destroyed 11 | . 2 4 1 . 3 . . . 1 . Worker 4 | . . 2 . 1 . . . . 1 . Builder 4 | . . . 1 1 . . . . 2 . Hauler 4 | . 1 2 . . . . . 1 . . Recycler 1 | . . . . . . . . . 1 . Watcher 2 | . . 1 . . . . . . 1 . Swarmer 14 | . . 6 . 4 4 . . . . . Cutter 2 | . . . . . 2 . . . . . Grunt 23 | . 4 6 . 1 6 . . . 6 . Duelist 1 | . . . . . 1 . . . . . Sentry 6 | . . 4 . . 2 . . . . . Programmer 2 | . . . . . 1 . . . 1 . Best Kill Streak 9 | . 2 9 1 3 8 . . 1 6 . Combat Bots Only 8 | . 2 8 . 3 8 . . . 5 . Max Kills in Single Turn 3 | . 1 2 1 1 3 . . 1 2 . Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . . . . 3 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Hostile Shots Fired 376 | . 13 49 . 10 109 . 5 . 176 14 Missed 87 | . . 10 . 2 32 . 1 . 37 5 Damage Taken 3997 | . 136 348 . 82 861 . 132 . 2337 101 Core 1197 | . 36 59 . 6 134 . 103 . 758 101 Absorbed by Shields 32 | . . . . . . . . . . 32 Ignored by Resistances 1135 | . 39 104 . 24 252 . 35 . 645 36 Core Remaining (%) 85 | 100 85 . 85 . 74 . . 85 . . Volleys Fired 155 | . 11 43 1 12 30 . . 3 55 . Largest 2 | . 2 2 1 2 2 . . 1 2 . Hottest 120 | . 120 120 23 48 55 . . 28 76 . Shots Fired 236 | . 22 71 1 20 55 . . 3 64 . Gun 150 | . 8 15 1 20 53 . . 3 50 . Cannon 79 | . 14 56 . . . . . . 9 . Launcher 4 | . . . . . 2 . . . 2 . Special 3 | . . . . . . . . . 3 . Kinetic 142 | . . 15 1 20 53 . . 3 50 . Thermal 87 | . 22 56 . . . . . . 9 . Explosive 4 | . . . . . 2 . . . 2 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | . 8 25 3 9 21 . . 6 17 . Robot Miss Streak 6 | . 2 2 . 1 3 . . 2 6 . Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 192 | . 17 52 1 17 43 . . 3 59 . Core Hits 137 | . 9 25 1 10 30 . . 4 58 . Critical Kills 5 | . . 2 . . 1 . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . 2 . . 1 . . . 3 . Burn 1 | . . . . . . . . . 1 . Meltdown 1 | . . 1 . . . . . . . . Destroy 4 | . . 1 . . 1 . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4209 | . 259 938 10 248 976 . . 79 1699 . Guns 2540 | . 84 294 10 248 748 . . 79 1077 . Cannons 1040 | . 175 644 . . . . . . 221 . Explosions 613 | . . . . . 228 . . . 385 . Melee . | . . . . . . . . . . . Ramming 16 | . . . . . . . . . 16 . Kinetic 2507 | . . 294 10 248 748 . . 79 1128 . Thermal 1073 | . 259 644 . . . . . . 170 . Explosive 613 | . . . . . 228 . . . 385 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 1 . . . 12 12 Average Corruption 3 | . . . . . 1 . . . 8 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . . . . . 1 1 Message Errors 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 28 | . . 2 . . 13 . . . 13 . Projectiles 2 | . . 2 . . . . . . . . Explosions 26 | . . . . . 13 . . . 13 . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . 7 . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 136 | . . . . . 20 . . . 116 . Shots 6 | . . . . . 2 . . . 4 . Rammed . | . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . . 6 . Kicked 6 | . . . . . . . . . 6 . Crushed . | . . . . . . . . . . . Highest Temperature 361 | . 357 361 . . 32 . . . 55 . Average Temperature 110 | . 150 114 . . 13 . . . 32 . Received Heat Transfer 1538 | . 102 132 . 45 315 . . . 887 57 Effects 3 | . 1 2 . . . . . . . . Shutdowns 2 | . 1 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . Heat Transferred 2369 | . 593 1369 . . . . . . 407 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Peak Influence 601 | . 129 405 138 211 601 273 79 76 168 89 Initial 273 | . . 46 133 45 121 273 79 39 . 12 Average 143 | . 59 156 134 123 402 273 66 57 31 43 Maximum Alert Level 2 | . . 2 . 1 2 1 . . . . Low Security (%) 72 | 100 100 67 100 87 10 . 100 100 100 100 Level 1 16 | . . 29 . 12 27 100 . . . . Level 2 10 | . . 2 . . 61 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 2 . 1 . . . . 5 . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . . . . 2 . Reinforcement 4 | . . 2 . 1 . . . . 1 . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . 