Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 20:57:30

Player: Slind

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1224)     1224
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4454

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     206/300
Energy                     42/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (140)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
         Light Armored Exoskeleton
>              --- UTILITY (4) ------
      Improved Heat Sink
         Large Storage Unit
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (15) ---
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
               Sensor Array
  High-powered Tractor Beam
               Recalibrator

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
         Light Armored Exoskeleton
         Light Armored Exoskeleton
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
               Targeting Computer
    Long-range Tractor Beam
>              --- WEAPON -----------
               Plasma Cannon
               Plasma Cannon
      Advanced Assault Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
         Light Armored Exoskeleton
        Medium Matter Pod
               Sensor Array
  High-powered Tractor Beam
               Minigun
               Gauss Rifle
               Gauss Rifle
[Rating: 47]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             53   | 5   2   2   .   7   13  24  
  Power                    7    | 1   .   1   .   .   2   3   
    Engine                 4    | 1   .   .   .   .   1   2   
    Core                   3    | .   .   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   .   2   4   6   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    14   | 2   .   .   .   2   4   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | .   2   .   .   .   3   5   
    Device                 6    | .   .   .   .   .   3   3   
    Storage                2    | .   1   .   .   .   .   1   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   1   .   5   4   10  
    Energy Gun             5    | 1   .   1   .   1   .   2   
    Energy Cannon          5    | .   .   .   .   1   2   2   
    Ballistic Gun          8    | 1   .   .   .   1   1   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               3    | .   .   .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   
Parts Lost                 22   | .   .   1   .   1   1   19  
  Power                    6    | .   .   1   .   .   1   4   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   9    | .   .   .   .   1   .   8   
  Highest Loss Streak      8    | .   .   1   .   1   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   84  99  100 90  86  83  
  Engine                   5    | .   14  .   .   .   5   12  
  Core                     7    | .   .   12  14  14  3   .   
  Leg                      24   | .   28  28  28  28  23  19  
  Device                   6    | .   .   .   .   .   18  10  
  Storage                  10   | .   3   14  14  14  9   7   
  Processor                10   | .   9   14  14  14  9   6   
  Energy Gun               6    | .   14  14  14  1   .   1   
  Energy Cannon            6    | .   .   .   .   12  11  9   
  Ballistic Gun            9    | .   14  14  14  3   6   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 7   27  30  30  38  46  64  
  Greatest Support         60   | 20  20  20  20  23  60  60  
  Greatest Overweight (x)  1    | .   1   1   1   1   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  
  Average Capacity         14   | 5   7   15  15  15  15  15  
  Most Carried             15   | 3   2   8   9   10  15  12  
  Average Carried          8    | .   1   6   8   9   11  8   
  Final Capacity           15   | 5   15  15  15  15  15  15  
  Final Carried            13   | 1   2   8   9   10  13  6   