5 25 . 9 20 . 5 1 12 7 Peak Tracking Total 10 | . 2 7 . 4 9 . 5 1 5 10 Tactical Retreats 7 | . . 3 . 3 1 . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Traps Triggered 7 | . 1 . . . 4 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Machines Disabled 10 | . . . . . 1 . . . 9 . Max in Single Turn 3 | . . . . . 1 . . . 3 . Garrison Relay 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Machines Accessed 13 | . 2 2 . 2 1 . . 3 2 1 Terminals 9 | . 2 2 . . 1 . . 2 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 23 | . 3 4 . 2 2 . . 8 2 2 Successful 16 | . 1 4 . 2 . . . 6 2 1 Failed 7 | . 2 . . . 2 . . 2 . 1 Catastrophic 2 | . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 9 | . 1 3 . . . . . 4 1 . Terminals 16 | . 3 4 . . 2 . . 4 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 4 | . . . . . . . . 4 . . Garrison Access 2 | . . . . 1 . . . . 1 . Terminal Hacks 4 | . 1 2 . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . Insert Component 2 | . . . . . . . . 2 . . Analyze 2 | . . . . . . . . 2 . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . Unlock Access 2 | . . . . 1 . . . . 1 . Unauthorized Hacks 5 | . . 2 . . . . . 2 1 . Terminals 5 | . . 2 . . . . . 2 1 . Botnet 5 | . . 2 . . . . . 2 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 1 . 2 1 . . 2 2 1 Full Trace Events 2 | . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked 3 | . . . . . . . . . 3 . Non-combat 2 | . . . . . . . . . 2 . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 3 | . . . . . . . . . 3 . parse_system 1 | . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . 1 . find_chute 1 | . . . . . . . . . 1 . Relay Couplers Released 8 | . . . . . 8 . . . . . Machine Destruction 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Attached 1 | . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Turns Passed 2946 | 85 339 578 43 148 476 170 100 432 548 27 Spaces Moved 1964 | 49 219 389 40 92 286 80 126 396 250 37 Core 348 | 7 . . . . . . 105 181 18 37 Treads 57 | 42 6 . . . 9 . . . . . Legs 740 | . 213 80 . . . . . 215 232 . Wheels 819 | . . 309 40 92 277 80 21 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 120 50 50 50 50 Average Speed 116 | 146 121 108 105 105 117 210 76 97 156 50 Slowest Speed 260 | 160 190 120 105 105 225 225 210 195 260 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 6 38 42 17 15 40 4 77 11 8 10 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 . . . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 53 | . . . . . 6 . . . 47 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 53 | . . . . . 6 . . . 47 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Gar Total 2388 | 59 276 475 40 125 380 83 130 434 340 46 Wait 61 | . 9 32 . 16 2 . . . 2 . Move 1956 | 48 218 388 39 92 284 80 125 395 250 37 Hop . | . . . . . . . . . . . Pick Up 49 | 5 13 3 . 1 9 2 2 6 8 . Fast Attach 40 | 6 5 1 . 2 3 1 . 17 5 . Attach 16 | . 1 2 . . 4 . . 2 7 . Detach 15 | . 2 1 . . 2 . 1 5 4 . Swap 14 | . 3 3 . . 4 . . 1 3 . Drop 34 | . 14 2 . 2 9 . 2 5 . . Fire 155 | . 11 43 1 12 30 . . 3 55 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 6 | . . . . . . . . . 6 . Crush . | . . . . . . . . . . . Escape Stasis 41 | . . . . . 32 . . . . 9 Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 7) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Utility x2 595 | -9/Materials | Identified exit to Mines 940 | -9/Materials | Destroyed 8 combat bots 1003 | -9/Materials | Entered Mines 1040 | -9/Mines | Discovered new exit (range 7) 1046 | -9/Mines | Entered Materials 1046 | -8/Materials | Evolved 2 slots: Utility x2 1194 | -8/Materials | Identified exit to Garrison 1194 | -8/Materials | Entered Garrison 1262 | -8/Garrison | Triggered checkpoint 1402 | -8/Garrison | Destroyed 8 combat bots 1487 | -8/Garrison | Installed Relay Interface Framework 1508 | -8/Garrison | Triggered checkpoint 1611 | -8/Garrison | Garrison Relay disabled 1645 | -8/Garrison | Discovered new exit (range 11) 1670 | -8/Garrison | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Utility x2 1838 | -7/Factory | Build established: Scavenger-Mutant 1840 | -7/Factory | Sucked down chute 1840 | -7/Factory | Entered Waste 1854 | -7/Waste | Spotted C-40 Crusher 1856 | -7/Waste | Spotted C-40 Crusher 1879 | -7/Waste | Spotted C-40 Crusher 1881 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1884 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1885 | -7/Waste | Released all parts (5) 1898 | -7/Waste | Spotted C-40 Crusher 1899 | -7/Waste | Spotted C-40 Crusher 1904 | -7/Waste | Spotted C-40 Crusher 1905 | -7/Waste | Discovered new exit (range 16) 1915 | -7/Waste | Lost 3 parts (1p1u1w) 1940 | -7/Waste | Entered Factory 2155 | -7/Factory | Build established: Mutant 2195 | -7/Factory | Discovered new exit (range 16) 2241 | -7/Factory | Discovered new exit (range 9) 2276 | -7/Factory | Identified exit to Lower Caves 2370 | -7/Factory | Identified exit to Factory 2372 | -7/Factory | Entered another Factory area 2372 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2795 | -6/Factory | Garrison activated, responded to threat 2882 | -6/Factory | Core integrity fell below 50% 2911 | -6/Factory | System corruption reached 10% 2915 | -6/Factory | Core integrity fell below 20% 2920 | -6/Factory | Identified exit to Garrison 2920 | -6/Factory | Entered Garrison 2932 | -6/Garrison | Triggered checkpoint 2946 | -6/Garrison | Lost 17 parts (2p3n8u4w) 2947 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02932_ Beams of light sweep through the air. An alarm sounds. 02933_ System corrupted: Component data lost. 02937_ Connecting with Garrison Terminal... >>Access(Emergency) Found 58 emergency access points. Map updated. 02937_ ALERT: Suspicious activity at Terminal G003. Transmitting hostile system tracking data. 02939_ Triggered Stasis Trap. 02939_ A bubble of rippling energy engulfs the area. 02939_ Field strength at 94. 02939_ Field strength at 84. 02940_ Field strength at 78. 02941_ Field strength at 72. 02942_ Field strength at 62. 02943_ Field strength at 56. 02944_ Field strength at 42. 02945_ Field strength at 36. 02946_ Field strength at 22. 02947_ Field strength at 12. Map ----- +----------------------------------------------------+ | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ???????############ #??????????????????????????? | | ??? +??????????????????????????? | | ??? +??????????????????????????? | | ?????# ##### ## #??????????????????????????? | | ?????????????# ?# #??????????????????????????? | | ?????????????##+??# #?????????????????+???+????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #???????????????+??????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# gg####+####++##""""#?????????? | | ??????????????????+ g g ????????? | | ??????????????????# g ???+????? | | ??????????????????# @ l g ???+????? | | ??????????????????###T######## #???????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????+?????????????????????????????? | | ?????????????????????????+?????????????????????+?? | | ??????????????????????????????????????????+??????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | ???+?????????????????????????????????????????????? | | ??????????+???????????+??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????/??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 515 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Scanalyzed Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapForceTorch Manual? 0 Play Time 00:43:44 Cumulative 61.2 hours Start 2025.01.13 @ 12:59:12 End 2025.01.14 @ 01:43:06 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 82 Rogue 35 Adventurer 46 Explorer 1 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 12 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8d24fb1-94b0-4b23-ab14-9c5321721d80