 Class Distribution 
--------------------
 61% | Mutant
 32% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           1218 | 271 .   86  .   91  225 545 
  Remotely                 301  | .   .   .   .   .   50  251 
Salvage Created            1560 | 48  .   144 .   343 277 748 
  Parts                    81   | .   .   7   .   29  14  31  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  34   | 1   .   5   .   10  5   13  
  Guns                     12   | 1   .   5   .   1   .   5   
  Cannons                  17   | .   .   .   .   6   3   8   
  AOE                      3    | .   .   .   .   3   .   .   
Classes Destroyed          10   | 1   .   1   .   4   2   2   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   1   .   1   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   1   .   2   
  Swarmer                  7    | .   .   .   .   7   .   .   
  Grunt                    18   | 1   .   2   .   3   2   10  
  Duelist                  2    | .   .   .   .   .   1   1   
  Sentry                   2    | .   .   .   .   .   2   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Assembled                3    | .   .   3   .   .   .   .   
Best Kill Streak           4    | 1   .   2   .   4   3   4   
  Combat Bots Only         3    | 1   .   2   .   3   3   2   
Max Kills in Single Turn   4    | 1   .   1   .   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        310  | 10   5    36   .    22   11   226  
  Missed                   71   | 2    3    10   .    2    1    53   
Damage Taken               4075 | 90   22   308  .    199  151  3305 
  Core                     893  | 22   .    82   .    62   12   715  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         73   | 91   .    .    .    33   97   .    
Volleys Fired              131  | 7    .    17   .    16   15   76   
  Largest                  3    | 2    .    2    .    1    1    3    
  Hottest                  208  | 70   .    85   .    120  120  208  
Shots Fired                246  | 14   .    34   .    16   15   167  
  Gun                      136  | 14   .    34   .    2    .    86   
  Cannon                   108  | .    .    .    .    12   15   81   
  Launcher                 2    | .    .    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  132  | 7    .    17   .    2    .    106  
  Thermal                  112  | 7    .    17   .    12   15   61   
  Explosive                2    | .    .    .    .    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         29   | 4    .    10   .    14   28   29   
  Robot Miss Streak        5    | 3    .    3    .    1    .    5    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           155  | 8    .    19   .    14   14   100  
  Core Hits                64   | 2    .    11   .    14   3    34   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | 1    .    .    .    .    .    2    
    Burn                   1    | 1    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3789 | 97   .    265  .    554  513  2360 
  Guns                     1605 | 97   .    265  .    26   .    1217 
  Cannons                  2048 | .    .    .    .    392  513  1143 
  Explosions               136  | .    .    .    .    136  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1808 | 48   .    90   .    26   .    1644 
  Thermal                  1845 | 49   .    175  .    392  513  716  
  Explosive                136  | .    .    .    .    136  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            49   | .    .    .    .    24   25   .    
  Projectiles              49   | .    .    .    .    24   25   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    8    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      16   | .    .    .    .    16   .    .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        658  | 93   .    160  .    357  228  658  
  Average Temperature      170  | 46   .    62   .    125  90   232  
  Received Heat Transfer   1507 | 48   12   163  .    33   81   1170 
  Effects                  32   | .    .    .    .    .    .    32   
    Shutdowns              12   | .    .    .    .    .    .    12   
    Energy Bleed           5    | .    .    .    .    .    .    5    
    Interference           3    | .    .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          5    | .    .    .    .    .    .    5    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    .    4    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    
  Parts Melted             8    | 1    .    .    .    3    4    .    
  Heat Transferred         4138 | 222  .    481  .    880  1120 1435 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             298  | 20  28  65  .   298 188 189 
  Initial                  37   | .   13  10  .   .   37  .   
  Average                  71   | 1   16  53  .   153 101 52  
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         92   | 100 100 100 .   46  100 100 
  Level 1                  7    | .   .   .   .   53  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   .   6   
  Investigation            2    | .   1   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           1    | .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              50   | 1   4   6   .   10  5   24  
  Peak Tracking Total      6    | 1   5   2   .   4   3   6   
  Tactical Retreats        6    | .   .   1   .   1   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          3    | .   .   .   2   .   .   1   
  Terminals                1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                35   | .   .   .   32  .   .   3   
  Successful               34   | .   .   .   32  .   .   2   
  Failed                   1    | .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                3    | .   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             34   | .   .   .   32  .   .   2   
  Record                   34   | .   .   .   32  .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3699 | 103  165  368  919  407  440  1297 
Spaces Moved               1773 | 73   112  158  484  163  273  510  
  Core                     22   | 22   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1751 | 51   112  158  484  163  273  510  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  120  116  
  Average Speed            172  | 98   134  190  190  190  134  185  
  Slowest Speed            250  | 120  190  190  190  190  140  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 6    32   45   92   31   25   11   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          21   | .    .    .    .    18   1    2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    1    2    
  AOE                      17   | .    .    .    .    17   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2202 | 90  127 192 484 246 337 726 
  Wait                     169  | .   11  9   .   47  7   95  
  Move                     1767 | 72  111 157 483 162 272 510 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  52   | 6   3   7   1   6   16  13  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   42   | 5   2   1   .   4   10  20  
  Detach                   8    | .   .   .   .   3   3   2   
  Swap                     11   | .   .   1   .   3   3   4   
  Drop                     21   | .   .   .   .   4   11  6   
  Fire                     131  | 7   .   17  .   16  15  76  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   69 | -11/Scrapyard | Discovered new exit (range 8)
  104 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 15)
  269 | -10/Materials | Entered Mines
  303 | -10/Mines     | Build established: Mutant
  433 | -10/Mines     | Assembled infested the area
  628 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  628 | -10/Mines     | Discovered new exit (range 5)
  637 | -10/Mines     | Entered Exiles
  668 | -10/Exiles    | Discovered new exit (range 15)
  759 | -10/Exiles    | Met 8R-AWN
  801 | -10/Exiles    | Met EX-HEX
  881 | -10/Exiles    | Met EX-DEC
  918 | -10/Exiles    | Visited The Gauntlet
 1194 | -10/Exiles    | Learned location of Zion (-7)
 1242 | -10/Exiles    | Met EX-BIN
 1272 | -10/Exiles    | Aligned with FarCom system
 1274 | -10/Exiles    | Given EX-Vault access code
 1342 | -10/Exiles    | Opened EX-Vault
 1352 | -10/Exiles    | Found Prototype Energy Cannon
 1395 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1537 | -10/Exiles    | Discovered new exit (range 11)
 1556 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
 1556 | -10/Exiles    | Entered Mines
 1580 | -9/Mines      | Identified Gui. Plasma Cannon
 1637 | -9/Mines      | Core integrity fell below 50%
 1889 | -9/Mines      | Discovered new exit (range 10)
 1963 | -9/Mines      | Entered Materials
 1963 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2363 | -8/Materials  | Discovered new exit (range 6)
 2403 | -8/Materials  | Entered Factory
 2403 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2712 | -7/Factory    | Build established: Skirmisher
 3135 | -7/Factory    | Lost 3 parts (1p1n1u)
 3671 | -7/Factory    | Core integrity fell below 50%
 3688 | -7/Factory    | Core integrity fell below 20%
 3700 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03677_ Penetrated by Slug.
03680_ Slug penetrates Wall.
03680_ X-62 Marksman destroyed.
03680_ Critical hit (Burn: +37).
03683_ Penetrated by Slug.
03683_ Lgt. Nuclear Core destroyed.
03683_ Knocked back.
03683_ K-01 Serf collects debris.
03683_ Penetrated by Slug.
03686_ Acquired Pulse Rifle.
03686_ K-01 Serf collects debris.
03688_ Carbon-fiber Leg destroyed.
03688_ Knocked back.
03690_ K-01 Serf collects debris.
03691_ Slug penetrates G-47 Trooper.
03695_ K-01 Serf collects debris.
03697_ Penetrated by Slug.
03697_ Pulse Rifle destroyed.
03698_ K-01 Serf collects debris.
03700_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????# !!kH ##                 #  |
| ??????????????????????# !gg[ ##                 #  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              382
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Librarian
Please Form A Line
Tourist
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              SapperProjectionCanceller
  Manual?         0
Play Time         00:52:26
  Cumulative      1.9 hours
  Start           2024.04.08 @ 20:04:44
  End             2024.04.08 @ 20:57:30
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97dc72cd-8f8f-4d36-aeda-5716c5f7c92a